mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-21 15:32:35 +00:00
UI: Added game score to main menu. Refactored.
This commit is contained in:
parent
255931a1aa
commit
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11
README.md
11
README.md
@ -15,10 +15,13 @@ A game about a journey involving vehicles and obstacles.
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* People
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* Walking around (Player & NPCs)
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* Sounds - car engine, wheels & slips
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* Target location
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* Main menu
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* Score
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### TODO
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* Target location (winning condition)
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* Main menu
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* Winning condition (location)
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* Menu - statistics, save / load, credits
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* Sounds - crashes
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* Health indicator
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* Persistent content on terrain blocks
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@ -29,8 +32,8 @@ A game about a journey involving vehicles and obstacles.
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* Car models
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* Scenery models
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* Roadblocks
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* FPS camera
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* Orbit camera
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* FPV camera
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* Outro
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* Stealth
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* Clothing
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* Car customization
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@ -31,6 +31,8 @@ import com.jme3.scene.shape.Cylinder;
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import com.jme3.terrain.geomipmap.TerrainGridListener;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import roadtrip.model.VehicleInstance;
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import roadtrip.view.CompassNode;
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import roadtrip.view.GameMenuNode;
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import roadtrip.view.GameWorldView;
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import roadtrip.view.VehicleNode;
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import roadtrip.view.model.GameWorldState;
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@ -52,22 +54,21 @@ public class RoadTrip extends GameApplication implements ActionListener {
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private GameWorldState gameWorldState;
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private GameWorldView gameWorldView;
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private GameMenuNode gameMenuNode;
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private ChaseCamera chaseCam;
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private Player player = new Player();
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private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
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private Node targetNode;
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private Node compassNode;
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private CompassNode compassNode;
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float inputTurning;
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float inputAccel;
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String[] menuEntries = { "New Game", "Load Game", "Settings", "Credits", "Exit" };
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int menuEntryIndex = 0;
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BitmapText uiText;
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Node menuBook;
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int score = 0;
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@Override
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public void initializeGame() {
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super.initializeGame();
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@ -127,29 +128,20 @@ public class RoadTrip extends GameApplication implements ActionListener {
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addTarget();
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addCompass();
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menuBook = new Node("menu");
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Geometry book = new Geometry("book", new Box(8, 8, 1));
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Brown);
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book.setMaterial(mat);
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book.setLocalTranslation(0f, 0f, -1.1f);
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menuBook.attachChild(book);
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BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
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uiText = new BitmapText(fnt, false);
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uiText.setBox(new Rectangle(-5, 4, 12, 12));
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uiText.setAlignment(BitmapFont.Align.Left);
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uiText.setQueueBucket(RenderQueue.Bucket.Transparent);
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uiText.setSize(1.0f);
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uiText.setText(getMenuText());
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menuBook.attachChild(uiText);
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addGameMenu();
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chaseCam = new ChaseCamera(cam, player.node, inputManager);
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chaseCam.setDefaultDistance(60f);
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chaseCam.setSmoothMotion(true);
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}
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private void setupKeys() {
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protected void addGameMenu()
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{
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gameMenuNode = new GameMenuNode();
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gameMenuNode.initialize(getAssetManager());
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}
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private void setupKeys() {
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inputManager.clearMappings();
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inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
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inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
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@ -173,183 +165,14 @@ public class RoadTrip extends GameApplication implements ActionListener {
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private void addCar()
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{
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Node vehicleModel = new Node("VehicleModel");
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VehicleInstance vehicleInstance = VehicleInstance.createVehicle(gameWorldState.vehicles.size() % VehicleInstance.getVehicleTypesCount());
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vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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mat.setColor("Color", ColorRGBA.Black);
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VehicleInstance vehicleInstance = VehicleInstance.createVehicle(gameWorldState.vehicles.size() % VehicleInstance.getVehicleTypesCount());
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vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
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//Create four wheels and add them at their locations
