1
0
mirror of https://github.com/Dejvino/roadtrip synced 2024-11-14 04:57:28 +00:00

UI: Added game score to main menu. Refactored.

This commit is contained in:
Dejvino 2017-01-18 23:30:40 +01:00
parent 255931a1aa
commit 76256b33a4
5 changed files with 461 additions and 309 deletions

View File

@ -15,10 +15,13 @@ A game about a journey involving vehicles and obstacles.
* People
* Walking around (Player & NPCs)
* Sounds - car engine, wheels & slips
* Target location
* Main menu
* Score
### TODO
* Target location (winning condition)
* Main menu
* Winning condition (location)
* Menu - statistics, save / load, credits
* Sounds - crashes
* Health indicator
* Persistent content on terrain blocks
@ -29,8 +32,8 @@ A game about a journey involving vehicles and obstacles.
* Car models
* Scenery models
* Roadblocks
* FPS camera
* Orbit camera
* FPV camera
* Outro
* Stealth
* Clothing
* Car customization

View File

@ -31,6 +31,8 @@ import com.jme3.scene.shape.Cylinder;
import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainQuad;
import roadtrip.model.VehicleInstance;
import roadtrip.view.CompassNode;
import roadtrip.view.GameMenuNode;
import roadtrip.view.GameWorldView;
import roadtrip.view.VehicleNode;
import roadtrip.view.model.GameWorldState;
@ -52,21 +54,20 @@ public class RoadTrip extends GameApplication implements ActionListener {
private GameWorldState gameWorldState;
private GameWorldView gameWorldView;
private GameMenuNode gameMenuNode;
private ChaseCamera chaseCam;
private Player player = new Player();
private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
private Node targetNode;
private Node compassNode;
private CompassNode compassNode;
float inputTurning;
float inputAccel;
String[] menuEntries = { "New Game", "Load Game", "Settings", "Credits", "Exit" };
int menuEntryIndex = 0;
BitmapText uiText;
Node menuBook;
int score = 0;
@Override
public void initializeGame() {
@ -127,29 +128,20 @@ public class RoadTrip extends GameApplication implements ActionListener {
addTarget();
addCompass();
menuBook = new Node("menu");
Geometry book = new Geometry("book", new Box(8, 8, 1));
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Brown);
book.setMaterial(mat);
book.setLocalTranslation(0f, 0f, -1.1f);
menuBook.attachChild(book);
BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
uiText = new BitmapText(fnt, false);
uiText.setBox(new Rectangle(-5, 4, 12, 12));
uiText.setAlignment(BitmapFont.Align.Left);
uiText.setQueueBucket(RenderQueue.Bucket.Transparent);
uiText.setSize(1.0f);
uiText.setText(getMenuText());
menuBook.attachChild(uiText);
addGameMenu();
chaseCam = new ChaseCamera(cam, player.node, inputManager);
chaseCam.setDefaultDistance(60f);
chaseCam.setSmoothMotion(true);
}
private void setupKeys() {
protected void addGameMenu()
{
gameMenuNode = new GameMenuNode();
gameMenuNode.initialize(getAssetManager());
}
private void setupKeys() {
inputManager.clearMappings();
inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
@ -173,183 +165,14 @@ public class RoadTrip extends GameApplication implements ActionListener {
private void addCar()
{
Node vehicleModel = new Node("VehicleModel");
VehicleInstance vehicleInstance = VehicleInstance.createVehicle(gameWorldState.vehicles.size() % VehicleInstance.getVehicleTypesCount());
vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
VehicleInstance vehicleInstance = VehicleInstance.createVehicle(gameWorldState.vehicles.size() % VehicleInstance.getVehicleTypesCount());
vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Black);
//Create four wheels and add them at their locations
Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
float radius = 1.0f;
float restLength = 0.3f;
float yOff = 0.5f;
float xOff = 1.6f;
float zOff = 2f;
Material matBody = new Material(getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
matBody.setFloat("Shininess", 32f);
matBody.setBoolean("UseMaterialColors", true);
matBody.setColor("Ambient", ColorRGBA.Black);
matBody.setColor("Diffuse", ColorRGBA.Red);
matBody.setColor("Specular", ColorRGBA.White);
if (vehicleInstance.carType == VehicleInstance.WEAK) {
Spatial carBody = getAssetManager().loadModel("Models/rivercrossing.j3o");
carBody.setLocalScale(1.1f, 0.8f, 0.8f);
carBody.setLocalTranslation(0f, -1f, 0f);
carBody.rotate(0f, 3.1415f, 0f);
vehicleModel.attachChild(carBody);
} else {
Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
carBody.setMaterial(matBody);
vehicleModel.attachChild(carBody);
}
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
CompoundCollisionShape compoundShape = new CompoundCollisionShape();
BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, 2f), 1.4f, 0.8f, 1.0f));
carCabin.setMaterial(matBody);
vehicleModel.attachChild(carCabin);
} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, -1f), 1.2f, 0.6f, 2.0f));
carCabin.setMaterial(matBody);
vehicleModel.attachChild(carCabin);
}
VehicleControl vehicleControl = new VehicleControl(compoundShape, 500);
//setting suspension values for wheels, this can be a bit tricky
//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
float stiffness = 30.0f;//200=f1 car
float compValue = .1f; //(should be lower than damp)
float dampValue = .2f;
vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionStiffness(stiffness);
vehicleControl.setMaxSuspensionForce(10000.0f);
Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
Node node1 = new Node("wheel 1 node");
Geometry wheels1 = new Geometry("wheel 1", wheelMesh);
node1.attachChild(wheels1);
wheels1.rotate(0, FastMath.HALF_PI, 0);
wheels1.setMaterial(mat);
vehicleControl.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
wheelDirection, wheelAxle, restLength, radius, true);
Node node2 = new Node("wheel 2 node");
Geometry wheels2 = new Geometry("wheel 2", wheelMesh);
node2.attachChild(wheels2);
wheels2.rotate(0, FastMath.HALF_PI, 0);
wheels2.setMaterial(mat);
vehicleControl.addWheel(node2, new Vector3f(xOff, yOff, zOff),
wheelDirection, wheelAxle, restLength, radius, true);
Node node3 = new Node("wheel 3 node");
Geometry wheels3 = new Geometry("wheel 3", wheelMesh);
node3.attachChild(wheels3);
wheels3.rotate(0, FastMath.HALF_PI, 0);
wheels3.setMaterial(mat);
vehicleControl.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
Node node4 = new Node("wheel 4 node");
Geometry wheels4 = new Geometry("wheel 4", wheelMesh);
node4.attachChild(wheels4);
wheels4.rotate(0, FastMath.HALF_PI, 0);
wheels4.setMaterial(mat);
vehicleControl.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
vehicleModel.attachChild(node1);
vehicleModel.attachChild(node2);
vehicleModel.attachChild(node3);
vehicleModel.attachChild(node4);
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
Node node5 = new Node("wheel 5 node");
Geometry wheels5 = new Geometry("wheel 5", wheelMesh);
node5.attachChild(wheels5);
wheels5.rotate(0, FastMath.HALF_PI, 0);
wheels5.setMaterial(mat);
vehicleControl.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
Node node6 = new Node("wheel 6 node");
Geometry wheels6 = new Geometry("wheel 6", wheelMesh);
node6.attachChild(wheels6);
wheels6.rotate(0, FastMath.HALF_PI, 0);
wheels6.setMaterial(mat);
vehicleControl.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
