video-terminal-revival/video-terminal/tintty.cpp
2021-03-14 00:08:55 +01:00

805 行
25 KiB
C++

#define TFT_BLACK 0x0000
#define TFT_BLUE 0x0014
#define TFT_RED 0xA000
#define TFT_GREEN 0x0500
#define TFT_CYAN 0x0514
#define TFT_MAGENTA 0xA014
#define TFT_YELLOW 0xA500
#define TFT_WHITE 0xA514
#define TFT_BOLD_BLACK 0x8410
#define TFT_BOLD_BLUE 0x001F
#define TFT_BOLD_RED 0xF800
#define TFT_BOLD_GREEN 0x07E0
#define TFT_BOLD_CYAN 0x07FF
#define TFT_BOLD_MAGENTA 0xF81F
#define TFT_BOLD_YELLOW 0xFFE0
#define TFT_BOLD_WHITE 0xFFFF
#include "tintty.h"
#include "font454.h"
// exported variable for input logic
// @todo refactor
bool tintty_cursor_key_mode_application;
const uint16_t ANSI_COLORS[] = {
TFT_BLACK,
TFT_RED,
TFT_GREEN,
TFT_YELLOW,
TFT_BLUE,
TFT_MAGENTA,
TFT_CYAN,
TFT_WHITE
};
const uint16_t ANSI_BOLD_COLORS[] = {
TFT_BOLD_BLACK,
TFT_BOLD_RED,
TFT_BOLD_GREEN,
TFT_BOLD_YELLOW,
TFT_BOLD_BLUE,
TFT_BOLD_MAGENTA,
TFT_BOLD_CYAN,
TFT_BOLD_WHITE
};
// cursor animation
const int16_t IDLE_CYCLE_MAX = 500;
const int16_t IDLE_CYCLE_ON = (IDLE_CYCLE_MAX/2);
const int16_t TAB_SIZE = 4;
// cursor and character position is in global buffer coordinate space (may exceed screen height)
struct tintty_state {
// @todo consider storing cursor position as single int offset
int16_t cursor_col, cursor_row;
uint16_t bg_ansi_color, fg_ansi_color;
bool bold;
// cursor mode
bool cursor_key_mode_application;
// saved DEC cursor info (in screen coords)
int16_t dec_saved_col, dec_saved_row, dec_saved_bg, dec_saved_fg;
uint8_t dec_saved_g4bank;
bool dec_saved_bold, dec_saved_no_wrap;
// @todo deal with integer overflow
int16_t top_row; // first displayed row in a logical scrollback buffer
bool no_wrap;
bool cursor_hidden;
char out_char;
int16_t out_char_col, out_char_row;
uint8_t out_char_g4bank; // current set shift state, G0 to G3
int16_t out_clear_before, out_clear_after;
uint8_t g4bank_char_set[4];
int16_t idle_cycle_count; // @todo track during blocking reads mid-command
} state;
struct tintty_rendered {
int16_t cursor_col, cursor_row;
int16_t top_row;
} rendered;
// @todo support negative cursor_row
void _render(tintty_display *display) {
// expose the cursor key mode state
tintty_cursor_key_mode_application = state.cursor_key_mode_application;
// if scrolling, prepare the "recycled" screen area
if (state.top_row != rendered.top_row) {
// clear the new piece of screen to be recycled as blank space
// @todo handle scroll-up
if (state.top_row > rendered.top_row) {
// pre-clear the lines at the bottom
// @todo always use black instead of current background colour?
