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No commits in common. "4e4ba0d0e44619cc0dee59052de6e70a8bc2efb3" and "e6a471186149aa91e50357c933d0f38d70fa6c4a" have entirely different histories.
4e4ba0d0e4
...
e6a4711861
@ -6,7 +6,7 @@
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class ArpStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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@ -51,10 +51,8 @@ public:
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}
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for (int i = 0; i < arpLength; i++) {
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// Use intensity to control density (gaps)
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// Intensity 10 (max) = 5% rest chance. Intensity 1 (min) = 50% rest chance.
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int restChance = 55 - (intensity * 5);
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if (random(100) < restChance) {
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// Chance of rest (15%)
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if (random(100) < 15) {
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arpPattern[i].note = -1;
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arpPattern[i].accent = false;
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arpPattern[i].tie = false;
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@ -63,12 +61,9 @@ public:
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int noteIndex = currentIndex % subsetSize;
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int octave = baseOctave + octaveOffset;
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// Use intensity to control note length (ties)
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// Intensity 10 (max) = 4% tie chance. Intensity 1 (min) = 40% tie chance.
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int tieChance = 44 - (intensity * 4);
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arpPattern[i].note = 12 * octave + subset[noteIndex];
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arpPattern[i].accent = (i % 4 == 0); // Accent on beat
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arpPattern[i].tie = (random(100) < tieChance);
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arpPattern[i].tie = false;
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}
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if (mode == 0) { // Up
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@ -111,7 +106,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Swap two notes
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int s1 = random(numSteps);
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int s2 = random(numSteps);
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@ -6,7 +6,7 @@
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class CellularAutomataStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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@ -23,8 +23,7 @@ public:
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for(int i=0; i<numSteps; i++) cells[i] = false;
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cells[numSteps/2] = true;
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} else {
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int initChance = intensity * 8; // 8% to 80%
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for(int i=0; i<numSteps; i++) cells[i] = (random(100) < initChance);
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for(int i=0; i<numSteps; i++) cells[i] = (random(100) < 30);
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}
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// Evolve for some generations to let patterns emerge
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@ -44,9 +43,7 @@ public:
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// Map to notes
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for (int i = 0; i < numSteps; i++) {
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// Intensity also affects survival of active cells to notes
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// Intensity 1 = 50% survival, Intensity 10 = 100% survival
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if (cells[i] && random(100) < (50 + intensity * 5)) {
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if (cells[i]) {
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int octave = 3 + random(3); // 3, 4, 5
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sequence[track][i].note = 12 * octave + scaleNotes[random(numScaleNotes)];
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sequence[track][i].accent = (random(100) < 30);
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@ -74,7 +71,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Evolve the current sequence by one generation
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// Use a random rule for mutation to keep it dynamic
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uint8_t rule = random(256);
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@ -1,99 +0,0 @@
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#ifndef DRONE_STRATEGY_H
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#define DRONE_STRATEGY_H
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#include "MelodyStrategy.h"
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#include <Arduino.h>
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class DroneStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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// Intensity 1: Very long notes (1-2 per sequence)
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// Intensity 10: Short notes (active)
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// Map intensity to duration range
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// Low intensity (1) -> Max duration is full sequence
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// High intensity (10) -> Max duration is short (e.g. 4 steps)
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int maxDur = map(intensity, 1, 10, numSteps, 4);
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int minDur = map(intensity, 1, 10, numSteps, 1);
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if (minDur < 1) minDur = 1;
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if (maxDur < minDur) maxDur = minDur;
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int currentStep = 0;
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while (currentStep < numSteps) {
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int duration = random(minDur, maxDur + 1);
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// Pick a note from the scale
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// Prefer lower octaves for drones (3 and 4)
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int octave = 3 + random(2);
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int noteIndex = random(numScaleNotes);
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int note = 12 * octave + scaleNotes[noteIndex];
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for (int k = 0; k < duration; k++) {
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int stepIndex = currentStep + k;
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if (stepIndex >= numSteps) break;
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sequence[track][stepIndex].note = note;
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// Tie notes to create continuous sound (legato)
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sequence[track][stepIndex].tie = true;
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// Accent only the start of the note
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sequence[track][stepIndex].accent = (k == 0);
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}
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currentStep += duration;
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}
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randomSeed(micros());
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}
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void generateScale(int* scaleNotes, int& numScaleNotes) override {
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// Drones work well with fewer notes (Pentatonic or Triad)
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numScaleNotes = random(3, 6);
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for (int i = 0; i < 12; i++) {
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scaleNotes[i] = i;
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}
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// Shuffle
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for (int i = 0; i < 12; i++) {
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int j = random(12);
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int temp = scaleNotes[i];
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scaleNotes[i] = scaleNotes[j];
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scaleNotes[j] = temp;
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}
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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// Mutate by shifting the pitch of a random segment
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int s = random(numSteps);
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if (sequence[track][s].note != -1) {
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int originalNote = sequence[track][s].note;
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// Find the bounds of this note
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int start = s;
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while (start > 0 && sequence[track][start-1].note == originalNote && sequence[track][start-1].tie) {
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start--;
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}
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int end = s;
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while (end < numSteps - 1 && sequence[track][end].tie && sequence[track][end+1].note == originalNote) {
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end++;
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}
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// Pick a new note
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int octave = 3 + random(2);
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int newNote = 12 * octave + scaleNotes[random(numScaleNotes)];
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for (int i = start; i <= end; i++) {
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sequence[track][i].note = newNote;
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}
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}
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}
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const char* getName() override {
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return "Drone";
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}
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};
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#endif
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@ -6,19 +6,11 @@
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class EuclideanStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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// Intensity controls density.
