Intensity setting
This commit is contained in:
parent
e6a4711861
commit
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@ -6,7 +6,7 @@
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class ArpStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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@ -51,8 +51,10 @@ public:
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}
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for (int i = 0; i < arpLength; i++) {
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// Chance of rest (15%)
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if (random(100) < 15) {
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// Use intensity to control density (gaps)
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// Intensity 10 (max) = 5% rest chance. Intensity 1 (min) = 50% rest chance.
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int restChance = 55 - (intensity * 5);
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if (random(100) < restChance) {
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arpPattern[i].note = -1;
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arpPattern[i].accent = false;
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arpPattern[i].tie = false;
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@ -61,9 +63,12 @@ public:
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int noteIndex = currentIndex % subsetSize;
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int octave = baseOctave + octaveOffset;
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// Use intensity to control note length (ties)
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// Intensity 10 (max) = 4% tie chance. Intensity 1 (min) = 40% tie chance.
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int tieChance = 44 - (intensity * 4);
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arpPattern[i].note = 12 * octave + subset[noteIndex];
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arpPattern[i].accent = (i % 4 == 0); // Accent on beat
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arpPattern[i].tie = false;
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arpPattern[i].tie = (random(100) < tieChance);
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}
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if (mode == 0) { // Up
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@ -106,7 +111,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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// Swap two notes
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int s1 = random(numSteps);
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int s2 = random(numSteps);
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@ -6,7 +6,7 @@
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class CellularAutomataStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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@ -23,7 +23,8 @@ public:
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for(int i=0; i<numSteps; i++) cells[i] = false;
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cells[numSteps/2] = true;
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} else {
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for(int i=0; i<numSteps; i++) cells[i] = (random(100) < 30);
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int initChance = intensity * 8; // 8% to 80%
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for(int i=0; i<numSteps; i++) cells[i] = (random(100) < initChance);
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}
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// Evolve for some generations to let patterns emerge
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@ -43,7 +44,9 @@ public:
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// Map to notes
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for (int i = 0; i < numSteps; i++) {
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if (cells[i]) {
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// Intensity also affects survival of active cells to notes
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// Intensity 1 = 50% survival, Intensity 10 = 100% survival
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if (cells[i] && random(100) < (50 + intensity * 5)) {
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int octave = 3 + random(3); // 3, 4, 5
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sequence[track][i].note = 12 * octave + scaleNotes[random(numScaleNotes)];
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sequence[track][i].accent = (random(100) < 30);
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@ -71,7 +74,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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// Evolve the current sequence by one generation
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// Use a random rule for mutation to keep it dynamic
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uint8_t rule = random(256);
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@ -6,11 +6,19 @@
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class EuclideanStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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int pulses = random(1, numSteps + 1);
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// Intensity controls density.
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// Intensity 1 = ~10% density, Intensity 10 = ~100% density
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int targetPulses = (numSteps * intensity) / 10;
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if (targetPulses < 1) targetPulses = 1;
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// Add some variation (+/- 1 pulse)
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int pulses = targetPulses + random(-1, 2);