vehicleModel.attachChild(node5);
vehicleModel.attachChild(node6);
}
vehicleControl.getWheel(0).setFrictionSlip(0.8f);
vehicleControl.getWheel(1).setFrictionSlip(0.8f);
vehicleControl.getWheel(2).setFrictionSlip(0.6f);
vehicleControl.getWheel(3).setFrictionSlip(0.6f);
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
vehicleControl.getWheel(4).setFrictionSlip(0.6f);
vehicleControl.getWheel(5).setFrictionSlip(0.6f);
}
vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
VehicleNode vehicle = new VehicleNode("VehicleNode",
vehicleInstance, vehicleControl, vehicleModel);
vehicle.attachChild(vehicleModel);
vehicle.engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
vehicle.engineAudio.setPositional(true);
vehicle.engineAudio.setLooping(true);
vehicle.engineAudio.setReverbEnabled(true);
vehicle.engineAudio.setRefDistance(5);
vehicle.engineAudio.setMaxDistance(1000000);
vehicle.attachChild(vehicle.engineAudio);
vehicle.wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
vehicle.wheelsAudio.setPositional(true);
vehicle.wheelsAudio.setLooping(true);
//wheelsAudio.setReverbEnabled(true);
vehicle.wheelsAudio.setRefDistance(1f);
vehicle.wheelsAudio.setMaxDistance(1000000f);
vehicle.wheelsAudio.play();
vehicle.attachChild(vehicle.wheelsAudio);
vehicle.wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
vehicle.wheelSlipAudio.setPositional(true);
vehicle.wheelSlipAudio.setLooping(true);
//wheelsAudio.setReverbEnabled(true);
vehicle.wheelSlipAudio.setRefDistance(5);
vehicle.wheelSlipAudio.setMaxDistance(1000000);
vehicle.wheelSlipAudio.play();
vehicle.attachChild(vehicle.wheelSlipAudio);
vehicle.addControl(vehicleControl);
getPhysicsSpace().add(vehicleControl);
vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 40f, 28f, 12f + (float)Math.random() * 40f));
VehicleNode vehicle = new VehicleNode("Car " + vehicleInstance.toString(), vehicleInstance);
vehicle.initialize(assetManager);
gameWorldState.vehicles.add(vehicle);
getPhysicsSpace().addAll(vehicle);
rootNode.attachChild(vehicle);
}
@ -398,40 +221,10 @@ public class RoadTrip extends GameApplication implements ActionListener {
targetNode.setLocalTranslation(journeyTarget);
}
BitmapText targetText;
private void addCompass()
{
Material matRed = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
matRed.setColor("Color", ColorRGBA.Red);
Material matBlack = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
matBlack.setColor("Color", ColorRGBA.Black);
Geometry compassGeomN = new Geometry("compass-N", new Arrow(new Vector3f(0.0f, 0.0f, 1.2f)));
compassGeomN.setMaterial(matRed);
Geometry compassGeomS = new Geometry("compass-S", new Arrow(new Vector3f(0.0f, 0.0f, -1.0f)));
compassGeomS.setMaterial(matBlack);
Geometry compassGeomW = new Geometry("compass-W", new Arrow(new Vector3f(-1.0f, 0.0f, 0.0f)));
compassGeomW.setMaterial(matBlack);
Geometry compassGeomE = new Geometry("compass-E", new Arrow(new Vector3f(1.0f, 0.0f, 0.0f)));
compassGeomE.setMaterial(matBlack);
compassNode = new Node("compass");
compassNode.attachChild(compassGeomN);
compassNode.attachChild(compassGeomS);
compassNode.attachChild(compassGeomW);
compassNode.attachChild(compassGeomE);
BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
targetText = new BitmapText(fnt, false);
targetText.setBox(new Rectangle(-5, 4, 10, 4));
targetText.setAlignment(BitmapFont.Align.Center);
targetText.setQueueBucket(RenderQueue.Bucket.Transparent);
targetText.setSize( 1.2f );
targetText.setText("Target");
targetText.setLocalRotation(new Quaternion().fromAngles(0, 3.1415f, 0));
compassNode.attachChild(targetText);
