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https://github.com/Dejvino/roadtrip
synced 2024-11-24 16:43:20 +00:00
Added simple engine sound.
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8049608ac3
commit
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BIN
assets/Sounds/engine.ogg
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BIN
assets/Sounds/engine.ogg
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@ -38,7 +38,9 @@ javac.classpath=\
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${libs.jme3.classpath}:\
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${libs.jme3.classpath}:\
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${libs.jme3-libraries-physics.classpath}:\
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${libs.jme3-libraries-physics.classpath}:\
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${libs.jme3-libraries-physics-native.classpath}:\
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${libs.jme3-libraries-physics-native.classpath}:\
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${libs.jme3-test-data.classpath}
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${libs.jme3-test-data.classpath}:\
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${libs.jme3-libraries-oggvorbis.classpath}:\
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${libs.jme3-libraries-lwjgl-minimum.classpath}
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# Space-separated list of extra javac options
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# Space-separated list of extra javac options
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javac.compilerargs=
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javac.compilerargs=
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javac.deprecation=false
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javac.deprecation=false
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@ -76,7 +78,9 @@ run.classpath=\
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${libs.jme3-test-data.classpath}:\
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${libs.jme3-test-data.classpath}:\
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${libs.jme3-libraries-physics.classpath}:\
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${libs.jme3-libraries-physics.classpath}:\
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${libs.jme3-libraries-physics-native.classpath}:\
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${libs.jme3-libraries-physics-native.classpath}:\
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${file.reference.RoadTrip-assets}
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${libs.jme3-libraries-oggvorbis.classpath}:\
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${file.reference.RoadTrip-assets}:\
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${libs.jme3-libraries-lwjgl-minimum.classpath}
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# Space-separated list of JVM arguments used when running the project.
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# Space-separated list of JVM arguments used when running the project.
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# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
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# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
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# To set system properties for unit tests define test-sys-prop.name=value:
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# To set system properties for unit tests define test-sys-prop.name=value:
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@ -1,6 +1,8 @@
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package roadtrip;
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package roadtrip;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.SimpleApplication;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.Environment;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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@ -21,6 +23,8 @@ import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.scene.shape.Cylinder;
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import org.lwjgl.openal.AL10;
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import org.lwjgl.openal.AL11;
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/**
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/**
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*
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*
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@ -34,7 +38,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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final int SPORT = 3;
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final int SPORT = 3;
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final int FOOT = 4;
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final int FOOT = 4;
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final int carType = FOOT;
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final int carType = WEAK;
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private BulletAppState bulletAppState;
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private BulletAppState bulletAppState;
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private VehicleControl vehicle;
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private VehicleControl vehicle;
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@ -42,6 +46,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private float brakeForce = 100.0f;
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private float brakeForce = 100.0f;
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private float steeringValue = 0;
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private float steeringValue = 0;
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private float accelerationValue = 0;
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private float accelerationValue = 0;
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private float accelerationSmooth = 0;
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f walkDir = new Vector3f();
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private Vector3f walkDir = new Vector3f();
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@ -56,6 +61,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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Spatial car;
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Spatial car;
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private BetterCharacterControl playerPersonControl;
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private BetterCharacterControl playerPersonControl;
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AudioNode engineAudio;
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@Override
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@Override
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public void simpleInitApp() {
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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bulletAppState = new BulletAppState();
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@ -64,9 +71,10 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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setupKeys();
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setupKeys();
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map = assetManager.loadModel("Scenes/TestMap.j3o");
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audioRenderer.setEnvironment(Environment.Dungeon);
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rootNode.attachChild(map);
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AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
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getPhysicsSpace().addAll(map);
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addMap();
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if (carType == FOOT) {
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if (carType == FOOT) {
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addPlayerPerson();
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addPlayerPerson();
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@ -234,6 +242,16 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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}
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}
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vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
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engineAudio.setPositional(true);
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engineAudio.setLooping(true);
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engineAudio.setReverbEnabled(true);
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engineAudio.setRefDistance(100000000);
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engineAudio.setMaxDistance(100000000);
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engineAudio.setLooping(true);
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engineAudio.play();
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vehicleNode.attachChild(engineAudio);
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playerNode = vehicleNode;
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playerNode = vehicleNode;
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}
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}
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@ -243,6 +261,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);
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accelerationSmooth = (accelerationSmooth + accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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//engineAudio.setVelocity(new Vector3f(0, 0, 0));
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//engineAudio.setLocalTranslation(x, 0, z);
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engineAudio.updateGeometricState();
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engineAudio.setPitch(Math.max(0.5f, Math.min(accelerationSmooth / accelerationForce * 2f, 2.0f)));
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}
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}
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public void onAction(String binding, boolean value, float tpf) {
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public void onAction(String binding, boolean value, float tpf) {
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@ -373,4 +397,10 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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playerNode = addPerson();
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playerNode = addPerson();
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playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
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playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
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}
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}
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private void addMap() {
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map = assetManager.loadModel("Scenes/TestMap.j3o");
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rootNode.attachChild(map);
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getPhysicsSpace().addAll(map);
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}
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}
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}
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