805 行
25 KiB
C++
805 行
25 KiB
C++
#define TFT_BLACK 0x0000
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#define TFT_BLUE 0x0014
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#define TFT_RED 0xA000
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#define TFT_GREEN 0x0500
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#define TFT_CYAN 0x0514
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#define TFT_MAGENTA 0xA014
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#define TFT_YELLOW 0xA500
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#define TFT_WHITE 0xA514
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#define TFT_BOLD_BLACK 0x8410
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#define TFT_BOLD_BLUE 0x001F
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#define TFT_BOLD_RED 0xF800
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#define TFT_BOLD_GREEN 0x07E0
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#define TFT_BOLD_CYAN 0x07FF
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#define TFT_BOLD_MAGENTA 0xF81F
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#define TFT_BOLD_YELLOW 0xFFE0
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#define TFT_BOLD_WHITE 0xFFFF
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#include "tintty.h"
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#include "font454.h"
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// exported variable for input logic
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// @todo refactor
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bool tintty_cursor_key_mode_application;
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const uint16_t ANSI_COLORS[] = {
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TFT_BLACK,
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TFT_RED,
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TFT_GREEN,
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TFT_YELLOW,
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TFT_BLUE,
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TFT_MAGENTA,
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TFT_CYAN,
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TFT_WHITE
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};
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const uint16_t ANSI_BOLD_COLORS[] = {
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TFT_BOLD_BLACK,
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TFT_BOLD_RED,
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TFT_BOLD_GREEN,
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TFT_BOLD_YELLOW,
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TFT_BOLD_BLUE,
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TFT_BOLD_MAGENTA,
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TFT_BOLD_CYAN,
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TFT_BOLD_WHITE
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};
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// cursor animation
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const int16_t IDLE_CYCLE_MAX = 500;
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const int16_t IDLE_CYCLE_ON = (IDLE_CYCLE_MAX/2);
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const int16_t TAB_SIZE = 4;
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// cursor and character position is in global buffer coordinate space (may exceed screen height)
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struct tintty_state {
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// @todo consider storing cursor position as single int offset
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int16_t cursor_col, cursor_row;
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uint16_t bg_ansi_color, fg_ansi_color;
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bool bold;
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// cursor mode
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bool cursor_key_mode_application;
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// saved DEC cursor info (in screen coords)
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int16_t dec_saved_col, dec_saved_row, dec_saved_bg, dec_saved_fg;
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uint8_t dec_saved_g4bank;
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bool dec_saved_bold, dec_saved_no_wrap;
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// @todo deal with integer overflow
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int16_t top_row; // first displayed row in a logical scrollback buffer
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bool no_wrap;
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bool cursor_hidden;
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char out_char;
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int16_t out_char_col, out_char_row;
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uint8_t out_char_g4bank; // current set shift state, G0 to G3
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int16_t out_clear_before, out_clear_after;
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uint8_t g4bank_char_set[4];
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int16_t idle_cycle_count; // @todo track during blocking reads mid-command
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} state;
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struct tintty_rendered {
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int16_t cursor_col, cursor_row;
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int16_t top_row;
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} rendered;
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// @todo support negative cursor_row
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void _render(tintty_display *display) {
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// expose the cursor key mode state
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tintty_cursor_key_mode_application = state.cursor_key_mode_application;
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// if scrolling, prepare the "recycled" screen area
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if (state.top_row != rendered.top_row) {
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// clear the new piece of screen to be recycled as blank space
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// @todo handle scroll-up
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if (state.top_row > rendered.top_row) {
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// pre-clear the lines at the bottom
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// @todo always use black instead of current background colour?