// @todo deal with overflow from multiplication by CHAR_HEIGHT
/*int16_t old_bottom_y = rendered.top_row * FONT_HEIGHT + display->screen_row_count * FONT_HEIGHT; // bottom of text may not align with screen height
int16_t new_bottom_y = state.top_row * FONT_HEIGHT + display->screen_height; // extend to bottom edge of new displayed area
int16_t clear_sbuf_bottom = new_bottom_y % display->screen_height;
int16_t clear_height = min((int)display->screen_height, new_bottom_y - old_bottom_y);
int16_t clear_sbuf_top = clear_sbuf_bottom - clear_height;*/
// if rectangle straddles the screen buffer top edge, render that slice at bottom edge
/*if (clear_sbuf_top < 0) {
display->fill_rect(
0,
clear_sbuf_top + display->screen_height,
display->screen_width,
-clear_sbuf_top,
ANSI_COLORS[state.bg_ansi_color]
);
}*/
// if rectangle is not entirely above top edge, render the normal slice
/*if (clear_sbuf_bottom > 0) {
display->fill_rect(
0,
max(0, (int)clear_sbuf_top),
display->screen_width,
clear_sbuf_bottom - max(0, (int)clear_sbuf_top),
ANSI_COLORS[state.bg_ansi_color]
);
}*/
}
// update displayed scroll
display->set_vscroll((state.top_row) % display->screen_row_count); // @todo deal with overflow from multiplication
// save rendered state
rendered.top_row = state.top_row;
}
// render character if needed
if (state.out_char != 0) {
const uint16_t fg_tft_color = state.bold ? ANSI_BOLD_COLORS[state.fg_ansi_color] : ANSI_COLORS[state.fg_ansi_color];
const uint16_t bg_tft_color = ANSI_COLORS[state.bg_ansi_color];
const uint8_t char_set = state.g4bank_char_set[state.out_char_g4bank & 0x03]; // ensure 0-3 value
display->print_character(state.out_char_col, state.out_char_row, fg_tft_color, bg_tft_color, state.out_char);
// line-before
// @todo detect when straddling edge of buffer
if (state.out_clear_before > 0) {
const int16_t line_before_chars = min(state.out_char_col, state.out_clear_before);
const int16_t lines_before = (state.out_clear_before - line_before_chars) / display->screen_col_count;
display->fill_rect(
(state.out_char_col - line_before_chars),
(state.out_char_row) % display->screen_row_count, // @todo deal with overflow from multiplication
line_before_chars,
1,
ANSI_COLORS[state.bg_ansi_color]
);
for (int16_t i = 0; i < lines_before; i += 1) {
display->fill_rect(
0,
(state.out_char_row - 1 - i) % display->screen_row_count, // @todo deal with overflow from multiplication
display->screen_col_count,
1,
ANSI_COLORS[state.bg_ansi_color]
);
}
}
// line-after
// @todo detect when straddling edge of buffer
if (state.out_clear_after > 0) {
const int16_t line_after_chars = min(display->screen_col_count - 1 - state.out_char_col, (int) state.out_clear_after);
const int16_t lines_after = (state.out_clear_after - line_after_chars) / display->screen_col_count;
display->fill_rect(
state.out_char_col + 1,
(state.out_char_row) % display->screen_row_count, // @todo deal with overflow from multiplication
line_after_chars,
1,
ANSI_COLORS[state.bg_ansi_color]
);
for (int16_t i = 0; i < lines_after; i += 1) {
display->fill_rect(
0,
(state.out_char_row + 1 + i) % display->screen_row_count, // @todo deal with overflow from multiplication
display->screen_col_count,
1,
ANSI_COLORS[state.bg_ansi_color]
);
}
}
// clear for next render
state.out_char = 0;
state.out_clear_before = 0;
state.out_clear_after = 0;
// the char draw may overpaint the cursor, in which case
// mark it for repaint
if (
rendered.cursor_col == state.out_char_col &&
rendered.cursor_row == state.out_char_row
) {
display->print_cursor(rendered.cursor_col, rendered.cursor_row, ANSI_COLORS[state.bg_ansi_color]);
rendered.cursor_col = -1;
}
}
// reflect new cursor bar render state
const bool cursor_bar_shown = (
!state.cursor_hidden &&
state.idle_cycle_count < IDLE_CYCLE_ON
);
// clear existing rendered cursor bar if needed
// @todo detect if it is already cleared during scroll
if (rendered.cursor_col >= 0) {
if (
!cursor_bar_shown ||
rendered.cursor_col != state.cursor_col ||
rendered.cursor_row != state.cursor_row
) {
display->print_cursor(rendered.cursor_col, rendered.cursor_row, ANSI_COLORS[state.bg_ansi_color]);
// record the fact that cursor bar is not on screen
rendered.cursor_col = -1;
}
}
// render new cursor bar if not already shown
// (sometimes right after clearing existing bar)
if (rendered.cursor_col < 0) {
if (cursor_bar_shown) {
display->print_cursor(rendered.cursor_col, rendered.cursor_row, ANSI_COLORS[state.bg_ansi_color]);
display->print_cursor(state.cursor_col, state.cursor_row, state.bold ? ANSI_BOLD_COLORS[state.fg_ansi_color] : ANSI_COLORS[state.fg_ansi_color]);
// save new rendered state
rendered.cursor_col = state.cursor_col;
rendered.cursor_row = state.cursor_row;
}
}
}
void _ensure_cursor_vscroll(tintty_display *display) {
// move displayed window down to cover cursor
// @todo support scrolling up as well
if (state.cursor_row - state.top_row >= display->screen_row_count) {
state.top_row = state.cursor_row - display->screen_row_count + 1;
}
}
void _send_sequence(
void (*send_char)(char ch),
char* str
) {
// send zero-terminated sequence character by character
while (*str) {
send_char(*str);
str += 1;
}
}
char _read_decimal(
char (*peek_char)(),
char (*read_char)()
) {
uint16_t accumulator = 0;
while (isdigit(peek_char())) {
const char digit_character = read_char();
const uint16_t digit = digit_character - '0';
accumulator = accumulator * 10 + digit;
}
return accumulator;
}
void _apply_graphic_rendition(
uint16_t* arg_list,
uint16_t arg_count
) {
if (arg_count == 0) {
// special case for resetting to default style
state.bg_ansi_color = 0;
state.fg_ansi_color = 7;
state.bold = false;
return;
}
// process commands
// @todo support bold/etc for better colour support
// @todo 39/49?
