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	Refactor: enabled vehicles again.
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				| @ -36,6 +36,7 @@ import com.jme3.terrain.geomipmap.TerrainQuad; | ||||
| import roadtrip.model.VehicleInstance; | ||||
| import roadtrip.view.GameWorldView; | ||||
| import roadtrip.view.VehicleNode; | ||||
| import roadtrip.view.model.GameWorldState; | ||||
| import roadtrip.view.model.Player; | ||||
| 
 | ||||
| /** | ||||
| @ -53,6 +54,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
| 
 | ||||
|     private BulletAppState bulletAppState; | ||||
| 
 | ||||
|     private GameWorldState gameWorldState; | ||||
|     private GameWorldView gameWorldView; | ||||
| 
 | ||||
|     private ChaseCamera chaseCam; | ||||
| @ -87,8 +89,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
|         dl.setColor(ColorRGBA.LightGray); | ||||
|         dl.setDirection(new Vector3f(1, -1, 1)); | ||||
|         rootNode.addLight(dl); | ||||
|          | ||||
|         gameWorldView = GameWorldView.create(assetManager, cam, rootNode); | ||||
| 
 | ||||
|         gameWorldState = new GameWorldState(); | ||||
|         gameWorldView = GameWorldView.create(gameWorldState, assetManager, cam, rootNode); | ||||
|         gameWorldView.terrain.terrainGrid.addListener(new TerrainGridListener() { | ||||
| 
 | ||||
|             @Override | ||||
| @ -114,11 +117,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
| 
 | ||||
|         }); | ||||
| 
 | ||||
|         /*addCar(); | ||||
|         addCar(); | ||||
|         addCar(); | ||||
|         addCar(); | ||||
|         addCar();*/ | ||||
|         addCar(); | ||||
|         addCar(); | ||||
|         addPerson(); | ||||
|         addPerson(); | ||||
|         addPerson(); | ||||
| @ -157,10 +160,10 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
|         inputManager.addListener(this, "Esc"); | ||||
|     } | ||||
| 
 | ||||
|     /*private void addCar() | ||||
|     private void addCar() | ||||
|     { | ||||
|         Node vehicleModel = new Node("VehicleModel"); | ||||
|         VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount()); | ||||
|         VehicleInstance vehicleInstance = VehicleInstance.createVehicle(gameWorldState.vehicles.size() % VehicleInstance.getVehicleTypesCount()); | ||||
|         vehicleInstance.brakeForce = vehicleInstance.accelerationForce; | ||||
|          | ||||
|         Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
| @ -335,9 +338,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
|         getPhysicsSpace().add(vehicleControl); | ||||
|         vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 40f, 28f, 12f + (float)Math.random() * 40f)); | ||||
|          | ||||
|         vehicles.add(vehicle); | ||||
|         gameWorldState.vehicles.add(vehicle); | ||||
|         rootNode.attachChild(vehicle); | ||||
|     }*/ | ||||
|     } | ||||
| 
 | ||||
|     private Node addPerson() { | ||||
|         Spatial personModel = assetManager.loadModel("Models/person.j3o"); | ||||
| @ -427,10 +430,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         Vector3f playerLocation = player.node.getWorldTranslation(); | ||||
|         Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f)); | ||||
|         /*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f))); | ||||
|         cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/ | ||||
|          | ||||
|         /*for (VehicleNode vehicle : gameWorldState.vehicles) { | ||||
| 
 | ||||
|         for (VehicleNode vehicle : gameWorldState.vehicles) { | ||||
|             vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f); | ||||
|             vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0)); | ||||
|             vehicle.engineAudio.updateGeometricState(); | ||||
| @ -466,7 +467,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
|             // TODO: pitch | ||||
|             //wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f))); | ||||
|             vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f); | ||||
|         }*/ | ||||
|         } | ||||
|          | ||||
|         listener.setLocation(cam.getLocation()); | ||||
|         listener.setRotation(cam.getRotation()); | ||||
| @ -527,7 +528,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
|                 if (value) { | ||||
|                     System.out.println("Reset - to car"); | ||||
|                     Vector3f playerPos = player.node.getWorldTranslation(); | ||||
|                     /*for (VehicleNode vehicle : vehicles) { | ||||
|                     for (VehicleNode vehicle : gameWorldState.vehicles) { | ||||
|                         Vector3f vehiclePos = vehicle.getWorldTranslation(); | ||||
|                         float dist = playerPos.distance(vehiclePos); | ||||
|                         System.out.println(" .. dist: " + dist); | ||||
| @ -544,11 +545,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
|                             player.walkDir = new Vector3f(); | ||||
|                             break; | ||||
