# Creatures of the Chaos — Monster Creation Cards # Roll 2d6 on each table to build a creature from scratch. type: description: "It's kind of a..." table: 2: "Construct or golem" 3: "Demon or devil" 4: "Elemental" 5: "Fiend or beast" 6: "Flyer or serpent" 7: "Humanoid" 8: "Insect" 9: "Monstrosity" 10: "Ooze" 11: "Plant" 12: "Spirit or undead" appearance: description: "It looks like it's..." table: 2: "A ragbag of body or item parts" 3: "About to pop or burst or dissolve" 4: "Been dragged through a meatgrinder" 5: "Glowing in white light, sickly or divine" 6: "Got red eyes, grey/sickly skin or scaly" 7: "Had too many dinners, but still hungry" 8: "Inside out or created by a distracted kid" 9: "Not been fed for a long, long time" 10: "Smeared in — what IS that?" 11: "The result of an experiment gone wrong" 12: "Wounded, scarred, protruding weapon" size: description: "How big is it?" table: 2: "Hand or kitten sized" 3: "Hand or kitten sized" 4: "Seven large bananas, tip to tip" 5: "Seven large bananas, tip to tip" 6: "Seven large bananas, tip to tip" 7: "A Christmas tree" 8: "A Christmas tree" 9: "A Christmas tree" 10: "Basketball hoop height, filled out" 11: "Basketball hoop height, filled out" 12: "Largest thing you've ever seen — and then some" difficulty: description: "How dangerous is it?" options: easy: { health_formula: "1 + party_total_max_health", to_hit: 0, damage: "1d6-1 (or 3)", grit: "2d6 (or 7)" } hard: { health_formula: "6 + party_total_max_health", to_hit: 1, damage: "1d6+1 (or 5)", grit: "2d6+2 (or 9)" } oh_boy: { health_formula: "12 + party_total_max_health", to_hit: 2, damage: "1d6+6 (or 10)", grit: "2d6+3 (or 10)" } numbers: description: "How many are there?" table: easy: "3d6" hard: "2d6" oh_boy: "1d6" attack: description: "How does it attack?" table: 2: "Animates the inanimate — by mind or magnetism" 3: "Bludgeoning, head-butting, or barrelling" 4: "Consuming, sucking, scraping, or deafening" 5: "Drills into the mind — strangles or influences" 6: "Freezes, burns, or radiates inside or out" 7: "Fuses with elements and bends them" 8: "Natural spikes, darts, spores, splashes, or spills" 9: "Pierces or possesses the soul" 10: "Poisons, infects, or corrodes inside or out" 11: "Teeth, claws, or natural weapons" 12: "Wields or projects a weapon of choice" defence: description: "How does it protect itself?" table: 2: { name: "Nothing", reduction: 0 } 3: { name: "Armour scraps", reduction: -1 } 4: { name: "Armour scraps", reduction: -1 } 5: { name: "Another's flesh or bone", reduction: -2 } 6: { name: "Another's flesh or bone", reduction: -2 } 7: { name: "Natural organics", reduction: -3 } 8: { name: "Natural organics", reduction: -3 } 9: { name: "Natural organics", reduction: -3 } 10: { name: "Arcane magicks", reduction: -4 } 11: { name: "Arcane magicks", reduction: -4 } 12: { name: "Incorporeal shifts", reduction: -5 } feature: description: "Aside from attack or defend, it can also..." table: 2: "Be real tricky to catch, find, hear, or see" 3: "Cast arcane magicks it's marked or infused with" 4: "Give the strange feeling you're actually elsewhere" 5: "Glue together with others and harvest their energy" 6: "Grab you in its thrall if you're not careful" 7: "Grapple, restrain, suffocate, engulf, or turn you mad" 8: "Look entirely like something else — until..." 9: "Nullify, minimise, deflect, or mimic arcane effects" 10: "Regenerate its health — even if it's fallen" 11: "Seem to know in advance what you'll do or say" 12: "Spread fear, stress, blindness, paralysis, or exhaustion" need: description: "Right now, it needs to..." table: 2: "Complete its unfinished business" 3: "Defend its territory, kin, or something unknown" 4: "Destroy or control all in its path" 5: "Escape imprisonment, shackles, tethers, or commands" 6: "Escape or distract a threat yet to present itself" 7: "Find a new purpose, victim, master, friend, soul, or host" 8: "Find what it's looking to hoard, eat, or drink" 9: "Follow the command of its master (who may be en route)" 10: "Learn, adapt, or survive this new environment" 11: "Mate, assimilate, or implant" 12: "Trade or swap something the party has or can find" # Pre-baked creatures ready_to_bake: boneplasm_totem: description: "One of many in the realm. Harvested from bones of the fallen. May sense movement, cracking open, letting veins, viscera, and eyeballs sluice out." number: 1 max_health: 9 armour: -3 to_hit: 2 damage: "1d6+1 (acidic)" grit: null feature: "Spray boiling blood, reform and suck contents back in" need: "Guard something of import nearby" frother: description: "Disfigured monstrosity, human-sized, mouth of yellowed froth, putrid grey flesh, patches of blood-darkened fur, twisted limbs." number: "2d6" max_health: 6 armour: -2 to_hit: 1 damage: "1d6+2 (teeth & claws)" grit: 9 feature: "Grapple & teleport nearby, infect victims with mutation" need: "Spread its plague, divide and weaken its prey" karrion_drone: description: "Hideous, partially inside-out, child-sized insect, undead, feasting on fresh corpses, leaving behind healing nectar." number: "1d6" max_health: 3 armour: -1 to_hit: 0 damage: "1d6 (sting, poison)" grit: 5 feature: "Pollinate healing nectar, phase into ethereal plane" need: "Carry rotten nectar to the hive, its gyne & brood" screebies: description: "Tiny mechanical construct hive mind insectoids. Seek to burrow under skin to lay eggs." number: "3d6" max_health: 2 armour: -1 to_hit: -1 damage: "1d6-2 (bite)" grit: 7 feature: "Connect host to hive for symbiotic control" need: "Find a host before internal circuitry fails" shift_mimic: description: "Takes any form. Glare at it and you might trade places, trapped, watching it walk off in your body." number: 1 max_health: "per host" armour: "per host" to_hit: "per host" damage: "per host" grit: 10 feature: "Automate host to protect itself" need: "Survive, persuade others it is the host" volcartek: description: "Large earthen elemental, volcanic ash coating, molten lava spilling from cracked black rock. Guardian of subterranean tunnels." number: 1 max_health: 15 armour: -4 to_hit: 2 damage: "1d6+4 (slam or burn)" grit: 11 feature: "Expand, glide over lava, sense & generate tremors" need: "Guard against passage through tunnels"