mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-24 00:33:19 +00:00
Initial import of the first prototype.
This commit is contained in:
parent
b58ed3a454
commit
48ac62d3b0
9
.gitignore
vendored
9
.gitignore
vendored
@ -1,7 +1,12 @@
|
||||
# backups
|
||||
*.*~
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||||
|
||||
# binary / temporary
|
||||
*.class
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||||
|
||||
# Mobile Tools for Java (J2ME)
|
||||
.mtj.tmp/
|
||||
build/
|
||||
dist/
|
||||
nbproject/private/
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||||
|
||||
# Package Files #
|
||||
*.jar
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||||
|
BIN
OpenAL64.dll
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BIN
OpenAL64.dll
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14
README.md
14
README.md
@ -1,2 +1,12 @@
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# roadtrip
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Driving game
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# RoadTrip
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||||
A game about a journey involving vehicles and obstacles.
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|
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## Status
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### DONE
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* Physics-based vehicle
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* Hilly ground
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||||
|
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### TODO
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* Orbit camera
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* Rigid objects (fences, houses)
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* People
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|
@ -0,0 +1,20 @@
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||||
Material MyMaterial : Common/MatDefs/Terrain/TerrainLighting.j3md {
|
||||
MaterialParameters {
|
||||
DiffuseMap_0_scale : 16.0625
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||||
WardIso : true
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||||
DiffuseMap : Flip Repeat /Textures/dirt.jpg
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||||
AlphaMap : /Textures/terrain-alpha/TestMap-terrain-TestMap-alphablend0.png
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Shininess : 0.01
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||||
}
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||||
AdditionalRenderState {
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FaceCull Back
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||||
Wireframe Off
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||||
DepthWrite On
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||||
PolyOffset 0.0 0.0
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||||
AlphaTestFalloff 0.0
|
||||
Blend Off
|
||||
PointSprite Off
|
||||
ColorWrite On
|
||||
DepthTest On
|
||||
}
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||||
}
|
BIN
assets/Scenes/TestMap.j3o
Normal file
BIN
assets/Scenes/TestMap.j3o
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Binary file not shown.
3
assets/Scenes/TestMap.j3odata
Normal file
3
assets/Scenes/TestMap.j3odata
Normal file
@ -0,0 +1,3 @@
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||||
#
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#Thu Dec 29 22:27:37 CET 2016
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ORIGINAL_PATH=TestMap.j3o
|
BIN
assets/Textures/dirt.jpg
Normal file
BIN
assets/Textures/dirt.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 50 KiB |
2178
assets/Textures/skybox.jpg
Normal file
2178
assets/Textures/skybox.jpg
Normal file
File diff suppressed because one or more lines are too long
74
build.xml
Normal file
74
build.xml
Normal file
@ -0,0 +1,74 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- You may freely edit this file. See commented blocks below for -->
|
||||
<!-- some examples of how to customize the build. -->
|
||||
<!-- (If you delete it and reopen the project it will be recreated.) -->
|
||||
<!-- By default, only the Clean and Build commands use this build script. -->
|
||||
<!-- Commands such as Run, Debug, and Test only use this build script if -->
|
||||
<!-- the Compile on Save feature is turned off for the project. -->
|
||||
<!-- You can turn off the Compile on Save (or Deploy on Save) setting -->
|
||||
<!-- in the project's Project Properties dialog box.-->
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||||
<project name="RoadTrip" default="default" basedir=".">
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||||
<description>Builds, tests, and runs the project RoadTrip.</description>
|
||||
<import file="nbproject/build-impl.xml"/>
|
||||
<!--
|
||||
|
||||
There exist several targets which are by default empty and which can be
|
||||
used for execution of your tasks. These targets are usually executed
|
||||
before and after some main targets. They are:
|
||||
|
||||
-pre-init: called before initialization of project properties
|
||||
-post-init: called after initialization of project properties
|
||||
-pre-compile: called before javac compilation
|
||||
-post-compile: called after javac compilation
|
||||
-pre-compile-single: called before javac compilation of single file
|
||||
-post-compile-single: called after javac compilation of single file
|
||||
-pre-compile-test: called before javac compilation of JUnit tests
|
||||
-post-compile-test: called after javac compilation of JUnit tests
|
||||
-pre-compile-test-single: called before javac compilation of single JUnit test
|
||||
-post-compile-test-single: called after javac compilation of single JUunit test
|
||||
-pre-jar: called before JAR building
|
||||
-post-jar: called after JAR building
|
||||
-post-clean: called after cleaning build products
|
||||
|
||||
(Targets beginning with '-' are not intended to be called on their own.)
