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https://github.com/Dejvino/pinephone-sway-poc.git
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Add lisgd patch to support screen rotation.
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c02ba2a704
commit
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@ -1,8 +1,65 @@
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diff --git a/lisgd.c b/lisgd.c
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diff --git a/lisgd.c b/lisgd.c
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index 9d3442b..78f6a3c 100644
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index 9d3442b..af49a80 100644
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--- a/lisgd.c
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--- a/lisgd.c
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+++ b/lisgd.c
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+++ b/lisgd.c
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@@ -109,19 +109,21 @@ touchup(struct libinput_event *e)
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@@ -1,3 +1,4 @@
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+#include <stdbool.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <libinput.h>
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@@ -86,6 +87,51 @@ touchmotion(struct libinput_event *e)
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yend[slot] = libinput_event_touch_get_y(tevent);
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}
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+bool display_rotation_matches(char* transform) {
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+ char cmd[256];
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+ snprintf(cmd, sizeof(cmd),
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+ "swaymsg -t get_outputs | grep DSI-1 -A 50 | grep transform | grep %s",
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+ transform);
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+ return system(cmd) == 0;
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+}
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+
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+enum rotation{normal, left, right, invert};
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+enum rotation get_display_rotation()
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+{
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+ if (display_rotation_matches("normal"))
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+ return normal;
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+ if (display_rotation_matches("90"))
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+ return left;
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+ if (display_rotation_matches("180"))
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+ return invert;
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+ if (display_rotation_matches("270"))
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+ return right;
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+ return normal;
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+}
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+
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+void rotate_move_based_on_display(int* move_x, int* move_y)
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+{
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+ enum rotation rot = get_display_rotation();
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+ int t;
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+ switch (get_display_rotation()) {
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+ case normal:
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+ break;
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+ case left:
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+ t = *move_x;
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+ (*move_x) = (*move_y);
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+ (*move_y) = -t;
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+ break;
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+ case right:
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+ t = *move_x;
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+ (*move_x) = -(*move_y);
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+ (*move_y) = t;
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+ break;
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+ case invert:
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+ (*move_y) = -(*move_y);
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+ break;
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+ }
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+}
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+
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void
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touchup(struct libinput_event *e)
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{
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@@ -109,19 +155,27 @@ touchup(struct libinput_event *e)
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);
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);
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}
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}
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@ -23,16 +80,22 @@ index 9d3442b..78f6a3c 100644
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+ ? (xend[slot] > xstart[slot] ? 1 : -1) : 0;
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+ ? (xend[slot] > xstart[slot] ? 1 : -1) : 0;
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+ int move_y = fabs(yend[slot] - ystart[slot]) > threshold
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+ int move_y = fabs(yend[slot] - ystart[slot]) > threshold
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+ ? (yend[slot] > ystart[slot] ? 1 : -1) : 0;
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+ ? (yend[slot] > ystart[slot] ? 1 : -1) : 0;
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+ switch (move_x * 100 + move_y) {
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+
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+ case -100 -1: start = Right; end = Up; break;
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+ rotate_move_based_on_display(&move_x, &move_y);
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+ case -100 +0: start = Right; end = Left; break;
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+
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+ case -100 +1: start = Right; end = Down; break;
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+#define X_DIR 4
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+ case +0 -1: start = Down; end = Up; break;
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+#define Y_DIR 1
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+ case +0 +1: start = Up; end = Down; break;
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+#define NODIR 0
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+ case +100 -1: start = Left; end = Up; break;
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+ switch (move_x * X_DIR + move_y * Y_DIR) {
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+ case +100 +0: start = Left; end = Right; break;
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+ case -X_DIR -Y_DIR: start = Right; end = Up; break;
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+ case +100 +1: start = Left; end = Down; break;
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+ case -X_DIR +NODIR: start = Right; end = Left; break;
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+ case +0 +0:
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+ case -X_DIR +Y_DIR: start = Right; end = Down; break;
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+ case +NODIR -Y_DIR: start = Down; end = Up; break;
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+ case +NODIR +Y_DIR: start = Up; end = Down; break;
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+ case +X_DIR -Y_DIR: start = Left; end = Up; break;
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+ case +X_DIR +NODIR: start = Left; end = Right; break;
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+ case +X_DIR +Y_DIR: start = Left; end = Down; break;
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+ case +NODIR +NODIR:
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+ default:
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+ default:
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if (verbose) {
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if (verbose) {
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fprintf(stderr, "Input didn't match a known gesture\n");
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fprintf(stderr, "Input didn't match a known gesture\n");
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