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if (pulses < 1) pulses = 1;
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if (pulses > numSteps) pulses = numSteps;
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int offset = random(numSteps);
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// Euclidean distribution (Bresenham)
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@ -61,7 +69,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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// Rotate sequence
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if (random(2) == 0) {
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Step last = sequence[track][numSteps - 1];
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@ -29,7 +29,7 @@ const uint8_t numRuleSets = sizeof(ruleSets) / sizeof(RuleSet);
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class LSystemStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) {
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// Fill with silence if no scale
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@ -76,14 +76,19 @@ public:
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int octave_stack[8];
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int stack_ptr = 0;
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// High intensity = more accents, fewer ties (staccato)
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// Low intensity = fewer accents, more ties (legato)
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int accentChance = intensity * 6; // 6% to 60%
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int tieChance = 50 - (intensity * 5); // 45% to 0%
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for (char c : currentString) {
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if (stepIndex >= numSteps) break;
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switch(c) {
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case 'F': case 'G': case 'A': case 'B': // Characters that draw notes
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sequence[track][stepIndex].note = 12 * octave + scaleNotes[noteIndex];
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sequence[track][stepIndex].accent = (random(100) < 25);
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sequence[track][stepIndex].tie = (random(100) < 10);
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sequence[track][stepIndex].accent = (random(100) < accentChance);
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sequence[track][stepIndex].tie = (random(100) < tieChance);
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stepIndex++;
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break;
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case '+': // Go up in scale
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@ -135,7 +140,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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// Swap two non-rest steps to create a variation
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int s1 = random(numSteps);
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int s2 = random(numSteps);
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@ -6,14 +6,17 @@
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class LuckyStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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int noteChance = intensity * 9; // 10% to 90%
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int accentChance = intensity * 6; // 6% to 60%
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for (int i = 0; i < numSteps; i++) {
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int octave = random(3) + 3; // 3, 4, 5 (Base is 4)
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sequence[track][i].note = (random(100) < 50) ? (12 * octave + scaleNotes[random(numScaleNotes)]) : -1;
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sequence[track][i].accent = (random(100) < 30);
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sequence[track][i].note = (random(100) < noteChance) ? (12 * octave + scaleNotes[random(numScaleNotes)]) : -1;
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sequence[track][i].accent = (random(100) < accentChance);
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sequence[track][i].tie = (random(100) < 20);
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}
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randomSeed(micros());
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@ -34,7 +37,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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// Mutate 1 or 2 steps
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int count = random(1, 3);
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for (int i = 0; i < count; i++) {
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@ -6,7 +6,7 @@
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class MarkovStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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@ -32,8 +32,10 @@ public:
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int currentIdx = random(numScaleNotes);
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for (int i = 0; i < numSteps; i++) {
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// 20% chance of rest
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if (random(100) < 20) {
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// Intensity 1 = 60% rest, Intensity 10 = 0% rest
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int restChance = 60 - (intensity * 6);
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if (restChance < 0) restChance = 0;
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if (random(100) < restChance) {
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sequence[track][i].note = -1;