|
||||
|
||||
Example of inserting an obfuscator after compilation could look like this:
|
||||
|
||||
<target name="-post-compile">
|
||||
<obfuscate>
|
||||
<fileset dir="${build.classes.dir}"/>
|
||||
</obfuscate>
|
||||
</target>
|
||||
|
||||
For list of available properties check the imported
|
||||
nbproject/build-impl.xml file.
|
||||
|
||||
|
||||
Another way to customize the build is by overriding existing main targets.
|
||||
The targets of interest are:
|
||||
|
||||
-init-macrodef-javac: defines macro for javac compilation
|
||||
-init-macrodef-junit: defines macro for junit execution
|
||||
-init-macrodef-debug: defines macro for class debugging
|
||||
-init-macrodef-java: defines macro for class execution
|
||||
-do-jar-with-manifest: JAR building (if you are using a manifest)
|
||||
-do-jar-without-manifest: JAR building (if you are not using a manifest)
|
||||
run: execution of project
|
||||
-javadoc-build: Javadoc generation
|
||||
test-report: JUnit report generation
|
||||
|
||||
An example of overriding the target for project execution could look like this:
|
||||
|
||||
<target name="run" depends="RoadTrip-impl.jar">
|
||||
<exec dir="bin" executable="launcher.exe">
|
||||
<arg file="${dist.jar}"/>
|
||||
</exec>
|
||||
</target>
|
||||
|
||||
Notice that the overridden target depends on the jar target and not only on
|
||||
the compile target as the regular run target does. Again, for a list of available
|
||||
properties which you can use, check the target you are overriding in the
|
||||
nbproject/build-impl.xml file.
|
||||
|
||||
-->
|
||||
</project>
|
BIN
bulletjme64.dll
Normal file
BIN
bulletjme64.dll
Normal file
Binary file not shown.
BIN
lwjgl64.dll
Normal file
BIN
lwjgl64.dll
Normal file
Binary file not shown.
3
manifest.mf
Normal file
3
manifest.mf
Normal file
@ -0,0 +1,3 @@
|
||||
Manifest-Version: 1.0
|
||||
X-COMMENT: Main-Class will be added automatically by build
|
||||
|
15
nbproject/assets-impl.xml
Normal file
15
nbproject/assets-impl.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--assets-impl.xml v1.0-->
|
||||
<project name="assets-impl" basedir="..">
|
||||
<target name="-init-assets">
|
||||
<jar jarfile="${build.dir}/${assets.jar.name}" excludes="${assets.excludes}" basedir="${assets.folder.name}" compress="${assets.compress}"/>
|
||||
<property location="${assets.folder.name}" name="assets.dir.resolved"/>
|
||||
<property location="${build.dir}/${assets.jar.name}" name="assets.jar.resolved"/>
