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	Added Fog and FOV.
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				| @ -15,6 +15,7 @@ import com.jme3.material.Material; | ||||
| import com.jme3.math.*; | ||||
| import com.jme3.post.FilterPostProcessor; | ||||
| import com.jme3.post.filters.DepthOfFieldFilter; | ||||
| import com.jme3.post.filters.FogFilter; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| @ -49,6 +50,7 @@ public class RoadTrip extends GameApplication implements ActionListener, AnalogL | ||||
| 
 | ||||
|     private CameraType cameraType = CameraType.FIRST_PERSON; | ||||
|     private ChaseCamera chaseCam; | ||||
|     private float camFov = 85; | ||||
| 
 | ||||
|     private Player player = new Player(); | ||||
| 
 | ||||
| @ -118,18 +120,29 @@ public class RoadTrip extends GameApplication implements ActionListener, AnalogL | ||||
|         addCompass(); | ||||
| 	addGameMenu(); | ||||
|          | ||||
|         cam.setFrustumPerspective(camFov, settings.getWidth() / ((float)settings.getHeight()), 0.5f, 150f); | ||||
|          | ||||
|         chaseCam = new ChaseCamera(cam, player.node, inputManager); | ||||
|         chaseCam.setDefaultDistance(60f); | ||||
|         chaseCam.setSmoothMotion(true); | ||||
|          | ||||
|         fpp = new FilterPostProcessor(assetManager); | ||||
|         //fpp.setNumSamples(4); | ||||
| 
 | ||||
|          | ||||
|         FogFilter fog=new FogFilter(); | ||||
|         fog.setFogColor(new ColorRGBA(0.02f, 0.02f, 0.05f, 1.0f)); | ||||
|         fog.setFogDistance(1000); | ||||
|         fog.setFogDensity(3.0f); | ||||
|         fpp.addFilter(fog); | ||||
|          | ||||
|         dofFilter = new DepthOfFieldFilter(); | ||||
|         dofFilter.setFocusRange(5f); | ||||
|         dofFilter.setFocusDistance(6f); | ||||
|         dofFilter.setBlurScale(0.6f); | ||||
|         fpp.addFilter(dofFilter); | ||||
|          | ||||
|         viewPort.addProcessor(fpp); | ||||
|          | ||||
|         viewPort.addProcessor(fpp); | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -34,6 +34,7 @@ import com.jme3.terrain.noise.filter.SmoothFilter; | ||||
| import com.jme3.terrain.noise.fractal.FractalSum; | ||||
| import com.jme3.terrain.noise.modulator.NoiseModulator; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.jme3.util.SkyFactory; | ||||
| import java.util.Random; | ||||
| import roadtrip.model.MapObjectInstance; | ||||
| import roadtrip.model.ProceduralMapQuadBlock; | ||||
| @ -88,6 +89,9 @@ public class GameWorldView { | ||||
|         al.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f)); | ||||
|         rootNode.addLight(al); | ||||
|          | ||||
|         // load sky | ||||
|         rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); | ||||
|          | ||||
|         // TERRAIN TEXTURE material | ||||
|         terrain.mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); | ||||
|         if (DEBUG) { | ||||
|  | ||||
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