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sequence[track][i].accent = false;
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sequence[track][i].tie = false;
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@ -85,7 +87,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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// Drift mutation: pick a note and move it stepwise in the scale
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int s = random(numSteps);
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if (sequence[track][s].note != -1) {
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@ -6,9 +6,9 @@
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class MelodyStrategy {
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public:
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virtual void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) = 0;
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virtual void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) = 0;
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virtual void generateScale(int* scaleNotes, int& numScaleNotes) = 0;
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virtual void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) = 0;
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virtual void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) = 0;
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virtual const char* getName() = 0;
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virtual ~MelodyStrategy() {}
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};
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@ -15,6 +15,7 @@ volatile bool needsPanic = false;
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UIState currentState = UI_MENU_MAIN;
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bool protectedMode = false;
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volatile int trackIntensity[NUM_TRACKS] = {10, 10, 10, 10};
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// Menus
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MenuItem menuItems[] = {
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{ "Main", MENU_ID_GROUP_MAIN, true, true, 0 },
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@ -28,6 +29,7 @@ MenuItem menuItems[] = {
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{ "Track", MENU_ID_TRACK_SELECT, false, false, 1 },
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{ "Mute", MENU_ID_MUTE, false, false, 1 },
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{ "Flavour", MENU_ID_FLAVOUR, false, false, 1 },
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{ "Intensity", MENU_ID_INTENSITY, false, false, 1 },
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{ "Mutation", MENU_ID_MUTATION, false, false, 1 },
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{ "Theme 1", MENU_ID_THEME_1, false, false, 1 },
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{ "Theme 2", MENU_ID_THEME_2, false, false, 1 },
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@ -109,7 +111,7 @@ int numScaleNotes = 0;
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int melodySeeds[NUM_TRACKS];
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volatile int queuedTheme = -1;
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volatile int currentThemeIndex = 1;
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extern const uint32_t EEPROM_MAGIC = 0x4242424D;
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extern const uint32_t EEPROM_MAGIC = 0x4242424E;
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MelodyStrategy* strategies[] = {
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new LuckyStrategy(), new ArpStrategy(), new EuclideanStrategy(),
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@ -27,6 +27,7 @@ enum MenuItemID {
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MENU_ID_TRACK_SELECT,
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MENU_ID_MUTE,
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MENU_ID_FLAVOUR,
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MENU_ID_INTENSITY,
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MENU_ID_MUTATION,
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MENU_ID_THEME_1,
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MENU_ID_THEME_2,
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@ -21,6 +21,7 @@ enum UIState {
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UI_EDIT_TEMPO,
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UI_EDIT_STEPS,
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UI_EDIT_FLAVOUR,
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UI_EDIT_INTENSITY,
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UI_SETUP_PLAYMODE_EDIT,
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UI_RANDOMIZE_TRACK_EDIT,
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UI_SCALE_EDIT,
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@ -53,7 +53,7 @@ void UIManager::draw(UIState currentState, int menuSelection,
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int numScaleNotes, const int* scaleNotes, int melodySeed, int numSteps,
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bool mutationEnabled, bool songModeEnabled,
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const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
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int randomizeTrack, const bool* trackMute) {
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int randomizeTrack, const bool* trackMute, const int* trackIntensities) {
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display.clearDisplay();
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display.setTextSize(1);
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@ -62,7 +62,7 @@ void UIManager::draw(UIState currentState, int menuSelection,
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switch(currentState) {
