Themes + Saves system
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# Cook the Chaos — Session & Scenario Generation Cards
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# Draw from these tables to build a session on the fly.
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rumours:
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description: "Rumours heard at The Keep. Roll 1d6 or choose."
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table:
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1: "The old mill has been taken over by something that clicks in the dark."
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2: "A merchant caravan went missing on the Eastern road — cargo intact, people gone."
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3: "Witchlights have been seen in the marsh. Those who follow them don't come back."
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4: "The baron is offering a reward for a 'beast' — but no one who's hunted it has returned."
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5: "A tomb was uncovered by the recent rains. Strange symbols glow at night."
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6: "Someone in the Keep is paying good silver for old bones — no questions asked."
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jobs:
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description: "Jobs posted at The Keep. Roll 1d6 or choose."
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table:
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1: "Escort a nervous scholar to the ruins. Pay: 20 silver."
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2: "Clear vermin from the cellar of the Splintered Tankard. Pay: 5 silver."
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3: "Deliver a sealed box to a hermit in the hills. Do NOT open it. Pay: 10 silver."
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4: "Hunt a wolf pack that's been taking livestock. Pay: 8 silver + pelts."
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5: "Investigate why the north well ran red last week. Pay: 12 silver."
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6: "Collect a debt from a deadbeat in a dangerous part of town. Pay: 15 silver."
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terrain:
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description: "What does the Realm look like here? Roll 1d6."
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table:
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1: { name: "Forest", hint: "Dense trees, poor visibility, lots of cover" }
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2: { name: "Marsh", hint: "Slow movement, sinking hazards, biting insects" }
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3: { name: "Hills", hint: "Good vantage points, but exhausting climbs" }
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4: { name: "Plains", hint: "Exposed, fast travel, little cover" }
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5: { name: "Ruins", hint: "Partial cover, unstable floors, hidden chambers" }
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6: { name: "Mountains", hint: "Slow travel, avalanches, thin air, caves" }
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weather:
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description: "What's the weather? Roll 1d6."
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table:
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1: "Clear and bright — visibility good, travel normal."
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2: "Overcast — dim light, muffled sounds."
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3: "Heavy rain — reduced visibility, fires hard to light, tracks wash away."
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4: "Fog — everything is obscured beyond 20ft."
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5: "Wind storm — ranged attacks at disadvantage, noise hides ambushes."
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6: "Sweltering heat — exhaustion risk, water consumption doubles."
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mishaps:
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description: "Something goes wrong. Roll 1d6 when the party travels."
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table:
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1: "A character twists an ankle. -1 on all rolls until they rest."
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2: "Supplies are damaged or lost. Ruined rations, broken gear."
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3: "Wrong turn. Add 1 extra watch to travel time."
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4: "Loud noise attracts unwanted attention."
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5: "A minor injury. Roll 1d6: 1-2 take 1 damage."
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6: "Something valuable slips from a pocket or pack unnoticed."
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points_of_interest:
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description: "Something notable in the area. Roll 2d6."
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table:
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2: "A forgotten battlefield — bones, broken weapons, a lingering curse."
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3: "A hermits hut — the hermit may or may not be friendly."
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4: "A collapsed tunnel — may be clearable, or may contain something."
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5: "A standing stone circle — hums faintly, odd dreams if slept in."
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6: "A corpse with a half-readable map clutched in its hand."
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7: "A small shrine to a forgotten god — offerings might be rewarded."
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8: "An abandoned campsite — still warm, signs of hasty departure."
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9: "A strange tree — its bark looks like faces, its leaves don't move."
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10: "A fissure in the ground — warm air rises from it, faint glow below."
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11: "A gallows with three cages — one of the occupants is still alive."
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12: "A glowing pool — healing? cursed? the water burns going down."
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random_encounters:
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description: "Who or what crosses the party's path? Roll 2d6."
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table:
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2: "A powerful creature — dragon, wyrm, or greater fiend."
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3: "A patrol of hostile humanoids (bandits, cultists, soldiers)."
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4: "A lone traveller — wounded, desperate, or not what they seem."
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5: "A pack of small creatures — aggressive but easily routed."
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6: "A merchant with a guarded cart — open to trade."
