Refactor: UIThread trimming
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@@ -0,0 +1,16 @@
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#ifndef PERSISTENCE_H
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#define PERSISTENCE_H
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#include "TrackerTypes.h"
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#include "config.h"
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class Persistence {
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public:
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static void saveSequence(bool quiet);
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static bool loadSequence();
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static void savePatch(int bank, int slot);
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static void loadPatch(int bank, int slot, Step (*scratchBuffer)[NUM_STEPS]);
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static void factoryReset();
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};
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#endif
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