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// @todo deal with overflow from multiplication by CHAR_HEIGHT
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/*int16_t old_bottom_y = rendered.top_row * FONT_HEIGHT + display->screen_row_count * FONT_HEIGHT; // bottom of text may not align with screen height
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int16_t new_bottom_y = state.top_row * FONT_HEIGHT + display->screen_height; // extend to bottom edge of new displayed area
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int16_t clear_sbuf_bottom = new_bottom_y % display->screen_height;
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int16_t clear_height = min((int)display->screen_height, new_bottom_y - old_bottom_y);
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int16_t clear_sbuf_top = clear_sbuf_bottom - clear_height;*/
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// if rectangle straddles the screen buffer top edge, render that slice at bottom edge
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/*if (clear_sbuf_top < 0) {
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display->fill_rect(
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0,
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clear_sbuf_top + display->screen_height,
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display->screen_width,
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-clear_sbuf_top,
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ANSI_COLORS[state.bg_ansi_color]
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);
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}*/
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// if rectangle is not entirely above top edge, render the normal slice
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/*if (clear_sbuf_bottom > 0) {
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display->fill_rect(
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0,
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max(0, (int)clear_sbuf_top),
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display->screen_width,
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clear_sbuf_bottom - max(0, (int)clear_sbuf_top),
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ANSI_COLORS[state.bg_ansi_color]
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);
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}*/
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}
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// update displayed scroll
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display->set_vscroll((state.top_row) % display->screen_row_count); // @todo deal with overflow from multiplication
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// save rendered state
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rendered.top_row = state.top_row;
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}
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// render character if needed
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if (state.out_char != 0) {
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const uint16_t fg_tft_color = state.bold ? ANSI_BOLD_COLORS[state.fg_ansi_color] : ANSI_COLORS[state.fg_ansi_color];
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const uint16_t bg_tft_color = ANSI_COLORS[state.bg_ansi_color];
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const uint8_t char_set = state.g4bank_char_set[state.out_char_g4bank & 0x03]; // ensure 0-3 value
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display->print_character(state.out_char_col, state.out_char_row, fg_tft_color, bg_tft_color, state.out_char);
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// line-before
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// @todo detect when straddling edge of buffer
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if (state.out_clear_before > 0) {
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const int16_t line_before_chars = min(state.out_char_col, state.out_clear_before);
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const int16_t lines_before = (state.out_clear_before - line_before_chars) / display->screen_col_count;
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display->fill_rect(
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(state.out_char_col - line_before_chars),
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(state.out_char_row) % display->screen_row_count, // @todo deal with overflow from multiplication
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line_before_chars,
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1,
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ANSI_COLORS[state.bg_ansi_color]
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);
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for (int16_t i = 0; i < lines_before; i += 1) {
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display->fill_rect(
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0,
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(state.out_char_row - 1 - i) % display->screen_row_count, // @todo deal with overflow from multiplication
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display->screen_col_count,
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1,
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ANSI_COLORS[state.bg_ansi_color]
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);
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}
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}
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// line-after
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// @todo detect when straddling edge of buffer
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if (state.out_clear_after > 0) {
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const int16_t line_after_chars = min(display->screen_col_count - 1 - state.out_char_col, (int) state.out_clear_after);
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const int16_t lines_after = (state.out_clear_after - line_after_chars) / display->screen_col_count;
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display->fill_rect(
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state.out_char_col + 1,
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(state.out_char_row) % display->screen_row_count, // @todo deal with overflow from multiplication
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line_after_chars,
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1,
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ANSI_COLORS[state.bg_ansi_color]
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);
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for (int16_t i = 0; i < lines_after; i += 1) {
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display->fill_rect(
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0,
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(state.out_char_row + 1 + i) % display->screen_row_count, // @todo deal with overflow from multiplication
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display->screen_col_count,
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1,
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ANSI_COLORS[state.bg_ansi_color]
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);
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}
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}
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// clear for next render
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state.out_char = 0;
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state.out_clear_before = 0;
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state.out_clear_after = 0;
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// the char draw may overpaint the cursor, in which case
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// mark it for repaint
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if (
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rendered.cursor_col == state.out_char_col &&
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rendered.cursor_row == state.out_char_row
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) {
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display->print_cursor(rendered.cursor_col, rendered.cursor_row, ANSI_COLORS[state.bg_ansi_color]);
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rendered.cursor_col = -1;
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}
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}
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// reflect new cursor bar render state
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const bool cursor_bar_shown = (
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!state.cursor_hidden &&
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state.idle_cycle_count < IDLE_CYCLE_ON
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);
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// clear existing rendered cursor bar if needed
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// @todo detect if it is already cleared during scroll
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if (rendered.cursor_col >= 0) {
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if (
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!cursor_bar_shown ||
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rendered.cursor_col != state.cursor_col ||
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rendered.cursor_row != state.cursor_row
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) {
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display->print_cursor(rendered.cursor_col, rendered.cursor_row, ANSI_COLORS[state.bg_ansi_color]);