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7: "Odd natural phenomenon — lights, sounds, strange smells."
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8: "A lost child or animal — needs help getting home."
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9: "A scout or spy — watching the party, will report back."
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10: "A burial party or funeral procession."
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11: "A patrol of friendly soldiers or rangers — can share info."
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12: "A wandering NPC with crucial information or a warning."
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wild_magicks:
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description: "The Realm bleeds chaos. Roll 1d6 when wild magicks surge."
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table:
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1: "A character briefly swaps places with their reflection."
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2: "Gravity inverts in a 50ft radius — hold on."
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3: "All flames turn blue and cold — still burns."
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4: "Vegetation rapidly grows, entangling everyone."
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5: "A character speaks only in reverse for the next hour."
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6: "Time loops for 10 seconds — everyone repeats their last action."
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the_destination:
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description: "What's at the end of this road? Roll 2d6."
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table:
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2: "A dungeon entrance — sealed, needs a key or ritual to open."
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3: "A ruined tower — partially collapsed, something lives in the basement."
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4: "A cave system — dark, winding, filled with echoes."
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5: "A hidden glade — peaceful, but not uninhabited."
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6: "An active quarry — slaves, monsters, or both."
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7: "A small hamlet — suspicious of outsiders, but has a problem."
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8: "A bridge — guarded or collapsed, must cross or find another way."
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9: "A fishing village — paying for someone to deal with a river beast."
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10: "A bandit camp — well-defended, with hostages or loot."
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11: "A temple — overgrown, partially submerged, still consecrated."
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12: "A floating island — accessible only by rope, magic, or luck."
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# Creatures of the Chaos — Monster Creation Cards
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# Roll 2d6 on each table to build a creature from scratch.
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type:
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description: "It's kind of a..."
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table:
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2: "Construct or golem"
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3: "Demon or devil"
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4: "Elemental"
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5: "Fiend or beast"
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6: "Flyer or serpent"
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7: "Humanoid"
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8: "Insect"
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9: "Monstrosity"
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10: "Ooze"
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11: "Plant"
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12: "Spirit or undead"
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appearance:
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description: "It looks like it's..."
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table:
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2: "A ragbag of body or item parts"
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3: "About to pop or burst or dissolve"
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4: "Been dragged through a meatgrinder"
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5: "Glowing in white light, sickly or divine"
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6: "Got red eyes, grey/sickly skin or scaly"
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7: "Had too many dinners, but still hungry"
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8: "Inside out or created by a distracted kid"
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9: "Not been fed for a long, long time"
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10: "Smeared in — what IS that?"
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11: "The result of an experiment gone wrong"
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12: "Wounded, scarred, protruding weapon"
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size:
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description: "How big is it?"
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table:
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2: "Hand or kitten sized"
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3: "Hand or kitten sized"
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4: "Seven large bananas, tip to tip"
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5: "Seven large bananas, tip to tip"
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6: "Seven large bananas, tip to tip"
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7: "A Christmas tree"
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8: "A Christmas tree"
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9: "A Christmas tree"
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10: "Basketball hoop height, filled out"
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11: "Basketball hoop height, filled out"
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12: "Largest thing you've ever seen — and then some"
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difficulty:
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description: "How dangerous is it?"
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options:
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easy: { health_formula: "1 + party_total_max_health", to_hit: 0, damage: "1d6-1 (or 3)", grit: "2d6 (or 7)" }
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hard: { health_formula: "6 + party_total_max_health", to_hit: 1, damage: "1d6+1 (or 5)", grit: "2d6+2 (or 9)" }
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oh_boy: { health_formula: "12 + party_total_max_health", to_hit: 2, damage: "1d6+6 (or 10)", grit: "2d6+3 (or 10)" }
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numbers:
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description: "How many are there?"
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table:
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easy: "3d6"
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hard: "2d6"
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oh_boy: "1d6"
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attack:
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description: "How does it attack?"