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// Intensity 1 = ~10% density, Intensity 10 = ~100% density
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int targetPulses = (numSteps * intensity) / 10;
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if (targetPulses < 1) targetPulses = 1;
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// Add some variation (+/- 1 pulse)
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int pulses = targetPulses + random(-1, 2);
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if (pulses < 1) pulses = 1;
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if (pulses > numSteps) pulses = numSteps;
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int pulses = random(1, numSteps + 1);
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int offset = random(numSteps);
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// Euclidean distribution (Bresenham)
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@ -69,7 +61,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Rotate sequence
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if (random(2) == 0) {
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Step last = sequence[track][numSteps - 1];
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@ -29,7 +29,7 @@ const uint8_t numRuleSets = sizeof(ruleSets) / sizeof(RuleSet);
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class LSystemStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) {
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// Fill with silence if no scale
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@ -76,19 +76,14 @@ public:
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int octave_stack[8];
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int stack_ptr = 0;
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// High intensity = more accents, fewer ties (staccato)
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// Low intensity = fewer accents, more ties (legato)
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int accentChance = intensity * 6; // 6% to 60%
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int tieChance = 50 - (intensity * 5); // 45% to 0%
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for (char c : currentString) {
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if (stepIndex >= numSteps) break;
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switch(c) {
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case 'F': case 'G': case 'A': case 'B': // Characters that draw notes
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sequence[track][stepIndex].note = 12 * octave + scaleNotes[noteIndex];
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sequence[track][stepIndex].accent = (random(100) < accentChance);
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sequence[track][stepIndex].tie = (random(100) < tieChance);
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sequence[track][stepIndex].accent = (random(100) < 25);
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sequence[track][stepIndex].tie = (random(100) < 10);
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stepIndex++;
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break;
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case '+': // Go up in scale
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@ -140,7 +135,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Swap two non-rest steps to create a variation
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int s1 = random(numSteps);
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int s2 = random(numSteps);
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@ -6,17 +6,14 @@
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class LuckyStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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int noteChance = intensity * 9; // 10% to 90%
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int accentChance = intensity * 6; // 6% to 60%
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for (int i = 0; i < numSteps; i++) {
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int octave = random(3) + 3; // 3, 4, 5 (Base is 4)
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sequence[track][i].note = (random(100) < noteChance) ? (12 * octave + scaleNotes[random(numScaleNotes)]) : -1;
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sequence[track][i].accent = (random(100) < accentChance);
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sequence[track][i].note = (random(100) < 50) ? (12 * octave + scaleNotes[random(numScaleNotes)]) : -1;
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sequence[track][i].accent = (random(100) < 30);
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sequence[track][i].tie = (random(100) < 20);
