More refactors
This commit is contained in:
@@ -0,0 +1,74 @@
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#!/usr/bin/env python3
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"""
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config.py — LLM configuration loading and accessors for The Chaos engine.
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"""
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from __future__ import annotations
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import json
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import sys
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from pathlib import Path
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from .paths import CONFIG_PATH
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DEFAULT_CONFIG: dict = {
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"llm": {
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"model": "ollama/llama3.1",
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"api_key": None,
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"api_base": None,
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"temperature": 0.8,
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"max_tokens": 300,
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}
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}
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def load_config(path: Path = CONFIG_PATH) -> dict:
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"""Load config from path, creating default if missing. Returns config dict."""
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if not path.exists():
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print(
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"No session/config.json found. Creating default.\n"
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"Edit the model field (e.g. 'ollama/llama3.1', 'openai/gpt-4', "
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"'anthropic/claude-sonnet-4-20250514') and set api_key if needed.",
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file=sys.stderr,
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)
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cfg = dict(DEFAULT_CONFIG)
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save_config(cfg, path)
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return cfg
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raw = path.read_text()
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cfg = json.loads(raw)
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llm = cfg.get("llm", {})
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if not llm.get("api_key"):
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llm["api_key"] = None
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return cfg
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def save_config(config: dict, path: Path = CONFIG_PATH) -> None:
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"""Save config dict to path."""
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path.parent.mkdir(parents=True, exist_ok=True)
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path.write_text(json.dumps(config, indent=2) + "\n")
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# ── Accessors ──────────────────────────────────────────────────────────────
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def get_model(config: dict) -> str:
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return config.get("llm", {}).get("model", "ollama/llama3.1")
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def get_api_key(config: dict) -> str | None:
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return config.get("llm", {}).get("api_key")
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def get_api_base(config: dict) -> str | None:
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return config.get("llm", {}).get("api_base")
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def get_temperature(config: dict) -> float:
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return config.get("llm", {}).get("temperature", 0.8)
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def get_max_tokens(config: dict) -> int:
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return config.get("llm", {}).get("max_tokens", 512)
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def get_timeout(config: dict) -> int:
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return config.get("llm", {}).get("timeout", 120)
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@@ -0,0 +1,74 @@
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#!/usr/bin/env python3
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"""
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context.py — System prompt and user message assembly for The Chaos engine.
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All functions are standalone — no dependency on GameEngine.
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"""
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from __future__ import annotations
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from .paths import CHAR_PATH, WORLD_PATH, BOOK_PATH
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from .prompts import SYSTEM_PROMPT
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from . import state
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def build_system_prompt() -> str:
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"""Assemble the system prompt with current game state."""
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char = state.read_file(CHAR_PATH) or "*No character sheet.*"
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world = state.truncate_world(state.read_file(WORLD_PATH) or "") or "*No world state.*"
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log = state.read_recent_log()
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story = state.read_recent_book()
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return SYSTEM_PROMPT.substitute(
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character=char, world=world, log=log, story=story
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)
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def build_prose_prompt() -> str:
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"""Assemble the prose-generation prompt with current game state."""
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from .prompts import PROSE_PROMPT
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char = state.read_file(CHAR_PATH) or "*No character sheet.*"
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world = state.truncate_world(state.read_file(WORLD_PATH) or "") or "*No world state.*"
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log = state.read_recent_log()
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story = state.read_recent_book()
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return PROSE_PROMPT.substitute(
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character=char, world=world, log=log, story=story
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)
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def build_user_message(
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player_action: str | None = None,
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last_prompt: str | None = None,
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**kwargs: str | None,
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) -> str:
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"""Build the user message for this turn's LLM call."""
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if kwargs:
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raise TypeError(
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f"build_user_message() got unexpected keyword arguments: "
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f"{set(kwargs)}. Did you mean 'last_prompt' instead of one of these?"
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)
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parts = []
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if last_prompt:
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parts.append(f"## Situation\n{last_prompt}")
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if player_action:
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parts.append(f"## Player's Request\n{player_action}")
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has_existing_story = bool(
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state.read_file(BOOK_PATH).strip()
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) if not last_prompt else True
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if not player_action and not last_prompt:
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if has_existing_story:
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raise RuntimeError("User action is required for every turn.")
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else:
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parts.append(
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"## Instructions\n"
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"This is a new story. Welcome the player and guide them through the game setup."
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)
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else:
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parts.append(
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"## Instructions\n"
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"Advance the story based on the player's request. "
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"All state is shown above — write the outcome directly."
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)
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return "\n\n".join(parts)
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@@ -0,0 +1,63 @@
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#!/usr/bin/env python3
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"""
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llm.py — LLM interaction layer for The Chaos engine.
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Provides the low-level call_llm function and environment variable setup
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for provider-specific auth.
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"""
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from __future__ import annotations
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import os
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from .state import append_llm_log
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def set_llm_env(model: str, api_key: str | None, api_base: str | None) -> None:
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"""Set provider-specific env vars for litellm."""
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prefix = model.split("/")[0].upper()
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key = api_key or "sk-placeholder"
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os.environ[f"{prefix}_API_KEY"] = key
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if api_base:
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os.environ[f"{prefix}_API_BASE"] = api_base
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def call_llm(
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messages: list[dict],
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*,
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model: str,
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temperature: float,
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timeout: int,
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max_tokens: int,
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label: str = "",
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on_debug: callable = None,
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) -> str | None:
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"""Make a single LLM call. Returns content text or None on error."""
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try:
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import litellm
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except ImportError:
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if on_debug:
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on_debug("llm_error", {"label": label, "error": "litellm not installed"})
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return None
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try:
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response = litellm.completion(
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model=model,
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messages=messages,
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temperature=temperature,
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stream=False,
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timeout=timeout,
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max_tokens=max_tokens,
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)
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content = getattr(response.choices[0].message, 'content', None) or ""
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reasoning = getattr(response.choices[0].message, 'reasoning_content', None) or ""
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if reasoning and reasoning not in content:
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append_llm_log(f"\n--- {label} [reasoning] ---\n{reasoning}")
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text = content or reasoning
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append_llm_log(f"\n--- {label} ---\n{text}")
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return text
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except Exception as e:
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err_msg = f"{type(e).__name__}: {e}"
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append_llm_log(f"\n--- LLM ERROR ({label}) ---\n{err_msg}")
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if on_debug:
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on_debug("llm_error", {"label": label, "error": err_msg})
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return None
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@@ -0,0 +1,35 @@
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#!/usr/bin/env python3
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"""
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models.py — Data classes for The Chaos game engine.
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"""
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from __future__ import annotations
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from dataclasses import dataclass, field
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from typing import Optional
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@dataclass
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class GenerationResult:
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"""Legacy result — kept for backward compat with CLI main()."""
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narrative: str
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choices: list[str] = field(default_factory=list)
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log_entry: Optional[str] = None
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ambience: Optional[str] = None
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character_updates: Optional[str] = None
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world_updates: Optional[str] = None
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journal_add: list[str] = field(default_factory=list)
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journal_done: list[str] = field(default_factory=list)
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error: Optional[str] = None
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@dataclass
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class TurnResult:
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"""Output of a complete turn via finalize_turn tool."""
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book_log: str = ""
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user_prompt: str = ""
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ambience: Optional[str] = None
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log_entry: Optional[str] = None
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error: Optional[str] = None
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debug_info: str = ""
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changes: list[str] = field(default_factory=list)
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@@ -0,0 +1,121 @@
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#!/usr/bin/env python3
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"""
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parsing.py — LLM response parsing and turn logging for The Chaos engine.
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Standalone functions — no dependency on GameEngine.
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"""
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from __future__ import annotations
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import json
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import re
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from datetime import datetime
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from typing import Optional
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from .models import GenerationResult
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from . import state
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def parse_response(text: str) -> GenerationResult:
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"""
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Parse a full LLM response into a GenerationResult.
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Extracts the JSON block and splits narrative from it.
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"""
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if text.startswith('{"error":'):
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try:
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err = json.loads(text).get("error", "Unknown error")
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except json.JSONDecodeError:
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err = "Unknown error"
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return GenerationResult(narrative="", error=err)
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json_pattern = r"```json\s*\n?(.*?)\n?```"
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matches = re.findall(json_pattern, text, re.DOTALL)
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narrative = text
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data = {}
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if matches:
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json_str = matches[-1].strip()
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narrative = text[: text.rfind("```json")]
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narrative_lines = []
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for line in narrative.splitlines():
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if not line.lstrip().startswith('book_log:'):
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narrative_lines.append(line)
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narrative = "\n".join(narrative_lines).strip()
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try:
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data = json.loads(json_str)
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except json.JSONDecodeError:
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pass
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else:
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text_stripped = text.strip()
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if text_stripped.startswith("{") and text_stripped.endswith("}"):
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try:
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data = json.loads(text_stripped)
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narrative = data.get("narrative", "")
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except json.JSONDecodeError:
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pass
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return GenerationResult(
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narrative=narrative or text,
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choices=data.get("choices", []),
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log_entry=data.get("log_entry"),
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ambience=data.get("ambience"),
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character_updates=data.get("character_updates"),
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world_updates=data.get("world_updates"),
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journal_add=data.get("journal_add", []),
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journal_done=data.get("journal_done", []),
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)
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def log_turn_details(
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player_action: str,
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last_prompt: str,
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strategy_name: str,
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die_roll: int,
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model: str,
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temperature: float,
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max_tokens: int,
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book_log: str,
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log_entry: str,
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ambience: Optional[str],
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tool_calls: list,
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on_debug=None,
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) -> None:
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"""Write structured turn summary to llm.log and fire TUI debug event."""
