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mirror of https://github.com/Dejvino/roadtrip synced 2024-11-22 07:52:36 +00:00

Refactor: moving player status out.

This commit is contained in:
Dejvino 2017-01-14 01:32:49 +01:00
parent c0cffb6301
commit 33f2e768cc

View File

@ -87,13 +87,15 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
private List<VehicleNode> vehicles = new LinkedList<>(); private List<VehicleNode> vehicles = new LinkedList<>();
// START Player private static class Player
private Node playerNode; {
private BetterCharacterControl playerPersonControl; Node node;
private Vector3f jumpForce = new Vector3f(0, 3000, 0); BetterCharacterControl characterControl;
private Vector3f walkDir = new Vector3f(); Vector3f jumpForce = new Vector3f(0, 3000, 0);
private VehicleNode playerVehicleNode; Vector3f walkDir = new Vector3f();
// END Player VehicleNode vehicleNode;
}
private Player player = new Player();
private Vector3f journeyTarget = new Vector3f(50, 0f, 50f); private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
private Node targetNode; private Node targetNode;
@ -144,7 +146,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
addTarget(); addTarget();
addCompass(); addCompass();
chaseCam = new ChaseCamera(cam, playerNode, inputManager); chaseCam = new ChaseCamera(cam, player.node, inputManager);
chaseCam.setDefaultDistance(60f); chaseCam.setDefaultDistance(60f);
chaseCam.setSmoothMotion(true); chaseCam.setSmoothMotion(true);
} }
@ -377,8 +379,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
private void addPlayer() private void addPlayer()
{ {
playerNode = addPerson(); player.node = addPerson();
playerPersonControl = playerNode.getControl(BetterCharacterControl.class); player.characterControl = player.node.getControl(BetterCharacterControl.class);
} }
private void addTarget() private void addTarget()
@ -547,7 +549,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
@Override @Override
public void simpleUpdate(float tpf) { public void simpleUpdate(float tpf) {
Vector3f playerLocation = playerNode.getWorldTranslation(); Vector3f playerLocation = player.node.getWorldTranslation();
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f)); Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f))); /*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/ cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
@ -593,12 +595,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
listener.setLocation(cam.getLocation()); listener.setLocation(cam.getLocation());
listener.setRotation(cam.getRotation()); listener.setRotation(cam.getRotation());
if (playerVehicleNode == null) { if (player.vehicleNode == null) {
playerPersonControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(playerPersonControl.getViewDirection())); player.characterControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(player.characterControl.getViewDirection()));
playerPersonControl.setWalkDirection(new Vector3f(playerPersonControl.getViewDirection()).mult(inputAccel * tpf * 1000f)); player.characterControl.setWalkDirection(new Vector3f(player.characterControl.getViewDirection()).mult(inputAccel * tpf * 1000f));
} }
Vector3f playerPos2d = new Vector3f(playerNode.getWorldTranslation()); Vector3f playerPos2d = new Vector3f(player.node.getWorldTranslation());
playerPos2d.y = 0; playerPos2d.y = 0;
Vector3f targetPos2d = new Vector3f(targetNode.getWorldTranslation()); Vector3f targetPos2d = new Vector3f(targetNode.getWorldTranslation());
targetPos2d.y = 0; targetPos2d.y = 0;
@ -612,13 +614,13 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
txt.setText(((int)targetDistance) + " m"); txt.setText(((int)targetDistance) + " m");
compassNode.setLocalTranslation(new Vector3f(playerNode.getWorldTranslation()).addLocal(0f, 5f, 0f)); compassNode.setLocalTranslation(new Vector3f(player.node.getWorldTranslation()).addLocal(0f, 5f, 0f));
compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f)); compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
} }
@Override @Override
public void onAction(String binding, boolean value, float tpf) { public void onAction(String binding, boolean value, float tpf) {
if (playerVehicleNode == null) { if (player.vehicleNode == null) {
float walkSpeed = 1f; float walkSpeed = 1f;
float turnSpeed = 1f; float turnSpeed = 1f;
if (binding.equals("Lefts")) { if (binding.equals("Lefts")) {
@ -648,30 +650,30 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
} else if (binding.equals("Reset")) { } else if (binding.equals("Reset")) {
if (value) { if (value) {
System.out.println("Reset - to car"); System.out.println("Reset - to car");
Vector3f playerPos = playerNode.getWorldTranslation(); Vector3f playerPos = player.node.getWorldTranslation();
for (VehicleNode vehicle : vehicles) { for (VehicleNode vehicle : vehicles) {
Vector3f vehiclePos = vehicle.getWorldTranslation(); Vector3f vehiclePos = vehicle.getWorldTranslation();
float dist = playerPos.distance(vehiclePos); float dist = playerPos.distance(vehiclePos);
System.out.println(" .. dist: " + dist); System.out.println(" .. dist: " + dist);
if (dist < 5f) { if (dist < 5f) {
playerVehicleNode = vehicle; player.vehicleNode = vehicle;
playerNode.removeFromParent(); player.node.removeFromParent();
playerNode.setLocalTranslation(0f, 0f, -1f); player.node.setLocalTranslation(0f, 0f, -1f);
playerNode.setLocalRotation(Quaternion.DIRECTION_Z); player.node.setLocalRotation(Quaternion.DIRECTION_Z);
playerNode.removeControl(playerPersonControl); player.node.removeControl(player.characterControl);
playerVehicleNode.attachChild(playerNode); player.vehicleNode.attachChild(player.node);
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance; VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
playerVehicle.accelerationValue = 0; playerVehicle.accelerationValue = 0;
playerVehicle.steeringValue = 0; playerVehicle.steeringValue = 0;
walkDir = new Vector3f(); player.walkDir = new Vector3f();
break; break;
} }
} }
} }
} }
} else { } else {
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance; VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
VehicleControl playerVehicleControl = playerVehicleNode.vehicleControl; VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
int playerCarType = playerVehicle.carType; int playerCarType = playerVehicle.carType;
float steerMax = 0.5f; float steerMax = 0.5f;
if (playerCarType == VehicleInstance.TRUCK) { if (playerCarType == VehicleInstance.TRUCK) {
@ -726,17 +728,17 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
} }
} else if (binding.equals("Space")) { } else if (binding.equals("Space")) {
if (value) { if (value) {
playerVehicleControl.applyImpulse(jumpForce, Vector3f.ZERO); playerVehicleControl.applyImpulse(player.jumpForce, Vector3f.ZERO);
} }
} else if (binding.equals("Reset")) { } else if (binding.equals("Reset")) {
if (value) { if (value) {
System.out.println("Reset - from car"); System.out.println("Reset - from car");
playerNode.removeFromParent(); player.node.removeFromParent();
playerNode.addControl(playerPersonControl); player.node.addControl(player.characterControl);
playerPersonControl.warp(playerVehicleNode.getLocalTranslation()); player.characterControl.warp(player.vehicleNode.getLocalTranslation());
rootNode.attachChild(playerNode); rootNode.attachChild(player.node);
playerVehicleNode = null; player.vehicleNode = null;
walkDir = new Vector3f(); player.walkDir = new Vector3f();
/*playerVehicleControl.setPhysicsLocation(Vector3f.ZERO); /*playerVehicleControl.setPhysicsLocation(Vector3f.ZERO);
playerVehicleControl.setPhysicsRotation(new Matrix3f()); playerVehicleControl.setPhysicsRotation(new Matrix3f());
playerVehicleControl.setLinearVelocity(Vector3f.ZERO); playerVehicleControl.setLinearVelocity(Vector3f.ZERO);