splinter-keep/tools/engine_lib/context.py
2026-07-05 12:50:22 +02:00

21 lines
1.1 KiB
Python

from __future__ import annotations
from .paths import CHAR_PATH, WORLD_PATH, JOURNAL_PATH, get_core_rules_path, RULES_INJECTION_PATH
from .prompts import SYSTEM_PROMPT
from . import state
def build_system_prompt(recent_narrative: str | None = None, recent_log: str | None = None) -> str:
"""Assemble the system prompt with current game state."""
char = state.read_file(CHAR_PATH) or "*No character sheet.*"
world = state.truncate_world(state.read_file(WORLD_PATH) or "") or "*No world state.*"
log = recent_log if recent_log is not None else state.read_recent_log()
journal = state.read_file(JOURNAL_PATH) or "*No journal entries.*"
story = recent_narrative if recent_narrative is not None else state.read_recent_book(2)
core_rules = state.read_file(get_core_rules_path()) or "*No core rules file.*"
extra = state.read_file(RULES_INJECTION_PATH)
extra_section = f"\n\n## Full Mechanics Reference\n{extra}" if extra else ""
return SYSTEM_PROMPT.substitute(
character=char, world=world, log=log, journal=journal, story=story, core_rules=core_rules,
) + extra_section