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Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
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Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
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float radius = 1.0f;
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float restLength = 0.3f;
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float yOff = 0.5f;
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float xOff = 1.6f;
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float zOff = 2f;
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VehicleNode vehicle = new VehicleNode("Car " + vehicleInstance.toString(), vehicleInstance);
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vehicle.initialize(assetManager);
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Material matBody = new Material(getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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matBody.setFloat("Shininess", 32f);
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matBody.setBoolean("UseMaterialColors", true);
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matBody.setColor("Ambient", ColorRGBA.Black);
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matBody.setColor("Diffuse", ColorRGBA.Red);
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matBody.setColor("Specular", ColorRGBA.White);
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if (vehicleInstance.carType == VehicleInstance.WEAK) {
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Spatial carBody = getAssetManager().loadModel("Models/rivercrossing.j3o");
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carBody.setLocalScale(1.1f, 0.8f, 0.8f);
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carBody.setLocalTranslation(0f, -1f, 0f);
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carBody.rotate(0f, 3.1415f, 0f);
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vehicleModel.attachChild(carBody);
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} else {
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Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
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carBody.setMaterial(matBody);
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vehicleModel.attachChild(carBody);
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}
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//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
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//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
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CompoundCollisionShape compoundShape = new CompoundCollisionShape();
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BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
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compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
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if (vehicleInstance.carType == VehicleInstance.TRUCK) {
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BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
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compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
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Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, 2f), 1.4f, 0.8f, 1.0f));
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carCabin.setMaterial(matBody);
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vehicleModel.attachChild(carCabin);
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} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
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BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
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compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
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Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, -1f), 1.2f, 0.6f, 2.0f));
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carCabin.setMaterial(matBody);
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vehicleModel.attachChild(carCabin);
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}
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VehicleControl vehicleControl = new VehicleControl(compoundShape, 500);
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//setting suspension values for wheels, this can be a bit tricky
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//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
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float stiffness = 30.0f;//200=f1 car
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float compValue = .1f; //(should be lower than damp)
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float dampValue = .2f;
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vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
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vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
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vehicleControl.setSuspensionStiffness(stiffness);
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vehicleControl.setMaxSuspensionForce(10000.0f);
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Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
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Node node1 = new Node("wheel 1 node");
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Geometry wheels1 = new Geometry("wheel 1", wheelMesh);
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node1.attachChild(wheels1);
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wheels1.rotate(0, FastMath.HALF_PI, 0);
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wheels1.setMaterial(mat);
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vehicleControl.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
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wheelDirection, wheelAxle, restLength, radius, true);
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Node node2 = new Node("wheel 2 node");
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Geometry wheels2 = new Geometry("wheel 2", wheelMesh);
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node2.attachChild(wheels2);
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wheels2.rotate(0, FastMath.HALF_PI, 0);
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wheels2.setMaterial(mat);
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vehicleControl.addWheel(node2, new Vector3f(xOff, yOff, zOff),
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wheelDirection, wheelAxle, restLength, radius, true);
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Node node3 = new Node("wheel 3 node");
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Geometry wheels3 = new Geometry("wheel 3", wheelMesh);
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node3.attachChild(wheels3);
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wheels3.rotate(0, FastMath.HALF_PI, 0);
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wheels3.setMaterial(mat);
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vehicleControl.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
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wheelDirection, wheelAxle, restLength, radius, false);
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Node node4 = new Node("wheel 4 node");
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Geometry wheels4 = new Geometry("wheel 4", wheelMesh);
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node4.attachChild(wheels4);
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wheels4.rotate(0, FastMath.HALF_PI, 0);
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wheels4.setMaterial(mat);
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vehicleControl.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
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wheelDirection, wheelAxle, restLength, radius, false);
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vehicleModel.attachChild(node1);
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vehicleModel.attachChild(node2);
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vehicleModel.attachChild(node3);
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vehicleModel.attachChild(node4);
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if (vehicleInstance.carType == VehicleInstance.TRUCK) {
