mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-13 04:27:30 +00:00
Added car sounds.
This commit is contained in:
parent
52bc6b6b01
commit
852c018f0c
@ -12,12 +12,11 @@ A game about a journey involving vehicles and obstacles.
|
||||
* Collidable objects - static and dynamic
|
||||
* People
|
||||
* Walking around (Player & NPCs)
|
||||
* Sounds - car engine, wheels & slips
|
||||
|
||||
### TODO
|
||||
* Enter / Exit a car
|
||||
* Sounds - car engine
|
||||
* Sounds - crashes
|
||||
* Sounds - wheels
|
||||
* Target location (winning condition)
|
||||
* Main menu
|
||||
* Health indicator
|
||||
|
BIN
assets/Sounds/wheel-slip.ogg
Normal file
BIN
assets/Sounds/wheel-slip.ogg
Normal file
Binary file not shown.
BIN
assets/Sounds/wheels.ogg
Normal file
BIN
assets/Sounds/wheels.ogg
Normal file
Binary file not shown.
@ -38,7 +38,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
final int SPORT = 3;
|
||||
final int FOOT = 4;
|
||||
|
||||
final int carType = WEAK;
|
||||
final int carType = SPORT;
|
||||
|
||||
private BulletAppState bulletAppState;
|
||||
private VehicleControl vehicle;
|
||||
@ -62,6 +62,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
private BetterCharacterControl playerPersonControl;
|
||||
|
||||
AudioNode engineAudio;
|
||||
AudioNode wheelsAudio;
|
||||
AudioNode wheelSlipAudio;
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
@ -71,8 +73,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
||||
setupKeys();
|
||||
|
||||
audioRenderer.setEnvironment(Environment.Dungeon);
|
||||
AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
|
||||
//audioRenderer.setEnvironment(Environment.Dungeon);
|
||||
//AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
|
||||
|
||||
addMap();
|
||||
|
||||
@ -248,10 +250,27 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
engineAudio.setReverbEnabled(true);
|
||||
engineAudio.setRefDistance(100000000);
|
||||
engineAudio.setMaxDistance(100000000);
|
||||
engineAudio.setLooping(true);
|
||||
engineAudio.play();
|
||||
vehicleNode.attachChild(engineAudio);
|
||||
|
||||
wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
|
||||
wheelsAudio.setPositional(true);
|
||||
wheelsAudio.setLooping(true);
|
||||
//wheelsAudio.setReverbEnabled(true);
|
||||
wheelsAudio.setRefDistance(100000000);
|
||||
wheelsAudio.setMaxDistance(100000000);
|
||||
wheelsAudio.play();
|
||||
vehicleNode.attachChild(wheelsAudio);
|
||||
|
||||
wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
|
||||
wheelSlipAudio.setPositional(true);
|
||||
wheelSlipAudio.setLooping(true);
|
||||
//wheelsAudio.setReverbEnabled(true);
|
||||
wheelSlipAudio.setRefDistance(100000000);
|
||||
wheelSlipAudio.setMaxDistance(100000000);
|
||||
wheelSlipAudio.play();
|
||||
vehicleNode.attachChild(wheelSlipAudio);
|
||||
|
||||
playerNode = vehicleNode;
|
||||
}
|
||||
|
||||
@ -267,6 +286,24 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
//engineAudio.setLocalTranslation(x, 0, z);
|
||||
engineAudio.updateGeometricState();
|
||||
engineAudio.setPitch(Math.max(0.5f, Math.min(accelerationSmooth / accelerationForce * 2f, 2.0f)));
|
||||
|
||||
wheelsAudio.updateGeometricState();
|
||||
float wheelRot = Math.abs(vehicle.getWheel(0).getDeltaRotation() + vehicle.getWheel(1).getDeltaRotation()) / tpf / 40f;
|
||||
// TODO: pitch
|
||||
//System.out.println("wheel rot: " + wheelRot);
|
||||
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
|
||||
wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
|
||||
|
||||
wheelSlipAudio.updateGeometricState();
|
||||
float slipAll = 0f;
|
||||
for (int i = 0; i < vehicle.getNumWheels(); i++) {
|
||||
slipAll += vehicle.getWheel(i).getSkidInfo();
|
||||
}
|
||||
float slip = 1f - (slipAll) / vehicle.getNumWheels();
|
||||
float wheelSlip = (slip * slip * slip * slip * slip * slip * slip) / tpf / 40f;
|
||||
// TODO: pitch
|
||||
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
|
||||
wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
|
||||
}
|
||||
|
||||
public void onAction(String binding, boolean value, float tpf) {
|
||||
|
Loading…
Reference in New Issue
Block a user