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table:
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2: "Animates the inanimate — by mind or magnetism"
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3: "Bludgeoning, head-butting, or barrelling"
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4: "Consuming, sucking, scraping, or deafening"
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5: "Drills into the mind — strangles or influences"
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6: "Freezes, burns, or radiates inside or out"
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7: "Fuses with elements and bends them"
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8: "Natural spikes, darts, spores, splashes, or spills"
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9: "Pierces or possesses the soul"
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10: "Poisons, infects, or corrodes inside or out"
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11: "Teeth, claws, or natural weapons"
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12: "Wields or projects a weapon of choice"
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defence:
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description: "How does it protect itself?"
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table:
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2: { name: "Nothing", reduction: 0 }
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3: { name: "Armour scraps", reduction: -1 }
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4: { name: "Armour scraps", reduction: -1 }
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5: { name: "Another's flesh or bone", reduction: -2 }
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6: { name: "Another's flesh or bone", reduction: -2 }
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7: { name: "Natural organics", reduction: -3 }
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8: { name: "Natural organics", reduction: -3 }
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9: { name: "Natural organics", reduction: -3 }
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10: { name: "Arcane magicks", reduction: -4 }
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11: { name: "Arcane magicks", reduction: -4 }
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12: { name: "Incorporeal shifts", reduction: -5 }
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feature:
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description: "Aside from attack or defend, it can also..."
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table:
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2: "Be real tricky to catch, find, hear, or see"
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3: "Cast arcane magicks it's marked or infused with"
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4: "Give the strange feeling you're actually elsewhere"
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5: "Glue together with others and harvest their energy"
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6: "Grab you in its thrall if you're not careful"
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7: "Grapple, restrain, suffocate, engulf, or turn you mad"
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8: "Look entirely like something else — until..."
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9: "Nullify, minimise, deflect, or mimic arcane effects"
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10: "Regenerate its health — even if it's fallen"
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11: "Seem to know in advance what you'll do or say"
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12: "Spread fear, stress, blindness, paralysis, or exhaustion"
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need:
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description: "Right now, it needs to..."
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table:
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2: "Complete its unfinished business"
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3: "Defend its territory, kin, or something unknown"
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4: "Destroy or control all in its path"
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5: "Escape imprisonment, shackles, tethers, or commands"
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6: "Escape or distract a threat yet to present itself"
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7: "Find a new purpose, victim, master, friend, soul, or host"
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8: "Find what it's looking to hoard, eat, or drink"
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9: "Follow the command of its master (who may be en route)"
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10: "Learn, adapt, or survive this new environment"
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11: "Mate, assimilate, or implant"
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12: "Trade or swap something the party has or can find"
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# Pre-baked creatures
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ready_to_bake:
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boneplasm_totem:
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description: "One of many in the realm. Harvested from bones of the fallen. May sense movement, cracking open, letting veins, viscera, and eyeballs sluice out."
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number: 1
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max_health: 9
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armour: -3
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to_hit: 2
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damage: "1d6+1 (acidic)"
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grit: null
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feature: "Spray boiling blood, reform and suck contents back in"
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need: "Guard something of import nearby"
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frother:
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description: "Disfigured monstrosity, human-sized, mouth of yellowed froth, putrid grey flesh, patches of blood-darkened fur, twisted limbs."
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number: "2d6"
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max_health: 6
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armour: -2
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to_hit: 1
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damage: "1d6+2 (teeth & claws)"
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grit: 9
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feature: "Grapple & teleport nearby, infect victims with mutation"
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need: "Spread its plague, divide and weaken its prey"
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karrion_drone:
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description: "Hideous, partially inside-out, child-sized insect, undead, feasting on fresh corpses, leaving behind healing nectar."
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number: "1d6"
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max_health: 3
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armour: -1
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to_hit: 0
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damage: "1d6 (sting, poison)"
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grit: 5
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feature: "Pollinate healing nectar, phase into ethereal plane"
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need: "Carry rotten nectar to the hive, its gyne & brood"
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screebies:
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description: "Tiny mechanical construct hive mind insectoids. Seek to burrow under skin to lay eggs."
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number: "3d6"
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max_health: 2
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armour: -1
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to_hit: -1
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damage: "1d6-2 (bite)"
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grit: 7
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feature: "Connect host to hive for symbiotic control"
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need: "Find a host before internal circuitry fails"
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shift_mimic:
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description: "Takes any form. Glare at it and you might trade places, trapped, watching it walk off in your body."