compassNode = new CompassNode();
compassNode.initialize(getAssetManager());
rootNode.attachChild(compassNode);
}
@ -441,50 +234,13 @@ public class RoadTrip extends GameApplication implements ActionListener {
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
for (VehicleNode vehicle : gameWorldState.vehicles) {
vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
vehicle.engineAudio.updateGeometricState();
vehicle.engineAudio.setPitch(Math.max(0.5f, Math.min(vehicle.vehicleInstance.accelerationSmooth / vehicle.vehicleInstance.accelerationForce * 2f, 2.0f)));
boolean engineRunning = (vehicle.vehicleInstance.accelerationValue > 0.01f || vehicle.vehicleInstance.accelerationValue < -0.01f);
if ((vehicle.engineAudio.getStatus() == Status.Playing) && !engineRunning) {
vehicle.engineAudio.stop();
}
if ((vehicle.engineAudio.getStatus() != Status.Playing) && engineRunning) {
vehicle.engineAudio.play();
}
vehicle.wheelsAudio.updateGeometricState();
float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 100f;
// TODO: pitch
//System.out.println("wheel rot: " + wheelRot);
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
if ((vehicle.wheelsAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
vehicle.wheelsAudio.stop();
}
if ((vehicle.wheelsAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
vehicle.wheelsAudio.play();
}
vehicle.wheelSlipAudio.updateGeometricState();
float slipAll = 0f;
for (int i = 0; i < vehicle.vehicleControl.getNumWheels(); i++) {
slipAll += vehicle.vehicleControl.getWheel(i).getSkidInfo();
}
float slip = 1f - (slipAll) / vehicle.vehicleControl.getNumWheels();
float wheelSlip = (slip * slip * slip * slip * slip * slip * slip) / tpf / 40f;
// TODO: pitch
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
vehicle.update(tpf);
}
listener.setLocation(cam.getLocation());
listener.setRotation(cam.getRotation());
menuBook.setLocalTranslation(cam.getLocation().add(cam.getRotation().mult(Vector3f.UNIT_Z).mult(30.0f)));
Quaternion textRot = new Quaternion();
textRot.lookAt(new Vector3f(player.node.getWorldTranslation()).subtractLocal(cam.getLocation()).negate(), Vector3f.UNIT_Y);
menuBook.setLocalRotation(textRot);
gameMenuNode.moveToCamera(cam, player.node);
if (player.vehicleNode == null) {
player.characterControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(player.characterControl.getViewDirection()));
@ -498,18 +254,25 @@ public class RoadTrip extends GameApplication implements ActionListener {
Vector3f targetDir = targetPos2d.subtract(playerPos2d);
float targetDistance = targetDir.length();
if (targetDistance < 5f) {
double angle = Math.random() * 2d - 1d;
journeyTarget = journeyTarget.add(new Quaternion().fromAngleAxis((float) angle, Vector3f.UNIT_Y).mult(Vector3f.UNIT_Z).mult(100f));
targetNode.setLocalTranslation(journeyTarget);
onReachedTarget();
}
targetText.setText(((int)targetDistance) + " m");
compassNode.setTargetText(((int)targetDistance) + " m");
compassNode.setLocalTranslation(new Vector3f(player.node.getWorldTranslation()).addLocal(0f, 5f, 0f));
compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
}
@Override
protected void onReachedTarget()
{
score++;
gameMenuNode.setMenuEntriesPrefix("SCORE: " + score + "\n\n");
double angle = Math.random() * 2d - 1d;
journeyTarget = journeyTarget.add(new Quaternion().fromAngleAxis((float) angle, Vector3f.UNIT_Y).mult(Vector3f.UNIT_Z).mult(100f));
targetNode.setLocalTranslation(journeyTarget);
}
@Override
public void onAction(String binding, boolean value, float tpf) {
if (gamePaused) {
if (binding.equals("Lefts")) {
@ -518,17 +281,15 @@ public class RoadTrip extends GameApplication implements ActionListener {
