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mirror of https://github.com/Dejvino/roadtrip synced 2024-11-14 13:03:28 +00:00

Added player as a person walking around.

This commit is contained in:
Dejvino 2016-12-31 23:57:29 +01:00
parent 4f7dc30897
commit 8049608ac3
3 changed files with 137 additions and 73 deletions

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@ -11,9 +11,23 @@ A game about a journey involving vehicles and obstacles.
* Hilly ground * Hilly ground
* Collidable objects - static and dynamic * Collidable objects - static and dynamic
* People * People
* Walking around - NPCs * Walking around (Player & NPCs)
### TODO ### TODO
* Orbit camera
* Walking around - Player
* Enter / Exit a car * Enter / Exit a car
* Sounds - car engine
* Sounds - crashes
* Sounds - wheels
* Target location (winning condition)
* Main menu
* Health indicator
* NPC AI
* Enemy NPCs - punching, shooting
* Car models
* Scenery models
* Bigger map
* Map transitions
* Roadblocks
* FPS camera
* Orbit camera

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@ -32,8 +32,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
final int WEAK = 1; final int WEAK = 1;
final int TRUCK = 2; final int TRUCK = 2;
final int SPORT = 3; final int SPORT = 3;
final int FOOT = 4;
final int carType = SPORT; final int carType = FOOT;
private BulletAppState bulletAppState; private BulletAppState bulletAppState;
private VehicleControl vehicle; private VehicleControl vehicle;
@ -42,14 +43,18 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
private float steeringValue = 0; private float steeringValue = 0;
private float accelerationValue = 0; private float accelerationValue = 0;
private Vector3f jumpForce = new Vector3f(0, 3000, 0); private Vector3f jumpForce = new Vector3f(0, 3000, 0);
private Vector3f walkDir = new Vector3f();
public static void main(String[] args) { public static void main(String[] args) {
RoadTrip app = new RoadTrip(); RoadTrip app = new RoadTrip();
app.start(); app.start();
} }
Node playerNode;
Spatial map; Spatial map;
Spatial car; Spatial car;
private BetterCharacterControl playerPersonControl;
@Override @Override
public void simpleInitApp() { public void simpleInitApp() {
@ -58,13 +63,16 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager); if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys(); setupKeys();
buildPlayer();
map = assetManager.loadModel("Scenes/TestMap.j3o"); map = assetManager.loadModel("Scenes/TestMap.j3o");
rootNode.attachChild(map); rootNode.attachChild(map);
getPhysicsSpace().addAll(map); getPhysicsSpace().addAll(map);
vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f)); if (carType == FOOT) {
addPlayerPerson();
} else {
addPlayerCar();
}
addPerson(); addPerson();
addPerson(); addPerson();
@ -94,7 +102,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
inputManager.addListener(this, "Reset"); inputManager.addListener(this, "Reset");
} }
private void buildPlayer() { private void addPlayerCar() {
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true); mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Black); mat.setColor("Color", ColorRGBA.Black);
@ -222,19 +230,52 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
} else if (carType == SPORT) { } else if (carType == SPORT) {
accelerationForce = 20000f; accelerationForce = 20000f;
brakeForce = 200f; brakeForce = 200f;
} }
mat.getAdditionalRenderState().setWireframe(false); vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
playerNode = vehicleNode;
} }
@Override @Override
public void simpleUpdate(float tpf) { public void simpleUpdate(float tpf) {
Vector3f vehicleLocation = vehicle.getPhysicsLocation(); Vector3f playerLocation = playerNode.getLocalTranslation();
Vector3f newLocation = new Vector3f(vehicleLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f)); Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f))); cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
cam.lookAt(vehicleLocation, Vector3f.UNIT_Y); cam.lookAt(playerLocation, Vector3f.UNIT_Y);
} }
public void onAction(String binding, boolean value, float tpf) { public void onAction(String binding, boolean value, float tpf) {
if (carType == FOOT) {
float walkSpeed = 3f;
if (binding.equals("Lefts")) {
if (value) {
walkDir.x -= walkSpeed;
} else {
walkDir.x += walkSpeed;
}
} else if (binding.equals("Rights")) {
if (value) {
walkDir.x += walkSpeed;
} else {
walkDir.x -= walkSpeed;
}
} else if (binding.equals("Ups")) {
if (value) {
walkDir.z -= walkSpeed;
} else {
walkDir.z += walkSpeed;
}
} else if (binding.equals("Downs")) {
if (value) {
walkDir.z += walkSpeed;
} else {
walkDir.z -= walkSpeed;
}
}
playerPersonControl.setWalkDirection(walkDir);
playerPersonControl.setViewDirection(walkDir);
} else {
float steerMax = 0.5f; float steerMax = 0.5f;
if (carType == TRUCK) { if (carType == TRUCK) {
steerMax = 0.7f; steerMax = 0.7f;
@ -302,8 +343,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
} }
} }
} }
}
private void addPerson() { private Node addPerson() {
Spatial personModel = assetManager.loadModel("Models/person.j3o"); Spatial personModel = assetManager.loadModel("Models/person.j3o");
Node person = new Node("person"); Node person = new Node("person");
person.attachChild(personModel); person.attachChild(personModel);
@ -322,5 +364,13 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f); Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
personControl.setViewDirection(dir); personControl.setViewDirection(dir);
personControl.setWalkDirection(dir); personControl.setWalkDirection(dir);
return person;
}
private void addPlayerPerson()
{
playerNode = addPerson();
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
} }
} }