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https://github.com/Dejvino/roadtrip
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Added a fence made in Blender as a static object.
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@ -6,11 +6,14 @@ A game about a journey involving vehicles and obstacles.
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## Status
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### DONE
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* Physics-based vehicle
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* Driving controls (UHJKM)
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* Camera following the player
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* Hilly ground
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* Collidable objects (testing)
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* Collidable objects - static and dynamic
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### TODO
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* Orbit camera
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* Rigid objects (fences, houses)
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* People
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* Walking around - NPCs
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* Walking around - Player
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* Enter / Exit a car
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assets-src/Models/fence.blend
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assets-src/Models/fence.blend
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assets/Models/fence.j3o
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assets/Models/fence.j3o
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assets/Models/fence.j3odata
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assets/Models/fence.j3odata
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@ -0,0 +1,3 @@
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#
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#Sat Dec 31 15:42:32 CET 2016
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ORIGINAL_PATH=Models/fence.scene
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screenshot.png
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screenshot.png
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Before Width: | Height: | Size: 910 KiB After Width: | Height: | Size: 938 KiB |
@ -72,12 +72,14 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
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inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
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inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
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inputManager.addMapping("Revs", new KeyTrigger(KeyInput.KEY_M));
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inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
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inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
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inputManager.addListener(this, "Lefts");
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inputManager.addListener(this, "Rights");
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inputManager.addListener(this, "Ups");
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inputManager.addListener(this, "Downs");
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inputManager.addListener(this, "Revs");
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inputManager.addListener(this, "Space");
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inputManager.addListener(this, "Reset");
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}
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@ -255,6 +257,18 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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}
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vehicle.brake(0, b);
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vehicle.brake(1, b);
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} else if (binding.equals("Revs")) {
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if (value) {
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accelerationValue += accelerationForce;
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} else {
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accelerationValue -= accelerationForce;
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}
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vehicle.accelerate(2, -accelerationValue);
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vehicle.accelerate(3, -accelerationValue);
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if (carType == TRUCK) {
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vehicle.accelerate(4, -accelerationValue);
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vehicle.accelerate(5, -accelerationValue);
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}
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} else if (binding.equals("Space")) {
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if (value) {
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vehicle.applyImpulse(jumpForce, Vector3f.ZERO);
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