|
||||
<property location="${build.classes.dir}" name="build.classes.dir.resolved"/>
|
||||
<pathconvert property="run.classpath.without.build.classes.dir">
|
||||
<path path="${run.classpath}"/>
|
||||
<map from="${build.classes.dir.resolved}" to=""/>
|
||||
<map from="${assets.dir.resolved}" to="${assets.jar.resolved}"/>
|
||||
</pathconvert>
|
||||
</target>
|
||||
</project>
|
1412
nbproject/build-impl.xml
Normal file
1412
nbproject/build-impl.xml
Normal file
File diff suppressed because it is too large
Load Diff
8
nbproject/genfiles.properties
Normal file
8
nbproject/genfiles.properties
Normal file
@ -0,0 +1,8 @@
|
||||
build.xml.data.CRC32=ffdc6a51
|
||||
build.xml.script.CRC32=972047c8
|
||||
build.xml.stylesheet.CRC32=28e38971@1.56.1.46
|
||||
# This file is used by a NetBeans-based IDE to track changes in generated files such as build-impl.xml.
|
||||
# Do not edit this file. You may delete it but then the IDE will never regenerate such files for you.
|
||||
nbproject/build-impl.xml.data.CRC32=ffdc6a51
|
||||
nbproject/build-impl.xml.script.CRC32=60ad5220
|
||||
nbproject/build-impl.xml.stylesheet.CRC32=c6d2a60f@1.56.1.46
|
89
nbproject/project.properties
Normal file
89
nbproject/project.properties
Normal file
@ -0,0 +1,89 @@
|
||||
annotation.processing.enabled=true
|
||||
annotation.processing.enabled.in.editor=false
|
||||
annotation.processing.processors.list=
|
||||
annotation.processing.run.all.processors=true
|
||||
annotation.processing.source.output=${build.generated.sources.dir}/ap-source-output
|
||||
application.title=RoadTrip
|
||||
application.vendor=dejvino
|
||||
assets.compress=true
|
||||
assets.excludes=**/*.j3odata,**/*.mesh,**/*.skeleton,**/*.mesh.xml,**/*.skeleton.xml,**/*.scene,**/*.material,**/*.obj,**/*.mtl,**/*.3ds,**/*.dae,**/*.blend,**/*.blend*[0-9]
|
||||
assets.folder.name=assets
|
||||
assets.jar.name=assets.jar
|
||||
build.classes.dir=${build.dir}/classes
|
||||
build.classes.excludes=**/*.java,**/*.form
|
||||
# This directory is removed when the project is cleaned:
|
||||
build.dir=build
|
||||
build.generated.dir=${build.dir}/generated
|
||||
build.generated.sources.dir=${build.dir}/generated-sources
|
||||
# Only compile against the classpath explicitly listed here:
|
||||
build.sysclasspath=ignore
|
||||
build.test.classes.dir=${build.dir}/test/classes
|
||||
build.test.results.dir=${build.dir}/test/results
|
||||
# Uncomment to specify the preferred debugger connection transport:
|
||||
#debug.transport=dt_socket
|
||||
debug.classpath=\
|
||||
${run.classpath}
|
||||
debug.test.classpath=\
|
||||
${run.test.classpath}
|
||||
# This directory is removed when the project is cleaned:
|
||||
dist.dir=dist
|
||||
dist.jar=${dist.dir}/RoadTrip.jar
|
||||
dist.javadoc.dir=${dist.dir}/javadoc
|
||||
endorsed.classpath=
|
||||
excludes=
|
||||
file.reference.RoadTrip-assets=assets
|
||||
includes=**
|
||||
jar.compress=false
|
||||
javac.classpath=\
|
||||
${libs.jme3.classpath}:\
|
||||
${libs.jme3-libraries-physics.classpath}:\
|
||||
${libs.jme3-libraries-physics-native.classpath}:\
|
||||
${libs.jme3-test-data.classpath}
|
||||
# Space-separated list of extra javac options
|
||||
javac.compilerargs=
|
||||
javac.deprecation=false
|
||||
javac.processorpath=\
|
||||
${javac.classpath}
|
||||
javac.source=1.7
|
||||
javac.target=1.7
|
||||
javac.test.classpath=\
|
||||
${javac.classpath}:\
|
||||
${build.classes.dir}
|
||||
javac.test.processorpath=\
|
||||
${javac.test.classpath}
|
||||
javadoc.additionalparam=
|
||||
javadoc.author=false
|
||||
javadoc.encoding=${source.encoding}
|
||||
javadoc.noindex=false
|
||||
javadoc.nonavbar=false
|
||||
javadoc.notree=false
|
||||
javadoc.private=false
|
||||
javadoc.splitindex=true
|
||||
javadoc.use=true
|
||||
javadoc.version=false
|
||||
javadoc.windowtitle=
|
||||
main.class=roadtrip.RoadTrip
|
||||
manifest.file=manifest.mf
|
||||
meta.inf.dir=${src.dir}/META-INF
|
||||
mkdist.disabled=false
|
||||
obfuscate.options=-keep public class * extends com.jme3.app.Application{public *;}\n-keep public class * extends com.jme3.system.JmeSystemDelegate{public *;}\n-keep public class * implements com.jme3.renderer.Renderer{public *;}\n-keep public class * implements com.jme3.asset.AssetLoader{public *;}\n-keep public class * implements com.jme3.asset.AssetLocator{public *;}\n-keep public class * implements de.lessvoid.nifty.screen.ScreenController{public *;}\n-dontwarn\n-dontnote\n
