music-video-gen/flow-state/LIBRARY-20.md
Dejvino 0c5b0a8d4d Close out the twenty: what the gates taught
Three lessons worth more than the scenes: a slow axis has to move a large
low-frequency area or the camera's own drift beats it, whole-frame luminance on
the kick is the strobe the flash gate exists for and it arrives by accident, and
a style trait expressed only as grain measures as no style at all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-17 07:00:45 +02:00

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Twenty more scenes

The library sat at 42 — seven per family, evenly. Even spread is not the same as useful spread: casting in look/Personality.js disqualifies any scene that does not honour all of the track's signature traits, so the pool a given track draws from is much smaller than the shelf count suggests. space and shape are the thin traits, and they are where a new scene is worth most.

So: twenty scenes, roughly three or four per family, weighted towards space (8 of 20) and shape (7 of 20), and each one written against a named neighbour it must not look like. That second column is the real spec — "no two scenes render the same image" is a gate with a numeric floor, and a scene that cannot say what it is instead of does not exist yet.

Procedure per scene is .claude/skills/build-visualizer/: scaffold, write the scene() body, npm run lint:scenes, checks.html?scene=…, then the full suite before the batch commit.

flow

# scene traits what it is not like
1 Rain Column camera, space, style falling sheets of rain in depth layers, sheared by wind Smoke Column rises and diffuses; this falls and stays discrete
2 Magnet Lines shape, camera, style iron-filing field lines around drifting poles Curl Flow advects noise; here the field is solved, not sampled
3 Kármán Street shape, camera, space, style vortices shedding off a fixed body, drifting downstream Vortex Drift spins the whole frame; this has one still obstacle and a wake

organic

# scene traits what it is not like
4 Turing Bloom camera, style reactiondiffusion spots and stripes, grown in feedback Ink Bleed spreads and stops; this reaches a living equilibrium
5 Mycelium Web camera, space, style threads creeping over a dark substrate, nodes lighting where they meet Flora grows upright and symmetric; this is flat, branching and lateral
6 Scale Mosaic shape, camera, style phyllotaxis of overlapping scales, breathing Cell Divide splits; this tiles a surface that never divides

minimal

# scene traits what it is not like
7 Pendulum Trace camera, style one harmonograph curve drawn into a slowly decaying trail Silk Ribbon is a wide ribbon; this is a single hairline and its ghost
8 Contour Map camera, space, style sparse topographic contours of a slow height field Horizon Lines is a parallel bundle; contours are closed and nested
9 Shoji Grid shape, camera, style backlit paper panels with the signature form cut out of them Moiré Grid interferes; this has four or five panels and holds still
10 Balance Stack shape, camera, space, style a few forms stacked on a horizon, long shadows Salt Flat has one distant object; this one is near and about to fall

structural

# scene traits what it is not like
11 Suspension Span shape, camera, space, style cable curves and towers passing overhead Girder Lattice is a truss field; this is two curves and a rhythm of hangers
12 Stairwell Descent camera, space, style a recursive stairwell seen straight down Gate Corridor moves through gates; this falls through floors
13 Aqueduct March shape, camera, space, style receding arches, tiered Pylon Grid is open frames; arches are solid and carry a skyline
14 Data Aisle camera, space, style two racks of indicators receding to a vanishing point Neon City is exterior and vast; this is interior and close

geometric

# scene traits what it is not like
15 Voronoi Shatter camera, style drifting Voronoi cells, edges lit, re-seeding on phrase lines Truchet Fold is a regular grid; these cells are irregular and move
16 Apollonian Gasket camera, style circle-inversion packing, infinitely nested Quasicrystal is additive interference; this is exact recursive geometry
17 Isometric Blocks shape, camera, style an isometric field of extruded blocks rising on band energy Floating Geometry drifts free; this is a solid, gridded, lit surface

glitch

# scene traits what it is not like
18 Halftone Misprint camera, style CMY halftone screens, misregistered nothing else in the library draws dots
19 Droste Feedback camera, style recursive zoom-and-rotate video feedback around a small motif Time Smear translates; this scales, so the image eats itself
20 Analog Wow camera, style tape warp: horizontal wobble, chroma bleed, dropout streaks Scan Tear and Block Mosh are quantised and blocky; this is continuous and wet

What landed

All twenty, in six commits, each batch gated before it went in. The library is at 62 scenes: flow, organic, geometric and glitch at ten each, structural and minimal at eleven. space went from 20 scenes to 28 and shape from 21 to 28, which was the point — those are the traits that decide whether a track has anything to cast.

Three things came out of the build that are worth keeping:

A slow axis needs a large, low-frequency area, not a detailed one. Phase 11 compares ten-second averages, and the camera's own drift moves that average by 0.01-0.02 on any high-contrast image. An axis that changes line count, drop density or tier count loses to it; one that changes a wake's width, a colony's extent, a tide level or a deck's height beats it. Seven of the twenty declare an axis. Six do not, and each of those files records the candidates measured and what they scored — Turing Bloom, Voronoi Shatter, Droste Feedback and Analog Wow because a feedback or re-cutting scene's own history moves the average further than any parameter can, Contour Map and Balance Stack because the frame is too empty for anything in it to out-move a slow pan.

Two ways to strobe a whole frame, both found by the flash gate. Driving block heights off the low end made every tower in Isometric Blocks grow together — a frame-wide luminance cycle on the kick, 4/s. A hard recursion cutoff in Apollonian Gasket popped a whole generation of discs in and out as the fold crossed it. Local terms and a faded cutoff fixed both.

Style expressed only as grain is not style. Six of the twenty first shipped with a style response the render gate measured at 11-24 out of 255 — the Side Quest 1 complaint, reproduced from scratch. Putting the track's line weight and edge softness into the actual subject (the dot, the ring, the seam, the course, the band boundary) took them to 86-255.

One check changed: Phase 4's transition control is the sum of the two adjacent shots' motion rather than the larger of them. See the commit; the short version is that a dissolve has both stacks live and a nonlinear blend of two moving stacks moves more than either alone, so the old control was reading its own denominator once the library had calm scenes in it.