# Souls of the Chaos — Character Creation Cards # Draw from these tables to create or modify a character. traits: description: "Roll 3d6 for each trait (STR, DEX, WIL). Lower is better." sides: 6 count: 3 per_trait: true thing: description: "Your character's 'class' or archetype. Determines max health modifier." table: 1: { name: "The Brute", health_mod: 2, hint: "Strong, tough, direct." } 2: { name: "The Cunning", health_mod: 0, hint: "Sly, quick, resourceful." } 3: { name: "The Guardian", health_mod: 2, hint: "Protective, sturdy, watchful." } 4: { name: "The Shadow", health_mod: 0, hint: "Stealthy, elusive, silent." } 5: { name: "The Weaver", health_mod: -1, hint: "Arcane, perceptive, strange." } 6: { name: "The zealot", health_mod: 1, hint: "Driven, faithful, relentless." } max_health: description: "Roll 2d6 + thing modifier. Minimum 2." formula: "2d6 + thing_mod" starting_cash: description: "Roll 3d6 × 5 for starting silver." formula: "3d6 * 5" failed_career: description: "What you did before adventuring (and failed at)." table: 1: "Alchemist's assistant — your master's lab exploded." 2: "Barber-surgeon — you lost more patients than you saved." 3: "City watch — you were fired for taking bribes / sleeping on duty." 4: "Coin counter — you embezzled and fled." 5: "Ditch digger — you hit a sewer main and flooded the street." 6: "Farmhand — the farm was cursed / burned / eaten by beasts." 7: "Grave keeper — the dead started walking, and you walked faster." 8: "Hedge knight — your employer died under your 'protection'." 9: "Inn keep — the inn was repossessed / burned down." 10: "Jester — your jokes landed you in a dungeon." 11: "Letter carrier — you lost the mail (all of it, somehow)." 12: "Mercenary — your company was routed, you were the sole survivor." whats_gone_wrong: description: "Something that's haunting you right now." table: 1: "A debt you cannot pay is coming due." 2: "A powerful person wants you dead or captured." 3: "You're cursed — minor but annoying." 4: "You lost something irreplaceable." 5: "Someone you love is in danger." 6: "You're being blackmailed." 7: "You have a secret that would destroy your reputation." 8: "An old ally now considers you a betrayer." 9: "You're addicted to something dangerous." 10: "You witnessed something you were never meant to see." 11: "A rival frames you for crimes you didn't commit." 12: "Something from your failed career catches up with you." chains: description: "Who or what ties you to this world? Roll or choose." table: 1: "A sibling who depends on you." 2: "An oath you swore and cannot break." 3: "A child you're protecting." 4: "A mentor who taught you everything." 5: "A pet or companion that follows you." 6: "A debt of honour to a family." 7: "A sacred duty to a forgotten god." 8: "A bloodline you're the last of." 9: "A promise to a dying friend." 10: "A community that raised you." 11: "A lover you're searching for." 12: "A kingdom you're trying to restore." discords: description: "Who or what makes your life harder?" table: 1: "A rival who wants what you have." 2: "A faction that hunts your kind." 3: "An ex-partner full of spite." 4: "A religious order that condemns you." 5: "A gang you crossed." 6: "A noble whose name you sullied." 7: "A monster that remembers you." 8: "A liar who spreads rumours about you." 9: "A creditor who never forgets." 10: "A family feud that reignites." 11: "A thief who stole your identity." 12: "A corrupt official with a grudge." gear: description: "Starting equipment. Spend cash on this." table: cheap: - { item: "Rope (30ft)", cost: 1 } - { item: "Torches (3)", cost: 1 } - { item: "Rations (3 days)", cost: 1 } - { item: "Waterskin", cost: 1 } - { item: "Chalk (10 pieces)", cost: 1 } - { item: "Candle", cost: 1 } - { item: "Flint & steel", cost: 1 } - { item: "Small sack", cost: 1 } - { item: "Bedroll", cost: 2 } - { item: "Crowbar", cost: 2 } - { item: "Grappling hook", cost: 3 } - { item: "Lantern", cost: 3 } - { item: "Oil (flask)", cost: 1 } - { item: "Tent", cost: 3 } - { item: "Healing salve (restores 1 HP)", cost: 5 } - { item: "Antitoxin", cost: 5 } luxury: - { item: "Fine clothes", cost: 10 } - { item: "Jewellery", cost: 15 } - { item: "Musical instrument", cost: 10 } - { item: "Writing kit", cost: 8 } - { item: "Spyglass", cost: 20 } hittin_tools: description: "Weapons. Each has a damage modifier." table: 1: { name: "Dagger", damage_mod: 0, cost: 3, note: "Small, concealable" } 2: { name: "Short sword", damage_mod: 0, cost: 5, note: "Reliable" } 3: { name: "Long sword", damage_mod: 1, cost: 8, note: "Versatile" } 4: { name: "Axe", damage_mod: 1, cost: 7, note: "Can be thrown" } 5: { name: "Mace", damage_mod: 1, cost: 6, note: "Bypasses some armour" } 6: { name: "Spear", damage_mod: 0, cost: 4, note: "Reach, can be thrown" } 7: { name: "Bow", damage_mod: 0, cost: 7, note: "Two-handed, ranged" } 8: { name: "Crossbow", damage_mod: 1, cost: 10, note: "Two-handed, slow to reload" } 9: { name: "Staff", damage_mod: -1, cost: 1, note: "Two-handed, can be focus" } 10: { name: "Flail", damage_mod: 1, cost: 8, note: "Ignores shield bonus" } 11: { name: "Hatchet", damage_mod: 0, cost: 4, note: "Light, off-hand" } 12: { name: "Improvised", damage_mod: -1, cost: 0, note: "Bottle, chair leg, etc." } whack_blunters: description: "Armour reduces incoming damage." table: 1: { name: "Padded", reduction: -1, cost: 5, note: "Quiet" } 2: { name: "Leather", reduction: -1, cost: 8, note: "Flexible" } 3: { name: "Studded leather", reduction: -2, cost: 15, note: "Light" } 4: { name: "Chain shirt", reduction: -2, cost: 25, note: "Covers torso" } 5: { name: "Scale mail", reduction: -3, cost: 35, note: "Noisy" } 6: { name: "Plate", reduction: -4, cost: 50, note: "Heavy, noisy" } 7: { name: "Shield", reduction: -1, cost: 10, note: "Can be used to shove" } 8: { name: "Helmet", reduction: -1, cost: 8, note: "Only vs head shots" } arcane_weavin: description: "Optional. If you play a Weaver, roll to see your arcane flavour." table: 1: "Wild magicks — unpredictable, surges happen." 2: "Blood magicks — costs health to cast." 3: "Bone magicks — requires remains or tokens." 4: "Storm magicks — tied to weather and sky." 5: "Veil magicks — deals with spirits and the dead." 6: "Rune magicks — inscribed, prepared in advance."