Drop mono mode

This commit is contained in:
Dejvino
2026-02-19 10:48:55 +01:00
parent 4ec306b8b9
commit 8ae1f5f501
5 changed files with 77 additions and 112 deletions
+48 -71
View File
@@ -36,7 +36,6 @@ void saveSequence(bool quiet) {
for(int i=0; i<NUM_TRACKS; i++) mutes[i] = trackMute[i];
EEPROM.put(addr, mutes); addr += sizeof(mutes);
EEPROM.put(addr, (int)tempo); addr += sizeof(int);
EEPROM.put(addr, (int)playMode); addr += sizeof(int);
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
for (int i = 0; i<12; i++) {
@@ -67,8 +66,6 @@ bool loadSequence() {
int t;
EEPROM.get(addr, t); addr += sizeof(int);
tempo = t;
EEPROM.get(addr, t); addr += sizeof(int);
playMode = (PlayMode)t;
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
for (int i = 0; i<12; i++) {
@@ -121,11 +118,7 @@ void generateTheme(int themeType) {
}
void mutateSequence(Step (*target)[NUM_STEPS]) {
if (playMode == MODE_POLY) {
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, NUM_STEPS, scaleNotes, numScaleNotes);
} else {
strategies[currentStrategyIndices[0]]->mutate(target, 0, NUM_STEPS, scaleNotes, numScaleNotes);
}
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, NUM_STEPS, scaleNotes, numScaleNotes);
}
static void handleInput() {
@@ -146,9 +139,8 @@ static void handleInput() {
case UI_MENU_RANDOMIZE:
{
menuSelection += (delta > 0 ? 1 : -1);
int count = (playMode == MODE_POLY) ? randomizeMenuPolyCount : randomizeMenuMonoCount;
if (menuSelection < 0) menuSelection = count - 1;
if (menuSelection >= count) menuSelection = 0;
if (menuSelection < 0) menuSelection = randomizeMenuPolyCount - 1;
if (menuSelection >= randomizeMenuPolyCount) menuSelection = 0;
}
break;
case UI_MENU_SETUP:
@@ -158,10 +150,9 @@ static void handleInput() {
break;
case UI_SETUP_CHANNEL_EDIT:
{
int trackToEdit = (playMode == MODE_POLY) ? randomizeTrack : 0;
midiChannels[trackToEdit] += (delta > 0 ? 1 : -1);
if (midiChannels[trackToEdit] < 1) midiChannels[trackToEdit] = 16;
if (midiChannels[trackToEdit] > 16) midiChannels[trackToEdit] = 1;
midiChannels[randomizeTrack] += (delta > 0 ? 1 : -1);
if (midiChannels[randomizeTrack] < 1) midiChannels[randomizeTrack] = 16;
if (midiChannels[randomizeTrack] > 16) midiChannels[randomizeTrack] = 1;
}
break;
case UI_EDIT_TEMPO:
@@ -171,15 +162,11 @@ static void handleInput() {
break;
case UI_EDIT_FLAVOUR:
{
int trackToEdit = playMode == MODE_POLY ? randomizeTrack : 0;
currentStrategyIndices[trackToEdit] += (delta > 0 ? 1 : -1);
if (currentStrategyIndices[trackToEdit] < 0) currentStrategyIndices[trackToEdit] = numStrategies - 1;
if (currentStrategyIndices[trackToEdit] >= numStrategies) currentStrategyIndices[trackToEdit] = 0;
currentStrategyIndices[randomizeTrack] += (delta > 0 ? 1 : -1);
if (currentStrategyIndices[randomizeTrack] < 0) currentStrategyIndices[randomizeTrack] = numStrategies - 1;
if (currentStrategyIndices[randomizeTrack] >= numStrategies) currentStrategyIndices[randomizeTrack] = 0;
}
break;
case UI_SETUP_PLAYMODE_EDIT:
playMode = (playMode == MODE_MONO) ? MODE_POLY : MODE_MONO;
break;
}
if (currentState == UI_RANDOMIZE_TRACK_EDIT) {
randomizeTrack += (delta > 0 ? 1 : -1);
@@ -216,32 +203,24 @@ static void handleInput() {
break;
case UI_MENU_RANDOMIZE:
{
int track_offset = (playMode == MODE_POLY) ? 2 : 0;
int theme_1_index = (playMode == MODE_POLY) ? THEME_1_INDEX_POLY : THEME_1_INDEX_MONO;
if (menuSelection == 0) { currentState = UI_MENU_SETUP; menuSelection = 0; break; }
if (playMode == MODE_POLY) {
if (menuSelection == 1) { currentState = UI_RANDOMIZE_TRACK_EDIT; break; }
