mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-14 04:57:28 +00:00
Added NPCs walking around.
This commit is contained in:
parent
17cecdcf2b
commit
e1f20c7adb
149
assets-src/Models/Cube.mesh.xml
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149
assets-src/Models/Cube.mesh.xml
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</vertex>
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</vertexbuffer>
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</sharedgeometry>
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<submeshes>
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<submesh material="Material" operationtype="triangle_list" use32bitindexes="False" usesharedvertices="true">
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<faces count="12">
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<face v3="2" v2="1" v1="0"/>
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<face v3="3" v2="2" v1="0"/>
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<face v3="6" v2="5" v1="4"/>
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<face v3="7" v2="6" v1="4"/>
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<face v3="10" v2="9" v1="8"/>
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</faces>
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</submesh>
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</submeshes>
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<submeshnames>
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<submesh index="0" name="Material">
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</submesh>
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</submeshnames>
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</mesh>
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42
assets-src/Models/Material.material
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42
assets-src/Models/Material.material
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// Material genrated by blender2ogre 0.5.8
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material Material
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{
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receive_shadows on
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technique
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{
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pass Material
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{
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
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specular 0.5 0.5 0.5 1.0 12.5
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emissive 0.0 0.0 0.0 1.0
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alpha_to_coverage off
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colour_write on
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cull_hardware clockwise
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depth_check on
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depth_func less_equal
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depth_write on
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illumination_stage
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light_clip_planes off
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light_scissor off
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lighting on
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normalise_normals off
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polygon_mode solid
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scene_blend one zero
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scene_blend_op add
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shading gouraud
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transparent_sorting on
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texture_unit
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{
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texture person.png
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tex_address_mode wrap
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scale 1.0 1.0
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colour_op modulate
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}
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}
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}
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}
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BIN
assets-src/Models/person.blend
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assets-src/Models/person.blend
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assets-src/Models/person.blend1
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assets-src/Models/person.blend1
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assets-src/Models/person.png
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assets-src/Models/person.png
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After Width: | Height: | Size: 1.3 KiB |
24
assets-src/Models/person.scene
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24
assets-src/Models/person.scene
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<scene exported_by="dejvino" export_time="1483218291.9523585" formatVersion="1.0.1" previous_export_time="1483218209.9221447" >
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<nodes >
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<node name="Cube" >
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<position y="1.693228" z="-0.000000" x="0.000000" />
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<rotation qz="-0.000000" qw="1.000000" qx="0.000000" qy="0.000000" />
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<scale y="1.642234" z="0.377920" x="0.377920" />
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<game >
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<sensors />
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<actuators />
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</game>
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<entity damping_trans="0.02539999969303608" meshFile="Cube.mesh" ghost="False" friction_y="1.0" lock_rot_x="False" mass="1.0" anisotropic_friction="False" actor="False" lock_trans_z="False" lock_rot_z="False" name="Cube" lock_trans_y="False" mass_radius="1.0" damping_rot="0.1589999943971634" velocity_max="0.0" velocity_min="0.0" lock_trans_x="False" lock_rot_y="False" friction_x="1.0" physics_type="STATIC" inertia_tensor="0.4000000059604645" friction_z="1.0" />
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</node>
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</nodes>
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<externals >
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<item type="material" >
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<file name="P:\Development\roadtrip\assets-src\Models\Material.material" />
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</item>
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</externals>
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<environment >
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<colourAmbient g="0.0" r="0.0" b="0.0" />
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<colourBackground g="0.05087608844041824" r="0.05087608844041824" b="0.05087608844041824" />
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<colourDiffuse g="0.05087608844041824" r="0.05087608844041824" b="0.05087608844041824" />
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</environment>
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</scene>
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BIN
assets-src/Textures/person.png
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BIN
assets-src/Textures/person.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
assets/Models/person.j3o
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assets/Models/person.j3o
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3
assets/Models/person.j3odata
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3
assets/Models/person.j3odata
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#
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#Sat Dec 31 22:05:36 CET 2016
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ORIGINAL_PATH=Models/person.scene
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BIN
assets/Models/person.png
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BIN
assets/Models/person.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
assets/Textures/person.png
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BIN
assets/Textures/person.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
screenshot.png
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screenshot.png
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Before Width: | Height: | Size: 938 KiB After Width: | Height: | Size: 912 KiB |
@ -5,6 +5,8 @@ import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
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import com.jme3.bullet.control.BetterCharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.bullet.control.VehicleControl;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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@ -17,6 +19,7 @@ import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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/**
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@ -25,6 +28,7 @@ import com.jme3.scene.shape.Cylinder;
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*/
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public class RoadTrip extends SimpleApplication implements ActionListener {
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public static boolean DEBUG = false;//true;
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final int WEAK = 1;
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final int TRUCK = 2;
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final int SPORT = 3;
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@ -51,7 +55,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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setupKeys();
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buildPlayer();
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@ -61,6 +65,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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getPhysicsSpace().addAll(map);
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vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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}
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private PhysicsSpace getPhysicsSpace(){
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@ -87,7 +97,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private void buildPlayer() {
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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mat.setColor("Color", ColorRGBA.Red);
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mat.setColor("Color", ColorRGBA.Black);
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//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
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//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
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@ -127,6 +137,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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float xOff = 1.6f;
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float zOff = 2f;
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Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
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Material matBody = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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matBody.setColor("Color", ColorRGBA.Red);
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carBody.setMaterial(matBody);
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vehicleNode.attachChild(carBody);
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Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
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Node node1 = new Node("wheel 1 node");
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@ -207,6 +223,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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accelerationForce = 20000f;
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brakeForce = 200f;
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}
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mat.getAdditionalRenderState().setWireframe(false);
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}
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@Override
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@ -285,4 +302,25 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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}
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}
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}
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private void addPerson() {
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Spatial personModel = assetManager.loadModel("Models/person.j3o");
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Node person = new Node("person");
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person.attachChild(personModel);
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BetterCharacterControl personControl = new BetterCharacterControl(1f, 4f, 10f);
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/*personModel.setLocalTranslation(0f, -1f, 0f);
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BoxCollisionShape personShape = new BoxCollisionShape(new Vector3f(0.5f, 2f, 0.5f));
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RigidBodyControl personControl = new RigidBodyControl(personShape, 80f);/**/
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person.addControl(personControl);
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/**/personControl.setJumpForce(new Vector3f(0,5f,0));
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personControl.setGravity(new Vector3f(0,1f,0));
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personControl.warp(new Vector3f(10f + (float)Math.random() * 10f, 30f, 12f + (float)Math.random() * 10f));/**/
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//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
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getPhysicsSpace().add(personControl);
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getPhysicsSpace().addAll(person);
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rootNode.attachChild(person);
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Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
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personControl.setViewDirection(dir);
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personControl.setWalkDirection(dir);
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}
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}
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