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ts = datetime.now().isoformat()
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output_chars = len(book_log)
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output_words = len(book_log.split()) if book_log else 0
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applied = len([tc for tc in tool_calls if tc.get("tool") != "finalize_turn"])
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state.append_llm_log("")
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state.append_llm_log(f"┌─ Turn Details — {ts}")
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state.append_llm_log(f"├─ Input: {player_action}")
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state.append_llm_log(f"├─ Last Prompt: {last_prompt}")
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state.append_llm_log(f"├─ Strategy: {strategy_name}")
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state.append_llm_log(f"├─ Dice: {die_roll} (1d6)")
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state.append_llm_log(f"├─ Model: {model} | Temp: {temperature} | Tokens: {max_tokens}")
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state.append_llm_log(f"├─ Output: {output_chars} chars ({output_words} words)")
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state.append_llm_log(f"├─ Log Entry: {log_entry}")
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state.append_llm_log(f"├─ Ambience: {ambience or 'None'}")
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tools_preview = ", ".join(tc.get("tool", "?") for tc in tool_calls)
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state.append_llm_log(f"├─ Tool Calls: {len(tool_calls)} ({tools_preview})")
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state.append_llm_log(
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"└─────────────────────────────────────────────────────────────────────────────────────────┘"
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)
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if on_debug:
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on_debug("turn_details", {
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"timestamp": ts,
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"model": model,
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"temperature": temperature,
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"max_tokens": max_tokens,
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"strategy_name": strategy_name,
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"die_roll": die_roll,
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"player_action": player_action,
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"book_log_chars": output_chars,
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"book_log_words": output_words,
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"ambience": ambience,
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"tool_calls_count": len(tool_calls),
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"applied_changes_count": applied,
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"tool_call_results": tool_calls,
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})
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@@ -0,0 +1,25 @@
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#!/usr/bin/env python3
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"""
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paths.py — Path constants for The Chaos game engine.
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"""
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from __future__ import annotations
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from datetime import date
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from pathlib import Path
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BASE_DIR = Path(__file__).resolve().parent.parent
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SESSION_DIR = BASE_DIR / 'session'
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CONFIG_PATH = SESSION_DIR / 'config.json'
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CHAR_PATH = SESSION_DIR / 'character.md'
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WORLD_PATH = SESSION_DIR / 'world.md'
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BOOK_PATH = SESSION_DIR / 'book.md'
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JOURNAL_PATH = SESSION_DIR / 'journal.md'
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AMBIENCE_PATH = SESSION_DIR / 'ambience.md'
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LOG_DIR = SESSION_DIR / 'log'
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LLM_LOG_PATH = SESSION_DIR / 'llm.log'
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AMBIENCE_OPTIONS_PATH = SESSION_DIR / "ambience_options.md"
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CHANGES_PATH = SESSION_DIR / "changes.md"
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AUDIO_DIR = SESSION_DIR / "audio"
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TODAY = date.today().isoformat()
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@@ -0,0 +1,86 @@
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#!/usr/bin/env python3
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"""
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prompts.py — System prompt templates for The Chaos game engine.
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"""
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from __future__ import annotations
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from string import Template
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SYSTEM_PROMPT = Template("""You are the DM for "The Chaos". Narrate in 2nd person ("You"), vivid but concise. Player: Dillion.
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## Rules
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- **Odds**: 1d6, 4+ favourable, 3- trouble.
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- **Traits**: 3d6, roll UNDER trait.
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- **Combat**: 1d6, 4+ hits. Damage: 1d6 + mod - armour.
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- **Wounds at 0 HP**: 1d6 → 1-2 die, 3-4 -1 max HP, 5-6 -1 all rolls until healed.
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- **Modifiers**: Favourable +1, Risky -1, Desperate -2.
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## Tools (action only)
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Wrap in ```tool to perform an action:
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```
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{"tool": "roll", "args": {"dice": "1d6"}}
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```
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- **roll** — dice, modifier
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- **player_roll** — dice, reason
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- **character_update** — content: "full sheet" (if HP/cash/gear/stats change)
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- **world_update** — content: "full world" (if NPCs/locations/threads change)
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- **journal_update** — add: [...], done: [...]
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||||
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You have the full state above — no need to look anything up. Just write the story and use tools when the player's action changes something. If a player action is impossible (e.g. they try to use an item they don't have), narrate the failure and DO NOT use any state-changing tools.
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## State
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### Character
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$character
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### World
|
||||
$world
|
||||
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||||
### Log
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||||
$log
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||||
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### Story
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$story""")
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PROSE_PROMPT = Template("""You are the DM for "The Chaos". Narrate in 2nd person ("You"), vivid but concise. Player: Dillion.
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|
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## Rules
|
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- **Odds**: 1d6, 4+ favourable, 3- trouble.
|
||||
- **Traits**: 3d6, roll UNDER trait.
|
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- **Combat**: 1d6, 4+ hits. Damage: 1d6 + mod - armour.
|
||||
- **Wounds at 0 HP**: 1d6 → 1-2 die, 3-4 -1 max HP, 5-6 -1 all rolls until healed.
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- **Modifiers**: Favourable +1, Risky -1, Desperate -2.
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A die is cast at the start of each turn — incorporate it into your narrative.
|
||||
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||||
End your response with a `### Changes` block listing what changed:
|
||||
|
||||
### Changes
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- Current Health: 3
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||||
- Cash: 45 silver
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||||
- Added to inventory: Silver key
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- Removed from inventory: Torches (10)
|
||||
- Replaced gear: Mace (1d6+1) → Mace (1d6+2)
|
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- Note: Found a hidden passage
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- Journal done: Defeat the demon
|
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- Journal add: Investigate the mine
|
||||
|
||||
Only include lines for things that actually changed. Omit unused lines entirely.
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||||
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||||
## State
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||||
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||||
### Character
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||||
$character
|
||||
|
||||
### World
|
||||
$world
|
||||
|
||||
### Log
|
||||
$log
|
||||
|
||||
### Story
|
||||
$story""")
|
||||
@@ -0,0 +1,210 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
state.py — Game state persistence and file I/O for The Chaos engine.
|
||||
|
||||
Standalone functions that read/write session files. No dependency on
|
||||
GameEngine or other modules besides paths.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import re
|
||||
import sys
|
||||
from datetime import date, datetime, timedelta
|
||||
from pathlib import Path
|
||||
|
||||
from .paths import (
|
||||
CHAR_PATH, WORLD_PATH, BOOK_PATH, JOURNAL_PATH, AMBIENCE_PATH,
|
||||
LOG_DIR, LLM_LOG_PATH, AMBIENCE_OPTIONS_PATH, CHANGES_PATH,
|
||||
AUDIO_DIR, TODAY,
|
||||
)
|
||||
from .models import TurnResult
|
||||
|
||||
|
||||
def read_file(path: Path) -> str:
|
||||
"""Read a text file, return empty string if missing."""
|
||||
return path.read_text().strip() if path.exists() else ""
|
||||
|
||||
|
||||
def read_recent_log(max_entries: int = 5) -> str:
|
||||
"""Read the latest log file and return the last N entries."""
|
||||
log_path = LOG_DIR / f"{TODAY}.md"
|
||||
if not log_path.exists():
|
||||
yesterday = (date.today() - timedelta(days=1)).isoformat()
|
||||
log_path = LOG_DIR / f"{yesterday}.md"
|
||||
if not log_path.exists():
|
||||
return "*No recent events.*"
|
||||
lines = log_path.read_text().splitlines()
|
||||
entries = [l for l in lines if l.strip().startswith("- ")]
|
||||
return "\n".join(entries[-max_entries:]) or "*No recent events.*"
|
||||
|
||||
|
||||
def read_recent_book(max_turns: int = 1) -> str:
|
||||
"""Return the last N turns from the book as context."""
|
||||
text = read_file(BOOK_PATH)
|
||||
if not text:
|
||||
return "*No prior story.*"
|
||||
turns = text.split("\n## ")
|
||||
recent = turns[-max_turns:]
|
||||
return "\n## ".join(recent) if len(turns) > 1 else recent[0]
|
||||
|
||||
|
||||
def truncate_world(text: str) -> str:
|
||||
"""Extract key world context: NPCs, factions, active threads, rumours."""
|
||||
if not text or text == "*No world state.*":
|
||||
return text
|
||||
sections = re.split(r"\n(?=## |### )", text)
|
||||
parts = []
|
||||
for sec in sections:
|
||||
header = sec.split("\n")[0].strip() if sec else ""
|
||||
if "Active Threads" in header:
|
||||
parts.append(sec)
|
||||
elif "Notable NPCs" in header or "Factions at Play" in header or "### Rumours" in header:
|
||||
parts.append(sec)
|
||||
result = "\n\n".join(parts)
|
||||
return result or text[:1500] + "\n_(world truncated)_"
|
||||
|
||||
|
||||
def get_valid_ambiences() -> set[str]:
|
||||
"""Parse ambience_options.md and return set of valid ambience names."""