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}
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randomSeed(micros());
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@ -37,7 +34,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Mutate 1 or 2 steps
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int count = random(1, 3);
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for (int i = 0; i < count; i++) {
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@ -6,7 +6,7 @@
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class MarkovStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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@ -32,10 +32,8 @@ public:
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int currentIdx = random(numScaleNotes);
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for (int i = 0; i < numSteps; i++) {
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// Intensity 1 = 60% rest, Intensity 10 = 0% rest
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int restChance = 60 - (intensity * 6);
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if (restChance < 0) restChance = 0;
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if (random(100) < restChance) {
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// 20% chance of rest
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if (random(100) < 20) {
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sequence[track][i].note = -1;
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sequence[track][i].accent = false;
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sequence[track][i].tie = false;
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@ -87,7 +85,7 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Drift mutation: pick a note and move it stepwise in the scale
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int s = random(numSteps);
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if (sequence[track][s].note != -1) {
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@ -6,9 +6,9 @@
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class MelodyStrategy {
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public:
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virtual void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) = 0;
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virtual void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) = 0;
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virtual void generateScale(int* scaleNotes, int& numScaleNotes) = 0;
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virtual void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) = 0;
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virtual void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) = 0;
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virtual const char* getName() = 0;
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virtual ~MelodyStrategy() {}
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};
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@ -1,5 +1,4 @@
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#include "MidiDriver.h"
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#include "config.h"
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// MIDI UART Pins (GP0/GP1)
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#define PIN_MIDI_TX 0
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@ -8,7 +7,6 @@
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MidiDriver midi;
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MidiDriver::MidiDriver() : lastInputNote(-1), lastInputVelocity(0), _runningStatus(0), _byteIndex(0), _data1(0), _data2(0) {
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memset(activeNotes, 0, sizeof(activeNotes));
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}
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void MidiDriver::begin() {
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@ -90,20 +88,6 @@ void MidiDriver::unlock() {
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}
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void MidiDriver::sendNoteOn(uint8_t note, uint8_t velocity, uint8_t channel) {
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#ifdef MIDI_DEBUG
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Serial.print(F("["));
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Serial.print(millis());
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Serial.print(F("] "));
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Serial.print(F("MIDI OUT: Note On CH:"));
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Serial.print(channel);
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Serial.print(F(" Note:"));