|
||||
platform.active=default_platform
|
||||
run.classpath=\
|
||||
${javac.classpath}:\
|
||||
${build.classes.dir}:\
|
||||
${libs.jme3.classpath}:\
|
||||
${libs.jme3-libraries.classpath}:\
|
||||
${libs.jme3-test-data.classpath}:\
|
||||
${libs.jme3-libraries-physics.classpath}:\
|
||||
${libs.jme3-libraries-physics-native.classpath}:\
|
||||
${file.reference.RoadTrip-assets}
|
||||
# Space-separated list of JVM arguments used when running the project.
|
||||
# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
|
||||
# To set system properties for unit tests define test-sys-prop.name=value:
|
||||
run.jvmargs=
|
||||
run.test.classpath=\
|
||||
${javac.test.classpath}:\
|
||||
${build.test.classes.dir}
|
||||
source.encoding=UTF-8
|
||||
src.dir=src
|
||||
test.src.dir=test
|
20
nbproject/project.xml
Normal file
20
nbproject/project.xml
Normal file
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|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project xmlns="http://www.netbeans.org/ns/project/1">
|
||||
<type>org.netbeans.modules.java.j2seproject</type>
|
||||
<configuration>
|
||||
<buildExtensions xmlns="http://www.netbeans.org/ns/ant-build-extender/1">
|
||||
<extension file="assets-impl.xml" id="assets">
|
||||
<dependency dependsOn="-init-assets" target="-do-init"/>
|
||||
</extension>
|
||||
</buildExtensions>
|
||||
<data xmlns="http://www.netbeans.org/ns/j2se-project/3">
|
||||
<name>RoadTrip</name>
|
||||
<source-roots>
|
||||
<root id="src.dir"/>
|
||||
</source-roots>
|
||||
<test-roots>
|
||||
<root id="test.src.dir"/>
|
||||
</test-roots>
|
||||
</data>
|
||||
</configuration>
|
||||
</project>
|
242
src/roadtrip/PhysicsTestHelper.java
Normal file
242
src/roadtrip/PhysicsTestHelper.java
Normal file
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|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package roadtrip;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.bullet.PhysicsSpace;
|
||||
import com.jme3.bullet.collision.shapes.CollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.MeshCollisionShape;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.scene.shape.Sphere.TextureMode;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author normenhansen
|
||||
*/
|
||||
public class PhysicsTestHelper {
|
||||
|
||||
/**
|
||||
* creates a simple physics test world with a floor, an obstacle and some test boxes
|
||||
* @param rootNode
|
||||
* @param assetManager
|
||||
* @param space
|
||||
*/
|
||||
public static void createPhysicsTestWorld(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
|
||||
AmbientLight light = new AmbientLight();
|
||||
light.setColor(ColorRGBA.LightGray);
|
||||
rootNode.addLight(light);
|
||||
|
||||
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
|
||||
Box floorBox = new Box(140, 0.25f, 140);
|
||||
Geometry floorGeometry = new Geometry("Floor", floorBox);
|
||||
floorGeometry.setMaterial(material);
|
||||
floorGeometry.setLocalTranslation(0, -5, 0);
|
||||
// Plane plane = new Plane();
|
||||
// plane.setOriginNormal(new Vector3f(0, 0.25f, 0), Vector3f.UNIT_Y);
|
||||
// floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
|
||||
floorGeometry.addControl(new RigidBodyControl(0));
|
||||
rootNode.attachChild(floorGeometry);
|
||||
space.add(floorGeometry);
|
||||
|
||||
//movable boxes
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Box box = new Box(0.25f, 0.25f, 0.25f);
|
||||
Geometry boxGeometry = new Geometry("Box", box);
|
||||
boxGeometry.setMaterial(material);
|
||||
boxGeometry.setLocalTranslation(i, 5, -3);
|
||||
//RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh
|
||||
boxGeometry.addControl(new RigidBodyControl(2));
|
||||
rootNode.attachChild(boxGeometry);
|
