#!/usr/bin/env python3 """Tests for engine_lib/validation.py — validate_turn only.""" import sys import os import json sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) from unittest.mock import patch, MagicMock def test_turn_empty_inputs(): """No action and no narrative should return (True, '', 'ok').""" from engine_lib.validation import validate_turn valid, reason, action = validate_turn("") assert valid is True assert reason == "" assert action == "ok" print("✓ empty inputs returns (True, '', 'ok')") def _mock_read(p: str) -> str: low = str(p).lower() if "character" in low: return "HP: 10\nGold: 5\nInventory:\n- Healing Salve" if "journal" in low: return "# Journal\n\n## TODO\n- Find the relic\n\n## DONE\n" return "## Location\nTavern" def _mock_read_no_gold(p: str) -> str: low = str(p).lower() if "character" in low: return "HP: 10\nGold: 0" if "journal" in low: return "# Journal\n\n## TODO\n\n## DONE\n" return "## Location\nTavern" def _mock_read_basic(p: str) -> str: low = str(p).lower() if "character" in low: return "HP: 10" if "journal" in low: return "# Journal\n\n## TODO\n\n## DONE\n" return "## Location\nTavern" def _tool_response(valid: bool, reason: str, action: str) -> str: return f'```tool\n{{"tool": "validate", "args": {{"valid": {str(valid).lower()}, "reason": "{reason}", "action": "{action}"}}}}\n```' @patch("engine_lib.validation.state.read_file") @patch("engine_lib.validation.state.truncate_world") @patch("engine_lib.validation.call_llm") def test_turn_valid(mock_call_llm, mock_truncate_world, mock_read_file): from engine_lib.validation import validate_turn mock_read_file.side_effect = _mock_read mock_truncate_world.return_value = "## Location\nTavern" mock_call_llm.return_value = _tool_response(True, "ok", "ok") valid, reason, action = validate_turn( "I use my healing salve", narrative="Kael applies the salve to his wound.", log_entry="Kael used his healing salve to restore 2 HP.", changes=[{"tool": "modify_inventory", "args": {"operation": "remove", "item": "Healing Salve"}}, {"tool": "modify_vitals", "args": {"stat": "HP", "operation": "set", "value": 8}}], story="At the tavern", log="- Entered the tavern", ) assert valid is True assert reason == "ok" assert action == "ok" print("✓ turn validation returns (True, 'ok', 'ok')") @patch("engine_lib.validation.state.read_file") @patch("engine_lib.validation.state.truncate_world") @patch("engine_lib.validation.call_llm") def test_turn_reject(mock_call_llm, mock_truncate_world, mock_read_file): from engine_lib.validation import validate_turn mock_read_file.side_effect = _mock_read_no_gold mock_truncate_world.return_value = "## Location\nTavern" mock_call_llm.return_value = _tool_response(False, "Player has no gold", "reject") valid, reason, action = validate_turn( "I buy a round for the house", narrative="Kael orders drinks for everyone.", log_entry="Kael bought a round at the tavern.", changes=[{"tool": "modify_cash", "args": {"cash": 0}}], story="At the tavern", log="- Entered the tavern", ) assert valid is False assert reason == "Player has no gold" assert action == "reject" print("✓ turn validation returns (False, reason, 'reject')") @patch("engine_lib.validation.state.read_file") @patch("engine_lib.validation.state.truncate_world") @patch("engine_lib.validation.call_llm") def test_turn_regenerate(mock_call_llm, mock_truncate_world, mock_read_file): from engine_lib.validation import validate_turn mock_read_file.side_effect = _mock_read mock_truncate_world.return_value = "## Location\nTavern" mock_call_llm.return_value = _tool_response(False, "Narrative says salve used but no modify_inventory with operation remove", "regenerate") valid, reason, action = validate_turn( "I use my healing salve", narrative="Kael applies the salve to his wound.", log_entry="Kael used his healing salve.", changes=[{"tool": "modify_vitals", "args": {"stat": "HP", "operation": "set", "value": 8}}], story="At the tavern", log="- Entered the tavern", ) assert valid is False assert reason == "Narrative says salve used but no modify_inventory with operation remove" assert action == "regenerate" print("✓ turn validation returns (False, reason, 'regenerate')") @patch("engine_lib.validation.state.read_file") @patch("engine_lib.validation.state.truncate_world") @patch("engine_lib.validation.call_llm") def test_turn_bad_json(mock_call_llm, mock_truncate_world, mock_read_file): from engine_lib.validation import validate_turn mock_read_file.side_effect = _mock_read_basic mock_truncate_world.return_value = "## Location\nTavern" mock_call_llm.return_value = "not valid json" valid, reason, action = validate_turn( "I attack the dragon", narrative="Kael swings his sword.", log_entry="Kael attacked the dragon.", changes=[{"tool": "modify_vitals", "args": {"stat": "HP", "operation": "set", "value": 10}}], story="A dragon appears!", log="- Dragon spotted", ) assert valid is False assert reason == "Unrecognized" assert action == "reject" print("✓ turn validation bad JSON gives (False, 'Unrecognized', 'reject')") if __name__ == "__main__": test_turn_empty_inputs() test_turn_valid() test_turn_reject() test_turn_regenerate() test_turn_bad_json() print("\n✓ All validation tests passed")