156 lines
6.7 KiB
YAML
156 lines
6.7 KiB
YAML
# Souls of the Chaos — Character Creation Cards
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# Draw from these tables to create or modify a character.
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traits:
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description: "Roll 3d6 for each trait (STR, DEX, WIL). Lower is better."
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sides: 6
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count: 3
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per_trait: true
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thing:
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description: "Your character's 'class' or archetype. Determines max health modifier."
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table:
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1: { name: "The Brute", health_mod: 2, hint: "Strong, tough, direct." }
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2: { name: "The Cunning", health_mod: 0, hint: "Sly, quick, resourceful." }
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3: { name: "The Guardian", health_mod: 2, hint: "Protective, sturdy, watchful." }
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4: { name: "The Shadow", health_mod: 0, hint: "Stealthy, elusive, silent." }
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5: { name: "The Weaver", health_mod: -1, hint: "Arcane, perceptive, strange." }
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6: { name: "The zealot", health_mod: 1, hint: "Driven, faithful, relentless." }
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max_health:
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description: "Roll 2d6 + thing modifier. Minimum 2."
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formula: "2d6 + thing_mod"
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starting_cash:
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description: "Roll 3d6 × 5 for starting silver."
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formula: "3d6 * 5"
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failed_career:
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description: "What you did before adventuring (and failed at)."
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table:
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1: "Alchemist's assistant — your master's lab exploded."
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2: "Barber-surgeon — you lost more patients than you saved."
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3: "City watch — you were fired for taking bribes / sleeping on duty."
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4: "Coin counter — you embezzled and fled."
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5: "Ditch digger — you hit a sewer main and flooded the street."
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6: "Farmhand — the farm was cursed / burned / eaten by beasts."
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7: "Grave keeper — the dead started walking, and you walked faster."
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8: "Hedge knight — your employer died under your 'protection'."
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9: "Inn keep — the inn was repossessed / burned down."
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10: "Jester — your jokes landed you in a dungeon."
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11: "Letter carrier — you lost the mail (all of it, somehow)."
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12: "Mercenary — your company was routed, you were the sole survivor."
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whats_gone_wrong:
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description: "Something that's haunting you right now."
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table:
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1: "A debt you cannot pay is coming due."
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2: "A powerful person wants you dead or captured."
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3: "You're cursed — minor but annoying."
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4: "You lost something irreplaceable."
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5: "Someone you love is in danger."
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6: "You're being blackmailed."
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7: "You have a secret that would destroy your reputation."
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8: "An old ally now considers you a betrayer."
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9: "You're addicted to something dangerous."
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10: "You witnessed something you were never meant to see."
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11: "A rival frames you for crimes you didn't commit."
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12: "Something from your failed career catches up with you."
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chains:
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description: "Who or what ties you to this world? Roll or choose."
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table:
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1: "A sibling who depends on you."
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2: "An oath you swore and cannot break."
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3: "A child you're protecting."
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4: "A mentor who taught you everything."
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5: "A pet or companion that follows you."
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6: "A debt of honour to a family."
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7: "A sacred duty to a forgotten god."
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8: "A bloodline you're the last of."
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9: "A promise to a dying friend."
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10: "A community that raised you."
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11: "A lover you're searching for."
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12: "A kingdom you're trying to restore."
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discords:
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description: "Who or what makes your life harder?"
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table:
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1: "A rival who wants what you have."
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2: "A faction that hunts your kind."
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3: "An ex-partner full of spite."
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4: "A religious order that condemns you."
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5: "A gang you crossed."
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6: "A noble whose name you sullied."
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7: "A monster that remembers you."
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8: "A liar who spreads rumours about you."
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9: "A creditor who never forgets."
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10: "A family feud that reignites."
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11: "A thief who stole your identity."
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12: "A corrupt official with a grudge."
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gear:
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description: "Starting equipment. Spend cash on this."
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table:
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cheap:
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- { item: "Rope (30ft)", cost: 1 }
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- { item: "Torches (3)", cost: 1 }
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- { item: "Rations (3 days)", cost: 1 }
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- { item: "Waterskin", cost: 1 }
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- { item: "Chalk (10 pieces)", cost: 1 }
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- { item: "Candle", cost: 1 }
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- { item: "Flint & steel", cost: 1 }
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- { item: "Small sack", cost: 1 }
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- { item: "Bedroll", cost: 2 }
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- { item: "Crowbar", cost: 2 }
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- { item: "Grappling hook", cost: 3 }
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- { item: "Lantern", cost: 3 }
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- { item: "Oil (flask)", cost: 1 }
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- { item: "Tent", cost: 3 }
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- { item: "Healing salve (restores 1 HP)", cost: 5 }
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- { item: "Antitoxin", cost: 5 }
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luxury:
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- { item: "Fine clothes", cost: 10 }
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- { item: "Jewellery", cost: 15 }
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- { item: "Musical instrument", cost: 10 }
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- { item: "Writing kit", cost: 8 }
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- { item: "Spyglass", cost: 20 }
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hittin_tools:
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description: "Weapons. Each has a damage modifier."
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table:
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1: { name: "Dagger", damage_mod: 0, cost: 3, note: "Small, concealable" }
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2: { name: "Short sword", damage_mod: 0, cost: 5, note: "Reliable" }
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3: { name: "Long sword", damage_mod: 1, cost: 8, note: "Versatile" }
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4: { name: "Axe", damage_mod: 1, cost: 7, note: "Can be thrown" }
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5: { name: "Mace", damage_mod: 1, cost: 6, note: "Bypasses some armour" }
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6: { name: "Spear", damage_mod: 0, cost: 4, note: "Reach, can be thrown" }
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7: { name: "Bow", damage_mod: 0, cost: 7, note: "Two-handed, ranged" }
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8: { name: "Crossbow", damage_mod: 1, cost: 10, note: "Two-handed, slow to reload" }
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9: { name: "Staff", damage_mod: -1, cost: 1, note: "Two-handed, can be focus" }
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10: { name: "Flail", damage_mod: 1, cost: 8, note: "Ignores shield bonus" }
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11: { name: "Hatchet", damage_mod: 0, cost: 4, note: "Light, off-hand" }
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12: { name: "Improvised", damage_mod: -1, cost: 0, note: "Bottle, chair leg, etc." }
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whack_blunters:
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description: "Armour reduces incoming damage."
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table:
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1: { name: "Padded", reduction: -1, cost: 5, note: "Quiet" }
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2: { name: "Leather", reduction: -1, cost: 8, note: "Flexible" }
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3: { name: "Studded leather", reduction: -2, cost: 15, note: "Light" }
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4: { name: "Chain shirt", reduction: -2, cost: 25, note: "Covers torso" }
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5: { name: "Scale mail", reduction: -3, cost: 35, note: "Noisy" }
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6: { name: "Plate", reduction: -4, cost: 50, note: "Heavy, noisy" }
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7: { name: "Shield", reduction: -1, cost: 10, note: "Can be used to shove" }
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8: { name: "Helmet", reduction: -1, cost: 8, note: "Only vs head shots" }
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arcane_weavin:
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description: "Optional. If you play a Weaver, roll to see your arcane flavour."
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table:
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1: "Wild magicks — unpredictable, surges happen."
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2: "Blood magicks — costs health to cast."
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3: "Bone magicks — requires remains or tokens."
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4: "Storm magicks — tied to weather and sky."
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5: "Veil magicks — deals with spirits and the dead."
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6: "Rune magicks — inscribed, prepared in advance."
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