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Node node5 = new Node("wheel 5 node");
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Geometry wheels5 = new Geometry("wheel 5", wheelMesh);
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node5.attachChild(wheels5);
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wheels5.rotate(0, FastMath.HALF_PI, 0);
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wheels5.setMaterial(mat);
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vehicleControl.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
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wheelDirection, wheelAxle, restLength, radius, false);
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Node node6 = new Node("wheel 6 node");
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Geometry wheels6 = new Geometry("wheel 6", wheelMesh);
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node6.attachChild(wheels6);
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wheels6.rotate(0, FastMath.HALF_PI, 0);
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wheels6.setMaterial(mat);
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vehicleControl.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
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wheelDirection, wheelAxle, restLength, radius, false);
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vehicleModel.attachChild(node5);
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vehicleModel.attachChild(node6);
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}
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vehicleControl.getWheel(0).setFrictionSlip(0.8f);
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vehicleControl.getWheel(1).setFrictionSlip(0.8f);
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vehicleControl.getWheel(2).setFrictionSlip(0.6f);
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vehicleControl.getWheel(3).setFrictionSlip(0.6f);
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if (vehicleInstance.carType == VehicleInstance.TRUCK) {
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vehicleControl.getWheel(4).setFrictionSlip(0.6f);
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vehicleControl.getWheel(5).setFrictionSlip(0.6f);
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}
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vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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VehicleNode vehicle = new VehicleNode("VehicleNode",
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vehicleInstance, vehicleControl, vehicleModel);
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vehicle.attachChild(vehicleModel);
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vehicle.engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
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vehicle.engineAudio.setPositional(true);
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vehicle.engineAudio.setLooping(true);
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vehicle.engineAudio.setReverbEnabled(true);
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vehicle.engineAudio.setRefDistance(5);
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vehicle.engineAudio.setMaxDistance(1000000);
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vehicle.attachChild(vehicle.engineAudio);
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vehicle.wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
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vehicle.wheelsAudio.setPositional(true);
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vehicle.wheelsAudio.setLooping(true);
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//wheelsAudio.setReverbEnabled(true);
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vehicle.wheelsAudio.setRefDistance(1f);
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vehicle.wheelsAudio.setMaxDistance(1000000f);
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vehicle.wheelsAudio.play();
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vehicle.attachChild(vehicle.wheelsAudio);
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vehicle.wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
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vehicle.wheelSlipAudio.setPositional(true);
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vehicle.wheelSlipAudio.setLooping(true);
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//wheelsAudio.setReverbEnabled(true);
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vehicle.wheelSlipAudio.setRefDistance(5);
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vehicle.wheelSlipAudio.setMaxDistance(1000000);
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vehicle.wheelSlipAudio.play();
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vehicle.attachChild(vehicle.wheelSlipAudio);
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vehicle.addControl(vehicleControl);
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getPhysicsSpace().add(vehicleControl);
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vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 40f, 28f, 12f + (float)Math.random() * 40f));
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gameWorldState.vehicles.add(vehicle);
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getPhysicsSpace().addAll(vehicle);
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rootNode.attachChild(vehicle);
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}
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@ -397,41 +220,11 @@ public class RoadTrip extends GameApplication implements ActionListener {
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targetNode.setLocalTranslation(journeyTarget);
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}
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BitmapText targetText;
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private void addCompass()
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{
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Material matRed = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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matRed.setColor("Color", ColorRGBA.Red);
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Material matBlack = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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matBlack.setColor("Color", ColorRGBA.Black);
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Geometry compassGeomN = new Geometry("compass-N", new Arrow(new Vector3f(0.0f, 0.0f, 1.2f)));
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compassGeomN.setMaterial(matRed);
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Geometry compassGeomS = new Geometry("compass-S", new Arrow(new Vector3f(0.0f, 0.0f, -1.0f)));
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compassGeomS.setMaterial(matBlack);
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Geometry compassGeomW = new Geometry("compass-W", new Arrow(new Vector3f(-1.0f, 0.0f, 0.0f)));
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compassGeomW.setMaterial(matBlack);
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Geometry compassGeomE = new Geometry("compass-E", new Arrow(new Vector3f(1.0f, 0.0f, 0.0f)));
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compassGeomE.setMaterial(matBlack);
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compassNode = new Node("compass");
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compassNode.attachChild(compassGeomN);
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compassNode.attachChild(compassGeomS);
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compassNode.attachChild(compassGeomW);
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compassNode.attachChild(compassGeomE);
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BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
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targetText = new BitmapText(fnt, false);
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targetText.setBox(new Rectangle(-5, 4, 10, 4));
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targetText.setAlignment(BitmapFont.Align.Center);
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targetText.setQueueBucket(RenderQueue.Bucket.Transparent);
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targetText.setSize( 1.2f );
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targetText.setText("Target");
