Diversify palette by timbre, tame the grain
Palette hue was pinned to the spectral centroid, which is essentially a bass-vs-treble number most mastered pop lands mid-range on, so different songs converged on the same blue/green/purple wedge and warm red/yellow was unreachable. Derive the base hue from a timbre signature instead: the track's spectral mass in the body (sub/low/mid) against the trebles (high/air), mapped onto a cool(blue)->warm(red) ramp, with BPM+tonality +dynamics driving vibrance. Energy and timbre are now two orthogonal axes, and palettes vary meaningfully between tracks. Grain was also overused: every scene adds its own surface grain and the grade adds another on top. Drop the per-scene texture floor, the grade's grain range, and the default, so tonal tracks read clean.
This commit is contained in:
@@ -10,7 +10,7 @@ const DEFAULT_POST = {
|
||||
bloomThreshold: 0.6,
|
||||
bloomKnee: 0.3,
|
||||
chroma: 0.15,
|
||||
grain: 0.04,
|
||||
grain: 0.02,
|
||||
vignette: 0.35,
|
||||
contrast: 1.05,
|
||||
saturation: 1.1,
|
||||
|
||||
Reference in New Issue
Block a user