for (uint16_t arg_index = 0; arg_index < arg_count; arg_index += 1) {
const uint16_t arg_value = arg_list[arg_index];
if (arg_value == 0) {
// reset to default style
state.bg_ansi_color = 0;
state.fg_ansi_color = 7;
state.bold = false;
} else if (arg_value == 1) {
// bold
state.bold = true;
} else if (arg_value >= 30 && arg_value <= 37) {
// foreground ANSI colour
state.fg_ansi_color = arg_value - 30;
} else if (arg_value >= 40 && arg_value <= 47) {
// background ANSI colour
state.bg_ansi_color = arg_value - 40;
}
}
}
void _apply_mode_setting(
bool mode_on,
uint16_t* arg_list,
uint16_t arg_count
) {
// process modes
for (uint16_t arg_index = 0; arg_index < arg_count; arg_index += 1) {
const uint16_t mode_id = arg_list[arg_index];
switch (mode_id) {
case 4:
// insert/replace mode
// @todo this should be off for most practical purposes anyway?
// ... otherwise visually shifting line text is expensive
break;
case 20:
// auto-LF
// ignoring per http://vt100.net/docs/vt220-rm/chapter4.html section 4.6.6
break;
case 34:
// cursor visibility
state.cursor_hidden = !mode_on;
break;
}
}
}
void _exec_escape_question_command(
char (*peek_char)(),
char (*read_char)(),
void (*send_char)(char ch)
) {
// @todo support multiple mode commands
// per http://vt100.net/docs/vt220-rm/chapter4.html section 4.6.1,
// ANSI and DEC modes cannot mix; that is, '[?25;20;?7l' is not a valid Esc-command
// (noting this because https://www.gnu.org/software/screen/manual/html_node/Control-Sequences.html
// makes it look like the question mark is a prefix)
const uint16_t mode = _read_decimal(peek_char, read_char);
const bool mode_on = (read_char() != 'l');
switch (mode) {
case 1:
// cursor key mode (normal/application)
state.cursor_key_mode_application = mode_on;
break;
case 7:
// auto wrap mode
state.no_wrap = !mode_on;
break;
case 25:
// cursor visibility
state.cursor_hidden = !mode_on;
break;
}
}
// @todo cursor position report
void _exec_escape_bracket_command_with_args(
char (*peek_char)(),
char (*read_char)(),
void (*send_char)(char ch),
tintty_display *display,
uint16_t* arg_list,
uint16_t arg_count
) {
// convenient arg getter
#define ARG(index, default_value) (arg_count > index ? arg_list[index] : default_value)
// process next character after Escape-code, bracket and any numeric arguments
const char command_character = read_char();
switch (command_character) {
case '?':
// question-mark commands
_exec_escape_question_command(peek_char, read_char, send_char);
break;
case 'A':
// cursor up (no scroll)
state.cursor_row = max((int)state.top_row, state.cursor_row - ARG(0, 1));
break;
case 'B':
// cursor down (no scroll)
state.cursor_row = min(state.top_row + display->screen_row_count - 1, state.cursor_row + ARG(0, 1));
break;
case 'C':
// cursor right (no scroll)
state.cursor_col = min(display->screen_col_count - 1, state.cursor_col + ARG(0, 1));
break;
case 'D':
// cursor left (no scroll)
state.cursor_col = max(0, state.cursor_col - ARG(0, 1));
break;
case 'H':
case 'f':
// Direct Cursor Addressing (row;col)
state.cursor_col = max(0, min(display->screen_col_count - 1, ARG(1, 1) - 1));
state.cursor_row = state.top_row + max(0, min(display->screen_row_count - 1, ARG(0, 1) - 1));
break;
case 'J':
// clear screen
state.out_char = ' ';
state.out_char_col = state.cursor_col;
state.out_char_row = state.cursor_row;
{
const int16_t rel_row = state.cursor_row - state.top_row;
state.out_clear_before = ARG(0, 0) != 0
? rel_row * display->screen_col_count + state.cursor_col
: 0;
state.out_clear_after = ARG(0, 0) != 1
? (display->screen_row_count - 1 - rel_row) * display->screen_col_count + (display->screen_col_count - 1 - state.cursor_col)
: 0;
}
break;
case 'K':
