New job: maze
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jobs/maze.py
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61
jobs/maze.py
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@ -0,0 +1,61 @@
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import random
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from .base import Job
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class MazeJob(Job):
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def get_name(self):
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return "BLUDISTE"
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def print_body(self, p):
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# Width and Height in cells.
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# Total width in chars = 2 * w + 1.
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# w=15 -> 31 chars (Fits comfortably on 80mm printers, tight on 58mm)
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w = 15
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h = 15
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maze = self.generate_maze(w, h)
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p.text("Najdi cestu z S do E:\n\n")
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# Center the maze
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p.set(align='center')
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for row in maze:
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p.text("".join(row) + "\n")
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p.set(align='left')
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p.text("\n")
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def generate_maze(self, width, height):
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rows = 2 * height + 1
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cols = 2 * width + 1
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# Initialize grid with walls
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maze = [['#' for _ in range(cols)] for _ in range(rows)]
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# Starting cell (1, 1)
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stack = [(1, 1)]
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maze[1][1] = ' '
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while stack:
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x, y = stack[-1]
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# Directions: Up, Down, Left, Right (step 2 to jump over walls)
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directions = [(0, -2), (0, 2), (-2, 0), (2, 0)]
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random.shuffle(directions)
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moved = False
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for dx, dy in directions:
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nx, ny = x + dx, y + dy
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# Check bounds (ensure we stay within the outer border)
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if 1 <= nx < rows - 1 and 1 <= ny < cols - 1:
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if maze[nx][ny] == '#': # If unvisited
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maze[nx][ny] = ' ' # Mark cell as path
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maze[x + dx // 2][y + dy // 2] = ' ' # Knock down wall
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stack.append((nx, ny))
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moved = True
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break
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if not moved:
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stack.pop()
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# Create Entrance (S) and Exit (E)
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maze[1][0] = 'S'
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maze[rows - 2][cols - 1] = 'E'
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return maze
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@ -3,6 +3,7 @@ from escpos.exceptions import USBNotFoundError
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from jobs.math_homework import MathHomeworkJob
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from jobs.unit_conversion import UnitConversionJob
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from jobs.chess_puzzle import ChessPuzzleJob
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from jobs.maze import MazeJob
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# ==========================================
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# CONFIGURATION
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@ -40,7 +41,8 @@ def get_printer():
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JOBS = [
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MathHomeworkJob(),
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UnitConversionJob(),
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ChessPuzzleJob()
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ChessPuzzleJob(),
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MazeJob()
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]
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def run_tui():
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