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// record the fact that cursor bar is not on screen
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rendered.cursor_col = -1;
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}
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}
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// render new cursor bar if not already shown
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// (sometimes right after clearing existing bar)
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if (rendered.cursor_col < 0) {
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if (cursor_bar_shown) {
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display->print_cursor(rendered.cursor_col, rendered.cursor_row, ANSI_COLORS[state.bg_ansi_color]);
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display->print_cursor(state.cursor_col, state.cursor_row, state.bold ? ANSI_BOLD_COLORS[state.fg_ansi_color] : ANSI_COLORS[state.fg_ansi_color]);
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// save new rendered state
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rendered.cursor_col = state.cursor_col;
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rendered.cursor_row = state.cursor_row;
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}
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}
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}
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void _ensure_cursor_vscroll(tintty_display *display) {
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// move displayed window down to cover cursor
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// @todo support scrolling up as well
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if (state.cursor_row - state.top_row >= display->screen_row_count) {
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state.top_row = state.cursor_row - display->screen_row_count + 1;
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}
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}
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void _send_sequence(
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void (*send_char)(char ch),
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char* str
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) {
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// send zero-terminated sequence character by character
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while (*str) {
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send_char(*str);
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str += 1;
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}
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}
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char _read_decimal(
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char (*peek_char)(),
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char (*read_char)()
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) {
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uint16_t accumulator = 0;
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while (isdigit(peek_char())) {
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const char digit_character = read_char();
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const uint16_t digit = digit_character - '0';
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accumulator = accumulator * 10 + digit;
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}
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return accumulator;
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}
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void _apply_graphic_rendition(
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uint16_t* arg_list,
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uint16_t arg_count
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) {
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if (arg_count == 0) {
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// special case for resetting to default style
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state.bg_ansi_color = 0;
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state.fg_ansi_color = 7;
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state.bold = false;
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return;
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}
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// process commands
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// @todo support bold/etc for better colour support
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// @todo 39/49?
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for (uint16_t arg_index = 0; arg_index < arg_count; arg_index += 1) {
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const uint16_t arg_value = arg_list[arg_index];
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if (arg_value == 0) {
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// reset to default style
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state.bg_ansi_color = 0;
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state.fg_ansi_color = 7;
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state.bold = false;
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} else if (arg_value == 1) {
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// bold
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state.bold = true;
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} else if (arg_value >= 30 && arg_value <= 37) {
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// foreground ANSI colour
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state.fg_ansi_color = arg_value - 30;
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} else if (arg_value >= 40 && arg_value <= 47) {
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// background ANSI colour
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state.bg_ansi_color = arg_value - 40;
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}
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}
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}
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void _apply_mode_setting(
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bool mode_on,
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uint16_t* arg_list,
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uint16_t arg_count
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) {
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// process modes
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for (uint16_t arg_index = 0; arg_index < arg_count; arg_index += 1) {
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const uint16_t mode_id = arg_list[arg_index];
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switch (mode_id) {
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case 4:
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// insert/replace mode
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// @todo this should be off for most practical purposes anyway?
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// ... otherwise visually shifting line text is expensive
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break;
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case 20:
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// auto-LF
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// ignoring per http://vt100.net/docs/vt220-rm/chapter4.html section 4.6.6
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break;
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case 34:
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// cursor visibility
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state.cursor_hidden = !mode_on;
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break;
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}
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}
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}
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void _exec_escape_question_command(
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char (*peek_char)(),
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char (*read_char)(),
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void (*send_char)(char ch)
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) {
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// @todo support multiple mode commands
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// per http://vt100.net/docs/vt220-rm/chapter4.html section 4.6.1,
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// ANSI and DEC modes cannot mix; that is, '[?25;20;?7l' is not a valid Esc-command
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// (noting this because https://www.gnu.org/software/screen/manual/html_node/Control-Sequences.html
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// makes it look like the question mark is a prefix)
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const uint16_t mode = _read_decimal(peek_char, read_char);
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const bool mode_on = (read_char() != 'l');
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switch (mode) {
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case 1:
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// cursor key mode (normal/application)
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state.cursor_key_mode_application = mode_on;
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break;
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case 7:
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// auto wrap mode
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state.no_wrap = !mode_on;
