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	Cleanup.
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				| @ -29,7 +29,8 @@ A game about a journey involving vehicles and obstacles. | ||||
|   * fog, depth-of-field filter | ||||
|   * distance-based hiding of objects | ||||
| * Input | ||||
|   * Keyboard | ||||
|   * Keyboard (walking + driving) | ||||
|   * Mouse (walking) | ||||
|   * Game menu | ||||
| 
 | ||||
| ### TODO | ||||
|  | ||||
| @ -89,9 +89,6 @@ public class GameWorldView { | ||||
|         al.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f)); | ||||
|         rootNode.addLight(al); | ||||
|          | ||||
|         // load sky | ||||
|         rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); | ||||
|          | ||||
|         // TERRAIN TEXTURE material | ||||
|         terrain.mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); | ||||
|         if (DEBUG) { | ||||
|  | ||||
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