// clear line
state.out_char = ' ';
state.out_char_col = state.cursor_col;
state.out_char_row = state.cursor_row;
state.out_clear_before = ARG(0, 0) != 0
? state.cursor_col
: 0;
state.out_clear_after = ARG(0, 0) != 1
? display->screen_col_count - 1 - state.cursor_col
: 0;
break;
case 'm':
// graphic rendition mode
_apply_graphic_rendition(arg_list, arg_count);
break;
case 'h':
// set mode
_apply_mode_setting(true, arg_list, arg_count);
break;
case 'l':
// unset mode
_apply_mode_setting(false, arg_list, arg_count);
break;
}
}
void _exec_escape_bracket_command(
char (*peek_char)(),
char (*read_char)(),
void (*send_char)(char ch),
tintty_display *display
) {
const uint16_t MAX_COMMAND_ARG_COUNT = 10;
uint16_t arg_list[MAX_COMMAND_ARG_COUNT];
uint16_t arg_count = 0;
// start parsing arguments if any
// (this means that '' is treated as no arguments, but '0;' is treated as two arguments, each being zero)
// @todo ignore trailing semi-colon instead of treating it as marking an extra zero arg?
if (isdigit(peek_char())) {
// keep consuming arguments while we have space
while (arg_count < MAX_COMMAND_ARG_COUNT) {
// consume decimal number
arg_list[arg_count] = _read_decimal(peek_char, read_char);
arg_count += 1;
// stop processing if next char is not separator
if (peek_char() != ';') {
break;
}
// consume separator before starting next argument
read_char();
}
}
_exec_escape_bracket_command_with_args(
peek_char,
read_char,
send_char,
display,
arg_list,
arg_count
);
}
// set the characters displayed for given G0-G3 bank
void _exec_character_set(
uint8_t g4bank_index,
char (*read_char)()
) {
switch (read_char()) {
case 'A':
case 'B':
// normal character set (UK/US)
state.g4bank_char_set[g4bank_index] = 0;
break;
case '0':
// line-drawing
state.g4bank_char_set[g4bank_index] = 1;
break;
default:
// alternate sets are unsupported
state.g4bank_char_set[g4bank_index] = 0;
break;
}
}
// @todo terminal reset
// @todo parse modes with arguments even if they are no-op
void _exec_escape_code(
char (*peek_char)(),
char (*read_char)(),
void (*send_char)(char ch),
tintty_display *display
) {
// read next character after Escape-code
// @todo time out?
char esc_character = read_char();
// @todo support for (, ), #, c, cursor save/restore
switch (esc_character) {
case '[':
_exec_escape_bracket_command(peek_char, read_char, send_char, display);
break;
case 'D':
// index (move down and possibly scroll)
state.cursor_row += 1;
_ensure_cursor_vscroll(display);
break;
case 'M':
// reverse index (move up and possibly scroll)
state.cursor_row -= 1;
_ensure_cursor_vscroll(display);
break;
case 'E':
// next line
state.cursor_row += 1;
state.cursor_col = 0;
_ensure_cursor_vscroll(display);
break;
case 'Z':
// Identify Terminal (DEC Private)
_send_sequence(send_char, "\e[?1;0c"); // DA response: no options
break;
case '7':
// save cursor
// @todo verify that the screen-relative coordinate approach is valid
state.dec_saved_col = state.cursor_col;
state.dec_saved_row = state.cursor_row - state.top_row; // relative to top
state.dec_saved_bg = state.bg_ansi_color;
state.dec_saved_fg = state.fg_ansi_color;
state.dec_saved_g4bank = state.out_char_g4bank;
state.dec_saved_bold = state.bold;
state.dec_saved_no_wrap = state.no_wrap;
break;
case '8':
// restore cursor
state.cursor_col = state.dec_saved_col;
state.cursor_row = state.dec_saved_row + state.top_row; // relative to top
state.bg_ansi_color = state.dec_saved_bg;
state.fg_ansi_color = state.dec_saved_fg;
state.out_char_g4bank = state.dec_saved_g4bank;
state.bold = state.dec_saved_bold;
state.no_wrap = state.dec_saved_no_wrap;
break;
case '=':
case '>':
// keypad mode setting - ignoring
break;
case '(':
// set G0