|
||||
valid = {"silence"}
|
||||
if not AMBIENCE_OPTIONS_PATH.exists():
|
||||
return valid
|
||||
in_table = False
|
||||
for line in AMBIENCE_OPTIONS_PATH.read_text().splitlines():
|
||||
s = line.strip()
|
||||
if not s.startswith("|") or not s.endswith("|"):
|
||||
in_table = False
|
||||
continue
|
||||
if in_table and all(c in "-:| " for c in s):
|
||||
continue
|
||||
parts = [p.strip() for p in s.split("|") if p.strip()]
|
||||
if not parts:
|
||||
continue
|
||||
if not in_table:
|
||||
in_table = True
|
||||
continue
|
||||
name = parts[0].lower()
|
||||
files_str = parts[1] if len(parts) > 1 else ""
|
||||
files = [f.strip() for f in files_str.split(",")]
|
||||
has_files = any((AUDIO_DIR / f).exists() or f for f in files)
|
||||
if has_files:
|
||||
valid.add(name)
|
||||
return valid
|
||||
|
||||
|
||||
def validate_update_size(name: str, new_content: str, path: Path) -> bool:
|
||||
"""Reject updates more than 30% shorter than existing — likely partial paste."""
|
||||
if not path.exists():
|
||||
return True
|
||||
old = path.read_text().strip()
|
||||
if not old:
|
||||
return True
|
||||
ratio = len(new_content) / len(old)
|
||||
if ratio < 0.7:
|
||||
print(
|
||||
f"WARNING: {name} update rejected ({ratio:.0%} of original size "
|
||||
f"= {len(new_content)} vs {len(old)} chars) — likely a partial paste.",
|
||||
file=sys.stderr,
|
||||
)
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def apply_state(result: TurnResult) -> None:
|
||||
"""Write state changes from a TurnResult to disk."""
|
||||
if result.ambience:
|
||||
AMBIENCE_PATH.write_text(result.ambience.strip().lower() + "\n")
|
||||
if result.changes:
|
||||
CHANGES_PATH.write_text("\n".join(result.changes) + "\n")
|
||||
else:
|
||||
CHANGES_PATH.write_text("")
|
||||
|
||||
|
||||
def archive_turn(narrative: str) -> None:
|
||||
"""Append the narrative as a new turn in book.md."""
|
||||
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M")
|
||||
heading = f"\n\n## Turn — {timestamp}\n\n"
|
||||
BOOK_PATH.parent.mkdir(parents=True, exist_ok=True)
|
||||
with open(BOOK_PATH, "a") as f:
|
||||
f.write(heading + narrative.strip() + "\n")
|
||||
|
||||
|
||||
def append_log(entry: str) -> None:
|
||||
"""Append a log entry to today's log file."""
|
||||
LOG_DIR.mkdir(parents=True, exist_ok=True)
|
||||
log_path = LOG_DIR / f"{TODAY}.md"
|
||||
if not log_path.exists():
|
||||
log_path.write_text(f"# Session Log — {TODAY}\n\n")
|
||||
with open(log_path, "a") as f:
|
||||
f.write(entry.strip() + "\n")
|
||||
|
||||
|
||||
def append_llm_log(text: str) -> None:
|
||||
"""Append raw LLM activity to llm.log for debugging."""
|
||||
LLM_LOG_PATH.parent.mkdir(parents=True, exist_ok=True)
|
||||
with open(LLM_LOG_PATH, "a") as f:
|
||||
f.write(text + "\n")
|
||||
|
||||
|
||||
def update_journal(add: list[str] | None = None, done: list[str] | None = None) -> None:
|
||||
"""Add or complete TODO items in journal.md."""
|
||||
if not JOURNAL_PATH.exists():
|
||||
JOURNAL_PATH.write_text("# Journal\n\n## TODO\n\n## DONE\n\n")
|
||||
lines = JOURNAL_PATH.read_text().splitlines()
|
||||
|
||||
todo_items: list[str] = []
|
||||
done_items: list[str] = []
|
||||
before_todo: list[str] = []
|
||||
between: list[str] = []
|
||||
after_done: list[str] = []
|
||||
section = "before_todo"
|
||||
for line in lines:
|
||||
stripped = line.strip()
|
||||
if stripped == "## TODO":
|
||||
section = "todo"
|
||||
before_todo.append(line)
|
||||
elif stripped == "## DONE":
|
||||
section = "done"
|
||||
between.append(line)
|
||||
elif section == "before_todo":
|
||||
before_todo.append(line)
|
||||
elif section == "todo":
|
||||
if stripped.startswith("- "):
|
||||
todo_items.append(stripped[2:])
|
||||
else:
|
||||
between.append(line)
|
||||
elif section == "done":
|
||||
if stripped.startswith("- "):
|
||||
done_items.append(stripped[2:])
|
||||
else:
|
||||
after_done.append(line)
|
||||
|
||||
if done:
|
||||
done_set = set(done)
|
||||
todo_items = [i for i in todo_items if i not in done_set]
|
||||
new_done = [i for i in done if i not in done_items]
|
||||
done_items.extend(new_done)
|
||||
|
||||
if add:
|
||||
todo_set = set(todo_items)
|
||||
new_todo = [i for i in add if i not in todo_set]
|
||||
todo_items = new_todo + todo_items
|
||||
|
||||
out = list(before_todo)
|
||||
for item in todo_items:
|
||||
out.append(f"- {item}")
|
||||
out.extend(between)
|
||||
for item in done_items:
|
||||
out.append(f"- {item}")
|
||||
out.extend(after_done)
|
||||
|
||||
cleaned = []
|
||||
prev_blank = False
|
||||
for line in out:
|
||||
is_blank = line.strip() == ""
|
||||
if is_blank and prev_blank:
|
||||
continue
|
||||
cleaned.append(line)
|
||||
prev_blank = is_blank
|
||||
JOURNAL_PATH.write_text("\n".join(cleaned) + "\n")
|
||||
@@ -0,0 +1,657 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
strategies.py — Generation strategies for The Chaos engine.
|
||||
|
||||
Contains the three-phase conversational approach and the single-call
|
||||
tool-based approach. All functions are standalone — no dependency on
|
||||
GameEngine (config values and callbacks are passed explicitly).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import random
|
||||
import re
|
||||
from datetime import datetime
|
||||
from typing import Iterator
|
||||
|
||||
from .models import GenerationResult, TurnResult
|
||||
from .prompts import PROSE_PROMPT
|
||||
from .llm import set_llm_env, call_llm
|
||||
from .tools_handler import (
|
||||
execute_tool, describe_tool_action, describe_change,
|
||||
parse_changes_block, extract_tool_calls,
|
||||
)
|
||||
from .context import build_system_prompt, build_user_message, build_prose_prompt
|
||||
from .validation import auto_prompt, validate_narrative
|
||||
from .parsing import parse_response, log_turn_details
|
||||
from . import state
|
||||
|
||||
|
||||
# ── Synchronous (legacy) ───────────────────────────────────────────────────
|
||||
|
||||
def generate(
|
||||
player_action: str | None = None,
|
||||
last_narrative: str | None = None,
|
||||
*,
|
||||
model: str,
|
||||
temperature: float,
|
||||
timeout: int,
|
||||
max_tokens: int,
|
||||
api_key: str | None = None,
|
||||
api_base: str | None = None,
|
||||
) -> GenerationResult:
|
||||
"""
|
||||
Synchronous generation. Calls the LLM, parses the response,
|
||||
and returns a GenerationResult.
|
||||
"""
|
||||
system = build_system_prompt()
|
||||
user = build_user_message(
|
||||
player_action=player_action, last_prompt=last_narrative
|
||||
)
|
||||
|
||||
messages = [
|
||||
{"role": "system", "content": system},
|
||||
{"role": "user", "content": user},
|
||||
]
|
||||
|
||||
try:
|
||||
import litellm
|
||||
except ImportError:
|
||||
return GenerationResult(
|
||||
narrative="",
|
||||
error="litellm is not installed. Run: pip install litellm",
|
||||
)
|
||||
|
||||
set_llm_env(model, api_key, api_base)
|
||||
|
||||
try:
|
||||
response = litellm.completion(
|
||||
model=model,
|
||||
messages=messages,
|
||||
temperature=temperature,
|
||||
stream=False,
|
||||
timeout=timeout,
|
||||
)
|
||||
text = response.choices[0].message.content or ""
|
||||
except Exception as e:
|
||||
return GenerationResult(
|
||||
narrative="",
|
||||
error=f"LLM call failed: {e}",
|
||||
)
|
||||
|
||||
return parse_response(text)
|
||||
|
||||
|
||||
# ── Streaming (legacy) ─────────────────────────────────────────────────────
|
||||
|
||||
def generate_stream(
|
||||
player_action: str | None = None,
|
||||
last_narrative: str | None = None,
|
||||
*,
|
||||
model: str,
|
||||
temperature: float,
|
||||
timeout: int,
|
||||
max_tokens: int,
|
||||
api_key: str | None = None,
|
||||
api_base: str | None = None,
|
||||
) -> Iterator[str]:
|
||||
"""
|
||||
Streaming generator. Yields text chunks as they arrive from the LLM.
|
||||
On completion, the final yield is the FULL text (for parsing).