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break;
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case 25:
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// cursor visibility
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state.cursor_hidden = !mode_on;
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break;
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}
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}
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// @todo cursor position report
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void _exec_escape_bracket_command_with_args(
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char (*peek_char)(),
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char (*read_char)(),
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void (*send_char)(char ch),
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tintty_display *display,
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uint16_t* arg_list,
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uint16_t arg_count
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) {
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// convenient arg getter
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#define ARG(index, default_value) (arg_count > index ? arg_list[index] : default_value)
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// process next character after Escape-code, bracket and any numeric arguments
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const char command_character = read_char();
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switch (command_character) {
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case '?':
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// question-mark commands
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_exec_escape_question_command(peek_char, read_char, send_char);
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break;
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case 'A':
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// cursor up (no scroll)
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state.cursor_row = max((int)state.top_row, state.cursor_row - ARG(0, 1));
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break;
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case 'B':
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// cursor down (no scroll)
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state.cursor_row = min(state.top_row + display->screen_row_count - 1, state.cursor_row + ARG(0, 1));
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break;
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case 'C':
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// cursor right (no scroll)
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state.cursor_col = min(display->screen_col_count - 1, state.cursor_col + ARG(0, 1));
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break;
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case 'D':
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// cursor left (no scroll)
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state.cursor_col = max(0, state.cursor_col - ARG(0, 1));
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break;
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case 'H':
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case 'f':
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// Direct Cursor Addressing (row;col)
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state.cursor_col = max(0, min(display->screen_col_count - 1, ARG(1, 1) - 1));
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state.cursor_row = state.top_row + max(0, min(display->screen_row_count - 1, ARG(0, 1) - 1));
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break;
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case 'J':
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// clear screen
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state.out_char = ' ';
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state.out_char_col = state.cursor_col;
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state.out_char_row = state.cursor_row;
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{
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const int16_t rel_row = state.cursor_row - state.top_row;
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state.out_clear_before = ARG(0, 0) != 0
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? rel_row * display->screen_col_count + state.cursor_col
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: 0;
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state.out_clear_after = ARG(0, 0) != 1
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? (display->screen_row_count - 1 - rel_row) * display->screen_col_count + (display->screen_col_count - 1 - state.cursor_col)
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: 0;
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}
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break;
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case 'K':
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// clear line
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state.out_char = ' ';
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state.out_char_col = state.cursor_col;
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state.out_char_row = state.cursor_row;
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state.out_clear_before = ARG(0, 0) != 0
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? state.cursor_col
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: 0;
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state.out_clear_after = ARG(0, 0) != 1
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? display->screen_col_count - 1 - state.cursor_col
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: 0;
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break;
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case 'm':
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// graphic rendition mode
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_apply_graphic_rendition(arg_list, arg_count);
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break;
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case 'h':
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// set mode
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_apply_mode_setting(true, arg_list, arg_count);
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break;
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case 'l':
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// unset mode
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_apply_mode_setting(false, arg_list, arg_count);
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break;
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}
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}
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void _exec_escape_bracket_command(
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char (*peek_char)(),
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char (*read_char)(),
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void (*send_char)(char ch),
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tintty_display *display
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) {
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const uint16_t MAX_COMMAND_ARG_COUNT = 10;
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uint16_t arg_list[MAX_COMMAND_ARG_COUNT];
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uint16_t arg_count = 0;
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// start parsing arguments if any
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// (this means that '' is treated as no arguments, but '0;' is treated as two arguments, each being zero)
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// @todo ignore trailing semi-colon instead of treating it as marking an extra zero arg?
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if (isdigit(peek_char())) {
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// keep consuming arguments while we have space
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while (arg_count < MAX_COMMAND_ARG_COUNT) {
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// consume decimal number
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arg_list[arg_count] = _read_decimal(peek_char, read_char);
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arg_count += 1;
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|
|
// stop processing if next char is not separator
|
|
if (peek_char() != ';') {
|
|
break;
|
|
}
|
|
|
|
// consume separator before starting next argument
|
|
read_char();
|
|
}
|
|
}
|
|
|
|
_exec_escape_bracket_command_with_args(
|
|
peek_char,
|
|
read_char,
|
|
send_char,
|
|
display,
|
|
arg_list,
|
|
arg_count
|
|
);
|
|
}
|
|
|
|
// set the characters displayed for given G0-G3 bank
|
|
void _exec_character_set(
|
|
uint8_t g4bank_index,
|
|
char (*read_char)()
|
|
) {
|
|
switch (read_char()) {
|
|
case 'A':
|
|
case 'B':
|
|
// normal character set (UK/US)
|
|
state.g4bank_char_set[g4bank_index] = 0;
|
|
break;
|
|
|
|
case '0':
|
|
// line-drawing
|
|
state.g4bank_char_set[g4bank_index] = 1;
|
|
break;
|
|
|
|
default:
|
|
// alternate sets are unsupported
|
|
state.g4bank_char_set[g4bank_index] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// @todo terminal reset
|
|
// @todo parse modes with arguments even if they are no-op
|
|
void _exec_escape_code(
|
|
char (*peek_char)(),
|
|
char (*read_char)(),
|
|
void (*send_char)(char ch),
|
|
tintty_display *display
|
|
) {
|
|
// read next character after Escape-code
|
|
// @todo time out?