|                         } | ||||
|                     }*/ | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } else { | ||||
|             /*VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance; | ||||
|             VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance; | ||||
|             VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl; | ||||
|             int playerCarType = playerVehicle.carType; | ||||
|             float steerMax = 0.5f; | ||||
| @ -617,7 +618,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener { | ||||
|                     player.walkDir = new Vector3f(); | ||||
|                 } else { | ||||
|                 } | ||||
|             }*/ | ||||
|             } | ||||
|         } | ||||
|         if (binding.equals("Esc")) { | ||||
|             stop(); | ||||
|  | ||||
| @ -8,20 +8,20 @@ package roadtrip.model; | ||||
|  */ | ||||
| public class VehicleInstance | ||||
| { | ||||
|     final static int WEAK = 1; | ||||
|     final static int TRUCK = 2; | ||||
|     final static int SPORT = 3; | ||||
|     public static final int WEAK = 1; | ||||
|     public static final int TRUCK = 2; | ||||
|     public static final int SPORT = 3; | ||||
| 
 | ||||
|     static int getVehicleTypesCount() { | ||||
|     public static int getVehicleTypesCount() { | ||||
|         return SPORT; | ||||
|     } | ||||
| 
 | ||||
|     int carType; | ||||
|     float accelerationForce = 200.0f; | ||||
|     float brakeForce = 100.0f; | ||||
|     float steeringValue = 0; | ||||
|     float accelerationValue = 0; | ||||
|     float accelerationSmooth = 0; | ||||
|     public int carType; | ||||
|     public float accelerationForce = 200.0f; | ||||
|     public float brakeForce = 100.0f; | ||||
|     public float steeringValue = 0; | ||||
|     public float accelerationValue = 0; | ||||
|     public float accelerationSmooth = 0; | ||||
| 
 | ||||
|     VehicleInstance(int carType, float accelerationForce, float brakeForce) | ||||
|     { | ||||
| @ -54,7 +54,7 @@ public class VehicleInstance | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     static VehicleInstance createVehicle(int i) { | ||||
|     public static VehicleInstance createVehicle(int i) { | ||||
|         switch (i + 1) { | ||||
|             case WEAK: return new WeakVehicle(); | ||||
|             case TRUCK: return new TruckVehicle(); | ||||
|  | ||||
| @ -27,7 +27,7 @@ import roadtrip.view.model.GameWorldState; | ||||
|  */ | ||||
| public class GameWorldView { | ||||
| 
 | ||||
|     private GameWorldState state = new GameWorldState(); | ||||
|     private GameWorldState state; | ||||
| 
 | ||||
|     private AssetManager assetManager; | ||||
|     private Camera camera; | ||||
| @ -35,11 +35,15 @@ public class GameWorldView { | ||||
| 
 | ||||
|     public TerrainView terrain = new TerrainView(new TerrainDataProvider()); | ||||
| 
 | ||||
|     public static GameWorldView create(AssetManager assetManager, Camera camera, Node rootNode) { | ||||
|         GameWorldView gameWorldView = new GameWorldView(); | ||||
|         gameWorldView.assetManager = assetManager; | ||||
|         gameWorldView.camera = camera; | ||||
|         gameWorldView.rootNode = rootNode; | ||||
|     public GameWorldView(GameWorldState gameWorldState, AssetManager assetManager, Camera camera, Node rootNode) { | ||||
|         this.state = gameWorldState; | ||||
|         this.assetManager = assetManager; | ||||
|         this.camera = camera; | ||||
|         this.rootNode = rootNode; | ||||
|     } | ||||
| 
 | ||||
|     public static GameWorldView create(GameWorldState gameWorldState, AssetManager assetManager, Camera camera, Node rootNode) { | ||||
|         GameWorldView gameWorldView = new GameWorldView(gameWorldState, assetManager, camera, rootNode); | ||||
|         gameWorldView.initialize(); | ||||
|         return gameWorldView; | ||||
|     } | ||||
|  | ||||
| @ -14,15 +14,15 @@ import roadtrip.model.VehicleInstance; | ||||
|  */ | ||||
| public class VehicleNode extends Node | ||||
| { | ||||
|     VehicleInstance vehicleInstance; | ||||
|     public VehicleInstance vehicleInstance; | ||||
| 
 | ||||
|     VehicleControl vehicleControl; | ||||
|     public VehicleControl vehicleControl; | ||||
| 
 | ||||
|     Spatial vehicleModel; | ||||
|     public Spatial vehicleModel; | ||||
| 
 | ||||
|     AudioNode engineAudio; | ||||
|     AudioNode wheelsAudio; | ||||
|     AudioNode wheelSlipAudio; | ||||
|     public AudioNode engineAudio; | ||||
|     public AudioNode wheelsAudio; | ||||
|     public AudioNode wheelSlipAudio; | ||||
| 
 | ||||
|     public VehicleNode(String name, VehicleInstance vehicleInstance, | ||||
|             VehicleControl vehicleControl, Spatial vehicleModel) | ||||
|  | ||||
| @ -9,5 +9,5 @@ import java.util.List; | ||||
|  * Created by dejvino on 14.01.2017. | ||||
|  */ | ||||
| public class GameWorldState { | ||||
|     private List<VehicleNode> vehicles = new LinkedList<>(); | ||||
|     public List<VehicleNode> vehicles = new LinkedList<>(); | ||||
| } | ||||
|  | ||||
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