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mirror of https://github.com/Dejvino/roadtrip synced 2024-11-21 23:42:35 +00:00

UI: Enabled menu on ESC, Exit works.

This commit is contained in:
Dejvino 2017-01-18 00:10:06 +01:00
parent 48d2e1ea56
commit 255931a1aa

View File

@ -63,6 +63,8 @@ public class RoadTrip extends GameApplication implements ActionListener {
float inputTurning; float inputTurning;
float inputAccel; float inputAccel;
String[] menuEntries = { "New Game", "Load Game", "Settings", "Credits", "Exit" };
int menuEntryIndex = 0;
BitmapText uiText; BitmapText uiText;
Node menuBook; Node menuBook;
@ -139,14 +141,8 @@ public class RoadTrip extends GameApplication implements ActionListener {
uiText.setAlignment(BitmapFont.Align.Left); uiText.setAlignment(BitmapFont.Align.Left);
uiText.setQueueBucket(RenderQueue.Bucket.Transparent); uiText.setQueueBucket(RenderQueue.Bucket.Transparent);
uiText.setSize(1.0f); uiText.setSize(1.0f);
uiText.setText("~~~~~~~~~~~~~~~~~~~~\n Road Trip \n~~~~~~~~~~~~~~~~~~~~\n" uiText.setText(getMenuText());
+ " New Game \n"
+ "$Load Game$\n"
+ " Settings \n"
+ " Credits \n"
+ " Exit\n");
menuBook.attachChild(uiText); menuBook.attachChild(uiText);
rootNode.attachChild(menuBook);
chaseCam = new ChaseCamera(cam, player.node, inputManager); chaseCam = new ChaseCamera(cam, player.node, inputManager);
chaseCam.setDefaultDistance(60f); chaseCam.setDefaultDistance(60f);
@ -515,133 +511,207 @@ public class RoadTrip extends GameApplication implements ActionListener {
@Override @Override
public void onAction(String binding, boolean value, float tpf) { public void onAction(String binding, boolean value, float tpf) {
if (player.vehicleNode == null) { if (gamePaused) {
float walkSpeed = 1f;
float turnSpeed = 1f;
if (binding.equals("Lefts")) { if (binding.equals("Lefts")) {
if (value) { // meh
inputTurning += turnSpeed;
} else {
inputTurning -= turnSpeed;
}
} else if (binding.equals("Rights")) { } else if (binding.equals("Rights")) {
if (value) { // meh
inputTurning -= turnSpeed;
} else {
inputTurning += turnSpeed;
}
} else if (binding.equals("Ups")) { } else if (binding.equals("Ups")) {
if (value) { if (value) {
inputAccel += walkSpeed; menuEntryIndex = (menuEntryIndex - 1 + menuEntries.length) % menuEntries.length;
} else { uiText.setText(getMenuText());
inputAccel -= walkSpeed;
} }
} else if (binding.equals("Downs")) { } else if (binding.equals("Downs")) {
if (value) { if (value) {
inputAccel -= walkSpeed; menuEntryIndex = (menuEntryIndex + 1) % menuEntries.length;
} else { uiText.setText(getMenuText());
inputAccel += walkSpeed;
} }
} else if (binding.equals("Reset")) { } else if (binding.equals("Reset")) {
if (value) { if (value) {
System.out.println("Reset - to car"); switch (menuEntryIndex) {
Vector3f playerPos = player.node.getWorldTranslation(); case 0: // New
for (VehicleNode vehicle : gameWorldState.vehicles) {
Vector3f vehiclePos = vehicle.getWorldTranslation();
float dist = playerPos.distance(vehiclePos);
System.out.println(" .. dist: " + dist);
if (dist < 5f) {
player.vehicleNode = vehicle;
player.node.removeFromParent();
player.node.setLocalTranslation(0f, 0f, -1f);
player.node.setLocalRotation(Quaternion.DIRECTION_Z);
player.node.removeControl(player.characterControl);
player.vehicleNode.attachChild(player.node);
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
playerVehicle.accelerationValue = 0;
playerVehicle.steeringValue = 0;
player.walkDir = new Vector3f();
break; break;
} case 1: // Load
break;
case 2: // Settings
break;
case 3: // Credits
break;
case 4: // Exit
stop();
break;
default:
throw new RuntimeException("Unrecognized menu entry: " + menuEntryIndex);
} }
} }
} else if (binding.equals("Esc")) {
// TODO: hide menu
if (value) {
setGamePaused(false);
}
} }
} else { } else {
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance; if (player.vehicleNode == null) {
VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl; float walkSpeed = 1f;
int playerCarType = playerVehicle.carType; float turnSpeed = 1f;
float steerMax = 0.5f; if (binding.equals("Lefts")) {
if (playerCarType == VehicleInstance.TRUCK) { if (value) {
steerMax = 0.7f; inputTurning += turnSpeed;
} } else {
if (binding.equals("Lefts")) { inputTurning -= turnSpeed;
if (value) { }
playerVehicle.steeringValue += steerMax; } else if (binding.equals("Rights")) {
} else { if (value) {
playerVehicle.steeringValue += -steerMax; inputTurning -= turnSpeed;
} else {
inputTurning += turnSpeed;
}
} else if (binding.equals("Ups")) {
if (value) {
inputAccel += walkSpeed;
} else {
inputAccel -= walkSpeed;
}
} else if (binding.equals("Downs")) {
if (value) {
inputAccel -= walkSpeed;
} else {
inputAccel += walkSpeed;
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - to car");
Vector3f playerPos = player.node.getWorldTranslation();
for (VehicleNode vehicle : gameWorldState.vehicles) {
Vector3f vehiclePos = vehicle.getWorldTranslation();
float dist = playerPos.distance(vehiclePos);
System.out.println(" .. dist: " + dist);
if (dist < 5f) {
player.vehicleNode = vehicle;
player.node.removeFromParent();
player.node.setLocalTranslation(0f, 0f, -1f);
