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https://github.com/Dejvino/roadtrip
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Map: flattened the terrain a bit.
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275bea8a91
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@ -77,6 +77,8 @@ public class GameWorldView {
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if (DEBUG) {
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terrain.mat_terrain.getAdditionalRenderState().setWireframe(true);
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}
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float heightScale = 100f;
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// Parameters to material:
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// regionXColorMap: X = 1..4 the texture that should be appliad to state X
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@ -96,17 +98,18 @@ public class GameWorldView {
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Texture rock = this.assetManager.loadTexture("Textures/solid-stone.png");
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rock.setWrap(Texture.WrapMode.Repeat);
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float modif = (heightScale / 100f) / 3f;
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terrain.mat_terrain.setTexture("region1ColorMap", dirt);
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terrain.mat_terrain.setVector3("region1", new Vector3f(0, 80, terrain.dirtScale));
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terrain.mat_terrain.setVector3("region1", new Vector3f(0, 80 * modif, terrain.dirtScale));
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terrain.mat_terrain.setTexture("region2ColorMap", grass);
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terrain.mat_terrain.setVector3("region2", new Vector3f(100, 160, terrain.grassScale));
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terrain.mat_terrain.setVector3("region2", new Vector3f(100 * modif, 160 * modif, terrain.grassScale));
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terrain.mat_terrain.setTexture("region3ColorMap", rock);
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terrain.mat_terrain.setVector3("region3", new Vector3f(190, 240, terrain.rockScale));
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terrain.mat_terrain.setVector3("region3", new Vector3f(190 * modif, 240 * modif, terrain.rockScale));
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terrain.mat_terrain.setTexture("region4ColorMap", dirt);
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terrain.mat_terrain.setVector3("region4", new Vector3f(250, 350, terrain.dirtScale));
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terrain.mat_terrain.setVector3("region4", new Vector3f(250 * modif, 350 * modif, terrain.dirtScale));
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terrain.mat_terrain.setTexture("slopeColorMap", rock);
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terrain.mat_terrain.setFloat("slopeTileFactor", 32);
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@ -151,7 +154,7 @@ public class GameWorldView {
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int patchSize = 32;
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//terrain.terrainGrid = new TerrainGrid("terrain", 16 + 1, 512 + 1, new FractalTileLoader(ground, 300f));
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terrain.terrainGrid = new FineTerrainGrid("terrain", patchSize + 1, 512 + 1, new FractalTileLoader(ground, 300f));
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terrain.terrainGrid = new FineTerrainGrid("terrain", patchSize + 1, 512 + 1, new FractalTileLoader(ground, heightScale));
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terrain.terrainGrid.setMaterial(terrain.mat_terrain);
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//terrain.terrainGrid.setLocalTranslation(0, -200, 0);
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