More texts for retries
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@ -92,6 +92,8 @@ class GameEngine:
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if attempt < MAX_RETRIES:
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feedback = "Your response was empty. Generate a complete turn with narrative and state changes."
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state.append_llm_log("\n[RETRY] empty response")
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if on_action:
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on_action("DM is weaving the tale...")
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continue
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return TurnResult(error="LLM returned empty response after retries")
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@ -141,6 +143,8 @@ class GameEngine:
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if attempt < MAX_RETRIES:
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feedback = "The narrative is nearly identical to the previous turn. Generate something new and different."
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state.append_llm_log(f"\n[TURN REGENERATE] (duplicate) attempt {attempt + 2}")
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if on_action:
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on_action("DM is weaving the tale...")
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continue
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state.append_llm_log(f"\n[TURN DUPLICATE EXCEEDED] cannot generate unique narrative")
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return TurnResult(
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@ -168,6 +172,8 @@ class GameEngine:
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if attempt < MAX_RETRIES:
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feedback = "The validation system could not process the previous turn. Please regenerate."
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state.append_llm_log(f"\n[TURN REGENERATE] (unrecognized) attempt {attempt + 2}")
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if on_action:
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on_action("DM is consulting the fates...")
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continue
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state.append_llm_log(f"\n[TURN UNRECOGNIZED] cannot validate turn")
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return TurnResult(
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@ -186,6 +192,8 @@ class GameEngine:
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validator_tool = json.dumps({"tool": "validate", "args": {"valid": False, "reason": reason, "action": "regenerate"}})
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feedback = f"The validation tool returned:\n```tool\n{validator_tool}\n```\n\nPlease regenerate the turn addressing the issues above. Keep the same player action but fix the problems described."
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state.append_llm_log(f"\n[TURN REGENERATE] attempt {attempt + 2}: {reason}")
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if on_action:
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on_action("DM is searching for inspiration...")
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continue
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else:
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state.append_llm_log(f"\n[TURN REGENERATE EXCEEDED] accepting despite: {reason}")
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@ -1,6 +1,7 @@
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from __future__ import annotations
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from textual.widgets import Static
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from rich.markdown import Markdown as RichMarkdown
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from run_utils import (
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CHAR_PATH, TODAY, REFRESH_SECS,
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