player.node.setLocalRotation(Quaternion.DIRECTION_Z);
player.node.removeControl(player.characterControl);
player.vehicleNode.attachChild(player.node);
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
playerVehicle.accelerationValue = 0;
playerVehicle.steeringValue = 0;
player.walkDir = new Vector3f();
break;
}
}
}
} }
playerVehicleControl.steer(playerVehicle.steeringValue); } else {
} else if (binding.equals("Rights")) { VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
if (value) { VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
playerVehicle.steeringValue += -steerMax; int playerCarType = playerVehicle.carType;
} else { float steerMax = 0.5f;
playerVehicle.steeringValue += steerMax;
}
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Ups")) {
if (value) {
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleControl.accelerate(2, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) { if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, playerVehicle.accelerationValue); steerMax = 0.7f;
playerVehicleControl.accelerate(5, playerVehicle.accelerationValue);
} }
} else if (binding.equals("Downs")) { if (binding.equals("Lefts")) {
float b; if (value) {
if (value) { playerVehicle.steeringValue += steerMax;
playerVehicle.brakeForce = playerVehicle.accelerationForce; } else {
} else { playerVehicle.steeringValue += -steerMax;
playerVehicle.brakeForce = 0f; }
} playerVehicleControl.steer(playerVehicle.steeringValue);
playerVehicleControl.brake(0, playerVehicle.brakeForce); } else if (binding.equals("Rights")) {
playerVehicleControl.brake(1, playerVehicle.brakeForce); if (value) {
} else if (binding.equals("Revs")) { playerVehicle.steeringValue += -steerMax;
if (value) { } else {
playerVehicle.accelerationValue += playerVehicle.accelerationForce; playerVehicle.steeringValue += steerMax;
} else { }
playerVehicle.accelerationValue -= playerVehicle.accelerationForce; playerVehicleControl.steer(playerVehicle.steeringValue);
} } else if (binding.equals("Ups")) {
playerVehicleControl.accelerate(2, -playerVehicle.accelerationValue); if (value) {
playerVehicleControl.accelerate(3, -playerVehicle.accelerationValue); playerVehicle.accelerationValue += playerVehicle.accelerationForce;
if (playerCarType == VehicleInstance.TRUCK) { } else {
playerVehicleControl.accelerate(4, -playerVehicle.accelerationValue); playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
playerVehicleControl.accelerate(5, -playerVehicle.accelerationValue); }
} playerVehicleControl.accelerate(2, playerVehicle.accelerationValue);
} else if (binding.equals("Space")) { playerVehicleControl.accelerate(3, playerVehicle.accelerationValue);
if (value) { if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.applyImpulse(player.jumpForce, Vector3f.ZERO); playerVehicleControl.accelerate(4, playerVehicle.accelerationValue);
} playerVehicleControl.accelerate(5, playerVehicle.accelerationValue);
} else if (binding.equals("Reset")) { }
if (value) { } else if (binding.equals("Downs")) {
System.out.println("Reset - from car"); float b;
player.node.removeFromParent(); if (value) {
player.node.addControl(player.characterControl); playerVehicle.brakeForce = playerVehicle.accelerationForce;
player.characterControl.warp(player.vehicleNode.getLocalTranslation()); } else {
rootNode.attachChild(player.node); playerVehicle.brakeForce = 0f;
player.vehicleNode = null; }
player.walkDir = new Vector3f(); playerVehicleControl.brake(0, playerVehicle.brakeForce);
} else { playerVehicleControl.brake(1, playerVehicle.brakeForce);
} else if (binding.equals("Revs")) {
if (value) {
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleControl.accelerate(2, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, -playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, -playerVehicle.accelerationValue);
}
} else if (binding.equals("Space")) {
if (value) {
playerVehicleControl.applyImpulse(player.jumpForce, Vector3f.ZERO);
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - from car");
player.node.removeFromParent();
player.node.addControl(player.characterControl);
player.characterControl.warp(player.vehicleNode.getLocalTranslation());
rootNode.attachChild(player.node);
player.vehicleNode = null;
player.walkDir = new Vector3f();
} else {
}
}
}
if (binding.equals("Esc")) {
// TODO: open menu
if (value) {
setGamePaused(true);
}
} else if (binding.equals("Pause")) {
if (value) {
setGamePaused(!gamePaused);
} }
} }
}
if (binding.equals("Esc")) {
stop();
} else if (binding.equals("Pause")) {
setGamePaused(value);
} }
} }
@Override
protected void onGamePause(boolean paused) {
super.onGamePause(paused);
if (paused) {
rootNode.attachChild(menuBook);
} else {
menuBook.removeFromParent();
}
}
private CharSequence getMenuText()
{
StringBuilder sb = new StringBuilder();
sb.append("~~~~~~~~~~~~~~~~~~~~\n Road Trip \n~~~~~~~~~~~~~~~~~~~~\n");
for (int i = 0; i < menuEntries.length; i++) {
String entry = menuEntries[i];
boolean selected = (i == menuEntryIndex);
sb.append(selected ? "]>" : " ");
sb.append(entry);
sb.append(selected ? "<[" : " ");
sb.append("\n");
}
return sb.toString();
}
} }