mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-14 04:57:28 +00:00
Refactor: enabled vehicles again.
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parent
a2af1e02bb
commit
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@ -36,6 +36,7 @@ import com.jme3.terrain.geomipmap.TerrainQuad;
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import roadtrip.model.VehicleInstance;
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import roadtrip.model.VehicleInstance;
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import roadtrip.view.GameWorldView;
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import roadtrip.view.GameWorldView;
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import roadtrip.view.VehicleNode;
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import roadtrip.view.VehicleNode;
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import roadtrip.view.model.GameWorldState;
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import roadtrip.view.model.Player;
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import roadtrip.view.model.Player;
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/**
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/**
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@ -53,6 +54,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private BulletAppState bulletAppState;
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private BulletAppState bulletAppState;
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private GameWorldState gameWorldState;
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private GameWorldView gameWorldView;
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private GameWorldView gameWorldView;
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private ChaseCamera chaseCam;
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private ChaseCamera chaseCam;
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@ -87,8 +89,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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dl.setColor(ColorRGBA.LightGray);
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dl.setColor(ColorRGBA.LightGray);
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dl.setDirection(new Vector3f(1, -1, 1));
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dl.setDirection(new Vector3f(1, -1, 1));
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rootNode.addLight(dl);
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rootNode.addLight(dl);
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gameWorldView = GameWorldView.create(assetManager, cam, rootNode);
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gameWorldState = new GameWorldState();
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gameWorldView = GameWorldView.create(gameWorldState, assetManager, cam, rootNode);
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gameWorldView.terrain.terrainGrid.addListener(new TerrainGridListener() {
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gameWorldView.terrain.terrainGrid.addListener(new TerrainGridListener() {
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@Override
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@Override
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@ -114,11 +117,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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});
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});
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/*addCar();
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addCar();
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addCar();
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addCar();
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addCar();
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addCar();
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addCar();
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addCar();*/
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addCar();
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addCar();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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@ -157,10 +160,10 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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inputManager.addListener(this, "Esc");
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inputManager.addListener(this, "Esc");
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}
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}
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/*private void addCar()
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private void addCar()
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{
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{
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Node vehicleModel = new Node("VehicleModel");
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Node vehicleModel = new Node("VehicleModel");
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VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount());
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VehicleInstance vehicleInstance = VehicleInstance.createVehicle(gameWorldState.vehicles.size() % VehicleInstance.getVehicleTypesCount());
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vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
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vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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@ -335,9 +338,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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getPhysicsSpace().add(vehicleControl);
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getPhysicsSpace().add(vehicleControl);
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vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 40f, 28f, 12f + (float)Math.random() * 40f));
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vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 40f, 28f, 12f + (float)Math.random() * 40f));
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vehicles.add(vehicle);
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gameWorldState.vehicles.add(vehicle);
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rootNode.attachChild(vehicle);
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rootNode.attachChild(vehicle);
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}*/
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}
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private Node addPerson() {
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private Node addPerson() {
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Spatial personModel = assetManager.loadModel("Models/person.j3o");
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Spatial personModel = assetManager.loadModel("Models/person.j3o");
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@ -427,10 +430,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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public void simpleUpdate(float tpf) {
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public void simpleUpdate(float tpf) {
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Vector3f playerLocation = player.node.getWorldTranslation();
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Vector3f playerLocation = player.node.getWorldTranslation();
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
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for (VehicleNode vehicle : gameWorldState.vehicles) {
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/*for (VehicleNode vehicle : gameWorldState.vehicles) {
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vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
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vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
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vehicle.engineAudio.updateGeometricState();
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vehicle.engineAudio.updateGeometricState();
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@ -466,7 +467,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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// TODO: pitch
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// TODO: pitch
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
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vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
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}*/
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}
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listener.setLocation(cam.getLocation());
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listener.setLocation(cam.getLocation());
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listener.setRotation(cam.getRotation());
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listener.setRotation(cam.getRotation());
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@ -527,7 +528,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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if (value) {
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if (value) {
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System.out.println("Reset - to car");
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System.out.println("Reset - to car");
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Vector3f playerPos = player.node.getWorldTranslation();
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Vector3f playerPos = player.node.getWorldTranslation();
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/*for (VehicleNode vehicle : vehicles) {
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for (VehicleNode vehicle : gameWorldState.vehicles) {
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Vector3f vehiclePos = vehicle.getWorldTranslation();
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Vector3f vehiclePos = vehicle.getWorldTranslation();
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float dist = playerPos.distance(vehiclePos);
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float dist = playerPos.distance(vehiclePos);
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System.out.println(" .. dist: " + dist);
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System.out.println(" .. dist: " + dist);
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@ -544,11 +545,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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player.walkDir = new Vector3f();
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player.walkDir = new Vector3f();
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break;
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break;
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}
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}
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}*/
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}
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}
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}
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}
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}
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} else {
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} else {