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targetText.setLocalRotation(new Quaternion().fromAngles(0, 3.1415f, 0));
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compassNode.attachChild(targetText);
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compassNode = new CompassNode();
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compassNode.initialize(getAssetManager());
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rootNode.attachChild(compassNode);
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}
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@ -441,50 +234,13 @@ public class RoadTrip extends GameApplication implements ActionListener {
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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for (VehicleNode vehicle : gameWorldState.vehicles) {
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vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
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vehicle.engineAudio.updateGeometricState();
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vehicle.engineAudio.setPitch(Math.max(0.5f, Math.min(vehicle.vehicleInstance.accelerationSmooth / vehicle.vehicleInstance.accelerationForce * 2f, 2.0f)));
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boolean engineRunning = (vehicle.vehicleInstance.accelerationValue > 0.01f || vehicle.vehicleInstance.accelerationValue < -0.01f);
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if ((vehicle.engineAudio.getStatus() == Status.Playing) && !engineRunning) {
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vehicle.engineAudio.stop();
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}
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if ((vehicle.engineAudio.getStatus() != Status.Playing) && engineRunning) {
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vehicle.engineAudio.play();
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}
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vehicle.wheelsAudio.updateGeometricState();
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float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 100f;
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// TODO: pitch
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//System.out.println("wheel rot: " + wheelRot);
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
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if ((vehicle.wheelsAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
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vehicle.wheelsAudio.stop();
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}
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if ((vehicle.wheelsAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
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vehicle.wheelsAudio.play();
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}
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vehicle.wheelSlipAudio.updateGeometricState();
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float slipAll = 0f;
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for (int i = 0; i < vehicle.vehicleControl.getNumWheels(); i++) {
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slipAll += vehicle.vehicleControl.getWheel(i).getSkidInfo();
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}
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float slip = 1f - (slipAll) / vehicle.vehicleControl.getNumWheels();
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float wheelSlip = (slip * slip * slip * slip * slip * slip * slip) / tpf / 40f;
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// TODO: pitch
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
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vehicle.update(tpf);
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}
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listener.setLocation(cam.getLocation());
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listener.setRotation(cam.getRotation());
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menuBook.setLocalTranslation(cam.getLocation().add(cam.getRotation().mult(Vector3f.UNIT_Z).mult(30.0f)));
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Quaternion textRot = new Quaternion();
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textRot.lookAt(new Vector3f(player.node.getWorldTranslation()).subtractLocal(cam.getLocation()).negate(), Vector3f.UNIT_Y);
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menuBook.setLocalRotation(textRot);
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gameMenuNode.moveToCamera(cam, player.node);
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if (player.vehicleNode == null) {
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player.characterControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(player.characterControl.getViewDirection()));
|
||||
@ -498,18 +254,25 @@ public class RoadTrip extends GameApplication implements ActionListener {
|
||||
Vector3f targetDir = targetPos2d.subtract(playerPos2d);
|
||||
float targetDistance = targetDir.length();
|
||||
if (targetDistance < 5f) {
|
||||
double angle = Math.random() * 2d - 1d;
|
||||
journeyTarget = journeyTarget.add(new Quaternion().fromAngleAxis((float) angle, Vector3f.UNIT_Y).mult(Vector3f.UNIT_Z).mult(100f));
|
||||
targetNode.setLocalTranslation(journeyTarget);
|
||||
onReachedTarget();
|
||||
}
|
||||
|
||||
targetText.setText(((int)targetDistance) + " m");
|
||||
|
||||
compassNode.setTargetText(((int)targetDistance) + " m");
|
||||
compassNode.setLocalTranslation(new Vector3f(player.node.getWorldTranslation()).addLocal(0f, 5f, 0f));
|
||||
compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onReachedTarget()
|
||||
{
|
||||
score++;
|
||||
gameMenuNode.setMenuEntriesPrefix("SCORE: " + score + "\n\n");
|
||||
|
||||
double angle = Math.random() * 2d - 1d;
|
||||
journeyTarget = journeyTarget.add(new Quaternion().fromAngleAxis((float) angle, Vector3f.UNIT_Y).mult(Vector3f.UNIT_Z).mult(100f));
|
||||
targetNode.setLocalTranslation(journeyTarget);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAction(String binding, boolean value, float tpf) {
|
||||
if (gamePaused) {
|
||||
if (binding.equals("Lefts")) {
|
||||
@ -518,17 +281,15 @@ public class RoadTrip extends GameApplication implements ActionListener {
|
||||
// meh
|
||||
} else if (binding.equals("Ups")) {
|
||||
if (value) {
|
||||
menuEntryIndex = (menuEntryIndex - 1 + menuEntries.length) % menuEntries.length;
|
||||
uiText.setText(getMenuText());
|
||||
gameMenuNode.nextMenuEntry();
|
||||
}
|
||||
} else if (binding.equals("Downs")) {
|
||||
if (value) {
|
||||
menuEntryIndex = (menuEntryIndex + 1) % menuEntries.length;
|
||||
uiText.setText(getMenuText());
|
||||
gameMenuNode.prevMenuEntry();
|
||||
}
|
||||
} else if (binding.equals("Reset")) {
|
||||
if (value) {
|
||||
switch (menuEntryIndex) {
|
||||
switch (gameMenuNode.getMenuEntryIndex()) {
|
||||
case 0: // New
|
||||
break;
|
||||
case 1: // Load
|
||||
@ -541,7 +302,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
|
||||
stop();
|
||||
break;
|
||||
default:
|
||||
throw new RuntimeException("Unrecognized menu entry: " + menuEntryIndex);
|
||||
throw new RuntimeException("Unrecognized menu entry: " + gameMenuNode.getMenuEntryIndex());
|
||||
}
|
||||
}
|
||||
} else if (binding.equals("Esc")) {
|
||||
@ -692,26 +453,10 @@ public class RoadTrip extends GameApplication implements ActionListener {
|
||||
super.onGamePause(paused);
|
||||
|
||||
if (paused) {
|
||||
rootNode.attachChild(menuBook);
|
||||
rootNode.attachChild(gameMenuNode);
|
||||
} else {
|
||||
menuBook.removeFromParent();
|
||||
gameMenuNode.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
private CharSequence getMenuText()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append("~~~~~~~~~~~~~~~~~~~~\n Road Trip \n~~~~~~~~~~~~~~~~~~~~\n");
|
||||
for (int i = 0; i < menuEntries.length; i++) {
|
||||
String entry = menuEntries[i];
|
||||
boolean selected = (i == menuEntryIndex);
|
||||
sb.append(selected ? "]>" : " ");
|
||||
sb.append(entry);
|
||||
sb.append(selected ? "<[" : " ");
|
||||
sb.append("\n");
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
68
src/roadtrip/view/CompassNode.java
Normal file
68
src/roadtrip/view/CompassNode.java
Normal file
@ -0,0 +1,68 @@
|
||||
package roadtrip.view;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.font.Rectangle;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.debug.Arrow;
|
||||
|
||||
/**
|
||||
* Created by dejvino on 18.01.2017.