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number: 1
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max_health: "per host"
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armour: "per host"
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to_hit: "per host"
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damage: "per host"
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grit: 10
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feature: "Automate host to protect itself"
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need: "Survive, persuade others it is the host"
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volcartek:
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description: "Large earthen elemental, volcanic ash coating, molten lava spilling from cracked black rock. Guardian of subterranean tunnels."
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number: 1
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max_health: 15
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armour: -4
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to_hit: 2
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damage: "1d6+4 (slam or burn)"
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grit: 11
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feature: "Expand, glide over lava, sense & generate tremors"
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need: "Guard against passage through tunnels"
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# Curiosities of the Chaos — Spark & Inspiration Tables
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# Use these to add flavour, twists, and colour to any scene.
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player_absent:
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description: "A player is missing this session. Their character..."
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table:
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2: "Fell into a deep sleep — needs carted around or used as a prop"
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3: "Got waylaid or knackered — behind the party trying to catch up"
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4: "Had a wild idea and scarpered off on a solo mission"
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5: "Been replaced by a shapeshifter with their own goal"
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6: "Suffering crippling bowel movements — needs to rest up"
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7: "Phases in and out ethereally — wild magicks lacing this place"
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8: "Sneezed into a rift — temporarily lost in a pocket realm"
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9: "Vanishes without reason — when they return: 'I'll explain later'"
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10: "Eaten then regurgitated safely by a large worm... back soon"
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11: "Sent for firewood / to take a leak, hasn't returned"
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12: "Summoned by a devil to complete contracted jury duty"
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entrance:
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description: "The way in, or the next entrance, seems to be..."
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table:
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2: "Bolted on both sides, numerous locks, maybe arcane"
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3: "Coated in sprawling, animated vegetation — snaps and bites"
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4: "Err... looking at us?"
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5: "Formed from bones of fallen souls — torment those nearby"
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6: "Guarded or created by insects or tiny creatures"
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7: "Illusory — opaque when disturbed, observed remotely"
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8: "Not an entrance at all... painted on the wall maybe?"
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9: "Partially submerged within foul, putrid sewage water"
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10: "Peppered with traps — some operational, some dormant"
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11: "The way into somewhere entirely unexpected... or the way out?"
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12: "Warped through age and elements, hard to breach"
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small_animal:
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description: "That small animal is..."
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animal_table:
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1: "Covered in coloured boils"
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2: "Gazing up in fear at the sky"
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3: "Like a furry sponge on legs"
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4: "Rolling at speed like a ball"
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5: "Screaming wildly but smiling"
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6: "Vanishing now and again"
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has_table:
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1: "A glow that trails after it"
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2: "A wound or a fractured limb"
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3: "Gnawed at the tip of your boot"
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4: "Lots of pals — too many to count"
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5: "Snuggled into your clothes"
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6: "Torn wings that flutter sadly"
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drink_or_drug:
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description: "This drink/drug is [colour], smells like [scent], and..."
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table:
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2: "Burns the throat — taker breathes fire or ice"
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3: "Conveys temporary foresight into the near future"
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4: "Heals 1 HP, but increases stress by 2"
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5: "If consumed daily, enhances something but gives permanent stress"
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6: "Long-expired — leaves taker with virulent stomach upset"
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7: "Mutates cells — taker transforms in appearance"
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8: "Phases the consumer into another realm or place"
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9: "Releases eggs into the blood — hatch corrosive insects"
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10: "Shrinks or grows the taker considerably"
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11: "Taps the consumer into the mind of someone nearby"
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12: "Temporarily enhances or inhibits something (GM's discretion)"
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trinket:
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description: "This little trinket is..."
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trinket_table:
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1: "Like a spyglass with horns"
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2: "Malfunctioning but fixable"
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3: "Putty soft but can harden"
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4: "Spinning and lit in green"
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5: "Stuck halfway into a crack"
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6: "Too heavy to lift"
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has_table:
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1: "A button too tiny for a finger"
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2: "A map scroll inside it"
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3: "A ticking sound from within"
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4: "A unique way of unlocking"
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5: "A way of being forgotten quickly"
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6: "An identical one elsewhere"
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training:
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description: "This training/research will take [time + cost], and will..."