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Serial.print(note);
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Serial.print(F(" Vel:"));
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Serial.println(velocity);
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#endif
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if (channel >= 1 && channel <= 16 && note < 128) {
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activeNotes[channel - 1][note] = (velocity > 0);
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}
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uint8_t status = 0x90 | (channel - 1);
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Serial1.write(status);
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Serial1.write(note);
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@ -111,18 +95,6 @@ void MidiDriver::sendNoteOn(uint8_t note, uint8_t velocity, uint8_t channel) {
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}
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void MidiDriver::sendNoteOff(uint8_t note, uint8_t channel) {
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#ifdef MIDI_DEBUG
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Serial.print(F("["));
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Serial.print(millis());
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Serial.print(F("] "));
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Serial.print(F("MIDI OUT: Note Off CH:"));
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Serial.print(channel);
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Serial.print(F(" Note:"));
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Serial.println(note);
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#endif
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if (channel >= 1 && channel <= 16 && note < 128) {
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activeNotes[channel - 1][note] = false;
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}
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uint8_t status = 0x80 | (channel - 1);
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Serial1.write(status);
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Serial1.write(note);
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@ -130,33 +102,10 @@ void MidiDriver::sendNoteOff(uint8_t note, uint8_t channel) {
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}
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void MidiDriver::sendRealtime(uint8_t status) {
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#ifdef MIDI_DEBUG
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if (status != 0xF8) {
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Serial.print(F("["));
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Serial.print(millis());
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Serial.print(F("] "));
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Serial.print(F("MIDI OUT: Realtime 0x"));
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Serial.println(status, HEX);
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}
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#endif
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Serial1.write(status);
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}
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void MidiDriver::panic(uint8_t channel) {
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#ifdef MIDI_DEBUG
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Serial.print(F("["));
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Serial.print(millis());
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Serial.print(F("] "));
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Serial.print(F("MIDI OUT: Panic CH:"));
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Serial.println(channel);
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#endif
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if (channel >= 1 && channel <= 16) {
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for (int i = 0; i < 128; i++) {
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if (activeNotes[channel - 1][i]) {
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sendNoteOff(i, channel);
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||||
}
|
||||
}
|
||||
}
|
||||
uint8_t status = 0xB0 | (channel - 1);
|
||||
Serial1.write(status);
|
||||
Serial1.write((uint8_t)123); // All Notes Off
|
||||
|
||||
@ -27,7 +27,6 @@ private:
|
||||
uint8_t _byteIndex;
|
||||
uint8_t _data1;
|
||||
uint8_t _data2;
|
||||
bool activeNotes[16][128];
|
||||
};
|
||||
|
||||
extern MidiDriver midi;
|
||||
|
||||
@ -60,13 +60,9 @@ static void handlePlayback() {
|
||||
}
|
||||
|
||||
playbackStep++;
|
||||
bool justPanicked = false;
|
||||