if (menuSelection == 2) { trackMute[randomizeTrack] = !trackMute[randomizeTrack]; break; }
}
if (menuSelection == 1 + track_offset) { // Melody
int track = playMode == MODE_POLY ? randomizeTrack : 0;
if (menuSelection == 1) { // Melody
midi.lock();
melodySeeds[track] = random(10000);
melodySeeds[randomizeTrack] = random(10000);
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
if (!sequenceChangeScheduled) {
memcpy(nextSequence, sequence, sizeof(sequence));
}
generateTrackData(track, theme, nextSequence);
generateTrackData(randomizeTrack, theme, nextSequence);
sequenceChangeScheduled = true;
}
midi.unlock();
saveSequence(true);
break;
}
if (menuSelection == 2 + track_offset) { currentState = UI_EDIT_FLAVOUR; break; } // Flavour
if (menuSelection == 3 + track_offset) { // Scale
if (menuSelection == 2) { // Scale
generateRandomScale();
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
@@ -254,17 +233,22 @@ static void handleInput() {
saveSequence(true);
break;
}
if (menuSelection == 4 + track_offset) { currentState = UI_EDIT_TEMPO; break; }
if (menuSelection == 5 + track_offset) { mutationEnabled = !mutationEnabled; break; }
if (menuSelection == 6 + track_offset) {
if (menuSelection == 3) { currentState = UI_EDIT_TEMPO; break; } // Tempo
if (menuSelection == 4) { // Song Mode
songModeEnabled = !songModeEnabled;
if (songModeEnabled) {
songModeNeedsNext = true;
}
break;
}
if (menuSelection >= theme_1_index) { // Themes
const int selectedTheme = menuSelection - theme_1_index + 1;
if (menuSelection == 5) { currentState = UI_RANDOMIZE_TRACK_EDIT; break; } // Track
if (menuSelection == 6) { trackMute[randomizeTrack] = !trackMute[randomizeTrack]; break; } // Mute
if (menuSelection == 7) { currentState = UI_EDIT_FLAVOUR; break; } // Flavour
if (menuSelection == 8) { mutationEnabled = !mutationEnabled; break; } // Mutation
if (menuSelection >= THEME_1_INDEX_POLY) { // Themes
const int selectedTheme = menuSelection - THEME_1_INDEX_POLY + 1;
if (isPlaying) {
queuedTheme = selectedTheme;
midi.lock();
@@ -280,9 +264,8 @@ static void handleInput() {
break;
case UI_MENU_SETUP:
if (menuSelection == 0) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; break; }
if (menuSelection == 1) { currentState = UI_SETUP_PLAYMODE_EDIT; break; }
if (menuSelection == 2) { currentState = UI_SETUP_CHANNEL_EDIT; break; }
if (menuSelection == 3) { factoryReset(); break; }
if (menuSelection == 1) { currentState = UI_SETUP_CHANNEL_EDIT; break; }
if (menuSelection == 2) { factoryReset(); break; }
break;
case UI_SETUP_CHANNEL_EDIT:
currentState = UI_MENU_SETUP;
@@ -296,21 +279,16 @@ static void handleInput() {
currentState = UI_MENU_RANDOMIZE;
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
int track = playMode == MODE_POLY ? randomizeTrack : 0;
midi.lock();
if (!sequenceChangeScheduled) {
memcpy(nextSequence, sequence, sizeof(sequence));
}
generateTrackData(track, theme, nextSequence);
generateTrackData(randomizeTrack, theme, nextSequence);
sequenceChangeScheduled = true;
midi.unlock();
}
saveSequence(true);
break;
case UI_SETUP_PLAYMODE_EDIT:
currentState = UI_MENU_SETUP;
saveSequence(true);
break;
case UI_RANDOMIZE_TRACK_EDIT:
currentState = UI_MENU_RANDOMIZE;
saveSequence(true);
@@ -338,14 +316,9 @@ static void handleInput() {
}
static void drawUI() {
const char **randMenu;
int randMenuCount;
int themeIndex;
// Make local copies of shared data inside a critical section
// to avoid holding the lock during slow display operations.
