Drone strategy and fixed MIDI panic
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#ifndef DRONE_STRATEGY_H
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#define DRONE_STRATEGY_H
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#include "MelodyStrategy.h"
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#include <Arduino.h>
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class DroneStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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// Intensity 1: Very long notes (1-2 per sequence)
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// Intensity 10: Short notes (active)
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// Map intensity to duration range
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// Low intensity (1) -> Max duration is full sequence
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// High intensity (10) -> Max duration is short (e.g. 4 steps)
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int maxDur = map(intensity, 1, 10, numSteps, 4);
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int minDur = map(intensity, 1, 10, numSteps, 1);
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if (minDur < 1) minDur = 1;
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if (maxDur < minDur) maxDur = minDur;
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int currentStep = 0;
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while (currentStep < numSteps) {
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int duration = random(minDur, maxDur + 1);
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// Pick a note from the scale
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// Prefer lower octaves for drones (3 and 4)
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int octave = 3 + random(2);
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int noteIndex = random(numScaleNotes);
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int note = 12 * octave + scaleNotes[noteIndex];
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for (int k = 0; k < duration; k++) {
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int stepIndex = currentStep + k;
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if (stepIndex >= numSteps) break;
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sequence[track][stepIndex].note = note;
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// Tie notes to create continuous sound (legato)
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sequence[track][stepIndex].tie = true;
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// Accent only the start of the note
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sequence[track][stepIndex].accent = (k == 0);
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}
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currentStep += duration;
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}
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randomSeed(micros());
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}
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void generateScale(int* scaleNotes, int& numScaleNotes) override {
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// Drones work well with fewer notes (Pentatonic or Triad)
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numScaleNotes = random(3, 6);
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for (int i = 0; i < 12; i++) {
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scaleNotes[i] = i;
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}
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// Shuffle
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for (int i = 0; i < 12; i++) {
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int j = random(12);
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int temp = scaleNotes[i];
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scaleNotes[i] = scaleNotes[j];
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scaleNotes[j] = temp;
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}
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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// Mutate by shifting the pitch of a random segment
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int s = random(numSteps);
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if (sequence[track][s].note != -1) {
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int originalNote = sequence[track][s].note;
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// Find the bounds of this note
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int start = s;
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while (start > 0 && sequence[track][start-1].note == originalNote && sequence[track][start-1].tie) {
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start--;
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}
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int end = s;
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while (end < numSteps - 1 && sequence[track][end].tie && sequence[track][end+1].note == originalNote) {
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end++;
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}
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// Pick a new note
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int octave = 3 + random(2);
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int newNote = 12 * octave + scaleNotes[random(numScaleNotes)];
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for (int i = start; i <= end; i++) {
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sequence[track][i].note = newNote;
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}
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}
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}
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const char* getName() override {
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return "Drone";
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}
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};
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#endif
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