if (playbackStep >= numSteps) {
|
||||
playbackStep = 0;
|
||||
|
||||
for (int i=0; i<NUM_TRACKS; i++) midi.panic(midiChannels[i]);
|
||||
justPanicked = true;
|
||||
|
||||
// Theme change
|
||||
if (sequenceChangeScheduled && queuedTheme != -1) {
|
||||
currentThemeIndex = queuedTheme;
|
||||
@ -86,6 +82,8 @@ static void handlePlayback() {
|
||||
midi.unlock();
|
||||
}
|
||||
|
||||
for (int i=0; i<NUM_TRACKS; i++) midi.panic(midiChannels[i]);
|
||||
|
||||
if (sequenceChangeScheduled) {
|
||||
memcpy(local_sequence, local_nextSequence, sizeof(local_sequence));
|
||||
midi.lock();
|
||||
@ -114,21 +112,16 @@ static void handlePlayback() {
|
||||
// Note On for new step
|
||||
for(int t=0; t<NUM_TRACKS; t++) {
|
||||
int trackChannel = midiChannels[t];
|
||||
if (!trackMute[t] && local_sequence[t][playbackStep].note != -1) {
|
||||
uint8_t velocity = local_sequence[t][playbackStep].accent ? 127 : 100;
|
||||
midi.sendNoteOn(local_sequence[t][playbackStep].note, velocity, trackChannel);
|
||||
}
|
||||
|
||||
int prevStep = (playbackStep == 0) ? numSteps - 1 : playbackStep - 1;
|
||||
bool wasTied = local_sequence[t][prevStep].tie && (local_sequence[t][playbackStep].note != -1);
|
||||
int prevNote = local_sequence[t][prevStep].note;
|
||||
int currentNote = local_sequence[t][playbackStep].note;
|
||||
|
||||
// If tied to the SAME note, do not retrigger (sustain)
|
||||
bool isContinuing = wasTied && (prevNote == currentNote) && !justPanicked;
|
||||
|
||||
if (!trackMute[t] && currentNote != -1 && !isContinuing) {
|
||||
uint8_t velocity = local_sequence[t][playbackStep].accent ? 127 : 100;
|
||||
midi.sendNoteOn(currentNote, velocity, trackChannel);
|
||||
}
|
||||
|
||||
// Note Off for previous step (if tied - delayed Note Off)
|
||||
if (wasTied && prevNote != -1 && !isContinuing && !justPanicked) {
|
||||
if (wasTied && prevNote != -1) {
|
||||
midi.sendNoteOff(prevNote, trackChannel);
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,7 +5,6 @@
|
||||
#include "MarkovStrategy.h"
|
||||
#include "CellularAutomataStrategy.h"
|
||||
#include "LSystemStrategy.h"
|
||||
#include "DroneStrategy.h"
|
||||
|
||||
// Global state variables
|
||||
Step sequence[NUM_TRACKS][NUM_STEPS];
|
||||
@ -16,7 +15,6 @@ volatile bool needsPanic = false;
|
||||
UIState currentState = UI_MENU_MAIN;
|
||||
bool protectedMode = false;
|
||||
|
||||
volatile int trackIntensity[NUM_TRACKS] = {10, 10, 10, 10};
|
||||
// Menus
|
||||
MenuItem menuItems[] = {
|
||||
{ "Main", MENU_ID_GROUP_MAIN, true, true, 0 },
|
||||
@ -30,7 +28,6 @@ MenuItem menuItems[] = {
|
||||
{ "Track", MENU_ID_TRACK_SELECT, false, false, 1 },
|
||||
{ "Mute", MENU_ID_MUTE, false, false, 1 },
|
||||
{ "Flavour", MENU_ID_FLAVOUR, false, false, 1 },
|
||||
{ "Intensity", MENU_ID_INTENSITY, false, false, 1 },
|
||||
{ "Mutation", MENU_ID_MUTATION, false, false, 1 },
|
||||
{ "Theme 1", MENU_ID_THEME_1, false, false, 1 },
|
||||
{ "Theme 2", MENU_ID_THEME_2, false, false, 1 },
|
||||
@ -112,12 +109,12 @@ int numScaleNotes = 0;
|
||||
int melodySeeds[NUM_TRACKS];
|
||||
volatile int queuedTheme = -1;
|
||||
volatile int currentThemeIndex = 1;
|
||||
extern const uint32_t EEPROM_MAGIC = 0x4242424E;
|
||||
extern const uint32_t EEPROM_MAGIC = 0x4242424D;
|
||||
|
||||
MelodyStrategy* strategies[] = {
|
||||
new LuckyStrategy(), new ArpStrategy(), new EuclideanStrategy(),
|
||||
new MarkovStrategy(), new CellularAutomataStrategy(), new LSystemStrategy(), new DroneStrategy()};
|
||||
extern const int numStrategies = 7;
|
||||
new MarkovStrategy(), new CellularAutomataStrategy(), new LSystemStrategy()};
|
||||
extern const int numStrategies = 6;
|
||||
int currentStrategyIndices[NUM_TRACKS];
|
||||
|
||||
volatile PlayMode playMode = MODE_POLY;
|
||||
|
||||
@ -27,7 +27,6 @@ enum MenuItemID {
|
||||
MENU_ID_TRACK_SELECT,
|
||||
MENU_ID_MUTE,
|
||||
MENU_ID_FLAVOUR,
|
||||
MENU_ID_INTENSITY,
|
||||
MENU_ID_MUTATION,
|
||||
MENU_ID_THEME_1,
|
||||
MENU_ID_THEME_2,
|
||||
|
||||
@ -21,7 +21,6 @@ enum UIState {
|
||||
UI_EDIT_TEMPO,
|
||||
UI_EDIT_STEPS,
|
||||
UI_EDIT_FLAVOUR,
|
||||
UI_EDIT_INTENSITY,
|
||||
UI_SETUP_PLAYMODE_EDIT,
|
||||
UI_RANDOMIZE_TRACK_EDIT,
|
||||
UI_SCALE_EDIT,
|
||||
|
||||
@ -53,7 +53,7 @@ void UIManager::draw(UIState currentState, int menuSelection,
|
||||
int numScaleNotes, const int* scaleNotes, int melodySeed, int numSteps,
|
||||
bool mutationEnabled, bool songModeEnabled,
|
||||
const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
|
||||
int randomizeTrack, const bool* trackMute, const int* trackIntensities) {
|
||||
int randomizeTrack, const bool* trackMute) {
|
||||
|
||||
display.clearDisplay();
|
||||
display.setTextSize(1);
|
||||
@ -62,7 +62,7 @@ void UIManager::draw(UIState currentState, int menuSelection,
|
||||
|
||||
switch(currentState) {
|
||||
case UI_MENU_MAIN:
|
||||