|
||||
"""
|
||||
system = build_system_prompt()
|
||||
user = build_user_message(
|
||||
player_action=player_action, last_prompt=last_narrative
|
||||
)
|
||||
|
||||
messages = [
|
||||
{"role": "system", "content": system},
|
||||
{"role": "user", "content": user},
|
||||
]
|
||||
|
||||
try:
|
||||
import litellm
|
||||
except ImportError:
|
||||
yield json.dumps({
|
||||
"error": "litellm is not installed. Run: pip install litellm"
|
||||
})
|
||||
return
|
||||
|
||||
set_llm_env(model, api_key, api_base)
|
||||
|
||||
try:
|
||||
response = litellm.completion(
|
||||
model=model,
|
||||
messages=messages,
|
||||
temperature=temperature,
|
||||
stream=True,
|
||||
timeout=timeout,
|
||||
)
|
||||
full_text = ""
|
||||
for chunk in response:
|
||||
delta = chunk.choices[0].delta.content or ""
|
||||
if delta:
|
||||
full_text += delta
|
||||
yield full_text
|
||||
yield full_text
|
||||
except Exception as e:
|
||||
yield json.dumps({"error": f"LLM call failed: {e}"})
|
||||
|
||||
|
||||
# ── Three-phase generation ─────────────────────────────────────────────────
|
||||
|
||||
def generate_with_tools(
|
||||
player_action: str | None = None,
|
||||
last_prompt: str | None = None,
|
||||
on_thought: callable = None,
|
||||
on_action: callable = None,
|
||||
on_player_roll: callable = None,
|
||||
on_debug: callable = None,
|
||||
*,
|
||||
model: str,
|
||||
temperature: float,
|
||||
timeout: int,
|
||||
max_tokens: int,
|
||||
api_key: str | None = None,
|
||||
api_base: str | None = None,
|
||||
) -> TurnResult:
|
||||
"""
|
||||
Three-phase generation:
|
||||
|
||||
1. **Prose** — LLM writes the full book_log from context + player action.
|
||||
2. **Summarize** — LLM condenses the book_log into one log line.
|
||||
3. **Extract** — LLM reads the book_log and outputs tool calls for state changes.
|
||||
"""
|
||||
set_llm_env(model, api_key, api_base)
|
||||
datetime_now = datetime.now()
|
||||
state.append_llm_log(f"\n{'='*60}")
|
||||
state.append_llm_log(f"=== Turn — {datetime_now.strftime('%Y-%m-%d %H:%M:%S')} ===")
|
||||
state.append_llm_log(f"{'='*60}")
|
||||
if player_action:
|
||||
state.append_llm_log(f"Player: {player_action}")
|
||||
elif last_prompt:
|
||||
state.append_llm_log(f"Resume from: {last_prompt[:120]}")
|
||||
|
||||
die_roll = random.randint(1, 6)
|
||||
state.append_llm_log(f"Dice: {die_roll} (1d6)")
|
||||
|
||||
book_log = None
|
||||
changes_block = ""
|
||||
log_entry = None
|
||||
user_prompt = auto_prompt("")
|
||||
ambience = None
|
||||
debug_info = ""
|
||||
changes: list[str] = []
|
||||
|
||||
for outer_attempt in range(3):
|
||||
# ── Phase 1: Prose ────────────────────────────────────────────────
|
||||
if on_action:
|
||||
on_action(f"Phase 1/3: writing story (dice={die_roll})")
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 1, "name": "prose", "status": "start", "dice": die_roll, "outer_attempt": outer_attempt + 1})
|
||||
|
||||
system = build_prose_prompt()
|
||||
|
||||
user = build_user_message(
|
||||
player_action=player_action,
|
||||
last_prompt=last_prompt,
|
||||
)
|
||||
user += f"\n\n*A die is cast: **{die_roll}** (1d6).*"
|
||||
|
||||
text = call_llm([
|
||||
{"role": "system", "content": system},
|
||||
{"role": "user", "content": user},
|
||||
], model=model, temperature=temperature, timeout=timeout,
|
||||
max_tokens=1024, label=f"Prose attempt {outer_attempt + 1}", on_debug=on_debug)
|
||||
|
||||
if not text or not text.strip():
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 1, "status": "empty", "attempt": outer_attempt + 1})
|
||||
continue
|
||||
|
||||
raw = text.strip()
|
||||
changes_block = ""
|
||||
if "### Changes" in raw:
|
||||
parts = raw.split("### Changes", 1)
|
||||
book_log = parts[0].strip()
|
||||
changes_block = "### Changes" + parts[1]
|
||||
else:
|
||||
book_log = raw
|
||||
if on_debug:
|
||||
preview = book_log[:150].replace("\n", "\\n")
|
||||
on_debug("phase", {"phase": 1, "status": "done", "chars": len(book_log), "changes": bool(changes_block), "preview": preview})
|
||||
|
||||
# ── Validation ────────────────────────────────────────────────────
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 1, "name": "validation", "status": "start"})
|
||||
valid, reason = validate_narrative(book_log, model=model, temperature=temperature, timeout=timeout, on_debug=on_debug)
|
||||
if not valid:
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 1, "status": "validation_failed", "reason": reason, "outer_attempt": outer_attempt + 1})
|
||||
book_log = None
|
||||
continue
|
||||
|
||||
# ── Phase 2: Summarize ────────────────────────────────────────────
|
||||
if on_action:
|
||||
on_action("Phase 2/3: summarizing story")
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 2, "name": "summarize", "status": "start"})
|
||||
|
||||
log_context = state.read_recent_log()
|
||||
log_entry = None
|
||||
for p2_attempt in range(2):
|
||||
context = book_log
|
||||
if changes_block:
|
||||
context += f"\n\n{changes_block}"
|
||||
text = call_llm([
|
||||
{"role": "user", "content":
|
||||
f"Given the session log so far, summarize the new story in one line. "
|
||||
f"Focus on who was involved (character and NPC names):\n\n"
|
||||
f"## Session Log\n{log_context}\n\n"
|
||||
f"## New Story\n{context}"}
|
||||
], model=model, temperature=temperature, timeout=timeout,
|
||||
max_tokens=max_tokens, label=f"Summarize attempt {p2_attempt + 1}", on_debug=on_debug)
|
||||
if text and text.strip():
|
||||
log_entry = text.strip().split("\n")[0][:300]
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 2, "status": "done", "summary": log_entry})
|
||||
break
|
||||
|
||||
if not log_entry:
|
||||
log_entry = book_log.split("\n")[0][:120]
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 2, "status": "fallback", "summary": log_entry})
|
||||
|
||||
# ── Phase 3: Extract state changes ────────────────────────────────
|
||||
if on_action:
|
||||
on_action("Phase 3/3: extracting state changes")
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 3, "name": "extract", "status": "start"})
|
||||
|
||||
user_prompt = auto_prompt(book_log)
|
||||
ambience = None
|
||||
phase3_errors = []
|
||||
changes = []
|
||||
|
||||
# Step 1: Parse ### Changes block directly
|
||||
if changes_block.strip():
|
||||
for tc in parse_changes_block(changes_block):
|
||||
name = tc["tool"]
|
||||
args = tc.get("args", {})
|
||||
if name == "finalize_turn":
|
||||
continue
|
||||
result = execute_tool(name, args)
|
||||
if result.startswith("**Error:") or result.startswith("Tool error") or result.startswith("Unknown"):
|
||||
phase3_errors.append(f"{name}: {result}")
|
||||
else:
|
||||
desc = describe_change(name, args)
|
||||
if desc:
|
||||
changes.append(desc)
|
||||
|
||||
# Step 2: LLM Phase 3 for finalize_turn + any extra changes
|
||||
previous_attempt = None
|
||||
phase3_ok = False
|
||||
for p3_attempt in range(5):
|
||||
from paths import CHAR_PATH, WORLD_PATH
|
||||
current_char = state.read_file(CHAR_PATH) or "*No character.*"
|
||||
current_world = state.truncate_world(state.read_file(WORLD_PATH) or "") or "*No world.*"
|
||||
|
||||
phase3_prompt = (
|
||||
f"## Current Character\n{current_char}\n\n"
|
||||
f"## Current World\n{current_world}\n\n"
|
||||
f"## Story\n{book_log}\n\n"
|
||||
)
|
||||
if changes_block.strip():
|
||||
phase3_prompt += (
|
||||
f"## Changes already applied\n{changes_block}\n\n"
|
||||
f"Output the finalize_turn tool to end the turn. "
|
||||
f"Add extra tool calls if you spot changes the list above missed.\n\n"
|
||||
)
|
||||
else:
|
||||
phase3_prompt += (
|
||||
f"Read the story and compare with current state. Output tool calls for any changes:\n\n"
|
||||
)
|
||||
phase3_prompt += (
|
||||
f"Output ```tool blocks for changes only. Examples:\n\n"
|
||||
)
|
||||
|
||||
if previous_attempt:
|
||||
phase3_prompt += (
|
||||
f"--- PREVIOUS ATTEMPT (had errors) ---\n"
|
||||
f"{previous_attempt['output']}\n\n"
|
||||
f"--- FEEDBACK ---\n"
|
||||
f"{previous_attempt['feedback']}\n\n"
|
||||
f"Fix the issues above. Output corrected tool calls only.\n\n"
|
||||
)
|
||||
|
||||
text = call_llm([
|
||||
{"role": "user", "content": phase3_prompt +
|
||||
f"```tool\n{{\"tool\": \"modify_vitals\", \"args\": {{\"current_hp\": 5, \"cash\": 45}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"modify_traits\", \"args\": {{\"dex\": 15}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"add_to_inventory\", \"args\": {{\"item\": \"Silver key\"}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"remove_from_inventory\", \"args\": {{\"item\": \"Torches (10)\"}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"replace_gear\", \"args\": {{\"before\": \"Mace (1d6+1)\", \"after\": \"Mace (1d6+2, sharpened)\"}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"add_note\", \"args\": {{\"note\": \"Found a hidden passage under the temple\"}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"replace_note\", \"args\": {{\"before\": \"Old note text\", \"after\": \"New note text\"}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"world_update\", \"args\": {{\"content\": \"# The World\\n\\n...full new world state...\"}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"journal_update\", \"args\": {{\"add\": [\"Investigate the mine\"], \"done\": [\"Defeat the demon\"]}}}}\n```\n"
|
||||
f"```tool\n{{\"tool\": \"finalize_turn\", \"args\": {{\"user_prompt\": \"What do you do?\", \"ambience\": \"dungeon\"}}}}\n```\n\n"
|
||||
f"Only output tools for things that actually changed. Omit unchanged fields."}
|
||||
], model=model, temperature=temperature, timeout=timeout,
|
||||
max_tokens=max_tokens, label=f"Extract attempt {p3_attempt + 1}", on_debug=on_debug)
|
||||
|
||||
if not text or not text.strip():
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 3, "status": "empty", "attempt": p3_attempt + 1})
|
||||
continue
|
||||
|
||||
tool_calls_list = extract_tool_calls(
|
||||
text, round_num=p3_attempt + 1, on_debug=on_debug
|
||||
)
|
||||
if on_debug and tool_calls_list:
|
||||
names = [tc.get("tool", "?") for tc in tool_calls_list if tc.get("tool") != "finalize_turn"]
|
||||
fin = any(tc.get("tool") == "finalize_turn" for tc in tool_calls_list)
|
||||
on_debug("phase", {"phase": 3, "status": "tools_found", "tools": names, "has_finalize": fin})
|
||||
|
||||
errors: list[str] = []
|
||||
attempt_changes: list[str] = []
|
||||
for tc in tool_calls_list:
|
||||
name = tc.get("tool", "?")