_exec_character_set(0, read_char);
break;
case ')':
// set G1
_exec_character_set(1, read_char);
break;
case '*':
// set G2
_exec_character_set(2, read_char);
break;
case '+':
// set G3
_exec_character_set(3, read_char);
break;
default:
// unrecognized character, silently ignore
break;
}
}
void _main(
char (*peek_char)(),
char (*read_char)(),
void (*send_char)(char str),
tintty_display *display,
tintty_keyboard *keyboard
) {
// start in default idle state
char initial_character = read_char();
if (initial_character >= 0x20 && initial_character <= 0x7e) {
// output displayable character
state.out_char = initial_character;
state.out_char_col = state.cursor_col;
state.out_char_row = state.cursor_row;
// update caret
state.cursor_col += 1;
if (state.cursor_col >= display->screen_col_count) {
if (state.no_wrap) {
state.cursor_col = display->screen_col_count - 1;
} else {
state.cursor_col = 0;
state.cursor_row += 1;
_ensure_cursor_vscroll(display);
}
}
// reset idle state
state.idle_cycle_count = 0;
} else {
// @todo bell, answer-back (0x05), delete
switch (initial_character) {
case '\a':
// bell
keyboard->bell();
break;
case '\n':
// line-feed
state.cursor_row += 1;
_ensure_cursor_vscroll(display);
break;
case '\r':
// carriage-return
state.cursor_col = 0;
break;
case '\b':
// backspace
state.cursor_col -= 1;
if (state.cursor_col < 0) {
if (state.no_wrap) {
state.cursor_col = 0;
} else {
state.cursor_col = display->screen_col_count - 1;
state.cursor_row -= 1;
_ensure_cursor_vscroll(display);
}
}
break;
case '\t':
// tab
{
// @todo blank out the existing characters? not sure if that is expected
const int16_t tab_num = state.cursor_col / TAB_SIZE;
state.cursor_col = min(display->screen_col_count - 1, (tab_num + 1) * TAB_SIZE);
}
break;
case '\e':
// Escape-command
_exec_escape_code(peek_char, read_char, send_char, display);
break;
case '\x0f':
// Shift-In (use G0)
// see also the fun reason why these are called this way:
// https://en.wikipedia.org/wiki/Shift_Out_and_Shift_In_characters
state.out_char_g4bank = 0;
break;
case '\x0e':
// Shift-Out (use G1)
state.out_char_g4bank = 1;
break;
default:
// nothing, just animate cursor
delay(1);
state.idle_cycle_count = (state.idle_cycle_count + 1) % IDLE_CYCLE_MAX;
}
}
_render(display);
}
void tintty_run(
char (*peek_char)(),
char (*read_char)(),
void (*send_char)(char str),
tintty_display *display,
tintty_keyboard *keyboard
) {
// set up initial state
state.cursor_col = 0;
state.cursor_row = 0;
state.top_row = 0;
state.no_wrap = 0;
state.cursor_hidden = 0;
state.bg_ansi_color = 0;
state.fg_ansi_color = 7;
state.bold = false;
state.cursor_key_mode_application = false;
state.dec_saved_col = 0;
state.dec_saved_row = 0;
state.dec_saved_bg = state.bg_ansi_color;
state.dec_saved_fg = state.fg_ansi_color;
state.dec_saved_g4bank = 0;
state.dec_saved_bold = state.bold;
state.dec_saved_no_wrap = false;
state.out_char = 0;
state.out_char_g4bank = 0;
state.g4bank_char_set[0] = 0;
state.g4bank_char_set[1] = 0;
state.g4bank_char_set[2] = 0;
state.g4bank_char_set[3] = 0;
rendered.cursor_col = -1;
rendered.cursor_row = -1;
// clear screen
display->fill_rect(0, 0, display->screen_width, display->screen_height, TFT_BLACK);
// reset TFT scroll to default
display->set_vscroll(0);
// initial render
_render(display);
// send CR to indicate that the screen is ready
// (this works with the agetty --wait-cr option to help wait until Arduino boots)
send_char('\r');
// main read cycle
while (1) {
_main(peek_char, read_char, send_char, display, keyboard);
}
}
void tintty_idle(
tintty_display *display
) {
delay(1);
// animate cursor
state.idle_cycle_count = (state.idle_cycle_count + 1) % IDLE_CYCLE_MAX;
// re-render
_render(display);
}