|
||||
*/
|
||||
public class CompassNode extends Node
|
||||
{
|
||||
private BitmapText targetText;
|
||||
|
||||
public CompassNode()
|
||||
{
|
||||
}
|
||||
|
||||
public CompassNode(String name)
|
||||
{
|
||||
super(name);
|
||||
}
|
||||
|
||||
public void initialize(AssetManager assetManager)
|
||||
{
|
||||
Material matRed = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
matRed.setColor("Color", ColorRGBA.Red);
|
||||
Material matBlack = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
matBlack.setColor("Color", ColorRGBA.Black);
|
||||
|
||||
Geometry compassGeomN = new Geometry("compass-N", new Arrow(new Vector3f(0.0f, 0.0f, 1.2f)));
|
||||
compassGeomN.setMaterial(matRed);
|
||||
Geometry compassGeomS = new Geometry("compass-S", new Arrow(new Vector3f(0.0f, 0.0f, -1.0f)));
|
||||
compassGeomS.setMaterial(matBlack);
|
||||
Geometry compassGeomW = new Geometry("compass-W", new Arrow(new Vector3f(-1.0f, 0.0f, 0.0f)));
|
||||
compassGeomW.setMaterial(matBlack);
|
||||
Geometry compassGeomE = new Geometry("compass-E", new Arrow(new Vector3f(1.0f, 0.0f, 0.0f)));
|
||||
compassGeomE.setMaterial(matBlack);
|
||||
|
||||
attachChild(compassGeomN);
|
||||
attachChild(compassGeomS);
|
||||
attachChild(compassGeomW);
|
||||
attachChild(compassGeomE);
|
||||
|
||||
BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
targetText = new BitmapText(fnt, false);
|
||||
targetText.setBox(new Rectangle(-5, 4, 10, 4));
|
||||
targetText.setAlignment(BitmapFont.Align.Center);
|
||||
targetText.setQueueBucket(RenderQueue.Bucket.Transparent);
|
||||
targetText.setSize( 1.2f );
|
||||
targetText.setText("Target");
|
||||
targetText.setLocalRotation(new Quaternion().fromAngles(0, 3.1415f, 0));
|
||||
attachChild(targetText);
|
||||
}
|
||||
|
||||
public void setTargetText(String text)
|
||||
{
|
||||
targetText.setText(text);
|
||||
}
|
||||
}
|
113
src/roadtrip/view/GameMenuNode.java
Normal file
113
src/roadtrip/view/GameMenuNode.java
Normal file
@ -0,0 +1,113 @@
|
||||
package roadtrip.view;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.font.Rectangle;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
/**
|
||||
* Created by dejvino on 18.01.2017.