||||
space.add(boxGeometry);
|
||||
}
|
||||
|
||||
//immovable sphere with mesh collision shape
|
||||
Sphere sphere = new Sphere(8, 8, 1);
|
||||
Geometry sphereGeometry = new Geometry("Sphere", sphere);
|
||||
sphereGeometry.setMaterial(material);
|
||||
sphereGeometry.setLocalTranslation(4, -4, 2);
|
||||
sphereGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(sphere), 0));
|
||||
rootNode.attachChild(sphereGeometry);
|
||||
space.add(sphereGeometry);
|
||||
|
||||
}
|
||||
|
||||
public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
|
||||
AmbientLight light = new AmbientLight();
|
||||
light.setColor(ColorRGBA.LightGray);
|
||||
rootNode.addLight(light);
|
||||
|
||||
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
|
||||
Box floorBox = new Box(20, 0.25f, 20);
|
||||
Geometry floorGeometry = new Geometry("Floor", floorBox);
|
||||
floorGeometry.setMaterial(material);
|
||||
floorGeometry.setLocalTranslation(0, -0.25f, 0);
|
||||
// Plane plane = new Plane();
|
||||
// plane.setOriginNormal(new Vector3f(0, 0.25f, 0), Vector3f.UNIT_Y);
|
||||
// floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
|
||||
floorGeometry.addControl(new RigidBodyControl(0));
|
||||
rootNode.attachChild(floorGeometry);
|
||||
space.add(floorGeometry);
|
||||
|
||||
//movable spheres
|
||||
for (int i = 0; i < 5; i++) {
|
||||
Sphere sphere = new Sphere(16, 16, .5f);
|
||||
Geometry ballGeometry = new Geometry("Soccer ball", sphere);
|
||||
ballGeometry.setMaterial(material);
|
||||
ballGeometry.setLocalTranslation(i, 2, -3);
|
||||
//RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh
|
||||
ballGeometry.addControl(new RigidBodyControl(.001f));
|
||||
ballGeometry.getControl(RigidBodyControl.class).setRestitution(1);
|
||||
rootNode.attachChild(ballGeometry);
|
||||
space.add(ballGeometry);
|
||||
}
|
||||
{
|
||||
//immovable Box with mesh collision shape
|
||||
Box box = new Box(1, 1, 1);
|
||||
Geometry boxGeometry = new Geometry("Box", box);
|
||||
boxGeometry.setMaterial(material);
|
||||
boxGeometry.setLocalTranslation(4, 1, 2);
|
||||
boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0));
|
||||
rootNode.attachChild(boxGeometry);
|
||||
space.add(boxGeometry);
|
||||
}
|
||||
{
|
||||
//immovable Box with mesh collision shape
|
||||
Box box = new Box(1, 1, 1);
|
||||
Geometry boxGeometry = new Geometry("Box", box);
|
||||
boxGeometry.setMaterial(material);
|
||||
boxGeometry.setLocalTranslation(4, 3, 4);
|
||||
boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0));
|
||||
rootNode.attachChild(boxGeometry);
|
||||
space.add(boxGeometry);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a box geometry with a RigidBodyControl
|
||||
* @param assetManager
|
||||
* @return
|
||||
*/
|
||||
public static Geometry createPhysicsTestBox(AssetManager assetManager) {
|
||||
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
Box box = new Box(0.25f, 0.25f, 0.25f);
|
||||
Geometry boxGeometry = new Geometry("Box", box);
|
||||
boxGeometry.setMaterial(material);
|
||||
//RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh
|
||||
boxGeometry.addControl(new RigidBodyControl(2));
|
||||
return boxGeometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sphere geometry with a RigidBodyControl
|
||||
* @param assetManager
|
||||
* @return
|
||||
*/
|
||||
public static Geometry createPhysicsTestSphere(AssetManager assetManager) {
|
||||
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
Sphere sphere = new Sphere(8, 8, 0.25f);
|
||||
Geometry boxGeometry = new Geometry("Sphere", sphere);
|
||||
boxGeometry.setMaterial(material);
|
||||
//RigidBodyControl automatically uses sphere collision shapes when attached to single geometry with sphere mesh
|
||||