|
||||
args = tc.get("args", {})
|
||||
if name == "finalize_turn":
|
||||
if args.get("user_prompt"):
|
||||
user_prompt = args["user_prompt"]
|
||||
if args.get("ambience"):
|
||||
ambience = args["ambience"]
|
||||
continue
|
||||
if on_action:
|
||||
on_action(f"State: {describe_tool_action(name, args)}")
|
||||
if on_debug:
|
||||
on_debug("tool_call", {"round": p3_attempt + 1, "tool": name, "args": args})
|
||||
|
||||
if name == "player_roll" and on_player_roll:
|
||||
dice = args.get("dice", "1d6")
|
||||
reason = args.get("reason", "a check")
|
||||
roll_val = on_player_roll(dice, reason)
|
||||
result = f"Player rolled {dice} for '{reason}': {roll_val}"
|
||||
else:
|
||||
result = execute_tool(name, args)
|
||||
|
||||
if result.startswith("**Error:") or result.startswith("Tool error") or result.startswith("Unknown"):
|
||||
errors.append(f"{name}: {result}")
|
||||
else:
|
||||
desc = describe_change(name, args)
|
||||
if desc:
|
||||
attempt_changes.append(desc)
|
||||
if on_debug:
|
||||
on_debug("tool_result", {"round": p3_attempt + 1, "tool": name, "result": result})
|
||||
|
||||
if not errors:
|
||||
phase3_ok = True
|
||||
debug_info = ""
|
||||
changes.extend(attempt_changes)
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 3, "status": "done", "applied": len([tc for tc in tool_calls_list if tc.get("tool") != "finalize_turn"])})
|
||||
break
|
||||
|
||||
phase3_errors = errors
|
||||
debug_info = "; ".join(errors)
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 3, "status": "errors", "errors": errors, "attempt": p3_attempt + 1})
|
||||
|
||||
feedback_lines = ["The previous tool calls had errors:"]
|
||||
for e in errors:
|
||||
feedback_lines.append(f"- {e}")
|
||||
feedback_lines.append("")
|
||||
feedback_lines.append("Fix ALL issues above. Use correct tool names, valid JSON, and reasonable values.")
|
||||
previous_attempt = {"output": text, "feedback": "\n".join(feedback_lines)}
|
||||
|
||||
if phase3_ok:
|
||||
break
|
||||
|
||||
if on_debug:
|
||||
on_debug("phase", {"phase": 3, "status": "exhausted", "errors": phase3_errors})
|
||||
on_debug("phase", {"phase": 1, "status": "retry_after_phase3_failure", "outer_attempt": outer_attempt + 1})
|
||||
book_log = None
|
||||
|
||||
if not book_log:
|
||||
return TurnResult(error="Generation failed after exhausting all retries")
|
||||
|
||||
if on_action:
|
||||
on_action("Turn complete")
|
||||
if on_debug:
|
||||
on_debug("phase_done", {
|
||||
"book_log_chars": len(book_log),
|
||||
"log_entry": log_entry,
|
||||
"user_prompt": user_prompt,
|
||||
"ambience": ambience,
|
||||
"extract_errors": debug_info or None,
|
||||
})
|
||||
|
||||
state.append_llm_log(
|
||||
f"\n--- FINAL ---\n"
|
||||
f"book_log: {book_log[:200]}\n"
|
||||
f"log_entry: {log_entry}\n"
|
||||
f"user_prompt: {user_prompt}\n"
|
||||
f"ambience: {ambience}\n"
|
||||
)
|
||||
return TurnResult(
|
||||
book_log=book_log,
|
||||
log_entry=log_entry,
|
||||
user_prompt=user_prompt,
|
||||
ambience=ambience,
|
||||
debug_info=debug_info,
|
||||
changes=changes,
|
||||
)
|
||||
|
||||
|
||||
# ── Single-call generation ─────────────────────────────────────────────────
|
||||
|
||||
def generate_with_tools_single(
|
||||
player_action: str | None = None,
|
||||
last_prompt: str | None = None,
|
||||
on_thought: callable = None,
|
||||
on_action: callable = None,
|
||||
on_player_roll: callable = None,
|
||||
on_debug: callable = None,
|
||||
*,
|
||||
model: str,
|
||||
temperature: float,
|
||||
timeout: int,
|
||||
max_tokens: int,
|
||||
api_key: str | None = None,
|
||||
api_base: str | None = None,
|
||||
) -> TurnResult:
|
||||
"""
|
||||
Single-call generation using tools.
|
||||
|
||||
Uses a single LLM call with all tools available — LLM outputs
|
||||
narrative + tool blocks in one go. No retry loop.
|
||||
"""
|
||||
datetime_now = datetime.now()
|
||||
state.append_llm_log(f"\n{'='*60}")
|
||||
state.append_llm_log(f"=== Turn — {datetime_now.strftime('%Y-%m-%d %H:%M:%S')} ===")
|
||||
state.append_llm_log(f"{'='*60}")
|
||||
if player_action:
|
||||
state.append_llm_log(f"Player: {player_action}")
|
||||
elif last_prompt:
|
||||
state.append_llm_log(f"Resume from: {last_prompt[:120]}")
|
||||
|
||||
strategy_name = "tools"
|
||||
if on_action:
|
||||
on_action(f"LLM: {model} | temp={temperature} | tokens={max_tokens} | strategy={strategy_name}")
|
||||
if on_debug:
|
||||
on_debug("config", {"model": model, "temperature": temperature, "max_tokens": max_tokens, "strategy": strategy_name})
|
||||
|
||||
die_roll = random.randint(1, 6)
|
||||
state.append_llm_log(f"Dice: {die_roll} (1d6)")
|
||||
|
||||
system = """You are an RPG dungeon master. The player just took an action.
|
||||
|
||||
Output ONLY ```tool blocks — no prose, no reasoning, no explanation outside tool blocks. Every piece of output must be in a tool block.
|
||||
|
||||
Use these tools to perform every action. Wrap each in its own ```tool block:
|
||||
```tool
|
||||
{"tool": "narrative", "args": {"text": "The full vivid narrative prose goes here."}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "modify_vitals", "args": {"current_hp": 5, "cash": 45}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "modify_traits", "args": {"dex": 15}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "add_to_inventory", "args": {"item": "Silver key"}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "remove_from_inventory", "args": {"item": "Torches (10)"}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "replace_gear", "args": {"before": "Mace (1d6+1)", "after": "Mace (1d6+2, sharpened)"}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "add_note", "args": {"note": "Found a hidden passage under the temple"}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "replace_note", "args": {"before": "Old note text", "after": "New note text"}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "world_update", "args": {"content": "# The World\n\n...full new world state..."}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "journal_update", "args": {"add": ["Investigate the mine"], "done": ["Defeat the demon"]}}
|
||||
```
|
||||
```tool
|
||||
{"tool": "finalize_turn", "args": {"user_prompt": "What do you do?", "ambience": "dungeon"}}
|
||||
```
|
||||
"""
|
||||
system += build_prose_prompt()
|
||||
|
||||
user = build_user_message(
|
||||
player_action=player_action,
|
||||
last_prompt=last_prompt,
|
||||
)
|
||||
user += f"\n\n*A die is cast: **{die_roll}** (1d6).*"
|
||||
|
||||
start_time = datetime.now()
|
||||
set_llm_env(model, api_key, api_base)
|
||||
state.append_llm_log(f"\n[TOOL] Single call — {len(system)} chars system, {len(user)} chars user")
|
||||
state.append_llm_log(f"System preview: {system.split(chr(10))[0][:80]}...")
|
||||
state.append_llm_log(f"User preview: {user.split(chr(10))[0][:80]}...")
