162 lines
5.5 KiB
Python
162 lines
5.5 KiB
Python
#!/usr/bin/env python3
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"""Tests for engine_lib/validation.py — validate_turn only."""
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import sys
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import os
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import json
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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from unittest.mock import patch, MagicMock
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def test_turn_empty_inputs():
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"""No action and no narrative should return (True, '', 'ok')."""
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from engine_lib.validation import validate_turn
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valid, reason, action = validate_turn("")
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assert valid is True
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assert reason == ""
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assert action == "ok"
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print("✓ empty inputs returns (True, '', 'ok')")
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def _mock_read(p: str) -> str:
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low = str(p).lower()
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if "character" in low:
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return "HP: 10\nGold: 5\nInventory:\n- Healing Salve"
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if "journal" in low:
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return "# Journal\n\n## TODO\n- Find the relic\n\n## DONE\n"
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return "## Location\nTavern"
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def _mock_read_no_gold(p: str) -> str:
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low = str(p).lower()
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if "character" in low:
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return "HP: 10\nGold: 0"
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if "journal" in low:
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return "# Journal\n\n## TODO\n\n## DONE\n"
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return "## Location\nTavern"
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def _mock_read_basic(p: str) -> str:
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low = str(p).lower()
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if "character" in low:
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return "HP: 10"
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if "journal" in low:
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return "# Journal\n\n## TODO\n\n## DONE\n"
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return "## Location\nTavern"
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def _tool_response(valid: bool, reason: str, action: str) -> str:
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return f'```tool\n{{"tool": "validate", "args": {{"valid": {str(valid).lower()}, "reason": "{reason}", "action": "{action}"}}}}\n```'
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@patch("engine_lib.validation.state.read_file")
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@patch("engine_lib.validation.state.truncate_world")
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@patch("engine_lib.validation.call_llm")
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def test_turn_valid(mock_call_llm, mock_truncate_world, mock_read_file):
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from engine_lib.validation import validate_turn
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mock_read_file.side_effect = _mock_read
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mock_truncate_world.return_value = "## Location\nTavern"
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mock_call_llm.return_value = _tool_response(True, "ok", "ok")
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valid, reason, action = validate_turn(
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"I use my healing salve",
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narrative="Kael applies the salve to his wound.",
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log_entry="Kael used his healing salve to restore 2 HP.",
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changes=[{"tool": "remove_from_inventory", "args": {"item": "Healing Salve"}},
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{"tool": "modify_vitals", "args": {"current_hp": 8}}],
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story="At the tavern",
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log="- Entered the tavern",
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)
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assert valid is True
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assert reason == "ok"
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assert action == "ok"
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print("✓ turn validation returns (True, 'ok', 'ok')")
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@patch("engine_lib.validation.state.read_file")
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@patch("engine_lib.validation.state.truncate_world")
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@patch("engine_lib.validation.call_llm")
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def test_turn_reject(mock_call_llm, mock_truncate_world, mock_read_file):
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from engine_lib.validation import validate_turn
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mock_read_file.side_effect = _mock_read_no_gold
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mock_truncate_world.return_value = "## Location\nTavern"
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mock_call_llm.return_value = _tool_response(False, "Player has no gold", "reject")
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valid, reason, action = validate_turn(
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"I buy a round for the house",
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narrative="Kael orders drinks for everyone.",
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log_entry="Kael bought a round at the tavern.",
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changes=[{"tool": "modify_vitals", "args": {"cash": 0}}],
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story="At the tavern",
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log="- Entered the tavern",
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)
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assert valid is False
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assert reason == "Player has no gold"
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assert action == "reject"
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print("✓ turn validation returns (False, reason, 'reject')")
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@patch("engine_lib.validation.state.read_file")
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@patch("engine_lib.validation.state.truncate_world")
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@patch("engine_lib.validation.call_llm")
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def test_turn_regenerate(mock_call_llm, mock_truncate_world, mock_read_file):
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from engine_lib.validation import validate_turn
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mock_read_file.side_effect = _mock_read
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mock_truncate_world.return_value = "## Location\nTavern"
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mock_call_llm.return_value = _tool_response(False, "Narrative says salve used but no remove_from_inventory", "regenerate")
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valid, reason, action = validate_turn(
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"I use my healing salve",
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narrative="Kael applies the salve to his wound.",
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log_entry="Kael used his healing salve.",
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changes=[{"tool": "modify_vitals", "args": {"current_hp": 8}}],
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story="At the tavern",
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log="- Entered the tavern",
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)
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assert valid is False
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assert reason == "Narrative says salve used but no remove_from_inventory"
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assert action == "regenerate"
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print("✓ turn validation returns (False, reason, 'regenerate')")
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@patch("engine_lib.validation.state.read_file")
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@patch("engine_lib.validation.state.truncate_world")
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@patch("engine_lib.validation.call_llm")
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def test_turn_bad_json(mock_call_llm, mock_truncate_world, mock_read_file):
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from engine_lib.validation import validate_turn
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mock_read_file.side_effect = _mock_read_basic
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mock_truncate_world.return_value = "## Location\nTavern"
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mock_call_llm.return_value = "not valid json"
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valid, reason, action = validate_turn(
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"I attack the dragon",
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narrative="Kael swings his sword.",
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log_entry="Kael attacked the dragon.",
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changes=[{"tool": "modify_vitals", "args": {"current_hp": 10}}],
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story="A dragon appears!",
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log="- Dragon spotted",
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)
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assert valid is False
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assert reason == "Unrecognized"
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assert action == "reject"
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print("✓ turn validation bad JSON gives (False, 'Unrecognized', 'reject')")
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if __name__ == "__main__":
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test_turn_empty_inputs()
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test_turn_valid()
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test_turn_reject()
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test_turn_regenerate()
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test_turn_bad_json()
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print("\n✓ All validation tests passed")
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