boxGeometry.addControl(new RigidBodyControl(2));
|
||||
return boxGeometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an empty node with a RigidBodyControl
|
||||
* @param manager
|
||||
* @param shape
|
||||
* @param mass
|
||||
* @return
|
||||
*/
|
||||
public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) {
|
||||
Node node = new Node("PhysicsNode");
|
||||
RigidBodyControl control = new RigidBodyControl(shape, mass);
|
||||
node.addControl(control);
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates the necessary inputlistener and action to shoot balls from teh camera
|
||||
* @param app
|
||||
* @param rootNode
|
||||
* @param space
|
||||
*/
|
||||
public static void createBallShooter(final Application app, final Node rootNode, final PhysicsSpace space) {
|
||||
ActionListener actionListener = new ActionListener() {
|
||||
|
||||
public void onAction(String name, boolean keyPressed, float tpf) {
|
||||
Sphere bullet = new Sphere(32, 32, 0.4f, true, false);
|
||||
bullet.setTextureMode(TextureMode.Projected);
|
||||
Material mat2 = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
|
||||
key2.setGenerateMips(true);
|
||||
Texture tex2 = app.getAssetManager().loadTexture(key2);
|
||||
mat2.setTexture("ColorMap", tex2);
|
||||
if (name.equals("shoot") && !keyPressed) {
|
||||
Geometry bulletg = new Geometry("bullet", bullet);
|
||||
bulletg.setMaterial(mat2);
|
||||
bulletg.setShadowMode(ShadowMode.CastAndReceive);
|
||||
bulletg.setLocalTranslation(app.getCamera().getLocation());
|
||||
RigidBodyControl bulletControl = new RigidBodyControl(10);
|
||||
bulletg.addControl(bulletControl);
|
||||
bulletControl.setLinearVelocity(app.getCamera().getDirection().mult(25));
|
||||
bulletg.addControl(bulletControl);
|
||||
rootNode.attachChild(bulletg);
|
||||
space.add(bulletControl);
|
||||
}
|
||||
}
|
||||
};
|
||||
app.getInputManager().addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
app.getInputManager().addListener(actionListener, "shoot");
|
||||
}
|
||||
}
|
272
src/roadtrip/RoadTrip.java
Normal file
272
src/roadtrip/RoadTrip.java
Normal file
@ -0,0 +1,272 @@
|
||||
package roadtrip;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.bullet.BulletAppState;
|
||||
import com.jme3.bullet.PhysicsSpace;
|
||||
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
|
||||
import com.jme3.bullet.control.VehicleControl;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Matrix3f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author dejvino
|
||||
*/
|
||||
public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
|
||||
final int WEAK = 1;
|
||||
final int TRUCK = 2;
|
||||
final int SPORT = 3;
|
||||
|
||||
final int carType = SPORT;
|
||||
|
||||
private BulletAppState bulletAppState;
|
||||
private VehicleControl vehicle;
|
||||
private float accelerationForce = 200.0f;
|
||||
private float brakeForce = 100.0f;
|
||||
private float steeringValue = 0;
|
||||
private float accelerationValue = 0;
|
||||
private Vector3f jumpForce = new Vector3f(0, 3000, 0);
|
||||
|
||||
public static void main(String[] args) {
|
||||
RoadTrip app = new RoadTrip();
|
||||
app.start();
|
||||
}
|
||||
|
||||
Spatial map;
|
||||
Spatial car;
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
bulletAppState = new BulletAppState();
|
||||
stateManager.attach(bulletAppState);
|
||||
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
||||
setupKeys();
|
||||
buildPlayer();
|
||||
|
||||
map = assetManager.loadModel("Scenes/TestMap.j3o");
|
||||
rootNode.attachChild(map);
|
||||
getPhysicsSpace().addAll(map);
|
||||
|
||||
vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
|
||||
}
|
||||
|
||||
private PhysicsSpace getPhysicsSpace(){
|
||||
