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roadtrip/assets-src/Models/Material.material
2016-12-31 23:12:20 +01:00

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// Material genrated by blender2ogre 0.5.8
material Material
{
receive_shadows on
technique
{
pass Material
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit
{
texture person.png
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}