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/*VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
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VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
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VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
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VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
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int playerCarType = playerVehicle.carType;
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int playerCarType = playerVehicle.carType;
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float steerMax = 0.5f;
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float steerMax = 0.5f;
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@ -617,7 +618,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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player.walkDir = new Vector3f();
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player.walkDir = new Vector3f();
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} else {
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} else {
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}
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}
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}*/
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}
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}
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}
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if (binding.equals("Esc")) {
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if (binding.equals("Esc")) {
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stop();
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stop();
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@ -8,20 +8,20 @@ package roadtrip.model;
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*/
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*/
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public class VehicleInstance
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public class VehicleInstance
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{
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{
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final static int WEAK = 1;
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public static final int WEAK = 1;
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final static int TRUCK = 2;
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public static final int TRUCK = 2;
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final static int SPORT = 3;
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public static final int SPORT = 3;
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static int getVehicleTypesCount() {
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public static int getVehicleTypesCount() {
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return SPORT;
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return SPORT;
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}
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}
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int carType;
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public int carType;
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float accelerationForce = 200.0f;
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public float accelerationForce = 200.0f;
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float brakeForce = 100.0f;
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public float brakeForce = 100.0f;
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float steeringValue = 0;
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public float steeringValue = 0;
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float accelerationValue = 0;
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public float accelerationValue = 0;
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float accelerationSmooth = 0;
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public float accelerationSmooth = 0;
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VehicleInstance(int carType, float accelerationForce, float brakeForce)
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VehicleInstance(int carType, float accelerationForce, float brakeForce)
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{
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{
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@ -54,7 +54,7 @@ public class VehicleInstance
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}
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}
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}
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}
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static VehicleInstance createVehicle(int i) {
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public static VehicleInstance createVehicle(int i) {
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switch (i + 1) {
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switch (i + 1) {
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case WEAK: return new WeakVehicle();
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case WEAK: return new WeakVehicle();
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case TRUCK: return new TruckVehicle();
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case TRUCK: return new TruckVehicle();
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@ -27,7 +27,7 @@ import roadtrip.view.model.GameWorldState;
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*/
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*/
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public class GameWorldView {
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public class GameWorldView {
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private GameWorldState state = new GameWorldState();
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private GameWorldState state;
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private AssetManager assetManager;
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private AssetManager assetManager;
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private Camera camera;
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private Camera camera;
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@ -35,11 +35,15 @@ public class GameWorldView {
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public TerrainView terrain = new TerrainView(new TerrainDataProvider());
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public TerrainView terrain = new TerrainView(new TerrainDataProvider());
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public static GameWorldView create(AssetManager assetManager, Camera camera, Node rootNode) {
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public GameWorldView(GameWorldState gameWorldState, AssetManager assetManager, Camera camera, Node rootNode) {
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GameWorldView gameWorldView = new GameWorldView();
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this.state = gameWorldState;
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gameWorldView.assetManager = assetManager;
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this.assetManager = assetManager;
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gameWorldView.camera = camera;
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this.camera = camera;
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gameWorldView.rootNode = rootNode;
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this.rootNode = rootNode;
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}
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public static GameWorldView create(GameWorldState gameWorldState, AssetManager assetManager, Camera camera, Node rootNode) {
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GameWorldView gameWorldView = new GameWorldView(gameWorldState, assetManager, camera, rootNode);
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gameWorldView.initialize();
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gameWorldView.initialize();
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return gameWorldView;
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return gameWorldView;
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}
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}
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@ -14,15 +14,15 @@ import roadtrip.model.VehicleInstance;
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*/
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*/
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public class VehicleNode extends Node
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public class VehicleNode extends Node
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{
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{
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VehicleInstance vehicleInstance;
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public VehicleInstance vehicleInstance;
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VehicleControl vehicleControl;
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public VehicleControl vehicleControl;
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Spatial vehicleModel;
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public Spatial vehicleModel;
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AudioNode engineAudio;
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public AudioNode engineAudio;
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AudioNode wheelsAudio;
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public AudioNode wheelsAudio;
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AudioNode wheelSlipAudio;
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public AudioNode wheelSlipAudio;
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public VehicleNode(String name, VehicleInstance vehicleInstance,
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public VehicleNode(String name, VehicleInstance vehicleInstance,
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VehicleControl vehicleControl, Spatial vehicleModel)
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VehicleControl vehicleControl, Spatial vehicleModel)
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@ -9,5 +9,5 @@ import java.util.List;
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* Created by dejvino on 14.01.2017.
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* Created by dejvino on 14.01.2017.
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*/
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*/
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public class GameWorldState {
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public class GameWorldState {
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private List<VehicleNode> vehicles = new LinkedList<>();
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public List<VehicleNode> vehicles = new LinkedList<>();
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}
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}
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