Locked: rules/ (deck cards + mechanics), tools/ (draw, roll, run) Unlocked: session/ (character, world, tweaks, log) Entry: run.sh launches the Textual TUI
190 lines
6.7 KiB
YAML
190 lines
6.7 KiB
YAML
# Creatures of the Chaos — Monster Creation Cards
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# Roll 2d6 on each table to build a creature from scratch.
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type:
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description: "It's kind of a..."
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table:
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2: "Construct or golem"
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3: "Demon or devil"
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4: "Elemental"
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5: "Fiend or beast"
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6: "Flyer or serpent"
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7: "Humanoid"
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8: "Insect"
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9: "Monstrosity"
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10: "Ooze"
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11: "Plant"
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12: "Spirit or undead"
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appearance:
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description: "It looks like it's..."
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table:
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2: "A ragbag of body or item parts"
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3: "About to pop or burst or dissolve"
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4: "Been dragged through a meatgrinder"
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5: "Glowing in white light, sickly or divine"
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6: "Got red eyes, grey/sickly skin or scaly"
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7: "Had too many dinners, but still hungry"
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8: "Inside out or created by a distracted kid"
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9: "Not been fed for a long, long time"
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10: "Smeared in — what IS that?"
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11: "The result of an experiment gone wrong"
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12: "Wounded, scarred, protruding weapon"
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size:
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description: "How big is it?"
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table:
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2: "Hand or kitten sized"
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3: "Hand or kitten sized"
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4: "Seven large bananas, tip to tip"
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5: "Seven large bananas, tip to tip"
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6: "Seven large bananas, tip to tip"
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7: "A Christmas tree"
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8: "A Christmas tree"
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9: "A Christmas tree"
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10: "Basketball hoop height, filled out"
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11: "Basketball hoop height, filled out"
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12: "Largest thing you've ever seen — and then some"
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difficulty:
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description: "How dangerous is it?"
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options:
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easy: { health_formula: "1 + party_total_max_health", to_hit: 0, damage: "1d6-1 (or 3)", grit: "2d6 (or 7)" }
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hard: { health_formula: "6 + party_total_max_health", to_hit: 1, damage: "1d6+1 (or 5)", grit: "2d6+2 (or 9)" }
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oh_boy: { health_formula: "12 + party_total_max_health", to_hit: 2, damage: "1d6+6 (or 10)", grit: "2d6+3 (or 10)" }
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numbers:
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description: "How many are there?"
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table:
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easy: "3d6"
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hard: "2d6"
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oh_boy: "1d6"
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attack:
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description: "How does it attack?"
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table:
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2: "Animates the inanimate — by mind or magnetism"
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3: "Bludgeoning, head-butting, or barrelling"
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4: "Consuming, sucking, scraping, or deafening"
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5: "Drills into the mind — strangles or influences"
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6: "Freezes, burns, or radiates inside or out"
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7: "Fuses with elements and bends them"
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8: "Natural spikes, darts, spores, splashes, or spills"
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9: "Pierces or possesses the soul"
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10: "Poisons, infects, or corrodes inside or out"
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11: "Teeth, claws, or natural weapons"
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12: "Wields or projects a weapon of choice"
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defence:
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description: "How does it protect itself?"
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table:
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2: { name: "Nothing", reduction: 0 }
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3: { name: "Armour scraps", reduction: -1 }
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4: { name: "Armour scraps", reduction: -1 }
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5: { name: "Another's flesh or bone", reduction: -2 }
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6: { name: "Another's flesh or bone", reduction: -2 }
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7: { name: "Natural organics", reduction: -3 }
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8: { name: "Natural organics", reduction: -3 }
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9: { name: "Natural organics", reduction: -3 }
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10: { name: "Arcane magicks", reduction: -4 }
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11: { name: "Arcane magicks", reduction: -4 }
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12: { name: "Incorporeal shifts", reduction: -5 }
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feature:
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description: "Aside from attack or defend, it can also..."
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table:
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2: "Be real tricky to catch, find, hear, or see"
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3: "Cast arcane magicks it's marked or infused with"
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4: "Give the strange feeling you're actually elsewhere"
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5: "Glue together with others and harvest their energy"
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6: "Grab you in its thrall if you're not careful"
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7: "Grapple, restrain, suffocate, engulf, or turn you mad"
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8: "Look entirely like something else — until..."
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9: "Nullify, minimise, deflect, or mimic arcane effects"
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10: "Regenerate its health — even if it's fallen"
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11: "Seem to know in advance what you'll do or say"
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12: "Spread fear, stress, blindness, paralysis, or exhaustion"
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need:
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description: "Right now, it needs to..."
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table:
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2: "Complete its unfinished business"
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3: "Defend its territory, kin, or something unknown"
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4: "Destroy or control all in its path"
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5: "Escape imprisonment, shackles, tethers, or commands"
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6: "Escape or distract a threat yet to present itself"
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7: "Find a new purpose, victim, master, friend, soul, or host"
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8: "Find what it's looking to hoard, eat, or drink"
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9: "Follow the command of its master (who may be en route)"
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10: "Learn, adapt, or survive this new environment"
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11: "Mate, assimilate, or implant"
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12: "Trade or swap something the party has or can find"
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# Pre-baked creatures
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ready_to_bake:
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boneplasm_totem:
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description: "One of many in the realm. Harvested from bones of the fallen. May sense movement, cracking open, letting veins, viscera, and eyeballs sluice out."
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number: 1
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max_health: 9
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armour: -3
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to_hit: 2
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damage: "1d6+1 (acidic)"
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grit: null
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feature: "Spray boiling blood, reform and suck contents back in"
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need: "Guard something of import nearby"
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frother:
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description: "Disfigured monstrosity, human-sized, mouth of yellowed froth, putrid grey flesh, patches of blood-darkened fur, twisted limbs."
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number: "2d6"
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max_health: 6
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armour: -2
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to_hit: 1
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damage: "1d6+2 (teeth & claws)"
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grit: 9
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feature: "Grapple & teleport nearby, infect victims with mutation"
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need: "Spread its plague, divide and weaken its prey"
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karrion_drone:
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description: "Hideous, partially inside-out, child-sized insect, undead, feasting on fresh corpses, leaving behind healing nectar."
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number: "1d6"
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max_health: 3
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armour: -1
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to_hit: 0
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damage: "1d6 (sting, poison)"
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grit: 5
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feature: "Pollinate healing nectar, phase into ethereal plane"
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need: "Carry rotten nectar to the hive, its gyne & brood"
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screebies:
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description: "Tiny mechanical construct hive mind insectoids. Seek to burrow under skin to lay eggs."
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number: "3d6"
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max_health: 2
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armour: -1
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to_hit: -1
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damage: "1d6-2 (bite)"
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grit: 7
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feature: "Connect host to hive for symbiotic control"
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need: "Find a host before internal circuitry fails"
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shift_mimic:
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description: "Takes any form. Glare at it and you might trade places, trapped, watching it walk off in your body."
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number: 1
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max_health: "per host"
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armour: "per host"
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to_hit: "per host"
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damage: "per host"
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grit: 10
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feature: "Automate host to protect itself"
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need: "Survive, persuade others it is the host"
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volcartek:
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description: "Large earthen elemental, volcanic ash coating, molten lava spilling from cracked black rock. Guardian of subterranean tunnels."
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number: 1
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max_health: 15
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armour: -4
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to_hit: 2
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damage: "1d6+4 (slam or burn)"
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grit: 11
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feature: "Expand, glide over lava, sense & generate tremors"
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need: "Guard against passage through tunnels"
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