// meh
} else if (binding.equals("Ups")) {
if (value) {
menuEntryIndex = (menuEntryIndex - 1 + menuEntries.length) % menuEntries.length;
uiText.setText(getMenuText());
gameMenuNode.nextMenuEntry();
}
} else if (binding.equals("Downs")) {
if (value) {
menuEntryIndex = (menuEntryIndex + 1) % menuEntries.length;
uiText.setText(getMenuText());
gameMenuNode.prevMenuEntry();
}
} else if (binding.equals("Reset")) {
if (value) {
switch (menuEntryIndex) {
switch (gameMenuNode.getMenuEntryIndex()) {
case 0: // New
break;
case 1: // Load
@ -541,7 +302,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
stop();
break;
default:
throw new RuntimeException("Unrecognized menu entry: " + menuEntryIndex);
throw new RuntimeException("Unrecognized menu entry: " + gameMenuNode.getMenuEntryIndex());
}
}
} else if (binding.equals("Esc")) {
@ -692,26 +453,10 @@ public class RoadTrip extends GameApplication implements ActionListener {
super.onGamePause(paused);
if (paused) {
rootNode.attachChild(menuBook);
rootNode.attachChild(gameMenuNode);
} else {
menuBook.removeFromParent();
gameMenuNode.removeFromParent();
}
}
private CharSequence getMenuText()
{
StringBuilder sb = new StringBuilder();
sb.append("~~~~~~~~~~~~~~~~~~~~\n Road Trip \n~~~~~~~~~~~~~~~~~~~~\n");
for (int i = 0; i < menuEntries.length; i++) {
String entry = menuEntries[i];
boolean selected = (i == menuEntryIndex);
sb.append(selected ? "]>" : " ");
sb.append(entry);
sb.append(selected ? "<[" : " ");
sb.append("\n");
}
return sb.toString();
}
}

View File

@ -0,0 +1,68 @@
package roadtrip.view;
import com.jme3.asset.AssetManager;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.font.Rectangle;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.debug.Arrow;
/**
* Created by dejvino on 18.01.2017.
*/
public class CompassNode extends Node
{
private BitmapText targetText;
public CompassNode()
{
}
public CompassNode(String name)
{
super(name);
}
public void initialize(AssetManager assetManager)
{
Material matRed = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matRed.setColor("Color", ColorRGBA.Red);
Material matBlack = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matBlack.setColor("Color", ColorRGBA.Black);
Geometry compassGeomN = new Geometry("compass-N", new Arrow(new Vector3f(0.0f, 0.0f, 1.2f)));
compassGeomN.setMaterial(matRed);
Geometry compassGeomS = new Geometry("compass-S", new Arrow(new Vector3f(0.0f, 0.0f, -1.0f)));
compassGeomS.setMaterial(matBlack);
Geometry compassGeomW = new Geometry("compass-W", new Arrow(new Vector3f(-1.0f, 0.0f, 0.0f)));
compassGeomW.setMaterial(matBlack);
Geometry compassGeomE = new Geometry("compass-E", new Arrow(new Vector3f(1.0f, 0.0f, 0.0f)));
compassGeomE.setMaterial(matBlack);
attachChild(compassGeomN);
attachChild(compassGeomS);
attachChild(compassGeomW);
attachChild(compassGeomE);
BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
targetText = new BitmapText(fnt, false);
targetText.setBox(new Rectangle(-5, 4, 10, 4));
targetText.setAlignment(BitmapFont.Align.Center);
targetText.setQueueBucket(RenderQueue.Bucket.Transparent);
targetText.setSize( 1.2f );
targetText.setText("Target");
targetText.setLocalRotation(new Quaternion().fromAngles(0, 3.1415f, 0));
attachChild(targetText);
}
public void setTargetText(String text)
{
targetText.setText(text);
}
}

View File

@ -0,0 +1,113 @@
package roadtrip.view;
import com.jme3.asset.AssetManager;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.font.Rectangle;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Box;
/**
* Created by dejvino on 18.01.2017.