|
|
char esc_character = read_char();
|
|
|
|
// @todo support for (, ), #, c, cursor save/restore
|
|
switch (esc_character) {
|
|
case '[':
|
|
_exec_escape_bracket_command(peek_char, read_char, send_char, display);
|
|
break;
|
|
|
|
case 'D':
|
|
// index (move down and possibly scroll)
|
|
state.cursor_row += 1;
|
|
_ensure_cursor_vscroll(display);
|
|
break;
|
|
|
|
case 'M':
|
|
// reverse index (move up and possibly scroll)
|
|
state.cursor_row -= 1;
|
|
_ensure_cursor_vscroll(display);
|
|
break;
|
|
|
|
case 'E':
|
|
// next line
|
|
state.cursor_row += 1;
|
|
state.cursor_col = 0;
|
|
_ensure_cursor_vscroll(display);
|
|
break;
|
|
|
|
case 'Z':
|
|
// Identify Terminal (DEC Private)
|
|
_send_sequence(send_char, "\e[?1;0c"); // DA response: no options
|
|
break;
|
|
|
|
case '7':
|
|
// save cursor
|
|
// @todo verify that the screen-relative coordinate approach is valid
|
|
state.dec_saved_col = state.cursor_col;
|
|
state.dec_saved_row = state.cursor_row - state.top_row; // relative to top
|
|
state.dec_saved_bg = state.bg_ansi_color;
|
|
state.dec_saved_fg = state.fg_ansi_color;
|
|
state.dec_saved_g4bank = state.out_char_g4bank;
|
|
state.dec_saved_bold = state.bold;
|
|
state.dec_saved_no_wrap = state.no_wrap;
|
|
break;
|
|
|
|
case '8':
|
|
// restore cursor
|
|
state.cursor_col = state.dec_saved_col;
|
|
state.cursor_row = state.dec_saved_row + state.top_row; // relative to top
|
|
state.bg_ansi_color = state.dec_saved_bg;
|
|
state.fg_ansi_color = state.dec_saved_fg;
|
|
state.out_char_g4bank = state.dec_saved_g4bank;
|
|
state.bold = state.dec_saved_bold;
|
|
state.no_wrap = state.dec_saved_no_wrap;
|
|
break;
|
|
|
|
case '=':
|
|
case '>':
|
|
// keypad mode setting - ignoring
|
|
break;
|
|
|
|
case '(':
|
|
// set G0
|
|
_exec_character_set(0, read_char);
|
|
break;
|
|
|
|
case ')':
|
|
// set G1
|
|
_exec_character_set(1, read_char);
|
|
break;
|
|
|
|
case '*':
|
|
// set G2
|
|
_exec_character_set(2, read_char);
|
|
break;
|
|
|
|
case '+':
|
|
// set G3
|
|
_exec_character_set(3, read_char);
|
|
break;
|
|
|
|
default:
|
|
// unrecognized character, silently ignore
|
|
break;
|
|
}
|
|
}
|
|
|
|
void _main(
|
|
char (*peek_char)(),
|
|
char (*read_char)(),
|
|
void (*send_char)(char str),
|
|
tintty_display *display,
|
|
tintty_keyboard *keyboard
|
|
) {
|
|
// start in default idle state
|
|
char initial_character = read_char();
|
|
|
|
if (initial_character >= 0x20 && initial_character <= 0x7e) {
|
|
// output displayable character
|
|
state.out_char = initial_character;
|
|
state.out_char_col = state.cursor_col;
|
|
state.out_char_row = state.cursor_row;
|
|
|
|
// update caret
|
|
state.cursor_col += 1;
|
|
|
|
if (state.cursor_col >= display->screen_col_count) {
|
|
if (state.no_wrap) {
|
|
state.cursor_col = display->screen_col_count - 1;
|
|
} else {
|
|
state.cursor_col = 0;
|
|
state.cursor_row += 1;
|
|
_ensure_cursor_vscroll(display);
|
|
}
|
|
}
|
|
|
|
// reset idle state
|
|
state.idle_cycle_count = 0;
|
|
} else {
|
|
// @todo bell, answer-back (0x05), delete
|
|
switch (initial_character) {
|
|
case '\a':
|
|
// bell
|
|
keyboard->bell();