drawMenu(menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, numSteps, mutationEnabled, songModeEnabled, isPlaying, randomizeTrack, trackMute, trackIntensities);
|
||||
drawMenu(menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, numSteps, mutationEnabled, songModeEnabled, isPlaying, randomizeTrack, trackMute);
|
||||
break;
|
||||
case UI_SETUP_CHANNEL_EDIT:
|
||||
display.println(F("SET MIDI CHANNEL"));
|
||||
@ -108,9 +108,6 @@ void UIManager::draw(UIState currentState, int menuSelection,
|
||||
display.setCursor(0, 50);
|
||||
display.println(F(" (Press to confirm)"));
|
||||
break;
|
||||
case UI_EDIT_INTENSITY:
|
||||
drawNumberEditor("SET INTENSITY", trackIntensities[randomizeTrack], 1, 10);
|
||||
break;
|
||||
case UI_RANDOMIZE_TRACK_EDIT:
|
||||
display.println(F("SET TRACK"));
|
||||
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
|
||||
@ -205,35 +202,10 @@ void UIManager::draw(UIState currentState, int menuSelection,
|
||||
display.display();
|
||||
}
|
||||
|
||||
void UIManager::drawNumberEditor(const char* title, int value, int minVal, int maxVal) {
|
||||
display.println(title);
|
||||
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
|
||||
|
||||
// Display value
|
||||
display.setCursor(20, 20);
|
||||
display.setTextSize(2);
|
||||
display.print(value);
|
||||
|
||||
// Graphical bar
|
||||
int barWidth = 100;
|
||||
int barX = (SCREEN_WIDTH - barWidth) / 2;
|
||||
int barY = 40;
|
||||
int barHeight = 10;
|
||||
float percentage = (float)(value - minVal) / (maxVal - minVal);
|
||||
int fillWidth = (int)(percentage * barWidth);
|
||||
|
||||
display.drawRect(barX, barY, barWidth, barHeight, SSD1306_WHITE);
|
||||
display.fillRect(barX, barY, fillWidth, barHeight, SSD1306_WHITE);
|
||||
|
||||
display.setTextSize(1);
|
||||
display.setCursor(0, 54);
|
||||
display.println(F(" (Press to confirm)"));
|
||||
}
|
||||
|
||||
void UIManager::drawMenu(int selection, UIState currentState, int midiChannel, int tempo, const char* flavourName,
|
||||
int queuedTheme, int currentThemeIndex, int numScaleNotes,
|
||||
const int* scaleNotes, int melodySeed, int numSteps, bool mutationEnabled,
|
||||
bool songModeEnabled, bool isPlaying, int randomizeTrack, const bool* trackMute, const int* trackIntensities) {
|
||||
bool songModeEnabled, bool isPlaying, int randomizeTrack, const bool* trackMute) {
|
||||
|
||||
// Calculate visual cursor position and scroll offset
|
||||
int visualCursor = 0;
|
||||
@ -297,18 +269,6 @@ void UIManager::drawMenu(int selection, UIState currentState, int midiChannel, i
|
||||
else if (id == MENU_ID_TRACK_SELECT) { display.print(F(": ")); display.print(randomizeTrack + 1); }
|
||||
else if (id == MENU_ID_MUTE) { display.print(F(": ")); display.print(trackMute[randomizeTrack] ? F("YES") : F("NO")); }
|
||||
else if (id == MENU_ID_FLAVOUR) { display.print(F(": ")); display.print(flavourName); }
|
||||
else if (id == MENU_ID_INTENSITY) {
|
||||
display.print(F(": "));
|
||||
display.print(trackIntensities[randomizeTrack]);
|
||||
int val = trackIntensities[randomizeTrack];
|
||||
int barX = display.getCursorX() + 3;
|
||||
int barY = y + 2;
|
||||
int maxW = 20;
|
||||
int h = 5;
|
||||
uint16_t color = (i == selection) ? SSD1306_BLACK : SSD1306_WHITE;
|
||||
display.drawRect(barX, barY, maxW + 2, h, color);
|
||||
display.fillRect(barX + 1, barY + 1, (val * maxW) / 10, h - 2, color);
|
||||
}
|
||||
else if (id == MENU_ID_MUTATION) { display.print(F(": ")); display.print(mutationEnabled ? F("ON") : F("OFF")); }
|
||||
else if (id == MENU_ID_PROTECTED_MODE) { display.print(F(": ")); display.print(protectedMode ? F("ON") : F("OFF")); }
|
||||
|
||||
|
||||
@ -20,7 +20,7 @@ public:
|
||||
int numScaleNotes, const int* scaleNotes, int melodySeed, int numSteps,
|
||||
bool mutationEnabled, bool songModeEnabled,
|
||||
const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
|
||||
int randomizeTrack, const bool* trackMute, const int* trackIntensities);
|
||||
int randomizeTrack, const bool* trackMute);
|
||||
|
||||
void updateLeds(const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
|
||||
UIState currentState, bool songModeEnabled,
|
||||
@ -35,9 +35,7 @@ private:
|
||||
void drawMenu(int selection, UIState currentState, int midiChannel, int tempo, const char* flavourName,
|
||||
int queuedTheme, int currentThemeIndex,
|
||||
int numScaleNotes, const int* scaleNotes, int melodySeed, int numSteps,
|
||||
bool mutationEnabled, bool songModeEnabled, bool isPlaying, int randomizeTrack, const bool* trackMute, const int* trackIntensities);
|
||||
|
||||
void drawNumberEditor(const char* title, int value, int minVal, int maxVal);
|
||||
bool mutationEnabled, bool songModeEnabled, bool isPlaying, int randomizeTrack, const bool* trackMute);
|
||||
|
||||
uint32_t getNoteColor(int note, bool dim);
|
||||
int getPixelIndex(int x, int y);
|
||||
|
||||
83
