Palette hue was pinned to the spectral centroid, which is essentially a bass-vs-treble number most mastered pop lands mid-range on, so different songs converged on the same blue/green/purple wedge and warm red/yellow was unreachable. Derive the base hue from a timbre signature instead: the track's spectral mass in the body (sub/low/mid) against the trebles (high/air), mapped onto a cool(blue)->warm(red) ramp, with BPM+tonality +dynamics driving vibrance. Energy and timbre are now two orthogonal axes, and palettes vary meaningfully between tracks. Grain was also overused: every scene adds its own surface grain and the grade adds another on top. Drop the per-scene texture floor, the grade's grain range, and the default, so tonal tracks read clean. |
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| .claude | ||
| flow-state | ||
| magic-mirror | ||
| party-cathedral | ||
| party-stage | ||
| sparkles | ||
| tv-player | ||
| README.md | ||
Music Video Generator
After I'm done producing a music track, I still need to create a music video for it. Otherwise, I can't upload it to a video sharing site.
This is a library of music video "generators", anything that can be recorded along with a music file to produce a music video. Usually, this means a dynamic HTML page with some kind of dynamic visuals.