Locked: rules/ (deck cards + mechanics), tools/ (draw, roll, run) Unlocked: session/ (character, world, tweaks, log) Entry: run.sh launches the Textual TUI
223 lines
10 KiB
YAML
223 lines
10 KiB
YAML
# Curiosities of the Chaos — Spark & Inspiration Tables
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# Use these to add flavour, twists, and colour to any scene.
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player_absent:
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description: "A player is missing this session. Their character..."
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table:
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2: "Fell into a deep sleep — needs carted around or used as a prop"
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3: "Got waylaid or knackered — behind the party trying to catch up"
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4: "Had a wild idea and scarpered off on a solo mission"
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5: "Been replaced by a shapeshifter with their own goal"
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6: "Suffering crippling bowel movements — needs to rest up"
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7: "Phases in and out ethereally — wild magicks lacing this place"
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8: "Sneezed into a rift — temporarily lost in a pocket realm"
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9: "Vanishes without reason — when they return: 'I'll explain later'"
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10: "Eaten then regurgitated safely by a large worm... back soon"
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11: "Sent for firewood / to take a leak, hasn't returned"
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12: "Summoned by a devil to complete contracted jury duty"
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entrance:
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description: "The way in, or the next entrance, seems to be..."
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table:
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2: "Bolted on both sides, numerous locks, maybe arcane"
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3: "Coated in sprawling, animated vegetation — snaps and bites"
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4: "Err... looking at us?"
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5: "Formed from bones of fallen souls — torment those nearby"
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6: "Guarded or created by insects or tiny creatures"
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7: "Illusory — opaque when disturbed, observed remotely"
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8: "Not an entrance at all... painted on the wall maybe?"
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9: "Partially submerged within foul, putrid sewage water"
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10: "Peppered with traps — some operational, some dormant"
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11: "The way into somewhere entirely unexpected... or the way out?"
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12: "Warped through age and elements, hard to breach"
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small_animal:
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description: "That small animal is..."
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animal_table:
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1: "Covered in coloured boils"
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2: "Gazing up in fear at the sky"
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3: "Like a furry sponge on legs"
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4: "Rolling at speed like a ball"
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5: "Screaming wildly but smiling"
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6: "Vanishing now and again"
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has_table:
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1: "A glow that trails after it"
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2: "A wound or a fractured limb"
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3: "Gnawed at the tip of your boot"
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4: "Lots of pals — too many to count"
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5: "Snuggled into your clothes"
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6: "Torn wings that flutter sadly"
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drink_or_drug:
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description: "This drink/drug is [colour], smells like [scent], and..."
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table:
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2: "Burns the throat — taker breathes fire or ice"
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3: "Conveys temporary foresight into the near future"
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4: "Heals 1 HP, but increases stress by 2"
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5: "If consumed daily, enhances something but gives permanent stress"
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6: "Long-expired — leaves taker with virulent stomach upset"
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7: "Mutates cells — taker transforms in appearance"
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8: "Phases the consumer into another realm or place"
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9: "Releases eggs into the blood — hatch corrosive insects"
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10: "Shrinks or grows the taker considerably"
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11: "Taps the consumer into the mind of someone nearby"
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12: "Temporarily enhances or inhibits something (GM's discretion)"
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trinket:
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description: "This little trinket is..."
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trinket_table:
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1: "Like a spyglass with horns"
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2: "Malfunctioning but fixable"
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3: "Putty soft but can harden"
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4: "Spinning and lit in green"
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5: "Stuck halfway into a crack"
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6: "Too heavy to lift"
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has_table:
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1: "A button too tiny for a finger"
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2: "A map scroll inside it"
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3: "A ticking sound from within"
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4: "A unique way of unlocking"
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5: "A way of being forgotten quickly"
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6: "An identical one elsewhere"
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training:
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description: "This training/research will take [time + cost], and will..."
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table:
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2: "Anger your mentor — they wash their hands of you"
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3: "Burn you out — reduce a trait or max health by 1"
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4: "Connect you with a new pal — invites you to join a guild"
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5: "End — but your mentor seeks help from you and the party"
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6: "Enhance a trait by 1"
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7: "Fail — leave you with a lasting wound or permanent stress"
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8: "Increase your max health by 1"
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9: "Not enhance anything — marks you with random arcane power"
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10: "Open up a quest when your mentor disappears"
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11: "Reveal your mentor is a wanted criminal... but innocent?"
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12: "Succeed — attract unwanted repute, rumours, or hassle"
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realm_happenings:
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description: "What's happening in the Realm right now?"
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table_1_3:
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factions:
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- "The Empire plans to invade & plunder The Realm."
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- "The Reaper, serving The Emperor, seeks lichdom in The Realm."
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- "The Wilds terrorise The Realm from The Wilderness."
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- "The Huntswoman hunts weavers for The Reaper."
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table_4_6:
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factions:
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- "The Darkmal uses The Realm to spawn a beast army."
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- "The Ghast (daughter of The Darkmal) works against him."
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- "The Ancients cult foretold The Darkmal's coming."
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- "The Paragon, if unearthed, may kill The Darkmal."
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dodgy_directions:
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description: "How did you say we get there?"