return bulletAppState.getPhysicsSpace();
|
||||
}
|
||||
|
||||
private void setupKeys() {
|
||||
inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
|
||||
inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
|
||||
inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
|
||||
inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
|
||||
inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
|
||||
inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
|
||||
inputManager.addListener(this, "Lefts");
|
||||
inputManager.addListener(this, "Rights");
|
||||
inputManager.addListener(this, "Ups");
|
||||
inputManager.addListener(this, "Downs");
|
||||
inputManager.addListener(this, "Space");
|
||||
inputManager.addListener(this, "Reset");
|
||||
}
|
||||
|
||||
private void buildPlayer() {
|
||||
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.getAdditionalRenderState().setWireframe(true);
|
||||
mat.setColor("Color", ColorRGBA.Red);
|
||||
|
||||
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
|
||||
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
|
||||
CompoundCollisionShape compoundShape = new CompoundCollisionShape();
|
||||
BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
|
||||
compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
|
||||
|
||||
if (carType == TRUCK) {
|
||||
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
|
||||
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
|
||||
} else if (carType == SPORT) {
|
||||
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
|
||||
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
|
||||
}
|
||||
|
||||
//create vehicle node
|
||||
Node vehicleNode=new Node("vehicleNode");
|
||||
vehicle = new VehicleControl(compoundShape, 500);
|
||||
vehicleNode.addControl(vehicle);
|
||||
|
||||
//setting suspension values for wheels, this can be a bit tricky
|
||||
//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
|
||||
float stiffness = 30.0f;//200=f1 car
|
||||
float compValue = .1f; //(should be lower than damp)
|
||||
float dampValue = .2f;
|
||||
vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
|
||||
vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
|
||||
vehicle.setSuspensionStiffness(stiffness);
|
||||
vehicle.setMaxSuspensionForce(10000.0f);
|
||||
|
||||
//Create four wheels and add them at their locations
|
||||
Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
|
||||
Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
|
||||
float radius = 1.0f;
|
||||
float restLength = 0.3f;
|
||||
float yOff = 0.5f;
|
||||
float xOff = 1.6f;
|
||||
float zOff = 2f;
|
||||
|
||||
Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
|
||||
|
||||
Node node1 = new Node("wheel 1 node");
|
||||
Geometry wheels1 = new Geometry("wheel 1", wheelMesh);
|
||||
node1.attachChild(wheels1);
|
||||
wheels1.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels1.setMaterial(mat);
|
||||
vehicle.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, true);
|
||||
|
||||
Node node2 = new Node("wheel 2 node");
|
||||
Geometry wheels2 = new Geometry("wheel 2", wheelMesh);
|
||||
node2.attachChild(wheels2);
|
||||
wheels2.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels2.setMaterial(mat);
|
||||
vehicle.addWheel(node2, new Vector3f(xOff, yOff, zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, true);
|
||||
|
||||
Node node3 = new Node("wheel 3 node");
|
||||
Geometry wheels3 = new Geometry("wheel 3", wheelMesh);
|
||||
node3.attachChild(wheels3);
|
||||
wheels3.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels3.setMaterial(mat);
|
||||
vehicle.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, false);
|
||||
|
||||
Node node4 = new Node("wheel 4 node");
|
||||