UIState local_currentState;
PlayMode local_playMode;
int local_menuSelection, local_randomizeTrack, local_tempo, local_currentThemeIndex, local_queuedTheme, local_numScaleNotes;
int local_melodySeed;
bool local_mutationEnabled, local_songModeEnabled, local_isPlaying;
@@ -356,30 +329,18 @@ static void drawUI() {
int local_scaleNotes[12];
midi.lock();
local_playMode = playMode;
local_randomizeTrack = randomizeTrack;
int ui_track = (local_playMode == MODE_POLY) ? local_randomizeTrack : 0;
if (local_playMode == MODE_POLY) {
randMenu = randomizeMenuPoly;
randMenuCount = randomizeMenuPolyCount;
themeIndex = THEME_1_INDEX_POLY;
} else {
randMenu = randomizeMenuMono;
randMenuCount = randomizeMenuMonoCount;
themeIndex = THEME_1_INDEX_MONO;
}
local_currentState = currentState;
local_menuSelection = menuSelection;
local_midiChannel = midiChannels[ui_track];
local_midiChannel = midiChannels[local_randomizeTrack];
local_tempo = tempo;
local_strategy = strategies[currentStrategyIndices[ui_track]];
local_strategy = strategies[currentStrategyIndices[local_randomizeTrack]];
local_queuedTheme = queuedTheme;
local_currentThemeIndex = currentThemeIndex;
local_numScaleNotes = numScaleNotes;
memcpy(local_scaleNotes, scaleNotes, sizeof(local_scaleNotes));
local_melodySeed = melodySeeds[ui_track];
local_melodySeed = melodySeeds[local_randomizeTrack];
local_mutationEnabled = mutationEnabled;
local_songModeEnabled = songModeEnabled;
memcpy(local_sequence, sequence, sizeof(local_sequence));
@@ -392,8 +353,8 @@ static void drawUI() {
local_midiChannel, local_tempo, local_strategy,
local_queuedTheme, local_currentThemeIndex, local_numScaleNotes, local_scaleNotes, local_melodySeed,
local_mutationEnabled, local_songModeEnabled, (const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying,
mainMenu, mainMenuCount, randMenu, randMenuCount, setupMenu, setupMenuCount,
themeIndex, local_playMode, local_randomizeTrack, (const bool*)local_trackMute);
mainMenu, mainMenuCount, randomizeMenuPoly, randomizeMenuPolyCount, setupMenu, setupMenuCount,
THEME_1_INDEX_POLY, MODE_POLY, local_randomizeTrack, (const bool*)local_trackMute);
}
static void updateLeds() {
@@ -402,6 +363,7 @@ static void updateLeds() {
int local_playbackStep;
bool local_isPlaying;
UIState local_currentState;
int local_menuSelection;
bool local_songModeEnabled;
int local_songRepeatsRemaining;
bool local_sequenceChangeScheduled;
@@ -415,6 +377,7 @@ static void updateLeds() {
local_playbackStep = playbackStep;
local_isPlaying = isPlaying;
local_currentState = currentState;
local_menuSelection = menuSelection;
local_songModeEnabled = songModeEnabled;
local_songRepeatsRemaining = songRepeatsRemaining;
local_sequenceChangeScheduled = sequenceChangeScheduled;
@@ -424,9 +387,23 @@ static void updateLeds() {
memcpy(local_trackMute, (const void*)trackMute, sizeof(local_trackMute));
midi.unlock();
PlayMode ledDisplayMode = MODE_POLY; // Default to POLY (MAIN section view)
if (local_currentState == UI_MENU_RANDOMIZE) {
// Main section items: Setup(0), Melody(1), Scale(2), Tempo(3), Song Mode(4)
bool isMainSection = (local_menuSelection <= 4);
if (!isMainSection) {
// It's a TRACK section item (Track, Mute, Flavour, Mutation, Themes)
ledDisplayMode = MODE_MONO;
}
} else if (local_currentState == UI_EDIT_FLAVOUR || local_currentState == UI_RANDOMIZE_TRACK_EDIT) {
// These are entered from TRACK section items
ledDisplayMode = MODE_MONO;
}
ui.updateLeds((const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying,
local_currentState, local_songModeEnabled, local_songRepeatsRemaining,
local_sequenceChangeScheduled, local_playMode, local_numScaleNotes,
local_sequenceChangeScheduled, ledDisplayMode, local_numScaleNotes,
local_scaleNotes, (const bool*)local_trackMute);
}