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mirror of https://github.com/Dejvino/roadtrip synced 2024-11-13 04:27:30 +00:00

Added endless terrain generator, changed terrain style.

This commit is contained in:
Dejvino 2017-01-05 23:52:15 +01:00
parent 2a4cc65a81
commit 2a723f6eff
12 changed files with 247 additions and 2306 deletions

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@ -9,7 +9,7 @@ A game about a journey involving vehicles and obstacles.
* Driving controls (WASDX)
* Enter / Exit a car (Enter)
* Camera following the player
* Hilly ground
* Endless, grid-based hilly ground
* Collidable objects - static and dynamic
* People
* Walking around (Player & NPCs)
@ -20,14 +20,14 @@ A game about a journey involving vehicles and obstacles.
* Main menu
* Sounds - crashes
* Health indicator
* Persistent content on terrain blocks
* Generated terrain props
* NPC AI
* Enemy NPCs - punching, shooting
* Interacting with the environment
* Car models
* Scenery models
* Bigger map / Map generator
* Roadblocks
* Map segments transitions
* FPS camera
* Orbit camera
* Stealth

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@ -1,20 +0,0 @@
Material MyMaterial : Common/MatDefs/Terrain/TerrainLighting.j3md {
MaterialParameters {
DiffuseMap_0_scale : 16.0625
WardIso : true
DiffuseMap : Flip Repeat /Textures/dirt.jpg
AlphaMap : /Textures/terrain-alpha/TestMap-terrain-TestMap-alphablend0.png
Shininess : 0.01
}
AdditionalRenderState {
FaceCull Back
Wireframe Off
DepthWrite On
PolyOffset 0.0 0.0
AlphaTestFalloff 0.0
Blend Off
PointSprite Off
ColorWrite On
DepthTest On
}
}

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@ -1,3 +0,0 @@
#
#Thu Dec 29 22:27:37 CET 2016
ORIGINAL_PATH=TestMap.j3o

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@ -40,7 +40,8 @@ javac.classpath=\
${libs.jme3-libraries-physics-native.classpath}:\
${libs.jme3-test-data.classpath}:\
${libs.jme3-libraries-oggvorbis.classpath}:\
${libs.jme3-libraries-lwjgl-minimum.classpath}
${libs.jme3-libraries-lwjgl-minimum.classpath}:\
${libs.jme3-libraries-terrain.classpath}
# Space-separated list of extra javac options
javac.compilerargs=
javac.deprecation=false
@ -80,7 +81,8 @@ run.classpath=\
${libs.jme3-libraries-physics-native.classpath}:\
${libs.jme3-libraries-oggvorbis.classpath}:\
${file.reference.RoadTrip-assets}:\
${libs.jme3-libraries-lwjgl-minimum.classpath}
${libs.jme3-libraries-lwjgl-minimum.classpath}:\
${libs.jme3-libraries-terrain.classpath}
# Space-separated list of JVM arguments used when running the project.
# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
# To set system properties for unit tests define test-sys-prop.name=value:

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@ -2,13 +2,12 @@ package roadtrip;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioSource;
import com.jme3.audio.AudioSource.Status;
import com.jme3.audio.Environment;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
import com.jme3.bullet.control.BetterCharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.control.VehicleControl;
@ -26,10 +25,24 @@ import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.terrain.geomipmap.TerrainGrid;
import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainGridLodControl;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
import com.jme3.terrain.noise.ShaderUtils;
import com.jme3.terrain.noise.basis.FilteredBasis;
import com.jme3.terrain.noise.filter.IterativeFilter;
import com.jme3.terrain.noise.filter.OptimizedErode;
import com.jme3.terrain.noise.filter.PerturbFilter;
import com.jme3.terrain.noise.filter.SmoothFilter;
import com.jme3.terrain.noise.fractal.FractalSum;
import com.jme3.terrain.noise.modulator.NoiseModulator;
import com.jme3.texture.Texture;
import java.util.LinkedList;
import java.util.List;
import org.lwjgl.openal.AL10;
import org.lwjgl.openal.AL11;
/**
*
@ -37,44 +50,63 @@ import org.lwjgl.openal.AL11;
*/
public class RoadTrip extends SimpleApplication implements ActionListener {
public static boolean DEBUG = false;//true;
private BulletAppState bulletAppState;
Spatial map;
private List<VehicleNode> vehicles = new LinkedList<>();
private Node playerNode;
private BetterCharacterControl playerPersonControl;
private Vector3f jumpForce = new Vector3f(0, 3000, 0);
private Vector3f walkDir = new Vector3f();
private VehicleNode playerVehicleNode;
public static void main(String[] args)
{
RoadTrip app = new RoadTrip();
app.start();
}
public static boolean DEBUG = false;//true;
private BulletAppState bulletAppState;
// START Terrain
private Material mat_terrain;
private TerrainGrid terrain;
private float grassScale = 64;
private float dirtScale = 64;
private float rockScale = 64;
private FractalSum base;
private PerturbFilter perturb;
private OptimizedErode therm;
private SmoothFilter smooth;
private IterativeFilter iterate;
// END Terrain
private List<VehicleNode> vehicles = new LinkedList<>();
// START Player
private Node playerNode;
private BetterCharacterControl playerPersonControl;
private Vector3f jumpForce = new Vector3f(0, 3000, 0);
private Vector3f walkDir = new Vector3f();
private VehicleNode playerVehicleNode;
// END Player
private PhysicsSpace getPhysicsSpace(){
return bulletAppState.getPhysicsSpace();
}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys();
//audioRenderer.setEnvironment(Environment.Dungeon);
//AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
addMap();
// Environment
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.LightGray);
dl.setDirection(new Vector3f(1, -1, 1));
rootNode.addLight(dl);
addPlayer();
addMap();
addCar();
addCar();
@ -88,10 +120,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
addPerson();
addPerson();
addPerson();
}
private PhysicsSpace getPhysicsSpace(){
return bulletAppState.getPhysicsSpace();
addPlayer();
}
private void setupKeys() {
@ -118,6 +148,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
{
Node vehicleModel = new Node("VehicleModel");
VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount());
vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
@ -285,6 +316,148 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
rootNode.attachChild(vehicle);
}
private Node addPerson() {
Spatial personModel = assetManager.loadModel("Models/person.j3o");
Node person = new Node("person");
person.attachChild(personModel);
BetterCharacterControl personControl = new BetterCharacterControl(1f, 4f, 10f);
/*personModel.setLocalTranslation(0f, -1f, 0f);
BoxCollisionShape personShape = new BoxCollisionShape(new Vector3f(0.5f, 2f, 0.5f));
RigidBodyControl personControl = new RigidBodyControl(personShape, 80f);/**/
person.addControl(personControl);
/**/personControl.setJumpForce(new Vector3f(0,5f,0));
personControl.setGravity(new Vector3f(0,1f,0));
personControl.warp(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));/**/
//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
getPhysicsSpace().add(personControl);
//getPhysicsSpace().addAll(person);
rootNode.attachChild(person);
Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
personControl.setViewDirection(dir);
personControl.setWalkDirection(dir);
return person;
}
private void addPlayer()
{
playerNode = addPerson();
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
}
private void addMap() {
// TERRAIN TEXTURE material
this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
// Parameters to material:
// regionXColorMap: X = 1..4 the texture that should be appliad to state X
// regionX: a Vector3f containing the following information:
// regionX.x: the start height of the region
// regionX.y: the end height of the region
// regionX.z: the texture scale for the region
// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
// slopeTileFactor: the texture scale for slopes
// terrainSize: the total size of the terrain (used for scaling the texture)
// GRASS texture
Texture grass = this.assetManager.loadTexture("Textures/solid-grass.png");
grass.setWrap(Texture.WrapMode.Repeat);
Texture dirt = this.assetManager.loadTexture("Textures/solid-road.png");