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case UI_MENU_MAIN:
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drawMenu(menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, numSteps, mutationEnabled, songModeEnabled, isPlaying, randomizeTrack, trackMute);
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drawMenu(menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, numSteps, mutationEnabled, songModeEnabled, isPlaying, randomizeTrack, trackMute, trackIntensities);
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break;
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case UI_SETUP_CHANNEL_EDIT:
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display.println(F("SET MIDI CHANNEL"));
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@ -108,6 +108,9 @@ void UIManager::draw(UIState currentState, int menuSelection,
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display.setCursor(0, 50);
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display.println(F(" (Press to confirm)"));
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break;
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case UI_EDIT_INTENSITY:
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drawNumberEditor("SET INTENSITY", trackIntensities[randomizeTrack], 1, 10);
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break;
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case UI_RANDOMIZE_TRACK_EDIT:
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display.println(F("SET TRACK"));
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display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
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@ -202,10 +205,35 @@ void UIManager::draw(UIState currentState, int menuSelection,
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display.display();
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}
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void UIManager::drawNumberEditor(const char* title, int value, int minVal, int maxVal) {
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display.println(title);
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display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
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// Display value
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display.setCursor(20, 20);
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display.setTextSize(2);
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display.print(value);
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// Graphical bar
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int barWidth = 100;
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int barX = (SCREEN_WIDTH - barWidth) / 2;
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int barY = 40;
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int barHeight = 10;
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float percentage = (float)(value - minVal) / (maxVal - minVal);
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int fillWidth = (int)(percentage * barWidth);
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display.drawRect(barX, barY, barWidth, barHeight, SSD1306_WHITE);
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display.fillRect(barX, barY, fillWidth, barHeight, SSD1306_WHITE);
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display.setTextSize(1);
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display.setCursor(0, 54);
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display.println(F(" (Press to confirm)"));
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}
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void UIManager::drawMenu(int selection, UIState currentState, int midiChannel, int tempo, const char* flavourName,
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int queuedTheme, int currentThemeIndex, int numScaleNotes,
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const int* scaleNotes, int melodySeed, int numSteps, bool mutationEnabled,
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bool songModeEnabled, bool isPlaying, int randomizeTrack, const bool* trackMute) {
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bool songModeEnabled, bool isPlaying, int randomizeTrack, const bool* trackMute, const int* trackIntensities) {
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// Calculate visual cursor position and scroll offset
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int visualCursor = 0;
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@ -269,6 +297,18 @@ void UIManager::drawMenu(int selection, UIState currentState, int midiChannel, i
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else if (id == MENU_ID_TRACK_SELECT) { display.print(F(": ")); display.print(randomizeTrack + 1); }
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else if (id == MENU_ID_MUTE) { display.print(F(": ")); display.print(trackMute[randomizeTrack] ? F("YES") : F("NO")); }
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else if (id == MENU_ID_FLAVOUR) { display.print(F(": ")); display.print(flavourName); }
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else if (id == MENU_ID_INTENSITY) {
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display.print(F(": "));
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display.print(trackIntensities[randomizeTrack]);
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int val = trackIntensities[randomizeTrack];
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int barX = display.getCursorX() + 3;
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int barY = y + 2;
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int maxW = 20;
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int h = 5;
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uint16_t color = (i == selection) ? SSD1306_BLACK : SSD1306_WHITE;
