More harmony through chord notes
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+16
-4
@@ -6,7 +6,7 @@
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class EuclideanStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int* chordNotes, int numChordNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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@@ -42,7 +42,13 @@ public:
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if (pattern[i]) {
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int octave = random(3) + 3; // 3, 4, 5
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sequence[track][stepIndex].note = 12 * octave + scaleNotes[random(numScaleNotes)];
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int note;
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if (numChordNotes > 0) {
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note = 12 * octave + chordNotes[random(numChordNotes)];
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} else {
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note = 12 * octave + scaleNotes[random(numScaleNotes)];
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}
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sequence[track][stepIndex].note = note;
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sequence[track][stepIndex].accent = (random(100) < 30);
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sequence[track][stepIndex].tie = (random(100) < 10);
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} else {
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@@ -69,7 +75,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int* chordNotes, int numChordNotes, int intensity) override {
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// Rotate sequence
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if (random(2) == 0) {
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Step last = sequence[track][numSteps - 1];
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@@ -82,7 +88,13 @@ public:
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int s = random(numSteps);
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if (sequence[track][s].note != -1) {
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int octave = random(3) + 3;
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sequence[track][s].note = 12 * octave + scaleNotes[random(numScaleNotes)];
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int note;
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if (numChordNotes > 0) {
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note = 12 * octave + chordNotes[random(numChordNotes)];
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} else {
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note = 12 * octave + scaleNotes[random(numScaleNotes)];
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}
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sequence[track][s].note = note;
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}
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}
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}
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