|
||||
*/
|
||||
public class GameMenuNode extends Node
|
||||
{
|
||||
String menuTextPrefix = "~~~~~~~~~~~~~~~~~~~~\n Road Trip \n~~~~~~~~~~~~~~~~~~~~\n";
|
||||
String menuEntriesPrefix = "";
|
||||
String[] menuEntries = { "New Game", "Load Game", "Settings", "Credits", "Exit" };
|
||||
int menuEntryIndex = 0;
|
||||
|
||||
BitmapText uiText;
|
||||
Node menuBook;
|
||||
String menuText = "";
|
||||
|
||||
public GameMenuNode() {
|
||||
this("GameMenu");
|
||||
}
|
||||
|
||||
public GameMenuNode(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
public void initialize(AssetManager assetManager)
|
||||
{
|
||||
menuBook = new Node("menu");
|
||||
Geometry book = new Geometry("book", new Box(8, 8, 1));
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Brown);
|
||||
book.setMaterial(mat);
|
||||
book.setLocalTranslation(0f, 0f, -1.1f);
|
||||
menuBook.attachChild(book);
|
||||
BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
uiText = new BitmapText(fnt, false);
|
||||
uiText.setBox(new Rectangle(-5, 7, 12, 14));
|
||||
uiText.setAlignment(BitmapFont.Align.Left);
|
||||
uiText.setQueueBucket(RenderQueue.Bucket.Transparent);
|
||||
uiText.setSize(1.0f);
|
||||
setMenuText(getMenuText());
|
||||
menuBook.attachChild(uiText);
|
||||
|
||||
attachChild(menuBook);
|
||||
}
|
||||
|
||||
public void setMenuText(String menuText)
|
||||
{
|
||||
this.menuText = menuText;
|
||||
uiText.setText(menuText);
|
||||
}
|
||||
|
||||
public void moveToCamera(Camera cam, Node target)
|
||||
{
|
||||
setLocalTranslation(cam.getLocation().add(cam.getRotation().mult(Vector3f.UNIT_Z).mult(30.0f)));
|
||||
Quaternion textRot = new Quaternion();
|
||||
textRot.lookAt(new Vector3f(target.getWorldTranslation()).subtractLocal(cam.getLocation()).negate(), Vector3f.UNIT_Y);
|
||||
setLocalRotation(textRot);
|
||||
}
|
||||
|
||||
public void nextMenuEntry()
|
||||
{
|
||||
menuEntryIndex = (menuEntryIndex - 1 + menuEntries.length) % menuEntries.length;
|
||||
uiText.setText(getMenuText());
|
||||
}
|
||||
|
||||
public void prevMenuEntry()
|
||||
{
|
||||
menuEntryIndex = (menuEntryIndex + 1) % menuEntries.length;
|
||||
uiText.setText(getMenuText());
|
||||
}
|
||||
|
||||
public int getMenuEntryIndex()
|
||||
{
|
||||
return menuEntryIndex;
|
||||
}
|
||||
|
||||
public void setMenuEntriesPrefix(String menuEntriesPrefix)
|
||||
{
|
||||
this.menuEntriesPrefix = menuEntriesPrefix;
|
||||
uiText.setText(getMenuText());
|
||||
}
|
||||
|
||||
private String getMenuText()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append(menuTextPrefix);
|
||||
sb.append(menuEntriesPrefix);
|
||||
for (int i = 0; i < menuEntries.length; i++) {
|
||||
String entry = menuEntries[i];
|
||||
boolean selected = (i == menuEntryIndex);
|
||||
sb.append(selected ? "]>" : " ");
|
||||
sb.append(entry);
|
||||
sb.append(selected ? "<[" : " ");
|
||||
sb.append("\n");
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
}
|
@ -2,10 +2,21 @@
|
||||
*/
|
||||
package roadtrip.view;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.audio.AudioSource;
|
||||
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
|
||||
import com.jme3.bullet.control.VehicleControl;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import roadtrip.model.VehicleInstance;
|
||||
|
||||
/**
|
||||
@ -18,18 +29,230 @@ public class VehicleNode extends Node
|
||||
|
||||
public VehicleControl vehicleControl;
|
||||
|
||||
public Spatial vehicleModel;
|
||||
public Node vehicleModel;
|
||||
|
||||
public AudioNode engineAudio;
|
||||
public AudioNode wheelsAudio;
|
||||
public AudioNode wheelSlipAudio;
|
||||
|
||||
public VehicleNode(String name, VehicleInstance vehicleInstance,
|
||||
VehicleControl vehicleControl, Spatial vehicleModel)
|
||||
public VehicleNode(String name, VehicleInstance vehicleInstance)
|
||||
{
|
||||
super(name);
|
||||
this.vehicleInstance = vehicleInstance;
|
||||
this.vehicleControl = vehicleControl;
|
||||
this.vehicleModel = vehicleModel;
|
||||
}
|
||||
|
||||
public void initialize(AssetManager assetManager)
|
||||
{
|
||||
vehicleModel = new Node("VehicleModel");
|
||||
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.getAdditionalRenderState().setWireframe(true);
|
||||
mat.setColor("Color", ColorRGBA.Black);
|
||||
|
||||
//Create four wheels and add them at their locations
|
||||
Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
|
||||
Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