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display.drawRect(barX, barY, maxW + 2, h, color);
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display.fillRect(barX + 1, barY + 1, (val * maxW) / 10, h - 2, color);
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}
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else if (id == MENU_ID_MUTATION) { display.print(F(": ")); display.print(mutationEnabled ? F("ON") : F("OFF")); }
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else if (id == MENU_ID_PROTECTED_MODE) { display.print(F(": ")); display.print(protectedMode ? F("ON") : F("OFF")); }
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@ -20,7 +20,7 @@ public:
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int numScaleNotes, const int* scaleNotes, int melodySeed, int numSteps,
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bool mutationEnabled, bool songModeEnabled,
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const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
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int randomizeTrack, const bool* trackMute);
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int randomizeTrack, const bool* trackMute, const int* trackIntensities);
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void updateLeds(const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
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UIState currentState, bool songModeEnabled,
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@ -35,7 +35,9 @@ private:
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void drawMenu(int selection, UIState currentState, int midiChannel, int tempo, const char* flavourName,
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int queuedTheme, int currentThemeIndex,
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int numScaleNotes, const int* scaleNotes, int melodySeed, int numSteps,
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bool mutationEnabled, bool songModeEnabled, bool isPlaying, int randomizeTrack, const bool* trackMute);
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||||
bool mutationEnabled, bool songModeEnabled, bool isPlaying, int randomizeTrack, const bool* trackMute, const int* trackIntensities);
|
||||
|
||||
void drawNumberEditor(const char* title, int value, int minVal, int maxVal);
|
||||
|
||||
uint32_t getNoteColor(int note, bool dim);
|
||||
int getPixelIndex(int x, int y);
|
||||
|
||||
82
UIThread.cpp
82
UIThread.cpp
@ -15,6 +15,8 @@
|
||||
#include "UIThread.h"
|
||||
#include "SharedState.h"
|
||||
|
||||
extern volatile int trackIntensity[NUM_TRACKS];
|
||||
|
||||
static Step local_sequence[NUM_TRACKS][NUM_STEPS];
|
||||
|
||||
static void handleInput();
|
||||
@ -40,6 +42,9 @@ void saveSequence(bool quiet) {
|
||||
for(int i=0; i<NUM_TRACKS; i++) mutes[i] = trackMute[i];
|
||||
EEPROM.put(addr, mutes); addr += sizeof(mutes);
|
||||
EEPROM.put(addr, (int)tempo); addr += sizeof(int);
|
||||
int intensities[NUM_TRACKS];
|
||||
for(int i=0; i<NUM_TRACKS; i++) intensities[i] = trackIntensity[i];
|
||||
EEPROM.put(addr, intensities); addr += sizeof(intensities);
|
||||
EEPROM.put(addr, (int)numSteps); addr += sizeof(int);
|
||||
|
||||
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
@ -65,22 +70,41 @@ bool loadSequence() {
|
||||
|
||||
int channels[NUM_TRACKS];
|
||||
EEPROM.get(addr, channels); addr += sizeof(channels);
|
||||
for(int i=0; i<NUM_TRACKS; i++) midiChannels[i] = channels[i];
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
midiChannels[i] = channels[i];
|
||||
if (midiChannels[i] < 1) midiChannels[i] = 1;
|
||||
if (midiChannels[i] > 16) midiChannels[i] = 16;
|
||||
}
|
||||
EEPROM.get(addr, melodySeeds); addr += sizeof(melodySeeds);
|
||||
EEPROM.get(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
if (currentStrategyIndices[i] < 0 || currentStrategyIndices[i] >= numStrategies) currentStrategyIndices[i] = 0;
|
||||
}
|
||||
bool mutes[NUM_TRACKS];
|
||||
EEPROM.get(addr, mutes); addr += sizeof(mutes);
|
||||
for(int i=0; i<NUM_TRACKS; i++) trackMute[i] = mutes[i];
|
||||
int t;
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
tempo = t;
|
||||
if (tempo < 40) tempo = 40;
|
||||
if (tempo > 240) tempo = 240;
|
||||
int intensities[NUM_TRACKS];
|
||||
EEPROM.get(addr, intensities); addr += sizeof(intensities);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
trackIntensity[i] = intensities[i];
|
||||
if (trackIntensity[i] < 1) trackIntensity[i] = 1;
|
||||
if (trackIntensity[i] > 10) trackIntensity[i] = 10;
|
||||
}
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
numSteps = t;
|
||||
if (numSteps <= 0 || numSteps >= NUM_STEPS) numSteps = NUM_STEPS;
|
||||
|
||||
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
if (numScaleNotes < 0 || numScaleNotes > 12) numScaleNotes = 0;
|
||||
for (int i = 0; i<12; i++) {
|
||||
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
|
||||
if (scaleNotes[i] < 0) scaleNotes[i] = 0;
|
||||
if (scaleNotes[i] > 11) scaleNotes[i] = 11;
|
||||
}
|
||||
|
||||
EEPROM.get(addr, sequence); addr += sizeof(sequence);
|
||||
@ -90,7 +114,7 @@ bool loadSequence() {
|
||||
|
||||
static void savePatch(int bank, int slot) {
|
||||
int patchIndex = bank * 4 + slot;
|
||||
int addr = 512 + patchIndex * 128; // Start after main save, 128 bytes per patch
|
||||
int addr = 512 + patchIndex * 256; // Start after main save, 256 bytes per patch
|
||||
|
||||
midi.lock();
|
||||
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
@ -103,6 +127,9 @@ static void savePatch(int bank, int slot) {
|
||||
bool mutes[NUM_TRACKS];
|
||||
for(int i=0; i<NUM_TRACKS; i++) mutes[i] = trackMute[i];
|
||||
EEPROM.put(addr, mutes); addr += sizeof(mutes);
|
||||
int intensities[NUM_TRACKS];
|
||||
for(int i=0; i<NUM_TRACKS; i++) intensities[i] = trackIntensity[i];
|
||||
EEPROM.put(addr, intensities); addr += sizeof(intensities);
|
||||
midi.unlock();
|
||||
EEPROM.commit();
|
||||
