Final cleanup and trimming.
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@@ -108,11 +108,11 @@ function spawnPathfinder(root) {
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// Start and End nodes
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let start_node = [Math.floor(horizontal_cells/3) , Math.floor(vertical_cells/2)];
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let end_node = [Math.floor(horizontal_cells/3*2) , Math.floor(vertical_cells/2)];
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let start_node = [Math.floor(horizontal_cells*0.25) , Math.floor(vertical_cells/2)];
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let end_node = [Math.floor(horizontal_cells*0.75) , Math.floor(vertical_cells/2)];
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let start_node_initial = [Math.floor(horizontal_cells/3) , Math.floor(vertical_cells/2)]
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let end_node_initial = [Math.floor(horizontal_cells/3*2) , Math.floor(vertical_cells/2)]
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let start_node_initial = [Math.floor(horizontal_cells*0.2) , Math.floor(vertical_cells/2)]
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let end_node_initial = [Math.floor(horizontal_cells*0.8) , Math.floor(vertical_cells/2)]
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// Populating grid
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for(var i = 0; i < vertical_cells; i++)
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