UIThread.cpp
83
UIThread.cpp
@ -9,15 +9,12 @@
|
||||
#include "MarkovStrategy.h"
|
||||
#include "CellularAutomataStrategy.h"
|
||||
#include "LSystemStrategy.h"
|
||||
#include "DroneStrategy.h"
|
||||
#include "MidiDriver.h"
|
||||
#include "UIManager.h"
|
||||
#include "config.h"
|
||||
#include "UIThread.h"
|
||||
#include "SharedState.h"
|
||||
|
||||
extern volatile int trackIntensity[NUM_TRACKS];
|
||||
|
||||
static Step local_sequence[NUM_TRACKS][NUM_STEPS];
|
||||
|
||||
static void handleInput();
|
||||
@ -43,9 +40,6 @@ void saveSequence(bool quiet) {
|
||||
for(int i=0; i<NUM_TRACKS; i++) mutes[i] = trackMute[i];
|
||||
EEPROM.put(addr, mutes); addr += sizeof(mutes);
|
||||
EEPROM.put(addr, (int)tempo); addr += sizeof(int);
|
||||
int intensities[NUM_TRACKS];
|
||||
for(int i=0; i<NUM_TRACKS; i++) intensities[i] = trackIntensity[i];
|
||||
EEPROM.put(addr, intensities); addr += sizeof(intensities);
|
||||
EEPROM.put(addr, (int)numSteps); addr += sizeof(int);
|
||||
|
||||
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
@ -71,41 +65,22 @@ bool loadSequence() {
|
||||
|
||||
int channels[NUM_TRACKS];
|
||||
EEPROM.get(addr, channels); addr += sizeof(channels);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
midiChannels[i] = channels[i];
|
||||
if (midiChannels[i] < 1) midiChannels[i] = 1;
|
||||
if (midiChannels[i] > 16) midiChannels[i] = 16;
|
||||
}
|
||||
for(int i=0; i<NUM_TRACKS; i++) midiChannels[i] = channels[i];
|
||||
EEPROM.get(addr, melodySeeds); addr += sizeof(melodySeeds);
|
||||
EEPROM.get(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
if (currentStrategyIndices[i] < 0 || currentStrategyIndices[i] >= numStrategies) currentStrategyIndices[i] = 0;
|
||||
}
|
||||
bool mutes[NUM_TRACKS];
|
||||
EEPROM.get(addr, mutes); addr += sizeof(mutes);
|
||||
for(int i=0; i<NUM_TRACKS; i++) trackMute[i] = mutes[i];
|
||||
int t;
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
tempo = t;
|
||||
if (tempo < 40) tempo = 40;
|
||||
if (tempo > 240) tempo = 240;
|
||||
int intensities[NUM_TRACKS];
|
||||
EEPROM.get(addr, intensities); addr += sizeof(intensities);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
trackIntensity[i] = intensities[i];
|
||||
if (trackIntensity[i] < 1) trackIntensity[i] = 1;
|
||||
if (trackIntensity[i] > 10) trackIntensity[i] = 10;
|
||||
}
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
numSteps = t;
|
||||
if (numSteps <= 0 || numSteps >= NUM_STEPS) numSteps = NUM_STEPS;
|
||||
|
||||
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
if (numScaleNotes < 0 || numScaleNotes > 12) numScaleNotes = 0;
|
||||
for (int i = 0; i<12; i++) {
|
||||
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
|
||||
if (scaleNotes[i] < 0) scaleNotes[i] = 0;
|
||||
if (scaleNotes[i] > 11) scaleNotes[i] = 11;
|
||||
}
|
||||
|
||||
EEPROM.get(addr, sequence); addr += sizeof(sequence);
|
||||
@ -115,7 +90,7 @@ bool loadSequence() {
|
||||
|
||||
static void savePatch(int bank, int slot) {
|
||||
int patchIndex = bank * 4 + slot;
|
||||
int addr = 512 + patchIndex * 256; // Start after main save, 256 bytes per patch
|
||||
int addr = 512 + patchIndex * 128; // Start after main save, 128 bytes per patch
|
||||
|
||||
midi.lock();
|
||||
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
@ -128,9 +103,6 @@ static void savePatch(int bank, int slot) {
|
||||
bool mutes[NUM_TRACKS];
|
||||
for(int i=0; i<NUM_TRACKS; i++) mutes[i] = trackMute[i];
|
||||
EEPROM.put(addr, mutes); addr += sizeof(mutes);
|
||||
int intensities[NUM_TRACKS];
|
||||
for(int i=0; i<NUM_TRACKS; i++) intensities[i] = trackIntensity[i];
|
||||
EEPROM.put(addr, intensities); addr += sizeof(intensities);
|
||||
midi.unlock();
|
||||
EEPROM.commit();
|
||||
ui.showMessage("SAVED!");
|
||||
@ -138,20 +110,14 @@ static void savePatch(int bank, int slot) {
|
||||
|
||||
static void loadPatch(int bank, int slot) {
|
||||
int patchIndex = bank * 4 + slot;
|
||||
int addr = 512 + patchIndex * 256;
|
||||
int addr = 512 + patchIndex * 128;
|
||||
|
||||
midi.lock();
|
||||
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
if (numScaleNotes < 0 || numScaleNotes > 12) numScaleNotes = 0;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
|
||||
if (scaleNotes[i] < 0) scaleNotes[i] = 0;
|
||||
if (scaleNotes[i] > 11) scaleNotes[i] = 11;
|
||||
}
|
||||
EEPROM.get(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
if (currentStrategyIndices[i] < 0 || currentStrategyIndices[i] >= numStrategies) currentStrategyIndices[i] = 0;
|
||||
}
|
||||
EEPROM.get(addr, melodySeeds); addr += sizeof(melodySeeds);
|
||||
int t;
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
@ -162,14 +128,6 @@ static void loadPatch(int bank, int slot) {
|
||||
EEPROM.get(addr, mutes); addr += sizeof(mutes);
|
||||
for(int i=0; i<NUM_TRACKS; i++) trackMute[i] = mutes[i];
|
||||
|
||||