*/
public class GameMenuNode extends Node
{
String menuTextPrefix = "~~~~~~~~~~~~~~~~~~~~\n Road Trip \n~~~~~~~~~~~~~~~~~~~~\n";
String menuEntriesPrefix = "";
String[] menuEntries = { "New Game", "Load Game", "Settings", "Credits", "Exit" };
int menuEntryIndex = 0;
BitmapText uiText;
Node menuBook;
String menuText = "";
public GameMenuNode() {
this("GameMenu");
}
public GameMenuNode(String name) {
super(name);
}
public void initialize(AssetManager assetManager)
{
menuBook = new Node("menu");
Geometry book = new Geometry("book", new Box(8, 8, 1));
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Brown);
book.setMaterial(mat);
book.setLocalTranslation(0f, 0f, -1.1f);
menuBook.attachChild(book);
BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
uiText = new BitmapText(fnt, false);
uiText.setBox(new Rectangle(-5, 7, 12, 14));
uiText.setAlignment(BitmapFont.Align.Left);
uiText.setQueueBucket(RenderQueue.Bucket.Transparent);
uiText.setSize(1.0f);
setMenuText(getMenuText());
menuBook.attachChild(uiText);
attachChild(menuBook);
}
public void setMenuText(String menuText)
{
this.menuText = menuText;
uiText.setText(menuText);
}
public void moveToCamera(Camera cam, Node target)
{
setLocalTranslation(cam.getLocation().add(cam.getRotation().mult(Vector3f.UNIT_Z).mult(30.0f)));
Quaternion textRot = new Quaternion();
textRot.lookAt(new Vector3f(target.getWorldTranslation()).subtractLocal(cam.getLocation()).negate(), Vector3f.UNIT_Y);
setLocalRotation(textRot);
}
public void nextMenuEntry()
{
menuEntryIndex = (menuEntryIndex - 1 + menuEntries.length) % menuEntries.length;
uiText.setText(getMenuText());
}
public void prevMenuEntry()
{
menuEntryIndex = (menuEntryIndex + 1) % menuEntries.length;
uiText.setText(getMenuText());
}
public int getMenuEntryIndex()
{
return menuEntryIndex;
}
public void setMenuEntriesPrefix(String menuEntriesPrefix)
{
this.menuEntriesPrefix = menuEntriesPrefix;
uiText.setText(getMenuText());
}
private String getMenuText()
{
StringBuilder sb = new StringBuilder();
sb.append(menuTextPrefix);
sb.append(menuEntriesPrefix);
for (int i = 0; i < menuEntries.length; i++) {
String entry = menuEntries[i];
boolean selected = (i == menuEntryIndex);
sb.append(selected ? "]>" : " ");
sb.append(entry);
sb.append(selected ? "<[" : " ");
sb.append("\n");
}
return sb.toString();
}
}

View File

@ -2,10 +2,21 @@
*/
package roadtrip.view;
import com.jme3.asset.AssetManager;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioSource;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
import com.jme3.bullet.control.VehicleControl;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import roadtrip.model.VehicleInstance;
/**
@ -18,18 +29,230 @@ public class VehicleNode extends Node
public VehicleControl vehicleControl;
public Spatial vehicleModel;
public Node vehicleModel;
public AudioNode engineAudio;
public AudioNode wheelsAudio;
public AudioNode wheelSlipAudio;
public VehicleNode(String name, VehicleInstance vehicleInstance,
VehicleControl vehicleControl, Spatial vehicleModel)
public VehicleNode(String name, VehicleInstance vehicleInstance)
{
super(name);
this.vehicleInstance = vehicleInstance;
this.vehicleControl = vehicleControl;
this.vehicleModel = vehicleModel;
}
public void initialize(AssetManager assetManager)
{
vehicleModel = new Node("VehicleModel");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Black);
//Create four wheels and add them at their locations
Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
float radius = 1.0f;
float restLength = 0.3f;
float yOff = 0.5f;
float xOff = 1.6f;
float zOff = 2f;
Material matBody = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
matBody.setFloat("Shininess", 32f);
matBody.setBoolean("UseMaterialColors", true);
matBody.setColor("Ambient", ColorRGBA.Black);
matBody.setColor("Diffuse", ColorRGBA.Red);
matBody.setColor("Specular", ColorRGBA.White);
if (vehicleInstance.carType == VehicleInstance.WEAK) {
Spatial carBody = assetManager.loadModel("Models/rivercrossing.j3o");
carBody.setLocalScale(1.1f, 0.8f, 0.8f);
carBody.setLocalTranslation(0f, -1f, 0f);
carBody.rotate(0f, 3.1415f, 0f);
vehicleModel.attachChild(carBody);
} else {
Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
carBody.setMaterial(matBody);
vehicleModel.attachChild(carBody);
}
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
CompoundCollisionShape compoundShape = new CompoundCollisionShape();
BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, 2f), 1.4f, 0.8f, 1.0f));
carCabin.setMaterial(matBody);
vehicleModel.attachChild(carCabin);
} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, -1f), 1.2f, 0.6f, 2.0f));
carCabin.setMaterial(matBody);
vehicleModel.attachChild(carCabin);
}
vehicleControl = new VehicleControl(compoundShape, 500);
//setting suspension values for wheels, this can be a bit tricky
//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
float stiffness = 30.0f;//200=f1 car
float compValue = .1f; //(should be lower than damp)
float dampValue = .2f;
vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionStiffness(stiffness);
vehicleControl.setMaxSuspensionForce(10000.0f);
Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
Node node1 = new Node("wheel 1 node");
Geometry wheels1 = new Geometry("wheel 1", wheelMesh);
node1.attachChild(wheels1);
wheels1.rotate(0, FastMath.HALF_PI, 0);
wheels1.setMaterial(mat);
vehicleControl.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
wheelDirection, wheelAxle, restLength, radius, true);
Node node2 = new Node("wheel 2 node");
Geometry wheels2 = new Geometry("wheel 2", wheelMesh);
node2.attachChild(wheels2);
wheels2.rotate(0, FastMath.HALF_PI, 0);
wheels2.setMaterial(mat);
vehicleControl.addWheel(node2, new Vector3f(xOff, yOff, zOff),
wheelDirection, wheelAxle, restLength, radius, true);
Node node3 = new Node("wheel 3 node");
Geometry wheels3 = new Geometry("wheel 3", wheelMesh);
node3.attachChild(wheels3);
wheels3.rotate(0, FastMath.HALF_PI, 0);
wheels3.setMaterial(mat);
vehicleControl.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
Node node4 = new Node("wheel 4 node");
Geometry wheels4 = new Geometry("wheel 4", wheelMesh);
node4.attachChild(wheels4);
wheels4.rotate(0, FastMath.HALF_PI, 0);
wheels4.setMaterial(mat);
vehicleControl.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
vehicleModel.attachChild(node1);
vehicleModel.attachChild(node2);
vehicleModel.attachChild(node3);
vehicleModel.attachChild(node4);
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
Node node5 = new Node("wheel 5 node");
Geometry wheels5 = new Geometry("wheel 5", wheelMesh);
node5.attachChild(wheels5);
wheels5.rotate(0, FastMath.HALF_PI, 0);
wheels5.setMaterial(mat);
vehicleControl.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
Node node6 = new Node("wheel 6 node");
Geometry wheels6 = new Geometry("wheel 6", wheelMesh);
