Added NPCs walking around.
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// Material genrated by blender2ogre 0.5.8
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material Material
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{
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receive_shadows on
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technique
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{
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pass Material
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{
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
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specular 0.5 0.5 0.5 1.0 12.5
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emissive 0.0 0.0 0.0 1.0
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alpha_to_coverage off
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colour_write on
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cull_hardware clockwise
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depth_check on
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depth_func less_equal
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depth_write on
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illumination_stage
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light_clip_planes off
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light_scissor off
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lighting on
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normalise_normals off
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polygon_mode solid
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scene_blend one zero
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scene_blend_op add
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shading gouraud
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transparent_sorting on
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texture_unit
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{
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texture person.png
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tex_address_mode wrap
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scale 1.0 1.0
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colour_op modulate
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}
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}
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}
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}
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