dirt.setWrap(Texture.WrapMode.Repeat);
Texture rock = this.assetManager.loadTexture("Textures/solid-stone.png");
rock.setWrap(Texture.WrapMode.Repeat);
this.mat_terrain.setTexture("region1ColorMap", dirt);
this.mat_terrain.setVector3("region1", new Vector3f(0, 80, this.dirtScale));
this.mat_terrain.setTexture("region2ColorMap", grass);
this.mat_terrain.setVector3("region2", new Vector3f(100, 160, this.grassScale));
this.mat_terrain.setTexture("region3ColorMap", rock);
this.mat_terrain.setVector3("region3", new Vector3f(190, 240, this.rockScale));
this.mat_terrain.setTexture("region4ColorMap", dirt);
this.mat_terrain.setVector3("region4", new Vector3f(250, 350, this.dirtScale));
this.mat_terrain.setTexture("slopeColorMap", rock);
this.mat_terrain.setFloat("slopeTileFactor", 32);
this.mat_terrain.setFloat("terrainSize", 513);
this.base = new FractalSum();
this.base.setRoughness(0.7f);
this.base.setFrequency(1.0f);
this.base.setAmplitude(1.0f);
this.base.setLacunarity(2.12f);
this.base.setOctaves(8);
this.base.setScale(0.02125f);
this.base.addModulator(new NoiseModulator() {
@Override
public float value(float... in) {
return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
}
});
FilteredBasis ground = new FilteredBasis(this.base);
this.perturb = new PerturbFilter();
this.perturb.setMagnitude(0.119f);
this.therm = new OptimizedErode();
this.therm.setRadius(5);
this.therm.setTalus(0.011f);
this.smooth = new SmoothFilter();
this.smooth.setRadius(1);
this.smooth.setEffect(0.7f);
this.iterate = new IterativeFilter();
this.iterate.addPreFilter(this.perturb);
this.iterate.addPostFilter(this.smooth);
this.iterate.setFilter(this.therm);
this.iterate.setIterations(2);
ground.addPreFilter(this.iterate);
this.terrain = new TerrainGrid("terrain", 64 + 1, 256 + 1, new FractalTileLoader(ground, 300f));
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0, -200, 0);
this.terrain.setLocalScale(2f, 1f, 2f);
this.rootNode.attachChild(this.terrain);
TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
control.setLodCalculator(new DistanceLodCalculator(64 + 1, 2.7f)); // patch size, and a multiplier
this.terrain.addControl(control);
terrain.addListener(new TerrainGridListener() {
@Override
public void gridMoved(Vector3f newCenter) {
}
@Override
public void tileAttached(Vector3f cell, TerrainQuad quad) {
while(quad.getControl(RigidBodyControl.class)!=null){
quad.removeControl(RigidBodyControl.class);
}
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
bulletAppState.getPhysicsSpace().add(quad);
}
@Override
public void tileDetached(Vector3f cell, TerrainQuad quad) {
if (quad.getControl(RigidBodyControl.class) != null) {
bulletAppState.getPhysicsSpace().remove(quad);
quad.removeControl(RigidBodyControl.class);
}
}
});
}
@Override
public void simpleUpdate(float tpf) {
Vector3f playerLocation = playerNode.getWorldTranslation();
@ -294,8 +467,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
for (VehicleNode vehicle : vehicles) {
vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
//engineAudio.setVelocity(new Vector3f(0, 0, 0));
//engineAudio.setLocalTranslation(x, 0, z);
vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
vehicle.engineAudio.updateGeometricState();
vehicle.engineAudio.setPitch(Math.max(0.5f, Math.min(vehicle.vehicleInstance.accelerationSmooth / vehicle.vehicleInstance.accelerationForce * 2f, 2.0f)));
boolean engineRunning = (vehicle.vehicleInstance.accelerationValue > 0.01f || vehicle.vehicleInstance.accelerationValue < -0.01f);
@ -312,11 +484,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
//System.out.println("wheel rot: " + wheelRot);
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
if ((vehicle.engineAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
vehicle.engineAudio.stop();
if ((vehicle.wheelsAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
vehicle.wheelsAudio.stop();
}
if ((vehicle.engineAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
vehicle.engineAudio.play();
if ((vehicle.wheelsAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
vehicle.wheelsAudio.play();
}
vehicle.wheelSlipAudio.updateGeometricState();
@ -335,6 +507,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
listener.setRotation(cam.getRotation());
}
@Override
public void onAction(String binding, boolean value, float tpf) {
if (playerVehicleNode == null) {
float walkSpeed = 6f;
@ -377,8 +550,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
playerNode.removeControl(playerPersonControl);
playerVehicleNode.attachChild(playerNode);
playerVehicleNode.vehicleInstance.accelerationValue = 0;
playerVehicleNode.vehicleInstance.steeringValue = 0;
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
playerVehicle.accelerationValue = 0;
playerVehicle.steeringValue = 0;
walkDir = new Vector3f();
break;
}
@ -388,60 +562,63 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
playerPersonControl.setWalkDirection(walkDir);
playerPersonControl.setViewDirection(walkDir);
} else {
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
VehicleControl playerVehicleControl = playerVehicleNode.vehicleControl;
int playerCarType = playerVehicle.carType;
float steerMax = 0.5f;
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
if (playerCarType == VehicleInstance.TRUCK) {
steerMax = 0.7f;
}
if (binding.equals("Lefts")) {
if (value) {