|
||||
float radius = 1.0f;
|
||||
float restLength = 0.3f;
|
||||
float yOff = 0.5f;
|
||||
float xOff = 1.6f;
|
||||
float zOff = 2f;
|
||||
|
||||
Material matBody = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
|
||||
matBody.setFloat("Shininess", 32f);
|
||||
matBody.setBoolean("UseMaterialColors", true);
|
||||
matBody.setColor("Ambient", ColorRGBA.Black);
|
||||
matBody.setColor("Diffuse", ColorRGBA.Red);
|
||||
matBody.setColor("Specular", ColorRGBA.White);
|
||||
|
||||
|
||||
if (vehicleInstance.carType == VehicleInstance.WEAK) {
|
||||
Spatial carBody = assetManager.loadModel("Models/rivercrossing.j3o");
|
||||
carBody.setLocalScale(1.1f, 0.8f, 0.8f);
|
||||
carBody.setLocalTranslation(0f, -1f, 0f);
|
||||
carBody.rotate(0f, 3.1415f, 0f);
|
||||
vehicleModel.attachChild(carBody);
|
||||
} else {
|
||||
Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
|
||||
carBody.setMaterial(matBody);
|
||||
vehicleModel.attachChild(carBody);
|
||||
}
|
||||
|
||||
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
|
||||
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
|
||||
CompoundCollisionShape compoundShape = new CompoundCollisionShape();
|
||||
BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
|
||||
compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
|
||||
|
||||
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
|
||||
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
|
||||
|
||||
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, 2f), 1.4f, 0.8f, 1.0f));
|
||||
carCabin.setMaterial(matBody);
|
||||
vehicleModel.attachChild(carCabin);
|
||||
} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
|
||||
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
|
||||
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
|
||||
|
||||
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, -1f), 1.2f, 0.6f, 2.0f));
|
||||
carCabin.setMaterial(matBody);
|
||||
vehicleModel.attachChild(carCabin);
|
||||
}
|
||||
|
||||
vehicleControl = new VehicleControl(compoundShape, 500);
|
||||
|
||||
//setting suspension values for wheels, this can be a bit tricky
|
||||
//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
|
||||
float stiffness = 30.0f;//200=f1 car
|
||||
float compValue = .1f; //(should be lower than damp)
|
||||
float dampValue = .2f;
|
||||
vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
|
||||
vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
|
||||
vehicleControl.setSuspensionStiffness(stiffness);
|
||||
vehicleControl.setMaxSuspensionForce(10000.0f);
|
||||
|
||||
Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
|
||||
|
||||
Node node1 = new Node("wheel 1 node");
|
||||
Geometry wheels1 = new Geometry("wheel 1", wheelMesh);
|
||||
node1.attachChild(wheels1);
|
||||
wheels1.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels1.setMaterial(mat);
|
||||
vehicleControl.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, true);
|
||||
|
||||
Node node2 = new Node("wheel 2 node");
|
||||
Geometry wheels2 = new Geometry("wheel 2", wheelMesh);
|
||||
node2.attachChild(wheels2);
|
||||
wheels2.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels2.setMaterial(mat);
|
||||
vehicleControl.addWheel(node2, new Vector3f(xOff, yOff, zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, true);
|
||||
|
||||
Node node3 = new Node("wheel 3 node");
|
||||
Geometry wheels3 = new Geometry("wheel 3", wheelMesh);
|
||||
node3.attachChild(wheels3);
|
||||
wheels3.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels3.setMaterial(mat);
|
||||
vehicleControl.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, false);
|
||||
|
||||
Node node4 = new Node("wheel 4 node");
|
||||
Geometry wheels4 = new Geometry("wheel 4", wheelMesh);
|
||||
node4.attachChild(wheels4);
|
||||
wheels4.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels4.setMaterial(mat);
|
||||
vehicleControl.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, false);
|
||||
|
||||
vehicleModel.attachChild(node1);
|
||||
vehicleModel.attachChild(node2);
|
||||
vehicleModel.attachChild(node3);
|
||||
vehicleModel.attachChild(node4);
|
||||
|
||||
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
Node node5 = new Node("wheel 5 node");
|
||||
Geometry wheels5 = new Geometry("wheel 5", wheelMesh);
|
||||
node5.attachChild(wheels5);
|
||||
wheels5.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels5.setMaterial(mat);
|
||||