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table:
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2: "Anger your mentor — they wash their hands of you"
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3: "Burn you out — reduce a trait or max health by 1"
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4: "Connect you with a new pal — invites you to join a guild"
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5: "End — but your mentor seeks help from you and the party"
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6: "Enhance a trait by 1"
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7: "Fail — leave you with a lasting wound or permanent stress"
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8: "Increase your max health by 1"
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9: "Not enhance anything — marks you with random arcane power"
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10: "Open up a quest when your mentor disappears"
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11: "Reveal your mentor is a wanted criminal... but innocent?"
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12: "Succeed — attract unwanted repute, rumours, or hassle"
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realm_happenings:
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description: "What's happening in the Realm right now?"
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table_1_3:
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factions:
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- "The Empire plans to invade & plunder The Realm."
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- "The Reaper, serving The Emperor, seeks lichdom in The Realm."
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- "The Wilds terrorise The Realm from The Wilderness."
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- "The Huntswoman hunts weavers for The Reaper."
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table_4_6:
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factions:
|
||||
- "The Darkmal uses The Realm to spawn a beast army."
|
||||
- "The Ghast (daughter of The Darkmal) works against him."
|
||||
- "The Ancients cult foretold The Darkmal's coming."
|
||||
- "The Paragon, if unearthed, may kill The Darkmal."
|
||||
|
||||
dodgy_directions:
|
||||
description: "How did you say we get there?"
|
||||
table:
|
||||
2: "Crest the hill, align this doo-dah to the shape of the hills, follow that"
|
||||
3: "Look for a windmill, abandoned it is — well, apart from..."
|
||||
4: "Just past that whopping big tree that looks like it's lookin' back"
|
||||
5: "Take a left when you see the gallows... don't look at the skeletons"
|
||||
6: "There are old beacons from here to there, but some are cursed"
|
||||
7: "There's water, it doesn't move, go around it, don't glare at the light"
|
||||
8: "Remember there are two entrances — take the left, more scary one"
|
||||
9: "Rumour has it the arrow only appears at dark... go the other way"
|
||||
10: "There's a trail of bones that'll take you all the way there"
|
||||
11: "When you start hearin' whispers, you're on the right track"
|
||||
12: "You'll see little Banckit sitting on a wall — he'll direct you... if you sing"
|
||||
|
||||
watch_out:
|
||||
description: "Watch out for that..."
|
||||
table:
|
||||
2: "Air current — once it shifts, you could lose your head"
|
||||
3: "Bandit gang... and small rabbits that follow you everywhere"
|
||||
4: "Bunch of blackened rocks — they don't belong in this world"
|
||||
5: "Bunch of wildlings out there — hunt in packs, never give up"
|
||||
6: "Dancing light thing — if you follow it, you're in trouble"
|
||||
7: "Ground — in some patches, not as firm as it looks"
|
||||
8: "Grove of flowers — if one of you sees a yellow one, you're doomed"
|
||||
9: "Howling at night — once it starts, they've smelled you"
|
||||
10: "Krenva — his gear prices are great, but if your rations start talkin'..."
|
||||
11: "Red mist — makes your eyes bleed if you ain't careful"
|
||||
12: "Tower that looks... weird — always seems to be on the move"
|
||||
|
||||
creepy_vibe:
|
||||
description: "This place is creepy — it's like..."
|
||||
table:
|
||||
2: "Alive. The entire place is pulsing, breathing."
|
||||
3: "Closing in around you, suffocating you step by step."
|
||||
4: "Every sound echoes back, delayed and whispered."
|
||||
5: "Every step creaks, but the floor is stone."
|
||||
6: "Illuminated in dim light without a source — turning yellow."
|
||||
7: "Abandoned, but it feels like something's here."
|
||||
8: "Someone's watching... is that ticking?"
|
||||
9: "Burning smell tinged with strawberries."
|
||||
10: "That flickering orb wants us to follow it."
|
||||
11: "Shuffling feet getting nearer... or not."
|
||||
12: "The air is acrid — blood, decay, mint."
|
||||
13: "Water nearby, but arid dryness in the mouth."
|
||||
14: "Fog curls and shifts to let you through."
|
||||
15: "Way warmer than expected, but cold within."
