Drop mono mode
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+3
-7
@@ -18,15 +18,11 @@ UIState currentState = UI_MENU_RANDOMIZE;
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const char* mainMenu[] = { "Randomize", "Setup" };
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extern const int mainMenuCount = sizeof(mainMenu) / sizeof(char*);
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const char* randomizeMenuMono[] = { "Setup", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
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extern const int randomizeMenuMonoCount = sizeof(randomizeMenuMono) / sizeof(char*);
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extern const int THEME_1_INDEX_MONO = 7;
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const char* randomizeMenuPoly[] = { "Setup", "Track", "Mute", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
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const char* randomizeMenuPoly[] = { "Setup", "Melody", "Scale", "Tempo", "Song Mode", "Track", "Mute", "Flavour", "Mutation", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
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extern const int randomizeMenuPolyCount = sizeof(randomizeMenuPoly) / sizeof(char*);
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extern const int THEME_1_INDEX_POLY = 9;
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const char* setupMenu[] = { "Back", "Play Mode", "Channel", "Factory Reset" };
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const char* setupMenu[] = { "Back", "Channel", "Factory Reset" };
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extern const int setupMenuCount = sizeof(setupMenu) / sizeof(char*);
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int menuSelection = 0;
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@@ -47,7 +43,7 @@ MelodyStrategy* strategies[] = {
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extern const int numStrategies = 6;
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int currentStrategyIndices[NUM_TRACKS];
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volatile PlayMode playMode = MODE_MONO;
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volatile PlayMode playMode = MODE_POLY;
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volatile bool mutationEnabled = false;
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volatile bool songModeEnabled = false;
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volatile int songRepeatsRemaining = 0;
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