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https://github.com/Dejvino/roadtrip
synced 2024-11-22 07:52:36 +00:00
Added 1st person camera.
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@ -6,9 +6,9 @@ A game about a journey involving vehicles and obstacles.
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## Status
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## Status
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### DONE
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### DONE
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* Walking
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* Walking
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* Enter / Exit a car (Enter)
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* Enter / Exit a car (key: Enter)
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* Driving
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* Driving
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* Keyboard controls (WASDX)
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* Keyboard controls (keys: WASDX)
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* Physics-based vehicles
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* Physics-based vehicles
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* 1 model, 2 debugs
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* 1 model, 2 debugs
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* Map
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* Map
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@ -25,7 +25,7 @@ A game about a journey involving vehicles and obstacles.
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* Wheel slips
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* Wheel slips
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* Graphics
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* Graphics
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* themeless
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* themeless
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* 3rd person view (following the player)
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* 1st & 3rd person view (key: V)
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* depth-of-field filter
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* depth-of-field filter
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* distance-based hiding of objects
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* distance-based hiding of objects
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* Input
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* Input
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@ -38,7 +38,6 @@ A game about a journey involving vehicles and obstacles.
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#### Stage 1 :: Core Game
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#### Stage 1 :: Core Game
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* Joystick controls
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* Joystick controls
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* FPV camera
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* Main Menu
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* Main Menu
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* Winning condition (location)
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* Winning condition (location)
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* Loading screen
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* Loading screen
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@ -4,8 +4,11 @@ import com.jme3.bullet.control.BetterCharacterControl;
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import com.jme3.bullet.control.VehicleControl;
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import com.jme3.bullet.control.VehicleControl;
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import com.jme3.input.ChaseCamera;
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import com.jme3.input.ChaseCamera;
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import com.jme3.input.KeyInput;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.AnalogListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseAxisTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.material.Material;
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@ -22,6 +25,7 @@ import roadtrip.view.GameMenuNode;
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import roadtrip.view.GameWorldView;
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import roadtrip.view.GameWorldView;
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import roadtrip.view.HideControl;
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import roadtrip.view.HideControl;
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import roadtrip.view.VehicleNode;
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import roadtrip.view.VehicleNode;
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import roadtrip.view.model.CameraType;
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import roadtrip.view.model.GameWorldState;
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import roadtrip.view.model.GameWorldState;
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import roadtrip.view.model.Player;
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import roadtrip.view.model.Player;
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@ -29,7 +33,7 @@ import roadtrip.view.model.Player;
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*
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*
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* @author dejvino
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* @author dejvino
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*/
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*/
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public class RoadTrip extends GameApplication implements ActionListener {
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public class RoadTrip extends GameApplication implements ActionListener, AnalogListener {
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public static void main(String[] args) {
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public static void main(String[] args) {
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RoadTrip app = new RoadTrip();
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RoadTrip app = new RoadTrip();
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@ -43,6 +47,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
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private GameMenuNode gameMenuNode;
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private GameMenuNode gameMenuNode;
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private CameraType cameraType = CameraType.FIRST_PERSON;
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private ChaseCamera chaseCam;
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private ChaseCamera chaseCam;
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private Player player = new Player();
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private Player player = new Player();
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@ -54,6 +59,8 @@ public class RoadTrip extends GameApplication implements ActionListener {
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float inputTurning;
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float inputTurning;
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float inputAccel;
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float inputAccel;
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float lookX, lookY;
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int score = 0;
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int score = 0;
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private FilterPostProcessor fpp;
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private FilterPostProcessor fpp;
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@ -68,6 +75,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
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attachDebugStates();
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attachDebugStates();
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}
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}
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inputManager.setCursorVisible(false);
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setupKeys();
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setupKeys();
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//audioRenderer.setEnvironment(Environment.Dungeon);
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//audioRenderer.setEnvironment(Environment.Dungeon);
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@ -142,15 +150,15 @@ public class RoadTrip extends GameApplication implements ActionListener {
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inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
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inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
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inputManager.addMapping("Esc", new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addMapping("Esc", new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addMapping("Pause", new KeyTrigger(KeyInput.KEY_P));
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inputManager.addMapping("Pause", new KeyTrigger(KeyInput.KEY_P));
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inputManager.addListener(this, "Lefts");
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inputManager.addMapping("View", new KeyTrigger(KeyInput.KEY_V));
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inputManager.addListener(this, "Rights");
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inputManager.addMapping("LookX-", new MouseAxisTrigger(MouseInput.AXIS_X, true));
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inputManager.addListener(this, "Ups");
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inputManager.addMapping("LookX+", new MouseAxisTrigger(MouseInput.AXIS_X, false));
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inputManager.addListener(this, "Downs");
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inputManager.addMapping("LookY-", new MouseAxisTrigger(MouseInput.AXIS_Y, true));
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inputManager.addListener(this, "Revs");
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inputManager.addMapping("LookY+", new MouseAxisTrigger(MouseInput.AXIS_Y, false));
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inputManager.addListener(this, "Space");
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inputManager.addListener(this, new String[] {
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inputManager.addListener(this, "Reset");
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"Lefts", "Rights", "Ups", "Downs", "Revs", "Space", "Reset", "Esc", "Pause", "View",
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inputManager.addListener(this, "Esc");
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"LookX-", "LookX+", "LookY-", "LookY+"
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inputManager.addListener(this, "Pause");
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});
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}
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}
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private void addCar()
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private void addCar()
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@ -196,6 +204,9 @@ public class RoadTrip extends GameApplication implements ActionListener {
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{
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{
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player.node = addPerson();
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player.node = addPerson();