ui.showMessage("SAVED!");
|
||||
@ -110,14 +137,20 @@ static void savePatch(int bank, int slot) {
|
||||
|
||||
static void loadPatch(int bank, int slot) {
|
||||
int patchIndex = bank * 4 + slot;
|
||||
int addr = 512 + patchIndex * 128;
|
||||
int addr = 512 + patchIndex * 256;
|
||||
|
||||
midi.lock();
|
||||
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
if (numScaleNotes < 0 || numScaleNotes > 12) numScaleNotes = 0;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
|
||||
if (scaleNotes[i] < 0) scaleNotes[i] = 0;
|
||||
if (scaleNotes[i] > 11) scaleNotes[i] = 11;
|
||||
}
|
||||
EEPROM.get(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
if (currentStrategyIndices[i] < 0 || currentStrategyIndices[i] >= numStrategies) currentStrategyIndices[i] = 0;
|
||||
}
|
||||
EEPROM.get(addr, melodySeeds); addr += sizeof(melodySeeds);
|
||||
int t;
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
@ -128,6 +161,14 @@ static void loadPatch(int bank, int slot) {
|
||||
EEPROM.get(addr, mutes); addr += sizeof(mutes);
|
||||
for(int i=0; i<NUM_TRACKS; i++) trackMute[i] = mutes[i];
|
||||
|
||||
int intensities[NUM_TRACKS];
|
||||
EEPROM.get(addr, intensities); addr += sizeof(intensities);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
trackIntensity[i] = intensities[i];
|
||||
if (trackIntensity[i] < 1) trackIntensity[i] = 1;
|
||||
if (trackIntensity[i] > 10) trackIntensity[i] = 10;
|
||||
}
|
||||
|
||||
if (isPlaying) {
|
||||
generateSequenceData(currentThemeIndex, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
@ -141,6 +182,9 @@ static void loadPatch(int bank, int slot) {
|
||||
|
||||
void factoryReset() {
|
||||
ui.showMessage("RESETTING...");
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
trackIntensity[i] = 10;
|
||||
}
|
||||
uint32_t magic = 0;
|
||||
EEPROM.put(0, magic);
|
||||
EEPROM.commit();
|
||||
@ -150,7 +194,7 @@ void factoryReset() {
|
||||
|
||||
static void generateTrackData(int track, int themeType, Step (*target)[NUM_STEPS]) {
|
||||
randomSeed(melodySeeds[track] + themeType * 12345);
|
||||
strategies[currentStrategyIndices[track]]->generate(target, track, numSteps, scaleNotes, numScaleNotes, melodySeeds[track] + themeType * 12345);
|
||||
strategies[currentStrategyIndices[track]]->generate(target, track, numSteps, scaleNotes, numScaleNotes, melodySeeds[track] + themeType * 12345, trackIntensity[track]);
|
||||
}
|
||||
|
||||
void generateRandomScale() {
|
||||
@ -184,7 +228,7 @@ void generateTheme(int themeType) {
|
||||
}
|
||||
|
||||
void mutateSequence(Step (*target)[NUM_STEPS]) {
|
||||
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, numSteps, scaleNotes, numScaleNotes);
|
||||
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, numSteps, scaleNotes, numScaleNotes, trackIntensity[i]);
|
||||
}
|
||||
|
||||
static void handleInput() {
|
||||
@ -234,6 +278,15 @@ static void handleInput() {
|
||||
if (currentStrategyIndices[randomizeTrack] >= numStrategies) currentStrategyIndices[randomizeTrack] = 0;
|
||||
}
|
||||
break;
|
||||
case UI_EDIT_INTENSITY:
|
||||
{
|
||||
int current = trackIntensity[randomizeTrack];
|
||||
current += delta;
|
||||
if (current < 1) current = 1;
|
||||
if (current > 10) current = 10;
|
||||
trackIntensity[randomizeTrack] = current;
|
||||
}
|
||||
break;
|
||||
case UI_SCALE_EDIT:
|
||||
scaleEditSelection += (delta > 0 ? 1 : -1);
|
||||
if (scaleEditSelection < 0) scaleEditSelection = numScaleNotes + 4;
|
||||
@ -346,6 +399,7 @@ static void handleInput() {
|
||||
case MENU_ID_TRACK_SELECT: currentState = UI_RANDOMIZE_TRACK_EDIT; break;
|
||||
case MENU_ID_MUTE: trackMute[randomizeTrack] = !trackMute[randomizeTrack]; break;
|
||||
case MENU_ID_FLAVOUR: currentState = UI_EDIT_FLAVOUR; break;
|
||||
case MENU_ID_INTENSITY: currentState = UI_EDIT_INTENSITY; break;
|
||||
case MENU_ID_MUTATION: mutationEnabled = !mutationEnabled; break;
|
||||
|
||||
case MENU_ID_CHANNEL: currentState = UI_SETUP_CHANNEL_EDIT; break;
|
||||
@ -405,6 +459,20 @@ static void handleInput() {
|
||||
}
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_EDIT_INTENSITY:
|
||||
currentState = UI_MENU_MAIN;
|
||||
if (isPlaying) {
|
||||
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
|
||||
midi.lock();
|
||||
if (!sequenceChangeScheduled) {
|
||||
memcpy(nextSequence, sequence, sizeof(sequence));
|
||||
}
|
||||
generateTrackData(randomizeTrack, theme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
}
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_RANDOMIZE_TRACK_EDIT:
|
||||
currentState = UI_MENU_MAIN;
|
||||
saveSequence(true);
|
||||
@ -505,6 +573,7 @@ static void drawUI() {
|
||||
bool local_mutationEnabled, local_songModeEnabled, local_isPlaying;
|
||||
bool local_trackMute[NUM_TRACKS];
|
||||
int local_midiChannel;
|
||||
int local_trackIntensities[NUM_TRACKS];
|
||||
MelodyStrategy* local_strategy;
|
||||
int local_playbackStep;
|
||||
int local_scaleNotes[12];
|
||||
@ -533,12 +602,13 @@ static void drawUI() {
|
||||
local_playbackStep = playbackStep;
|
||||
local_isPlaying = isPlaying;
|
||||
memcpy(local_trackMute, (const void*)trackMute, sizeof(local_trackMute));
|
||||
memcpy(local_trackIntensities, (const void*)trackIntensity, sizeof(local_trackIntensities));
|
||||
midi.unlock();
|
||||
|
||||
ui.draw(local_currentState, local_menuSelection,
|
||||
local_midiChannel, local_tempo, local_strategy,
|
||||
local_queuedTheme, local_currentThemeIndex, local_numScaleNotes, local_scaleNotes, local_melodySeed, local_numSteps,
|
||||
local_mutationEnabled, local_songModeEnabled, (const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying, local_randomizeTrack, (const bool*)local_trackMute);
|
||||
local_mutationEnabled, local_songModeEnabled, (const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying, local_randomizeTrack, (const bool*)local_trackMute, (const int*)local_trackIntensities);
|
||||
}
|
||||
|
||||
static void updateLeds() {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user