splinter-keep/tools/test_validation.py
2026-07-01 22:24:46 +02:00

139 lines
5.3 KiB
Python

#!/usr/bin/env python3
"""Tests for engine_lib/validation.py."""
import sys
import os
import json
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from unittest.mock import patch, MagicMock
def test_empty_action():
"""Empty action should return (True, '')."""
from engine_lib.validation import validate_action
valid, reason = validate_action("")
assert valid is True
assert reason == ""
print("✓ empty action returns (True, '')")
@patch("engine_lib.validation.state.read_file")
@patch("engine_lib.validation.state.truncate_world")
@patch("engine_lib.validation.call_llm")
def test_valid_action(mock_call_llm, mock_truncate_world, mock_read_file):
from engine_lib.validation import validate_action
mock_read_file.side_effect = lambda p: "HP: 10\nGold: 5" if "character" in str(p).lower() else "## Location\nTavern"
mock_truncate_world.return_value = "## Location\nTavern"
mock_call_llm.return_value = json.dumps({"valid": True, "reason": "ok"})
valid, reason = validate_action("I buy a drink", story="At the tavern", log="- Entered the tavern")
assert valid is True
assert reason == "ok"
mock_call_llm.assert_called_once()
print("✓ valid action returns (True, reason)")
@patch("engine_lib.validation.state.read_file")
@patch("engine_lib.validation.state.truncate_world")
@patch("engine_lib.validation.call_llm")
def test_invalid_action(mock_call_llm, mock_truncate_world, mock_read_file):
from engine_lib.validation import validate_action
mock_read_file.side_effect = lambda p: "HP: 10\nGold: 0" if "character" in str(p).lower() else "## Location\nTavern"
mock_truncate_world.return_value = "## Location\nTavern"
mock_call_llm.return_value = json.dumps({"valid": False, "reason": "Not enough gold"})
valid, reason = validate_action("I buy a drink", story="At the tavern", log="- Entered the tavern")
assert valid is False
assert reason == "Not enough gold"
print("✓ invalid action returns (False, reason)")
@patch("engine_lib.validation.state.read_file")
@patch("engine_lib.validation.state.truncate_world")
@patch("engine_lib.validation.call_llm")
def test_llm_returns_none(mock_call_llm, mock_truncate_world, mock_read_file):
from engine_lib.validation import validate_action
mock_read_file.side_effect = lambda p: "HP: 10" if "character" in str(p).lower() else "## Location\nTavern"
mock_truncate_world.return_value = "## Location\nTavern"
mock_call_llm.return_value = None
valid, reason = validate_action("I attack the dragon", story="A dragon appears!", log="- Dragon spotted")
assert valid is False
assert reason == "Not sure"
print("✓ LLM returning None gives (False, 'Not sure')")
@patch("engine_lib.validation.state.read_file")
@patch("engine_lib.validation.state.truncate_world")
@patch("engine_lib.validation.call_llm")
def test_llm_returns_bad_json(mock_call_llm, mock_truncate_world, mock_read_file):
from engine_lib.validation import validate_action
mock_read_file.side_effect = lambda p: "HP: 10" if "character" in str(p).lower() else "## Location\nTavern"
mock_truncate_world.return_value = "## Location\nTavern"
mock_call_llm.return_value = "not valid json at all"
valid, reason = validate_action("I cast a spell", story="In a dungeon", log="- Found a weird altar")
assert valid is False
assert reason == "Unrecognized"
print("✓ bad JSON from LLM gives (False, 'Unrecognized')")
@patch("engine_lib.validation.state.read_file")
@patch("engine_lib.validation.state.truncate_world")
def test_missing_character_sheet(mock_truncate_world, mock_read_file):
from engine_lib.validation import validate_action
mock_read_file.return_value = ""
mock_truncate_world.return_value = "*No world state.*"
with patch("engine_lib.validation.call_llm") as mock_call_llm:
mock_call_llm.return_value = json.dumps({"valid": True, "reason": "ok"})
valid, reason = validate_action("I look around", story="In a dark room", log="- Entered the room")
assert valid is True
print("✓ handles missing character sheet gracefully")
@patch("engine_lib.validation.state.read_file")
@patch("engine_lib.validation.state.truncate_world")
@patch("engine_lib.validation.call_llm")
def test_on_debug_called(mock_call_llm, mock_truncate_world, mock_read_file):
from engine_lib.validation import validate_action
mock_read_file.side_effect = lambda p: "HP: 10" if "character" in str(p).lower() else "## Location\nTavern"
mock_truncate_world.return_value = "## Location\nTavern"
mock_call_llm.return_value = json.dumps({"valid": True, "reason": "ok"})
events = []
def debug_cb(key, data):
events.append((key, data))
valid, reason = validate_action("I open the door", story="In a hallway", log="- Heard noises", on_debug=debug_cb)
assert valid is True
assert len(events) == 1
assert events[0][0] == "action_validation"
assert events[0][1]["valid"] is True
print("✓ on_debug callback receives action_validation event")
if __name__ == "__main__":
test_empty_action()
test_valid_action()
test_invalid_action()
test_llm_returns_none()
test_llm_returns_bad_json()
test_missing_character_sheet()
test_on_debug_called()
print("\n✓ All validation tests passed")