|
|
break;
|
|
case '\n':
|
|
// line-feed
|
|
state.cursor_row += 1;
|
|
_ensure_cursor_vscroll(display);
|
|
break;
|
|
|
|
case '\r':
|
|
// carriage-return
|
|
state.cursor_col = 0;
|
|
break;
|
|
|
|
case '\b':
|
|
// backspace
|
|
state.cursor_col -= 1;
|
|
|
|
if (state.cursor_col < 0) {
|
|
if (state.no_wrap) {
|
|
state.cursor_col = 0;
|
|
} else {
|
|
state.cursor_col = display->screen_col_count - 1;
|
|
state.cursor_row -= 1;
|
|
_ensure_cursor_vscroll(display);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case '\t':
|
|
// tab
|
|
{
|
|
// @todo blank out the existing characters? not sure if that is expected
|
|
const int16_t tab_num = state.cursor_col / TAB_SIZE;
|
|
state.cursor_col = min(display->screen_col_count - 1, (tab_num + 1) * TAB_SIZE);
|
|
}
|
|
break;
|
|
|
|
case '\e':
|
|
// Escape-command
|
|
_exec_escape_code(peek_char, read_char, send_char, display);
|
|
break;
|
|
|
|
case '\x0f':
|
|
// Shift-In (use G0)
|
|
// see also the fun reason why these are called this way:
|
|
// https://en.wikipedia.org/wiki/Shift_Out_and_Shift_In_characters
|
|
state.out_char_g4bank = 0;
|
|
break;
|
|
|
|
case '\x0e':
|
|
// Shift-Out (use G1)
|
|
state.out_char_g4bank = 1;
|
|
break;
|
|
|
|
default:
|
|
// nothing, just animate cursor
|
|
delay(1);
|
|
state.idle_cycle_count = (state.idle_cycle_count + 1) % IDLE_CYCLE_MAX;
|
|
}
|
|
}
|
|
|
|
_render(display);
|
|
}
|
|
|
|
void tintty_run(
|
|
char (*peek_char)(),
|
|
char (*read_char)(),
|
|
void (*send_char)(char str),
|
|
tintty_display *display,
|
|
tintty_keyboard *keyboard
|
|
) {
|
|
// set up initial state
|
|
state.cursor_col = 0;
|
|
state.cursor_row = 0;
|
|
state.top_row = 0;
|
|
state.no_wrap = 0;
|
|
state.cursor_hidden = 0;
|
|
state.bg_ansi_color = 0;
|
|
state.fg_ansi_color = 7;
|
|
state.bold = false;
|
|
|
|
state.cursor_key_mode_application = false;
|
|
|
|
state.dec_saved_col = 0;
|
|
state.dec_saved_row = 0;
|
|
state.dec_saved_bg = state.bg_ansi_color;
|
|
state.dec_saved_fg = state.fg_ansi_color;
|
|
state.dec_saved_g4bank = 0;
|
|
state.dec_saved_bold = state.bold;
|
|
state.dec_saved_no_wrap = false;
|
|
|
|
state.out_char = 0;
|
|
state.out_char_g4bank = 0;
|
|
state.g4bank_char_set[0] = 0;
|
|
state.g4bank_char_set[1] = 0;
|
|
state.g4bank_char_set[2] = 0;
|
|
state.g4bank_char_set[3] = 0;
|
|
|
|
rendered.cursor_col = -1;
|
|
rendered.cursor_row = -1;
|
|
|
|
// clear screen
|
|
display->fill_rect(0, 0, display->screen_width, display->screen_height, TFT_BLACK);
|
|
|
|
// reset TFT scroll to default
|
|
display->set_vscroll(0);
|
|
|
|
// initial render
|
|
_render(display);
|
|
|
|
// send CR to indicate that the screen is ready
|
|
// (this works with the agetty --wait-cr option to help wait until Arduino boots)
|
|
send_char('\r');
|
|
|
|
// main read cycle
|
|
while (1) {
|
|
_main(peek_char, read_char, send_char, display, keyboard);
|
|
}
|
|
}
|
|
|
|
void tintty_idle(
|
|
tintty_display *display
|
|
) {
|
|
delay(1);
|
|
|
|
// animate cursor
|
|
state.idle_cycle_count = (state.idle_cycle_count + 1) % IDLE_CYCLE_MAX;
|
|
|
|
// re-render
|
|
_render(display);
|
|
}
|