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https://github.com/Dejvino/roadtrip
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Unthemed trees and rocks.
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commit
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@ -10,6 +10,7 @@ import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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@ -19,6 +20,7 @@ import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.terrain.geomipmap.*;
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import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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@ -179,16 +181,8 @@ public class GameWorldView {
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lodControl.setLodCalculator(new DistanceLodCalculator(patchSize + 1, 3.7f)); // patch size, and a multiplier
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terrain.terrainGrid.addControl(lodControl);
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final Spatial treeModel = assetManager.loadModel("Models/tree.j3o");
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final Spatial houseModel = assetManager.loadModel("Models/house1.j3o");
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final Spatial grassModel = assetManager.loadModel("Models/grass.j3o");
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Material rockMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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rockMat.setColor("Color", ColorRGBA.Gray);
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Geometry rockGeom = new Geometry("rock", new Box(1f, 1f, 1f));
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rockGeom.setMaterial(rockMat);
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final Node rockModel = new Node("rockNode");
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rockModel.attachChild(rockGeom);
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final Node treeModel = createTree();
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final Node rockModel = createRock();
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final FineTerrainGrid terrainGrid = terrain.terrainGrid;
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terrainGrid.addListener(new TerrainGridListener() {
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@ -231,27 +225,31 @@ public class GameWorldView {
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Vector3f pos = mapObject.getPosition();
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Vector3f scale = Vector3f.UNIT_XYZ;
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Vector3f boxHalf = Vector3f.UNIT_XYZ;
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float rotation = 0f;
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Spatial modelInstance;
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RigidBodyControl modelPhysics;
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switch (mapObject.getType()) {
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case "tree":
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case "house":
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modelInstance = treeModel.clone();
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float s = 0.2f + rand.nextFloat() * 5f;
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scale = new Vector3f(s, s, s);
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rotation = rand.nextFloat() * 2f * 3.14f;
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boxHalf = new Vector3f(s * 0.2f, s * 3f, s * 0.2f);
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modelPhysics = new RigidBodyControl(new BoxCollisionShape(boxHalf), 0f);
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break;
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case "house":
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/*case "house":
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modelInstance = houseModel.clone();
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boxHalf = new Vector3f(2f + rand.nextFloat() * 10f, 2f + rand.nextFloat() * 10f, 2f + rand.nextFloat() * 10f);
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scale = boxHalf;
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modelPhysics = new RigidBodyControl(new BoxCollisionShape(boxHalf), 0f);
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break;
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break;*/
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default:
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throw new RuntimeException("Unhandled object type: " + mapObject.getType());
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}
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modelInstance.setLocalTranslation(pos);
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modelInstance.setLocalScale(scale);
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modelInstance.setLocalRotation(new Quaternion().fromAngles(0f, rotation, 0f));
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// TODO: physics from the model and not hard-coded
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//RigidBodyControl control = treeInstance.getControl(RigidBodyControl.class);
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if (modelPhysics != null) {
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@ -271,6 +269,7 @@ public class GameWorldView {
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Vector3f pos = new Vector3f(x - w/2f + 0.25f*terrainGrid.getLocalScale().x, 0f, z - w/2f + 0.25f*terrainGrid.getLocalScale().z).addLocal(quad.getWorldTranslation());
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pos.addLocal(0f, getHeight(quad, pos), 0f);
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Vector3f scale = Vector3f.UNIT_XYZ;
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float rotation = 0f;
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Spatial modelInstance;
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float s = 0.1f;
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if (i == 0) {
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@ -282,12 +281,14 @@ public class GameWorldView {
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case "grass":
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modelInstance = rockModel.clone();
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scale = new Vector3f(s, s, s);
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rotation = i * 5.2f;
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break;
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default:
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throw new RuntimeException("Unhandled object type");
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}
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modelInstance.setLocalTranslation(pos);
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modelInstance.setLocalScale(scale);
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modelInstance.setLocalRotation(new Quaternion().fromAngles(0f, rotation, 0f));
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modelInstance.addControl(new HideControl(20f + 140f * s, targetProvider));
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objects.attachChild(modelInstance);
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}
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@ -325,4 +326,41 @@ public class GameWorldView {
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}
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private Node createTree() {
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Material trunkMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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trunkMat.setColor("Color", ColorRGBA.Brown);
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Material branchesMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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branchesMat.setColor("Color", new ColorRGBA(0.3f, 0.7f, 0.3f, 1f));
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branchesMat.getAdditionalRenderState().setWireframe(true);
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Geometry treeTrunk = new Geometry("tree-trunk", new Box(0.1f, 1f, 0.1f));
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treeTrunk.setLocalTranslation(0f, 0.5f, 0f);
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treeTrunk.setMaterial(trunkMat);
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Geometry treeBranches = new Geometry("tree-branches", new Sphere(6, 5, 1f));
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treeBranches.setLocalTranslation(0f, 1.5f, 0f);
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treeBranches.setMaterial(branchesMat);
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Node treeModel = new Node("tree");
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treeModel.attachChild(treeTrunk);
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treeModel.attachChild(treeBranches);
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return treeModel;
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}
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private Node createRock() {
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Material rockMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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rockMat.setColor("Color", ColorRGBA.Gray);
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rockMat.getAdditionalRenderState().setWireframe(true);
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Geometry rockGeom = new Geometry("rock", new Sphere(3, 3, 1f));
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rockGeom.setMaterial(rockMat);
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Node rockModel = new Node("rockNode");
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rockModel.attachChild(rockGeom);
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return rockModel;
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}
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}
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