vehicleControl.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, false);
|
||||
|
||||
Node node6 = new Node("wheel 6 node");
|
||||
Geometry wheels6 = new Geometry("wheel 6", wheelMesh);
|
||||
node6.attachChild(wheels6);
|
||||
wheels6.rotate(0, FastMath.HALF_PI, 0);
|
||||
wheels6.setMaterial(mat);
|
||||
vehicleControl.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
|
||||
wheelDirection, wheelAxle, restLength, radius, false);
|
||||
|
||||
vehicleModel.attachChild(node5);
|
||||
vehicleModel.attachChild(node6);
|
||||
}
|
||||
|
||||
vehicleControl.getWheel(0).setFrictionSlip(0.8f);
|
||||
vehicleControl.getWheel(1).setFrictionSlip(0.8f);
|
||||
vehicleControl.getWheel(2).setFrictionSlip(0.6f);
|
||||
vehicleControl.getWheel(3).setFrictionSlip(0.6f);
|
||||
|
||||
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
vehicleControl.getWheel(4).setFrictionSlip(0.6f);
|
||||
vehicleControl.getWheel(5).setFrictionSlip(0.6f);
|
||||
}
|
||||
vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
|
||||
|
||||
VehicleNode vehicle = this;
|
||||
vehicle.attachChild(vehicleModel);
|
||||
|
||||
vehicle.engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
|
||||
vehicle.engineAudio.setPositional(true);
|
||||
vehicle.engineAudio.setLooping(true);
|
||||
vehicle.engineAudio.setReverbEnabled(true);
|
||||
vehicle.engineAudio.setRefDistance(5);
|
||||
vehicle.engineAudio.setMaxDistance(1000000);
|
||||
vehicle.attachChild(vehicle.engineAudio);
|
||||
|
||||
vehicle.wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
|
||||
vehicle.wheelsAudio.setPositional(true);
|
||||
vehicle.wheelsAudio.setLooping(true);
|
||||
//wheelsAudio.setReverbEnabled(true);
|
||||
vehicle.wheelsAudio.setRefDistance(1f);
|
||||
vehicle.wheelsAudio.setMaxDistance(1000000f);
|
||||
vehicle.wheelsAudio.play();
|
||||
vehicle.attachChild(vehicle.wheelsAudio);
|
||||
|
||||
vehicle.wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
|
||||
vehicle.wheelSlipAudio.setPositional(true);
|
||||
vehicle.wheelSlipAudio.setLooping(true);
|
||||
//wheelsAudio.setReverbEnabled(true);
|
||||
vehicle.wheelSlipAudio.setRefDistance(5);
|
||||
vehicle.wheelSlipAudio.setMaxDistance(1000000);
|
||||
vehicle.wheelSlipAudio.play();
|
||||
vehicle.attachChild(vehicle.wheelSlipAudio);
|
||||
|
||||
vehicle.addControl(vehicleControl);
|
||||
vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 40f, 28f, 12f + (float)Math.random() * 40f));
|
||||
}
|
||||
|
||||
public void update(float tpf)
|
||||
{
|
||||
VehicleNode vehicle = this;
|
||||
vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
|
||||
vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
|
||||
vehicle.engineAudio.updateGeometricState();
|
||||
vehicle.engineAudio.setPitch(Math.max(0.5f, Math.min(vehicle.vehicleInstance.accelerationSmooth / vehicle.vehicleInstance.accelerationForce * 2f, 2.0f)));
|
||||
boolean engineRunning = (vehicle.vehicleInstance.accelerationValue > 0.01f || vehicle.vehicleInstance.accelerationValue < -0.01f);
|
||||
if ((vehicle.engineAudio.getStatus() == AudioSource.Status.Playing) && !engineRunning) {
|
||||
vehicle.engineAudio.stop();
|
||||
}
|
||||
if ((vehicle.engineAudio.getStatus() != AudioSource.Status.Playing) && engineRunning) {
|
||||
vehicle.engineAudio.play();
|
||||
}
|
||||
|
||||
vehicle.wheelsAudio.updateGeometricState();
|
||||
float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 100f;
|
||||
// TODO: pitch
|
||||
//System.out.println("wheel rot: " + wheelRot);
|
||||
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
|
||||
vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
|
||||
if ((vehicle.wheelsAudio.getStatus() == AudioSource.Status.Playing) && wheelRot < 10f) {
|
||||
vehicle.wheelsAudio.stop();
|
||||
}
|
||||
if ((vehicle.wheelsAudio.getStatus() != AudioSource.Status.Playing) && wheelRot > 10f) {
|
||||
vehicle.wheelsAudio.play();
|
||||
}
|
||||
|
||||
vehicle.wheelSlipAudio.updateGeometricState();
|
||||
float slipAll = 0f;
|
||||
for (int i = 0; i < vehicle.vehicleControl.getNumWheels(); i++) {
|
||||
slipAll += vehicle.vehicleControl.getWheel(i).getSkidInfo();
|
||||
}
|
||||
float slip = 1f - (slipAll) / vehicle.vehicleControl.getNumWheels();
|
||||
float wheelSlip = (slip * slip * slip * slip * slip * slip * slip) / tpf / 40f;
|
||||
// TODO: pitch
|
||||
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
|
||||
vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user