node6.attachChild(wheels6);
wheels6.rotate(0, FastMath.HALF_PI, 0);
wheels6.setMaterial(mat);
vehicleControl.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
vehicleModel.attachChild(node5);
vehicleModel.attachChild(node6);
}
vehicleControl.getWheel(0).setFrictionSlip(0.8f);
vehicleControl.getWheel(1).setFrictionSlip(0.8f);
vehicleControl.getWheel(2).setFrictionSlip(0.6f);
vehicleControl.getWheel(3).setFrictionSlip(0.6f);
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
vehicleControl.getWheel(4).setFrictionSlip(0.6f);
vehicleControl.getWheel(5).setFrictionSlip(0.6f);
}
vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
VehicleNode vehicle = this;
vehicle.attachChild(vehicleModel);
vehicle.engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
vehicle.engineAudio.setPositional(true);
vehicle.engineAudio.setLooping(true);
vehicle.engineAudio.setReverbEnabled(true);
vehicle.engineAudio.setRefDistance(5);
vehicle.engineAudio.setMaxDistance(1000000);
vehicle.attachChild(vehicle.engineAudio);
vehicle.wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
vehicle.wheelsAudio.setPositional(true);
vehicle.wheelsAudio.setLooping(true);
//wheelsAudio.setReverbEnabled(true);
vehicle.wheelsAudio.setRefDistance(1f);
vehicle.wheelsAudio.setMaxDistance(1000000f);
vehicle.wheelsAudio.play();
vehicle.attachChild(vehicle.wheelsAudio);
vehicle.wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
vehicle.wheelSlipAudio.setPositional(true);
vehicle.wheelSlipAudio.setLooping(true);
//wheelsAudio.setReverbEnabled(true);
vehicle.wheelSlipAudio.setRefDistance(5);
vehicle.wheelSlipAudio.setMaxDistance(1000000);
vehicle.wheelSlipAudio.play();
vehicle.attachChild(vehicle.wheelSlipAudio);
vehicle.addControl(vehicleControl);
vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 40f, 28f, 12f + (float)Math.random() * 40f));
}
public void update(float tpf)
{
VehicleNode vehicle = this;
vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
vehicle.engineAudio.updateGeometricState();
vehicle.engineAudio.setPitch(Math.max(0.5f, Math.min(vehicle.vehicleInstance.accelerationSmooth / vehicle.vehicleInstance.accelerationForce * 2f, 2.0f)));
boolean engineRunning = (vehicle.vehicleInstance.accelerationValue > 0.01f || vehicle.vehicleInstance.accelerationValue < -0.01f);
if ((vehicle.engineAudio.getStatus() == AudioSource.Status.Playing) && !engineRunning) {
vehicle.engineAudio.stop();
}
if ((vehicle.engineAudio.getStatus() != AudioSource.Status.Playing) && engineRunning) {
vehicle.engineAudio.play();
}
vehicle.wheelsAudio.updateGeometricState();
float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 100f;
// TODO: pitch
//System.out.println("wheel rot: " + wheelRot);
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
if ((vehicle.wheelsAudio.getStatus() == AudioSource.Status.Playing) && wheelRot < 10f) {
vehicle.wheelsAudio.stop();
}
if ((vehicle.wheelsAudio.getStatus() != AudioSource.Status.Playing) && wheelRot > 10f) {
vehicle.wheelsAudio.play();
}
vehicle.wheelSlipAudio.updateGeometricState();
float slipAll = 0f;
for (int i = 0; i < vehicle.vehicleControl.getNumWheels(); i++) {
slipAll += vehicle.vehicleControl.getWheel(i).getSkidInfo();
}
float slip = 1f - (slipAll) / vehicle.vehicleControl.getNumWheels();
float wheelSlip = (slip * slip * slip * slip * slip * slip * slip) / tpf / 40f;
// TODO: pitch
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
}
}