3 new melody strategies
This commit is contained in:
@@ -0,0 +1,91 @@
|
||||
#include "MelodyStrategy.h"
|
||||
#include <Arduino.h>
|
||||
|
||||
#ifndef CALL_AND_RESPONSE_STRATEGY_H
|
||||
#define CALL_AND_RESPONSE_STRATEGY_H
|
||||
|
||||
class CallAndResponseStrategy : public MelodyStrategy {
|
||||
public:
|
||||
void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
|
||||
randomSeed(seed);
|
||||
if (numScaleNotes == 0) return;
|
||||
|
||||
int halfSteps = numSteps / 2;
|
||||
if (halfSteps < 1) halfSteps = 1;
|
||||
|
||||
// Generate Call (First Half)
|
||||
for (int i = 0; i < halfSteps; i++) {
|
||||
// Simple random generation for the call, weighted by intensity
|
||||
if (random(100) < (intensity * 8 + 20)) {
|
||||
int octave = 3 + random(3);
|
||||
sequence[track][i].note = 12 * octave + scaleNotes[random(numScaleNotes)];
|
||||
sequence[track][i].accent = (random(100) < 30);
|
||||
sequence[track][i].tie = (random(100) < 10);
|
||||
} else {
|
||||
sequence[track][i].note = -1;
|
||||
sequence[track][i].accent = false;
|
||||
sequence[track][i].tie = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Generate Response (Second Half)
|
||||
for (int i = halfSteps; i < numSteps; i++) {
|
||||
int srcIndex = i - halfSteps;
|
||||
Step srcStep = sequence[track][srcIndex];
|
||||
|
||||
// Default: Copy
|
||||
sequence[track][i] = srcStep;
|
||||
|
||||
// Variation based on intensity
|
||||
if (srcStep.note != -1) {
|
||||
int r = random(100);
|
||||
if (r < intensity * 5) {
|
||||
// Transpose / Shift
|
||||
int shift = random(-2, 3);
|
||||
int octave = srcStep.note / 12;
|
||||
int noteVal = srcStep.note % 12;
|
||||
|
||||
// Find index in scale
|
||||
int idx = 0;
|
||||
for(int k=0; k<numScaleNotes; k++) if(scaleNotes[k] == noteVal) idx = k;
|
||||
|
||||
idx = (idx + shift + numScaleNotes) % numScaleNotes;
|
||||
sequence[track][i].note = 12 * octave + scaleNotes[idx];
|
||||
} else if (r < intensity * 8) {
|
||||
// New random note (Variation)
|
||||
int octave = 3 + random(3);
|
||||
sequence[track][i].note = 12 * octave + scaleNotes[random(numScaleNotes)];
|
||||
}
|
||||
}
|
||||
}
|
||||
randomSeed(micros());
|
||||
}
|
||||
|
||||
void generateScale(int* scaleNotes, int& numScaleNotes) override {
|
||||
numScaleNotes = random(5, 8);
|
||||
for (int i = 0; i < 12; i++) scaleNotes[i] = i;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
int j = random(12);
|
||||
int temp = scaleNotes[i];
|
||||
scaleNotes[i] = scaleNotes[j];
|
||||
scaleNotes[j] = temp;
|
||||
}
|
||||
sortArray(scaleNotes, numScaleNotes);
|
||||
}
|
||||
|
||||
void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
|
||||
// Swap call and response halves
|
||||
int half = numSteps / 2;
|
||||
for(int i=0; i<half; i++) {
|
||||
Step temp = sequence[track][i];
|
||||
sequence[track][i] = sequence[track][i+half];
|
||||
sequence[track][i+half] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
const char* getName() override {
|
||||
return "CallResp";
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user