|
||||
16: "You've been transported elsewhere."
|
||||
17: "Tapping now and again on your shoulder or the walls."
|
||||
18: "A sense of falling, though you stand still."
|
||||
|
||||
npc_knows:
|
||||
description: "This NPC knows something about a character's..."
|
||||
table:
|
||||
1: "Ex-lover"
|
||||
2: "Family member"
|
||||
3: "Hidden birth mark or feature"
|
||||
4: "Mentor or arch nemesis"
|
||||
5: "Previous career or home"
|
||||
6: "Weakness or fear"
|
||||
|
||||
chalk_circle:
|
||||
description: "This chalk circle might..."
|
||||
table:
|
||||
3: "Be drawn by an invisible hand as the party arrives"
|
||||
4: "Be nothing more than a chalk circle"
|
||||
5: "Rub out in a breeze and become inoperable"
|
||||
6: "Contain a small bunny — scared or teased out, it evaporates"
|
||||
7: "Contain a trap concealed by illusion"
|
||||
8: "Contain something that tries to bargain to escape"
|
||||
9: "Echo — another circle elsewhere to talk back and forth"
|
||||
10: "Emit a beautiful scent — inside the circle, poison gas"
|
||||
11: "Have one treasure within — too heavy to move"
|
||||
12: "Make those within it dance beyond exhaustion"
|
||||
13: "Mutate the floor into a mouth — swallows all upon it"
|
||||
14: "Protect those within it from what's approaching"
|
||||
15: "Shift colours — devious pixie work"
|
||||
16: "Summon a presence from another plane"
|
||||
17: "Teleport you to a random circle elsewhere in The Realm"
|
||||
18: "Transform the appearance of those within it — permanently?"
|
||||
|
||||
only_way_in:
|
||||
description: "Wait, so the only way in is..."
|
||||
table:
|
||||
1: "Also the only way to escape what's behind us?"
|
||||
2: "Closing fast — and we can see what's waiting inside?"
|
||||
3: "Doing a job badly, taking the blame, ruining our reputation?"
|
||||
4: "Sacrificing someone or something we can't live without?"
|
||||
5: "Past that gang — one of whom has four arms?"
|
||||
6: "Through the mouth of a huge dead worm — that might not be dead?"
|
||||
|
||||
ask_players:
|
||||
description: "Questions to ask the players during a scene."
|
||||
table:
|
||||
3: "As you move, what are you looking for, and how, and why?"
|
||||
4: "Do you carry an item that means something to you? What is it?"
|
||||
5: "Didn't you dream about this last night? What happened?"
|
||||
6: "If not for this, what would you be doing? What do you share?"
|
||||
7: "In moments like this, what's your likely catch phrase?"
|
||||
8: "Someone let one rip... own up, who was it?"
|
||||
9: "Something about your chains, discords, or what's gone wrong?"
|
||||
10: "Something strikes against your morals here — what is it?"
|
||||
11: "This rumour or job — what's worrying you about it?"
|
||||
12: "Something catches your attention? What do you see or hear?"
|
||||
13: "What's your biggest fear or hope right now? How do you show it?"
|
||||
14: "What's your plan for after all this? What do you tell the others?"
|
||||
15: "What's your routine here? What keeps you sane and ready?"
|
||||
16: "You heard a rumour about something here... what was it?"
|
||||
17: "You hear something faint — what did it sound like?"
|
||||
18: "You've got a bad habit — don't we all? What's yours?"
|
||||
@@ -0,0 +1,155 @@
|
||||
# Souls of the Chaos — Character Creation Cards
|
||||
# Draw from these tables to create or modify a character.
|
||||
|
||||
traits:
|
||||
description: "Roll 3d6 for each trait (STR, DEX, WIL). Lower is better."
|
||||
sides: 6
|
||||
count: 3
|
||||
per_trait: true
|
||||
|
||||
thing:
|
||||
description: "Your character's 'class' or archetype. Determines max health modifier."