Geometry wheels4 = new Geometry("wheel 4", wheelMesh);
|
||||
node4.attachChild(wheels4);
|
||||
wheels4.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels4.setMaterial(mat);
|
||||
vehicle.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, false);
|
||||
|
||||
vehicleNode.attachChild(node1);
|
||||
vehicleNode.attachChild(node2);
|
||||
vehicleNode.attachChild(node3);
|
||||
vehicleNode.attachChild(node4);
|
||||
|
||||
if (carType == TRUCK) {
|
||||
Node node5 = new Node("wheel 5 node");
|
||||
Geometry wheels5 = new Geometry("wheel 5", wheelMesh);
|
||||
node5.attachChild(wheels5);
|
||||
wheels5.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels5.setMaterial(mat);
|
||||
vehicle.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, false);
|
||||
|
||||
Node node6 = new Node("wheel 6 node");
|
||||
Geometry wheels6 = new Geometry("wheel 6", wheelMesh);
|
||||
node6.attachChild(wheels6);
|
||||
wheels6.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels6.setMaterial(mat);
|
||||
vehicle.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, false);
|
||||
|
||||
vehicleNode.attachChild(node5);
|
||||
vehicleNode.attachChild(node6);
|
||||
}
|
||||
|
||||
rootNode.attachChild(vehicleNode);
|
||||
|
||||
getPhysicsSpace().add(vehicle);
|
||||
vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
|
||||
|
||||
vehicle.getWheel(0).setFrictionSlip(0.8f);
|
||||
vehicle.getWheel(1).setFrictionSlip(0.8f);
|
||||
vehicle.getWheel(2).setFrictionSlip(0.6f);
|
||||
vehicle.getWheel(3).setFrictionSlip(0.6f);
|
||||
|
||||
if (carType == TRUCK) {
|
||||
vehicle.getWheel(4).setFrictionSlip(0.6f);
|
||||
vehicle.getWheel(5).setFrictionSlip(0.6f);
|
||||
|
||||
accelerationForce = 1400f;
|
||||
brakeForce = 200f;
|
||||
} else if (carType == SPORT) {
|
||||
accelerationForce = 20000f;
|
||||
brakeForce = 200f;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
cam.setLocation(new Vector3f(-10f, 35f, -10f));
|
||||
cam.lookAt(vehicle.getPhysicsLocation(), Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
public void onAction(String binding, boolean value, float tpf) {
|
||||
float steerMax = 0.5f;
|
||||
if (carType == TRUCK) {
|
||||
steerMax = 0.7f;
|
||||
}
|
||||
if (binding.equals("Lefts")) {
|
||||
if (value) {
|
||||
steeringValue += steerMax;
|
||||
} else {
|
||||
steeringValue += -steerMax;
|
||||
}
|
||||
vehicle.steer(steeringValue);
|
||||
} else if (binding.equals("Rights")) {
|
||||
if (value) {
|
||||
steeringValue += -steerMax;
|
||||
} else {
|
||||
steeringValue += steerMax;
|
||||
}
|
||||
vehicle.steer(steeringValue);
|
||||
} else if (binding.equals("Ups")) {
|
||||
if (value) {
|
||||
accelerationValue += accelerationForce;
|
||||
} else {
|
||||
accelerationValue -= accelerationForce;
|
||||
}
|
||||
vehicle.accelerate(2, accelerationValue);
|
||||
vehicle.accelerate(3, accelerationValue);
|
||||
if (carType == TRUCK) {
|
||||
vehicle.accelerate(4, accelerationValue);
|
||||
vehicle.accelerate(5, accelerationValue);
|
||||
}
|
||||
} else if (binding.equals("Downs")) {
|
||||
float b;
|
||||
if (value) {
|
||||
b = brakeForce;
|
||||
} else {
|
||||
b = 0f;
|
||||
}
|
||||
vehicle.brake(0, b);
|
||||
vehicle.brake(1, b);
|
||||
} else if (binding.equals("Space")) {
|
||||
if (value) {
|
||||
vehicle.applyImpulse(jumpForce, Vector3f.ZERO);
|
||||
}
|
||||
} else if (binding.equals("Reset")) {
|
||||
if (value) {
|
||||
System.out.println("Reset");
|
||||
vehicle.setPhysicsLocation(Vector3f.ZERO);
|
||||
vehicle.setPhysicsRotation(new Matrix3f());
|
||||
vehicle.setLinearVelocity(Vector3f.ZERO);
|
||||
vehicle.setAngularVelocity(Vector3f.ZERO);
|
||||
vehicle.resetSuspension();
|
||||
} else {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user