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player.characterControl = player.node.getControl(BetterCharacterControl.class);
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player.characterControl = player.node.getControl(BetterCharacterControl.class);
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player.headNode = new Node("head");
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player.headNode.setLocalTranslation(0f, 2.5f, 0f);
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player.node.attachChild(player.headNode);
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}
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}
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private void addTarget()
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private void addTarget()
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@ -222,10 +233,11 @@ public class RoadTrip extends GameApplication implements ActionListener {
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@Override
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@Override
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public void updateGame(float tpf) {
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public void updateGame(float tpf) {
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Vector3f playerLocation = player.node.getWorldTranslation();
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float focusDist = 20f;
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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chaseCam.setEnabled(cameraType == CameraType.CHASE);
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if (cameraType == CameraType.CHASE) {
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float focusDist = cam.getLocation().distance(player.node.getWorldTranslation()) / 10f;
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focusDist = cam.getLocation().distance(player.node.getWorldTranslation()) / 10f;
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}
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dofFilter.setFocusDistance(focusDist * 1.1f);
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dofFilter.setFocusDistance(focusDist * 1.1f);
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dofFilter.setFocusRange(focusDist * 0.9f);
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dofFilter.setFocusRange(focusDist * 0.9f);
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@ -240,7 +252,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
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if (player.vehicleNode == null) {
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if (player.vehicleNode == null) {
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player.characterControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(player.characterControl.getViewDirection()));
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player.characterControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(player.characterControl.getViewDirection()));
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player.characterControl.setWalkDirection(new Vector3f(player.characterControl.getViewDirection()).mult(inputAccel * tpf * 1000f));
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player.characterControl.setWalkDirection(new Vector3f(player.characterControl.getViewDirection()).mult(inputAccel * tpf * 1000f).multLocal(1f, 0f, 1f));
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}
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}
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Vector3f playerPos2d = new Vector3f(player.node.getWorldTranslation());
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Vector3f playerPos2d = new Vector3f(player.node.getWorldTranslation());
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@ -258,6 +270,23 @@ public class RoadTrip extends GameApplication implements ActionListener {
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compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
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compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
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}
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}
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@Override
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protected void updatePreRender(float tpf) {
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super.updatePreRender(tpf);
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Vector3f playerLocation = player.headNode.getWorldTranslation();
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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if (cameraType == CameraType.FIRST_PERSON) {
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cam.setLocation(new Vector3f().addLocal(playerLocation));
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Vector3f lookAtDir = new Vector3f((float)Math.cos(lookX), (float)Math.tan(lookY - 1f), (float)Math.sin(lookX)).normalizeLocal();
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Quaternion camRot = new Quaternion();
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camRot.lookAt(lookAtDir, Vector3f.UNIT_Y);
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cam.setRotation(camRot);
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player.characterControl.setViewDirection(lookAtDir);
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}
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}
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protected void onReachedTarget()
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protected void onReachedTarget()
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{
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{
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score++;
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score++;
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@ -270,6 +299,11 @@ public class RoadTrip extends GameApplication implements ActionListener {
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@Override
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@Override
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public void onAction(String binding, boolean value, float tpf) {
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public void onAction(String binding, boolean value, float tpf) {
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if (binding.equals("View")) {
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if (value) {
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cameraType = cameraType == CameraType.CHASE ? CameraType.FIRST_PERSON : CameraType.CHASE;
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}
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}
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if (gamePaused) {
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if (gamePaused) {
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if (binding.equals("Lefts")) {
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if (binding.equals("Lefts")) {
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// meh
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// meh
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@ -444,6 +478,26 @@ public class RoadTrip extends GameApplication implements ActionListener {
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}
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}
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}
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}
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@Override
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public void onAnalog(String name, float value, float tpf) {
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if (gamePaused) { return; }
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float speedX = 100f;
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float speedY = 100f;
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if ("LookX-".equals(name)) {
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lookX += -value * tpf * speedX;
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}
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if ("LookX+".equals(name)) {
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lookX += value * tpf * speedX;
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}
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if ("LookY-".equals(name)) {
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lookY += -value * tpf * speedY;
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}
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if ("LookY+".equals(name)) {
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lookY += value * tpf * speedY;
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}
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lookY = (float)Math.max(0, Math.min(lookY, 2f));
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}
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@Override
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@Override
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protected void onGamePause(boolean paused) {
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protected void onGamePause(boolean paused) {
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super.onGamePause(paused);
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super.onGamePause(paused);
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@ -454,5 +508,4 @@ public class RoadTrip extends GameApplication implements ActionListener {
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gameMenuNode.removeFromParent();
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gameMenuNode.removeFromParent();
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}
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}
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}
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}
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}
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}
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12
src/roadtrip/view/model/CameraType.java
Normal file
12
src/roadtrip/view/model/CameraType.java
Normal file
@ -0,0 +1,12 @@
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/*
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*/
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package roadtrip.view.model;
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/**
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*
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* @author dejvino
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*/
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public enum CameraType {
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FIRST_PERSON,
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CHASE
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}
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@ -10,6 +10,7 @@ import roadtrip.view.VehicleNode;
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*/
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*/
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public class Player {
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public class Player {
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public Node node;
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public Node node;
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public Node headNode;
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public BetterCharacterControl characterControl;
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public BetterCharacterControl characterControl;
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public Vector3f jumpForce = new Vector3f(0, 3000, 0);
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public Vector3f jumpForce = new Vector3f(0, 3000, 0);
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public Vector3f walkDir = new Vector3f();
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public Vector3f walkDir = new Vector3f();
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