|
||||
table:
|
||||
1: { name: "The Brute", health_mod: 2, hint: "Strong, tough, direct." }
|
||||
2: { name: "The Cunning", health_mod: 0, hint: "Sly, quick, resourceful." }
|
||||
3: { name: "The Guardian", health_mod: 2, hint: "Protective, sturdy, watchful." }
|
||||
4: { name: "The Shadow", health_mod: 0, hint: "Stealthy, elusive, silent." }
|
||||
5: { name: "The Weaver", health_mod: -1, hint: "Arcane, perceptive, strange." }
|
||||
6: { name: "The zealot", health_mod: 1, hint: "Driven, faithful, relentless." }
|
||||
|
||||
max_health:
|
||||
description: "Roll 2d6 + thing modifier. Minimum 2."
|
||||
formula: "2d6 + thing_mod"
|
||||
|
||||
starting_cash:
|
||||
description: "Roll 3d6 × 5 for starting silver."
|
||||
formula: "3d6 * 5"
|
||||
|
||||
failed_career:
|
||||
description: "What you did before adventuring (and failed at)."
|
||||
table:
|
||||
1: "Alchemist's assistant — your master's lab exploded."
|
||||
2: "Barber-surgeon — you lost more patients than you saved."
|
||||
3: "City watch — you were fired for taking bribes / sleeping on duty."
|
||||
4: "Coin counter — you embezzled and fled."
|
||||
5: "Ditch digger — you hit a sewer main and flooded the street."
|
||||
6: "Farmhand — the farm was cursed / burned / eaten by beasts."
|
||||
7: "Grave keeper — the dead started walking, and you walked faster."
|
||||
8: "Hedge knight — your employer died under your 'protection'."
|
||||
9: "Inn keep — the inn was repossessed / burned down."
|
||||
10: "Jester — your jokes landed you in a dungeon."
|
||||
11: "Letter carrier — you lost the mail (all of it, somehow)."
|
||||
12: "Mercenary — your company was routed, you were the sole survivor."
|
||||
|
||||
whats_gone_wrong:
|
||||
description: "Something that's haunting you right now."
|
||||
table:
|
||||
1: "A debt you cannot pay is coming due."
|
||||
2: "A powerful person wants you dead or captured."
|
||||
3: "You're cursed — minor but annoying."
|
||||
4: "You lost something irreplaceable."
|
||||
5: "Someone you love is in danger."
|
||||
6: "You're being blackmailed."
|
||||
7: "You have a secret that would destroy your reputation."
|
||||
8: "An old ally now considers you a betrayer."
|
||||
9: "You're addicted to something dangerous."
|
||||
10: "You witnessed something you were never meant to see."
|
||||
11: "A rival frames you for crimes you didn't commit."
|
||||
12: "Something from your failed career catches up with you."
|
||||
|
||||
chains:
|
||||
description: "Who or what ties you to this world? Roll or choose."
|
||||
table:
|
||||
1: "A sibling who depends on you."
|
||||
2: "An oath you swore and cannot break."
|
||||
3: "A child you're protecting."
|
||||
4: "A mentor who taught you everything."
|
||||
5: "A pet or companion that follows you."
|
||||
6: "A debt of honour to a family."
|
||||
7: "A sacred duty to a forgotten god."
|
||||
8: "A bloodline you're the last of."
|
||||
9: "A promise to a dying friend."
|
||||
10: "A community that raised you."
|
||||
11: "A lover you're searching for."
|
||||
12: "A kingdom you're trying to restore."
|
||||
|
||||
discords:
|
||||
description: "Who or what makes your life harder?"
|
||||
table:
|
||||
1: "A rival who wants what you have."
|
||||
2: "A faction that hunts your kind."
|
||||
3: "An ex-partner full of spite."
|
||||
4: "A religious order that condemns you."
|
||||
5: "A gang you crossed."
|
||||
6: "A noble whose name you sullied."
|
||||
7: "A monster that remembers you."
|
||||
8: "A liar who spreads rumours about you."
|
||||
9: "A creditor who never forgets."
|
||||
10: "A family feud that reignites."
|
||||
11: "A thief who stole your identity."
|
||||
12: "A corrupt official with a grudge."
|
||||
|
||||
gear:
|
||||
description: "Starting equipment. Spend cash on this."
