Three new scene shaders to widen the library, now that the main families are settled. Each is a shader plus a params block, registered in the single source of truth (scenes/registry.js), so casting, UI, arc and checks pick them up automatically. - Block Mosh (glitch): a datamosh. Blocks pull the feedback buffer along per-block strokes on a bar-quantized grid so the corruption steps like an edit rather than crawling, and spills on onsets. Fills the most iconic gap in the glitch family. - Neon City (structural): a receding skyline with instanced lit windows, distinct from the rolling ridgelines and the road grid it sits alongside. - Flora (organic): an abstract plant of swaying stalks, teardrop petals and a bloom corona, all stamped in the track's signature shape. Also adds HOWTO-visualizers.md, a quick reference for building the next one. |
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| .claude | ||
| flow-state | ||
| magic-mirror | ||
| party-cathedral | ||
| party-stage | ||
| sparkles | ||
| tv-player | ||
| README.md | ||
Music Video Generator
After I'm done producing a music track, I still need to create a music video for it. Otherwise, I can't upload it to a video sharing site.
This is a library of music video "generators", anything that can be recorded along with a music file to produce a music video. Usually, this means a dynamic HTML page with some kind of dynamic visuals.