playerVehicleNode.vehicleInstance.steeringValue += steerMax;
playerVehicle.steeringValue += steerMax;
} else {
playerVehicleNode.vehicleInstance.steeringValue += -steerMax;
playerVehicle.steeringValue += -steerMax;
}
playerVehicleNode.vehicleControl.steer(playerVehicleNode.vehicleInstance.steeringValue);
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Rights")) {
if (value) {
playerVehicleNode.vehicleInstance.steeringValue += -steerMax;
playerVehicle.steeringValue += -steerMax;
} else {
playerVehicleNode.vehicleInstance.steeringValue += steerMax;
playerVehicle.steeringValue += steerMax;
}
playerVehicleNode.vehicleControl.steer(playerVehicleNode.vehicleInstance.steeringValue);
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Ups")) {
if (value) {
playerVehicleNode.vehicleInstance.accelerationValue += playerVehicleNode.vehicleInstance.accelerationForce;
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicleNode.vehicleInstance.accelerationValue -= playerVehicleNode.vehicleInstance.accelerationForce;
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleNode.vehicleControl.accelerate(2, playerVehicleNode.vehicleInstance.accelerationValue);
playerVehicleNode.vehicleControl.accelerate(3, playerVehicleNode.vehicleInstance.accelerationValue);
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
playerVehicleNode.vehicleControl.accelerate(4, playerVehicleNode.vehicleInstance.accelerationValue);
playerVehicleNode.vehicleControl.accelerate(5, playerVehicleNode.vehicleInstance.accelerationValue);
playerVehicleControl.accelerate(2, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, playerVehicle.accelerationValue);
}
} else if (binding.equals("Downs")) {
float b;
if (value) {
b = playerVehicleNode.vehicleInstance.brakeForce;
playerVehicle.brakeForce = playerVehicle.accelerationForce;
} else {
b = 0f;
playerVehicle.brakeForce = 0f;
}
playerVehicleNode.vehicleControl.brake(0, b);
playerVehicleNode.vehicleControl.brake(1, b);
playerVehicleControl.brake(0, playerVehicle.brakeForce);
playerVehicleControl.brake(1, playerVehicle.brakeForce);
} else if (binding.equals("Revs")) {
if (value) {
playerVehicleNode.vehicleInstance.accelerationValue += playerVehicleNode.vehicleInstance.accelerationForce;
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicleNode.vehicleInstance.accelerationValue -= playerVehicleNode.vehicleInstance.accelerationForce;
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleNode.vehicleControl.accelerate(2, -playerVehicleNode.vehicleInstance.accelerationValue);
playerVehicleNode.vehicleControl.accelerate(3, -playerVehicleNode.vehicleInstance.accelerationValue);
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
playerVehicleNode.vehicleControl.accelerate(4, -playerVehicleNode.vehicleInstance.accelerationValue);
playerVehicleNode.vehicleControl.accelerate(5, -playerVehicleNode.vehicleInstance.accelerationValue);
playerVehicleControl.accelerate(2, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, -playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, -playerVehicle.accelerationValue);
}
} else if (binding.equals("Space")) {
if (value) {
playerVehicleNode.vehicleControl.applyImpulse(jumpForce, Vector3f.ZERO);
playerVehicleControl.applyImpulse(jumpForce, Vector3f.ZERO);
}
} else if (binding.equals("Reset")) {
if (value) {
@ -452,11 +629,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
rootNode.attachChild(playerNode);
playerVehicleNode = null;
walkDir = new Vector3f();
/*playerVehicleNode.vehicleControl.setPhysicsLocation(Vector3f.ZERO);
playerVehicleNode.vehicleControl.setPhysicsRotation(new Matrix3f());
playerVehicleNode.vehicleControl.setLinearVelocity(Vector3f.ZERO);
playerVehicleNode.vehicleControl.setAngularVelocity(Vector3f.ZERO);
playerVehicleNode.vehicleControl.resetSuspension();*/
/*playerVehicleControl.setPhysicsLocation(Vector3f.ZERO);
playerVehicleControl.setPhysicsRotation(new Matrix3f());
playerVehicleControl.setLinearVelocity(Vector3f.ZERO);
playerVehicleControl.setAngularVelocity(Vector3f.ZERO);
playerVehicleControl.resetSuspension();*/
} else {
}
}
@ -465,41 +642,4 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
stop();
}
}
private Node addPerson() {
Spatial personModel = assetManager.loadModel("Models/person.j3o");
Node person = new Node("person");
person.attachChild(personModel);
BetterCharacterControl personControl = new BetterCharacterControl(1f, 4f, 10f);
/*personModel.setLocalTranslation(0f, -1f, 0f);
BoxCollisionShape personShape = new BoxCollisionShape(new Vector3f(0.5f, 2f, 0.5f));
RigidBodyControl personControl = new RigidBodyControl(personShape, 80f);/**/
person.addControl(personControl);
/**/personControl.setJumpForce(new Vector3f(0,5f,0));
personControl.setGravity(new Vector3f(0,1f,0));
personControl.warp(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));/**/
//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
getPhysicsSpace().add(personControl);
//getPhysicsSpace().addAll(person);
rootNode.attachChild(person);
Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
personControl.setViewDirection(dir);
personControl.setWalkDirection(dir);
return person;
}
private void addPlayer()
{
playerNode = addPerson();
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
}
private void addMap() {
map = assetManager.loadModel("Scenes/TestMap.j3o");
rootNode.attachChild(map);
getPhysicsSpace().addAll(map);
}
}