|
||||
table:
|
||||
cheap:
|
||||
- { item: "Rope (30ft)", cost: 1 }
|
||||
- { item: "Torches (3)", cost: 1 }
|
||||
- { item: "Rations (3 days)", cost: 1 }
|
||||
- { item: "Waterskin", cost: 1 }
|
||||
- { item: "Chalk (10 pieces)", cost: 1 }
|
||||
- { item: "Candle", cost: 1 }
|
||||
- { item: "Flint & steel", cost: 1 }
|
||||
- { item: "Small sack", cost: 1 }
|
||||
- { item: "Bedroll", cost: 2 }
|
||||
- { item: "Crowbar", cost: 2 }
|
||||
- { item: "Grappling hook", cost: 3 }
|
||||
- { item: "Lantern", cost: 3 }
|
||||
- { item: "Oil (flask)", cost: 1 }
|
||||
- { item: "Tent", cost: 3 }
|
||||
- { item: "Healing salve (restores 1 HP)", cost: 5 }
|
||||
- { item: "Antitoxin", cost: 5 }
|
||||
luxury:
|
||||
- { item: "Fine clothes", cost: 10 }
|
||||
- { item: "Jewellery", cost: 15 }
|
||||
- { item: "Musical instrument", cost: 10 }
|
||||
- { item: "Writing kit", cost: 8 }
|
||||
- { item: "Spyglass", cost: 20 }
|
||||
|
||||
hittin_tools:
|
||||
description: "Weapons. Each has a damage modifier."
|
||||
table:
|
||||
1: { name: "Dagger", damage_mod: 0, cost: 3, note: "Small, concealable" }
|
||||
2: { name: "Short sword", damage_mod: 0, cost: 5, note: "Reliable" }
|
||||
3: { name: "Long sword", damage_mod: 1, cost: 8, note: "Versatile" }
|
||||
4: { name: "Axe", damage_mod: 1, cost: 7, note: "Can be thrown" }
|
||||
5: { name: "Mace", damage_mod: 1, cost: 6, note: "Bypasses some armour" }
|
||||
6: { name: "Spear", damage_mod: 0, cost: 4, note: "Reach, can be thrown" }
|
||||
7: { name: "Bow", damage_mod: 0, cost: 7, note: "Two-handed, ranged" }
|
||||
8: { name: "Crossbow", damage_mod: 1, cost: 10, note: "Two-handed, slow to reload" }
|
||||
9: { name: "Staff", damage_mod: -1, cost: 1, note: "Two-handed, can be focus" }
|
||||
10: { name: "Flail", damage_mod: 1, cost: 8, note: "Ignores shield bonus" }
|
||||
11: { name: "Hatchet", damage_mod: 0, cost: 4, note: "Light, off-hand" }
|
||||
12: { name: "Improvised", damage_mod: -1, cost: 0, note: "Bottle, chair leg, etc." }
|
||||
|
||||
whack_blunters:
|
||||
description: "Armour reduces incoming damage."
|
||||
table:
|
||||
1: { name: "Padded", reduction: -1, cost: 5, note: "Quiet" }
|
||||
2: { name: "Leather", reduction: -1, cost: 8, note: "Flexible" }
|
||||
3: { name: "Studded leather", reduction: -2, cost: 15, note: "Light" }
|
||||
4: { name: "Chain shirt", reduction: -2, cost: 25, note: "Covers torso" }
|
||||
5: { name: "Scale mail", reduction: -3, cost: 35, note: "Noisy" }
|
||||
6: { name: "Plate", reduction: -4, cost: 50, note: "Heavy, noisy" }
|
||||
7: { name: "Shield", reduction: -1, cost: 10, note: "Can be used to shove" }
|
||||
8: { name: "Helmet", reduction: -1, cost: 8, note: "Only vs head shots" }
|
||||
|
||||
arcane_weavin:
|
||||
description: "Optional. If you play a Weaver, roll to see your arcane flavour."
|
||||
table:
|
||||
1: "Wild magicks — unpredictable, surges happen."
|
||||
2: "Blood magicks — costs health to cast."
|
||||
3: "Bone magicks — requires remains or tokens."
|
||||
4: "Storm magicks — tied to weather and sky."
|
||||
5: "Veil magicks — deals with spirits and the dead."
|
||||
6: "Rune magicks — inscribed, prepared in advance."
|
||||
Reference in New Issue
Block a user