|
||||
|
||||
text = call_llm(
|
||||
[{"role": "system", "content": system},
|
||||
{"role": "user", "content": user}],
|
||||
model=model, temperature=temperature, timeout=timeout,
|
||||
max_tokens=4096, label="Single tool call", on_debug=on_debug,
|
||||
)
|
||||
|
||||
total_elapsed = (datetime.now() - start_time).total_seconds() * 1000
|
||||
if text:
|
||||
state.append_llm_log(f"\n[TOOL] got {len(text)} chars in {total_elapsed:.1f}ms")
|
||||
|
||||
if not text or not text.strip():
|
||||
return TurnResult(error="Single tool call returned empty response")
|
||||
|
||||
raw = text.strip()
|
||||
book_log = ""
|
||||
log_entry = None
|
||||
user_prompt = auto_prompt("")
|
||||
ambience = None
|
||||
tool_calls = []
|
||||
changes: list[str] = []
|
||||
phase3_errors: list[str] = []
|
||||
|
||||
tool_pattern = r"```tool\s*\n?(.*?)\n?```"
|
||||
matches = re.findall(tool_pattern, text, re.DOTALL)
|
||||
if matches:
|
||||
for block in matches:
|
||||
block = block.strip()
|
||||
try:
|
||||
tc = json.loads(block)
|
||||
tool_calls.append(tc)
|
||||
name = tc.get("tool", "unknown")
|
||||
args = tc.get("args", {})
|
||||
state.append_llm_log(f"\n[EXTRACT] {name}: {json.dumps(args)[:100]}")
|
||||
|
||||
if name == "narrative":
|
||||
book_log = args.get("text", book_log)
|
||||
elif name == "finalize_turn":
|
||||
if args.get("user_prompt"):
|
||||
user_prompt = args["user_prompt"]
|
||||
if args.get("ambience"):
|
||||
ambience = args["ambience"]
|
||||
except json.JSONDecodeError as e:
|
||||
state.append_llm_log(f"\n[EXTRACT] bad JSON: {e}")
|
||||
continue
|
||||
|
||||
log_entry = None
|
||||
if book_log:
|
||||
clean = re.sub(r'\s+', ' ', book_log).strip()
|
||||
first_sentence = re.split(r'(?<=[.!?])\s+', clean)
|
||||
if first_sentence:
|
||||
log_entry = first_sentence[0].strip()[:200]
|
||||
else:
|
||||
log_entry = clean[:200]
|
||||
state.append_llm_log(f"\n[SUMMARY] \"{log_entry}\"")
|
||||
|
||||
extr_start = datetime.now()
|
||||
for tc in tool_calls:
|
||||
name = tc.get("tool", "unknown")
|
||||
args = tc.get("args", {})
|
||||
if name in ("finalize_turn", "narrative"):
|
||||
continue
|
||||
result = execute_tool(name, args)
|
||||
if result.startswith("**Error:") or result.startswith("Tool error") or result.startswith("Unknown"):
|
||||
phase3_errors.append(f"{name}: {result}")
|
||||
else:
|
||||
desc = describe_change(name, args)
|
||||
if desc:
|
||||
changes.append(desc)
|
||||
|
||||
apply_elapsed = (datetime.now() - extr_start).total_seconds() * 1000
|
||||
state.append_llm_log(f"\n[APPLY] {len(changes)} changes in {apply_elapsed:.1f}ms")
|
||||
else:
|
||||
state.append_llm_log(f"\n[TOOL] no tool blocks found")
|
||||
|
||||
elapsed = (datetime.now() - start_time).total_seconds() * 1000
|
||||
|
||||
if on_action:
|
||||
on_action("Turn complete")
|
||||
if on_debug:
|
||||
applied = len([tc for tc in tool_calls if tc.get("tool") != "finalize_turn"])
|
||||
on_debug("phase_done", {
|
||||
"book_log_chars": len(book_log),
|
||||
"log_entry": log_entry,
|
||||
"user_prompt": user_prompt,
|
||||
"ambience": ambience,
|
||||
"extract_errors": phase3_errors or None,
|
||||
"total_elapsed_ms": elapsed,
|
||||
"tool_calls_count": len(tool_calls),
|
||||
"applied_changes_count": applied,
|
||||
"tool_call_results": tool_calls,
|
||||
})
|
||||
|
||||
log_turn_details(
|
||||
player_action=player_action or last_prompt or "",
|
||||
last_prompt=last_prompt or "",
|
||||
strategy_name=strategy_name,
|
||||
die_roll=die_roll,
|
||||
model=model,
|
||||
temperature=temperature,
|
||||
max_tokens=max_tokens,
|
||||
book_log=book_log,
|
||||
log_entry=log_entry or "",
|
||||
ambience=ambience,
|
||||
tool_calls=tool_calls,
|
||||
on_debug=on_debug,
|
||||
)
|
||||
return TurnResult(
|
||||
book_log=book_log,
|
||||
log_entry=log_entry,
|
||||
user_prompt=user_prompt,
|
||||
ambience=ambience,
|
||||
debug_info="; ".join(phase3_errors) if phase3_errors else "",
|
||||
changes=changes,
|
||||
)
|
||||
@@ -0,0 +1,463 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
tools_handler.py — Tool call infrastructure for The Chaos engine.
|
||||
|
||||
Handles tool call extraction, execution, and description. All functions
|
||||
are standalone — no dependency on the GameEngine class.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import random
|
||||
import re
|
||||
|
||||
from .paths import CHAR_PATH, WORLD_PATH, LOG_DIR, TODAY
|
||||
from .state import read_file, validate_update_size, update_journal, append_llm_log
|
||||
|
||||
|
||||
# ── Tool Registry ───────────────────────────────────────────────────────────
|
||||
|
||||
TOOL_REGISTRY: dict[str, dict] = {
|
||||
"roll": {"description": "Roll dice.", "args": {"dice": "1d6", "modifier": "+1"}},
|
||||
"player_roll": {"description": "Ask player to roll.", "args": {"dice": "1d6", "reason": "why"}},
|
||||
"modify_traits": {"description": "Change STR/DEX/WIL.", "args": {"str": "optional", "dex": "optional", "wil": "optional"}},
|
||||
"modify_vitals": {"description": "Change HP, cash, weapon, armour.", "args": {"current_hp": "optional", "max_hp": "optional", "cash": "optional", "weapon": "optional", "armour": "optional"}},
|
||||
"add_to_inventory": {"description": "Add item to gear.", "args": {"item": "item name and stats"}},
|
||||
"remove_from_inventory": {"description": "Remove item from gear.", "args": {"item": "exact item text"}},
|
||||
"replace_gear": {"description": "Replace gear by exact match.", "args": {"before": "exact text", "after": "new text"}},
|
||||
"add_note": {"description": "Add note to sheet.", "args": {"note": "note content"}},
|
||||
"replace_note": {"description": "Replace note by exact match.", "args": {"before": "exact text", "after": "new text"}},
|
||||
"world_update": {"description": "Replace world state.", "args": {"content": "full world markdown"}},
|
||||
"journal_update": {"description": "Update TODO/DONE.", "args": {"add": "[...]", "done": "[...]"}},
|
||||
"finalize_turn": {"description": "End turn.", "args": {"user_prompt": "question for player", "ambience": "soundscape name"}},
|
||||
}
|
||||
|
||||
|
||||
# ── Character Sheet Patcher ─────────────────────────────────────────────────
|
||||
|
||||
def patch_character(pattern: str, repl: str, count: int = 1, flags: int = 0) -> str:
|
||||
"""Apply a regex replacement to character.md. Returns error msg or empty string."""
|
||||
text = CHAR_PATH.read_text()
|
||||
new, n = re.subn(pattern, repl, text, count=count, flags=flags)
|
||||
if n == 0:
|
||||
return f"**Error:** pattern not found:\n{pattern}"
|
||||
CHAR_PATH.write_text(new)
|
||||
return ""
|
||||
|
||||
|
||||
# ── Individual Tool Implementations ─────────────────────────────────────────
|
||||
|
||||
def tool_think(args: dict) -> str:
|
||||
return ""
|
||||
|
||||
|
||||
def tool_read_file(args: dict) -> str:
|
||||
filename = (args or {}).get("file", "")
|
||||
paths = {
|
||||
"character": CHAR_PATH,
|
||||
"world": WORLD_PATH,
|
||||
"log": LOG_DIR / f"{TODAY}.md",
|
||||
}
|
||||
path = paths.get(filename)
|
||||
if not path:
|
||||
return f"Unknown file: {filename}. Choose from: {', '.join(paths)}"
|
||||
return read_file(path) or f"*{filename} is empty.*"
|
||||
|
||||
|
||||
def tool_roll(args: dict) -> str:
|
||||
import random
|
||||
dice_str = (args or {}).get("dice", "1d6")
|
||||
modifier_str = (args or {}).get("modifier", "0")
|
||||
try:
|
||||
count, sides = dice_str.lower().split("d")
|
||||
count = int(count) if count else 1
|
||||
sides = int(sides)
|
||||
except (ValueError, TypeError):
|
||||
return f"Invalid dice: {dice_str}. Use format like '2d6'."
|
||||
mod = 0
|
||||
if modifier_str:
|
||||
try:
|
||||
mod = int(modifier_str)
|
||||
except ValueError:
|
||||
pass
|
||||
rolls = [random.randint(1, sides) for _ in range(count)]
|
||||
total = sum(rolls) + mod
|
||||
mod_str = f" {'+' if mod >= 0 else ''}{mod}" if mod != 0 else ""
|
||||
return f"Roll: {dice_str}{mod_str} → [{', '.join(str(r) for r in rolls)}] = {total}"
|
||||
|
||||
|
||||
def tool_modify_traits(args: dict) -> str:
|
||||
errors = []
|
||||
for stat in ("str", "dex", "wil"):
|
||||
val = args.get(stat)
|
||||
if val is not None:
|
||||
err = patch_character(
|
||||
rf"^(- \*\*{stat.upper()}:\*\*\s*)\d+", rf"\g<1>{val}", count=1, flags=re.MULTILINE
|
||||
)
|
||||
if err:
|
||||
errors.append(err)
|
||||
return "; ".join(errors) if errors else "Traits updated."