int intensities[NUM_TRACKS];
|
||||
EEPROM.get(addr, intensities); addr += sizeof(intensities);
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
trackIntensity[i] = intensities[i];
|
||||
if (trackIntensity[i] < 1) trackIntensity[i] = 1;
|
||||
if (trackIntensity[i] > 10) trackIntensity[i] = 10;
|
||||
}
|
||||
|
||||
if (isPlaying) {
|
||||
generateSequenceData(currentThemeIndex, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
@ -183,9 +141,6 @@ static void loadPatch(int bank, int slot) {
|
||||
|
||||
void factoryReset() {
|
||||
ui.showMessage("RESETTING...");
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
trackIntensity[i] = 10;
|
||||
}
|
||||
uint32_t magic = 0;
|
||||
EEPROM.put(0, magic);
|
||||
EEPROM.commit();
|
||||
@ -195,7 +150,7 @@ void factoryReset() {
|
||||
|
||||
static void generateTrackData(int track, int themeType, Step (*target)[NUM_STEPS]) {
|
||||
randomSeed(melodySeeds[track] + themeType * 12345);
|
||||
strategies[currentStrategyIndices[track]]->generate(target, track, numSteps, scaleNotes, numScaleNotes, melodySeeds[track] + themeType * 12345, trackIntensity[track]);
|
||||
strategies[currentStrategyIndices[track]]->generate(target, track, numSteps, scaleNotes, numScaleNotes, melodySeeds[track] + themeType * 12345);
|
||||
}
|
||||
|
||||
void generateRandomScale() {
|
||||
@ -229,7 +184,7 @@ void generateTheme(int themeType) {
|
||||
}
|
||||
|
||||
void mutateSequence(Step (*target)[NUM_STEPS]) {
|
||||
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, numSteps, scaleNotes, numScaleNotes, trackIntensity[i]);
|
||||
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, numSteps, scaleNotes, numScaleNotes);
|
||||
}
|
||||
|
||||
static void handleInput() {
|
||||
@ -279,15 +234,6 @@ static void handleInput() {
|
||||
if (currentStrategyIndices[randomizeTrack] >= numStrategies) currentStrategyIndices[randomizeTrack] = 0;
|
||||
}
|
||||
break;
|
||||
case UI_EDIT_INTENSITY:
|
||||
{
|
||||
int current = trackIntensity[randomizeTrack];
|
||||
current += delta;
|
||||
if (current < 1) current = 1;
|
||||
if (current > 10) current = 10;
|
||||
trackIntensity[randomizeTrack] = current;
|
||||
}
|
||||
break;
|
||||
case UI_SCALE_EDIT:
|
||||
scaleEditSelection += (delta > 0 ? 1 : -1);
|
||||
if (scaleEditSelection < 0) scaleEditSelection = numScaleNotes + 4;
|
||||
@ -400,7 +346,6 @@ static void handleInput() {
|
||||
case MENU_ID_TRACK_SELECT: currentState = UI_RANDOMIZE_TRACK_EDIT; break;
|
||||
case MENU_ID_MUTE: trackMute[randomizeTrack] = !trackMute[randomizeTrack]; break;
|
||||
case MENU_ID_FLAVOUR: currentState = UI_EDIT_FLAVOUR; break;
|
||||
case MENU_ID_INTENSITY: currentState = UI_EDIT_INTENSITY; break;
|
||||
case MENU_ID_MUTATION: mutationEnabled = !mutationEnabled; break;
|
||||
|
||||
case MENU_ID_CHANNEL: currentState = UI_SETUP_CHANNEL_EDIT; break;
|
||||
@ -460,20 +405,6 @@ static void handleInput() {
|
||||
}
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_EDIT_INTENSITY:
|
||||
currentState = UI_MENU_MAIN;
|
||||
if (isPlaying) {
|
||||
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
|
||||
midi.lock();
|
||||
if (!sequenceChangeScheduled) {
|
||||
memcpy(nextSequence, sequence, sizeof(sequence));
|
||||
}
|
||||
generateTrackData(randomizeTrack, theme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
}
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_RANDOMIZE_TRACK_EDIT:
|
||||
currentState = UI_MENU_MAIN;
|
||||
saveSequence(true);
|
||||
@ -574,7 +505,6 @@ static void drawUI() {
|
||||
bool local_mutationEnabled, local_songModeEnabled, local_isPlaying;
|
||||
bool local_trackMute[NUM_TRACKS];
|
||||
int local_midiChannel;
|
||||
int local_trackIntensities[NUM_TRACKS];
|
||||
MelodyStrategy* local_strategy;
|
||||
int local_playbackStep;
|
||||
int local_scaleNotes[12];
|
||||
@ -603,13 +533,12 @@ static void drawUI() {
|
||||
local_playbackStep = playbackStep;
|
||||
local_isPlaying = isPlaying;
|
||||
memcpy(local_trackMute, (const void*)trackMute, sizeof(local_trackMute));
|
||||
memcpy(local_trackIntensities, (const void*)trackIntensity, sizeof(local_trackIntensities));
|
||||
midi.unlock();
|
||||
|
||||
ui.draw(local_currentState, local_menuSelection,
|
||||
local_midiChannel, local_tempo, local_strategy,
|
||||
local_queuedTheme, local_currentThemeIndex, local_numScaleNotes, local_scaleNotes, local_melodySeed, local_numSteps,
|
||||
local_mutationEnabled, local_songModeEnabled, (const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying, local_randomizeTrack, (const bool*)local_trackMute, (const int*)local_trackIntensities);
|
||||
local_mutationEnabled, local_songModeEnabled, (const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying, local_randomizeTrack, (const bool*)local_trackMute);
|
||||
}
|
||||
|
||||
static void updateLeds() {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user