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table:
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2: "Crest the hill, align this doo-dah to the shape of the hills, follow that"
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3: "Look for a windmill, abandoned it is — well, apart from..."
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4: "Just past that whopping big tree that looks like it's lookin' back"
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5: "Take a left when you see the gallows... don't look at the skeletons"
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6: "There are old beacons from here to there, but some are cursed"
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7: "There's water, it doesn't move, go around it, don't glare at the light"
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8: "Remember there are two entrances — take the left, more scary one"
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9: "Rumour has it the arrow only appears at dark... go the other way"
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10: "There's a trail of bones that'll take you all the way there"
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11: "When you start hearin' whispers, you're on the right track"
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12: "You'll see little Banckit sitting on a wall — he'll direct you... if you sing"
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watch_out:
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description: "Watch out for that..."
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table:
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2: "Air current — once it shifts, you could lose your head"
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3: "Bandit gang... and small rabbits that follow you everywhere"
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4: "Bunch of blackened rocks — they don't belong in this world"
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5: "Bunch of wildlings out there — hunt in packs, never give up"
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6: "Dancing light thing — if you follow it, you're in trouble"
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7: "Ground — in some patches, not as firm as it looks"
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8: "Grove of flowers — if one of you sees a yellow one, you're doomed"
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9: "Howling at night — once it starts, they've smelled you"
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10: "Krenva — his gear prices are great, but if your rations start talkin'..."
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11: "Red mist — makes your eyes bleed if you ain't careful"
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12: "Tower that looks... weird — always seems to be on the move"
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creepy_vibe:
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description: "This place is creepy — it's like..."
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table:
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2: "Alive. The entire place is pulsing, breathing."
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3: "Closing in around you, suffocating you step by step."
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4: "Every sound echoes back, delayed and whispered."
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5: "Every step creaks, but the floor is stone."
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6: "Illuminated in dim light without a source — turning yellow."
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7: "Abandoned, but it feels like something's here."
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8: "Someone's watching... is that ticking?"
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9: "Burning smell tinged with strawberries."
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10: "That flickering orb wants us to follow it."
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11: "Shuffling feet getting nearer... or not."
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12: "The air is acrid — blood, decay, mint."
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13: "Water nearby, but arid dryness in the mouth."
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14: "Fog curls and shifts to let you through."
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15: "Way warmer than expected, but cold within."
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16: "You've been transported elsewhere."
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17: "Tapping now and again on your shoulder or the walls."
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18: "A sense of falling, though you stand still."
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npc_knows:
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description: "This NPC knows something about a character's..."
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table:
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1: "Ex-lover"
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2: "Family member"
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3: "Hidden birth mark or feature"
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4: "Mentor or arch nemesis"
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5: "Previous career or home"
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6: "Weakness or fear"
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chalk_circle:
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description: "This chalk circle might..."
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table:
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3: "Be drawn by an invisible hand as the party arrives"
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4: "Be nothing more than a chalk circle"
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5: "Rub out in a breeze and become inoperable"
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6: "Contain a small bunny — scared or teased out, it evaporates"
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7: "Contain a trap concealed by illusion"
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8: "Contain something that tries to bargain to escape"
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9: "Echo — another circle elsewhere to talk back and forth"
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10: "Emit a beautiful scent — inside the circle, poison gas"
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11: "Have one treasure within — too heavy to move"
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12: "Make those within it dance beyond exhaustion"
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13: "Mutate the floor into a mouth — swallows all upon it"
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14: "Protect those within it from what's approaching"
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15: "Shift colours — devious pixie work"
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16: "Summon a presence from another plane"
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17: "Teleport you to a random circle elsewhere in The Realm"
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18: "Transform the appearance of those within it — permanently?"
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only_way_in:
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description: "Wait, so the only way in is..."
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table:
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1: "Also the only way to escape what's behind us?"
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2: "Closing fast — and we can see what's waiting inside?"
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3: "Doing a job badly, taking the blame, ruining our reputation?"
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4: "Sacrificing someone or something we can't live without?"
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5: "Past that gang — one of whom has four arms?"
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6: "Through the mouth of a huge dead worm — that might not be dead?"
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ask_players:
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description: "Questions to ask the players during a scene."
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table:
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3: "As you move, what are you looking for, and how, and why?"
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4: "Do you carry an item that means something to you? What is it?"
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5: "Didn't you dream about this last night? What happened?"
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6: "If not for this, what would you be doing? What do you share?"
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7: "In moments like this, what's your likely catch phrase?"
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8: "Someone let one rip... own up, who was it?"
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9: "Something about your chains, discords, or what's gone wrong?"
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10: "Something strikes against your morals here — what is it?"
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11: "This rumour or job — what's worrying you about it?"
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12: "Something catches your attention? What do you see or hear?"
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13: "What's your biggest fear or hope right now? How do you show it?"
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14: "What's your plan for after all this? What do you tell the others?"
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15: "What's your routine here? What keeps you sane and ready?"
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16: "You heard a rumour about something here... what was it?"
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17: "You hear something faint — what did it sound like?"
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18: "You've got a bad habit — don't we all? What's yours?"
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