|
||||
|
||||
|
||||
def tool_modify_vitals(args: dict) -> str:
|
||||
errors = []
|
||||
for field, label in [("current_hp", "Current Health"), ("max_hp", "Max Health"),
|
||||
("cash", "Cash"), ("weapon", "Weapon"), ("armour", "Armour")]:
|
||||
val = args.get(field)
|
||||
if val is not None:
|
||||
err = patch_character(
|
||||
rf"^(- \*\*{label}:\*\*\s*).*", rf"\g<1>{val}", count=1, flags=re.MULTILINE
|
||||
)
|
||||
if err:
|
||||
errors.append(err)
|
||||
return "; ".join(errors) if errors else "Vitals updated."
|
||||
|
||||
|
||||
def tool_add_to_inventory(args: dict) -> str:
|
||||
item = (args or {}).get("item", "")
|
||||
if not item:
|
||||
return "**Error:** `item` is required."
|
||||
text = CHAR_PATH.read_text()
|
||||
if item in text:
|
||||
return f"Item already in inventory: {item}"
|
||||
gear_section = re.search(r"^## Gear\n", text, re.MULTILINE)
|
||||
if gear_section:
|
||||
insert_at = gear_section.end()
|
||||
text = text[:insert_at] + f"- {item}\n" + text[insert_at:]
|
||||
else:
|
||||
text += f"\n## Gear\n- {item}\n"
|
||||
CHAR_PATH.write_text(text)
|
||||
return f"Added to inventory: {item}"
|
||||
|
||||
|
||||
def tool_remove_from_inventory(args: dict) -> str:
|
||||
item = (args or {}).get("item", "")
|
||||
if not item:
|
||||
return "**Error:** `item` is required."
|
||||
err = patch_character(rf"^- {re.escape(item)}\n?", "", count=1, flags=re.MULTILINE)
|
||||
if err:
|
||||
return f"**Error:** item not found: {item}"
|
||||
return f"Removed from inventory: {item}"
|
||||
|
||||
|
||||
def tool_replace_gear(args: dict) -> str:
|
||||
before = (args or {}).get("before", "")
|
||||
after = (args or {}).get("after", "")
|
||||
if not before or not after:
|
||||
return "**Error:** `before` and `after` are required."
|
||||
err = patch_character(rf"^- {re.escape(before)}", f"- {after}", count=1, flags=re.MULTILINE)
|
||||
if err:
|
||||
return f"**Error:** gear not found: {before}"
|
||||
return f"Gear replaced: {before} → {after}"
|
||||
|
||||
|
||||
def tool_add_note(args: dict) -> str:
|
||||
note = (args or {}).get("note", "")
|
||||
if not note:
|
||||
return "**Error:** `note` is required."
|
||||
text = CHAR_PATH.read_text()
|
||||
notes_section = re.search(r"^## Notes & Scribbles\n", text, re.MULTILINE)
|
||||
if notes_section:
|
||||
text = text[:notes_section.end()] + f"- {note}\n" + text[notes_section.end():]
|
||||
else:
|
||||
text += f"\n## Notes & Scribbles\n- {note}\n"
|
||||
CHAR_PATH.write_text(text)
|
||||
return f"Note added: {note}"
|
||||
|
||||
|
||||
def tool_replace_note(args: dict) -> str:
|
||||
before = (args or {}).get("before", "")
|
||||
after = (args or {}).get("after", "")
|
||||
if not before or not after:
|
||||
return "**Error:** `before` and `after` are required."
|
||||
err = patch_character(rf"^- {re.escape(before)}", f"- {after}", count=1, flags=re.MULTILINE)
|
||||
if err:
|
||||
return f"**Error:** note not found: {before}"
|
||||
return f"Note replaced."
|
||||
|
||||
|
||||
def tool_world_update(args: dict) -> str:
|
||||
content = (args or {}).get("content", "")
|
||||
if not content:
|
||||
return "**Error:** `content` is required."
|
||||
if not validate_update_size("world", content, WORLD_PATH):
|
||||
return "**Error:** Update rejected — content is too short (likely a partial paste)."
|
||||
WORLD_PATH.write_text(content.strip() + "\n")
|
||||
return "World state updated."
|
||||
|
||||
|
||||
def tool_journal_update(args: dict) -> str:
|
||||
add = (args or {}).get("add", [])
|
||||
done = (args or {}).get("done", [])
|
||||
if isinstance(add, str):
|
||||
add = [add]
|
||||
if isinstance(done, str):
|
||||
done = [done]
|
||||
if not add and not done:
|
||||
return "**Error:** Provide at least one of `add` or `done`."
|
||||
update_journal(add=add, done=done)
|
||||
return "Journal updated."
|
||||
|
||||
|
||||
# ── Tool Dispatcher ─────────────────────────────────────────────────────────
|
||||
|
||||
def execute_tool(tool_name: str, args: dict) -> str:
|
||||
"""Execute a tool by name. Returns result string."""
|
||||
fn_map = {
|
||||
"roll": tool_roll,
|
||||
"modify_traits": tool_modify_traits,
|
||||
"modify_vitals": tool_modify_vitals,
|
||||
"add_to_inventory": tool_add_to_inventory,
|
||||
"remove_from_inventory": tool_remove_from_inventory,
|
||||
"replace_gear": tool_replace_gear,
|
||||
"add_note": tool_add_note,
|
||||
"replace_note": tool_replace_note,
|
||||
"world_update": tool_world_update,
|
||||
"journal_update": tool_journal_update,
|
||||
}
|
||||
fn = fn_map.get(tool_name)
|
||||
if not fn:
|
||||
return f"Unknown tool: {tool_name}"
|
||||
try:
|
||||
return fn(args)
|
||||
except Exception as e:
|
||||
import traceback
|
||||
tb = traceback.format_exc()
|
||||
append_llm_log(f"\n--- TOOL ERROR ({tool_name}) ---\n{tb}")
|
||||
return f"Tool error ({tool_name}): {e}"
|
||||
|
||||
|
||||
# ── Descriptions ────────────────────────────────────────────────────────────
|
||||
|
||||
def describe_tool_action(tool_name: str, args: dict) -> str:
|
||||
"""Return a user-facing status message for a tool call."""
|
||||
dm_status = (args or {}).get("dm_status")
|
||||
if dm_status:
|
||||
return f"DM is {dm_status}..."
|
||||
|
||||
read_descriptions = {
|
||||
"character": "reading the character sheet",
|
||||
"world": "consulting the world map",
|
||||
"book": "reviewing the story so far",
|
||||
"log": "checking the session log",
|
||||
"journal": "scanning the journal",
|
||||
}
|
||||
if tool_name == "read_file":
|
||||
file = (args or {}).get("file", "")
|
||||
desc = read_descriptions.get(file, f"reading {file}")
|
||||
elif tool_name in ("character_get", "world_get", "journal_get"):
|
||||
file = tool_name.replace("_get", "")
|
||||
desc = read_descriptions.get(file, f"reading {file}")
|
||||
elif tool_name in ("character_update", "world_update"):
|
||||
desc = "updating the records"
|
||||
elif tool_name == "journal_update":
|
||||
desc = "updating the journal"
|
||||
elif tool_name == "roll":
|
||||
dice = (args or {}).get("dice", "1d6")
|
||||
mod = (args or {}).get("modifier")
|
||||
desc = f"rolling {dice}"
|
||||
if mod:
|
||||
desc += f" {mod}"
|
||||
elif tool_name == "player_roll":
|
||||
dice = (args or {}).get("dice", "1d6")
|
||||
desc = f"asking you to roll {dice}"
|
||||
elif tool_name == "modify_traits":
|
||||
desc = "updating traits"
|
||||
elif tool_name == "modify_vitals":
|
||||
desc = "updating vitals"
|
||||
elif tool_name == "add_to_inventory":
|
||||
desc = "adding item to inventory"
|
||||
elif tool_name == "remove_from_inventory":
|
||||
desc = "removing item from inventory"
|
||||
elif tool_name == "replace_gear":
|
||||
desc = "replacing gear"
|
||||
elif tool_name == "add_note":
|
||||
desc = "adding note"
|
||||
elif tool_name == "replace_note":
|
||||
desc = "replacing note"
|
||||
else:
|
||||
desc = f"using {tool_name}"
|
||||
return f"DM is {desc}..."
|
||||
|
||||
|
||||
def describe_change(tool_name: str, args: dict) -> str:
|
||||
"""Build a compact human-readable change description from a tool call."""
|
||||
if tool_name == "modify_vitals":
|
||||
parts = []
|
||||
for k, v in args.items():
|
||||
label = k.replace("_", " ").title()
|
||||
parts.append(f"{label}: {v}")
|
||||
return f"⚡ {', '.join(parts)}" if parts else ""
|
||||
elif tool_name == "modify_traits":
|
||||
parts = []
|
||||
for k, v in args.items():
|
||||
parts.append(f"{k.upper()}: {v}")
|
||||
return f"⚡ {', '.join(parts)}"
|
||||
elif tool_name == "add_to_inventory":
|
||||
return f"+ {args.get('item', '?')}"
|
||||
elif tool_name == "remove_from_inventory":
|
||||
return f"− {args.get('item', '?')}"
|
||||
elif tool_name == "replace_gear":
|
||||
return f"↻ {args.get('before', '?')} → {args.get('after', '?')}"
|
||||
elif tool_name == "add_note":
|
||||
note = args.get("note", "?")
