Map: added grass and depth-of-field filter.
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Material MyMaterial : Common/MatDefs/Light/Lighting.j3md {
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MaterialParameters {
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DiffuseMap : Models/grass.png
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GlowColor : 0.0 0.0 0.0 1.0
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Specular : 0.0 0.0 0.0 1.0
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Diffuse : 0.9258238 0.9258238 0.9258238 1.0
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UseMaterialColors : true
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ParallaxHeight : 0.05
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Ambient : 0.9258238 0.9258238 0.9258238 1.0
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Shininess : 12.5
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}
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AdditionalRenderState {
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FaceCull Off
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Wireframe Off
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DepthWrite On
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PolyOffset 0.0 0.0
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AlphaTestFalloff 0.0
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Blend PremultAlpha
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PointSprite Off
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ColorWrite On
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DepthTest On
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}
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}
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