|
||||
return f"📝 {note[:60]}{'…' if len(note) > 60 else ''}"
|
||||
elif tool_name == "replace_note":
|
||||
return f"📝 {args.get('before', '?')[:40]} → {args.get('after', '?')[:40]}"
|
||||
elif tool_name == "world_update":
|
||||
return "🌍 World updated"
|
||||
elif tool_name == "journal_update":
|
||||
parts = []
|
||||
for a in args.get("add", []):
|
||||
parts.append(f"📋 {a}")
|
||||
for d in args.get("done", []):
|
||||
parts.append(f"✅ {d}")
|
||||
return "; ".join(parts) if parts else ""
|
||||
return ""
|
||||
|
||||
|
||||
# ── Changes Block Parser ────────────────────────────────────────────────────
|
||||
|
||||
def parse_changes_block(changes_block: str) -> list[dict]:
|
||||
"""Parse a ### Changes block into tool call dicts."""
|
||||
calls = []
|
||||
for raw_line in changes_block.split("\n"):
|
||||
line = raw_line.strip()
|
||||
if not line.startswith("- "):
|
||||
continue
|
||||
content = line[2:].strip()
|
||||
|
||||
m = re.match(r"Current Health:\s*(\d+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
calls.append({"tool": "modify_vitals", "args": {"current_hp": m.group(1)}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Cash:\s*(\d+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
calls.append({"tool": "modify_vitals", "args": {"cash": m.group(1)}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Max Health:\s*(\d+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
calls.append({"tool": "modify_vitals", "args": {"max_hp": m.group(1)}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Add(?:ed)? to inventory:\s*(.+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
for item in [i.strip() for i in m.group(1).split(",") if i.strip()]:
|
||||
calls.append({"tool": "add_to_inventory", "args": {"item": item}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Remov(?:e|ed) from inventory:\s*(.+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
for item in [i.strip() for i in m.group(1).split(",") if i.strip()]:
|
||||
calls.append({"tool": "remove_from_inventory", "args": {"item": item}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Replace(?:d)? gear:\s*(.+?)\s*[→➜]\s*(.+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
calls.append({"tool": "replace_gear", "args": {"before": m.group(1).strip(), "after": m.group(2).strip()}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Note:\s*(.+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
calls.append({"tool": "add_note", "args": {"note": m.group(1).strip()}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Journal add:\s*(.+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
calls.append({"tool": "journal_update", "args": {"add": [i.strip() for i in m.group(1).split(",") if i.strip()]}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Journal done:\s*(.+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
calls.append({"tool": "journal_update", "args": {"done": [i.strip() for i in m.group(1).split(",") if i.strip()]}})
|
||||
continue
|
||||
|
||||
m = re.match(r"Looted from .+:\s*(.+)", content, re.IGNORECASE)
|
||||
if m:
|
||||
items_text = m.group(1).strip()
|
||||
calls.append({"tool": "add_note", "args": {"note": f"Looted: {items_text}"}})
|
||||
continue
|
||||
|
||||
return calls
|
||||
|
||||
|
||||
# ── Extraction Functions ────────────────────────────────────────────────────
|
||||
|
||||
def extract_thoughts(text: str) -> list[str]:
|
||||
pattern = r"```thought\s*\n?(.*?)```"
|
||||
return re.findall(pattern, text, re.DOTALL)
|
||||
|
||||
|
||||
def extract_tool_calls(text: str, *, round_num: int = 0, on_debug: callable = None) -> list[dict]:
|
||||
"""Extract tool calls from ```tool and ```json blocks."""
|
||||
calls = []
|
||||
seen = set()
|
||||
|
||||
def _try_parse(raw: str) -> dict | None:
|
||||
try:
|
||||
obj = json.loads(raw)
|
||||
if isinstance(obj, dict) and "tool" in obj:
|
||||
return obj
|
||||
except json.JSONDecodeError:
|
||||
pass
|
||||
return None
|
||||
|
||||
for m in re.finditer(r"```(?:tool|json|finalize_turn)\s*\n?", text):
|
||||
fence_type = m.group(0).strip("``` \n\r")
|
||||
obj = None
|
||||
try:
|
||||
decoder = json.JSONDecoder()
|
||||
obj, end = decoder.raw_decode(text, m.end())
|
||||
except (json.JSONDecodeError, ValueError, StopIteration):
|
||||
pass
|
||||
|
||||
if obj is None:
|
||||
close = text.find("```", m.end())
|
||||
if close > 0:
|
||||
raw = text[m.end():close].strip()
|
||||
|
||||
def _escape_in_strings(s: str) -> str:
|
||||
return re.sub(r'"(?:[^"\\]|\\.)*"', lambda x: x.group(0).replace("\n", "\\n"), s, flags=re.DOTALL)
|
||||
repaired = _escape_in_strings(raw)
|
||||
obj = _try_parse(repaired)
|
||||
|
||||
if obj is not None and isinstance(obj, dict):
|
||||
if fence_type == "finalize_turn":
|
||||
obj = {"tool": "finalize_turn", "args": obj}
|
||||
if "tool" not in obj:
|
||||
obj = None
|
||||
|
||||
if obj is not None:
|
||||
key = (obj["tool"], json.dumps(obj.get("args", {}), sort_keys=True))
|
||||
if key not in seen:
|
||||
seen.add(key)
|
||||
calls.append(obj)
|
||||
elif on_debug:
|
||||
preview = text[m.end():m.end() + 120].replace("\n", "\\n")
|
||||
on_debug("parse_error", {"round": round_num, "content": preview})
|
||||
|
||||
return calls
|
||||
|
||||
|
||||
def extract_final_json(text: str) -> dict | None:
|
||||
pattern = r"```json\s*\n?(.*?)```"
|
||||
matches = re.findall(pattern, text, re.DOTALL)
|
||||
if not matches:
|
||||
return None
|
||||
try:
|
||||
return json.loads(matches[-1].strip())
|
||||
except json.JSONDecodeError:
|
||||
return None
|
||||
|
||||
|
||||
def strip_tool_blocks(text: str) -> str:
|
||||
"""Remove ```tool, ```json, finalize_turn blocks from narrative text."""
|
||||
return re.sub(
|
||||
r'```(?:tool|json|finalize_turn)\s*\n?.*?```',
|
||||
'',
|
||||
text,
|
||||
flags=re.DOTALL,
|
||||
).strip()
|
||||
@@ -0,0 +1,74 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
validation.py — Narrative quality validation for The Chaos engine.
|
||||
|
||||
Standalone functions — no dependency on GameEngine.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import re
|
||||
from collections import Counter
|
||||
|
||||
from .llm import call_llm
|
||||
|
||||
|
||||
def auto_prompt(book_log: str = "") -> str:
|
||||
"""Fallback player prompt."""
|
||||
return "**What do you do?**"
|
||||
|
||||
|
||||
def validate_narrative(
|
||||
book_log: str,
|
||||
*,
|
||||
model: str,
|
||||
temperature: float,
|
||||
timeout: int,
|
||||
on_debug: callable = None,
|
||||
) -> tuple[bool, str]:
|
||||
"""Check if book_log is acceptable narrative. Returns (ok, reason)."""
|
||||
lines = book_log.strip().split("\n")
|
||||
if not lines:
|
||||
return False, "Empty narrative"
|
||||
|
||||
common = Counter(lines).most_common(1)
|
||||
if common and common[0][1] >= 5:
|
||||
return False, f"Repetition: '{common[0][0][:60]}' ×{common[0][1]}"
|
||||
|
||||
mech_lines = [l for l in lines if re.match(
|
||||
r'^\*\*(?:Roll|Damage|Success|Failure|Check|Save|Hit|Miss|'
|
||||
r'Strenght|Dexterity|Willpower|STR|DEX|WIL|'
|
||||
r'(?:[A-Z][a-z]+(?: \(\w+\))?:))',
|
||||
l
|
||||
)]
|
||||
if mech_lines:
|
||||
ratio = len(mech_lines) / len(lines)
|
||||
if ratio > 0.3:
|
||||
return False, f"Game mechanics dominate ({len(mech_lines)}/{len(lines)} lines)"
|
||||
|
||||
if re.search(r'```(?:tool|json)', book_log):
|
||||
return False, "Contains unprocessed tool blocks"
|
||||
|
||||
prose = re.sub(r'[*_#>`~\-\d]', '', book_log).strip()
|
||||
if len(prose) < 50:
|
||||
return False, "Too short to be meaningful"
|
||||
|
||||
text = call_llm([
|
||||
{"role": "user", "content":
|
||||
f"Rate this RPG narrative quality 1-5.\n"
|
||||
f"1 = unreadable (spam, repetition, pure mechanics, garbled)\n"
|
||||
f"2 = poor (mostly mechanics, little story)\n"
|
||||
f"3 = acceptable (some narrative but rough)\n"
|
||||
f"4 = good (solid prose, minor issues)\n"
|
||||
f"5 = excellent (vivid, engaging)\n"
|
||||
f"Reply with ONLY a single digit 1-5.\n\n"
|
||||
f"{book_log[:600]}"}
|
||||
], model=model, temperature=temperature, timeout=timeout,
|
||||
max_tokens=2, label="Narrative validation", on_debug=on_debug)
|
||||
|
||||
if text and text.strip().isdigit():
|
||||
score = int(text.strip())
|
||||
if score < 3:
|
||||
return False, f"Quality score: {score}/5"
|
||||
|
||||
return True, ""
|
||||
Reference in New Issue
Block a user