Engine core: Timeline (fixed dt, audio-mastered in realtime), seeded Rng, Renderer, Layer/ShaderLayer/SceneLayer, Compositor with blend modes, feedback and post chain. Shader scenes are compiled against a fixed uniform contract and define only `vec4 scene(vec2 uv, vec2 p)`, so adding a scene costs a shader plus a params block. Deep Nebula ported from party-stage as the first one. Gate passes, 7/7 in checks.html: - 300 frames rendered twice are bit-identical - a fresh Engine reproduces the same frames - simulated dropped frames change nothing (proves dt is fixed) - seek matches sequential playback - 320x180 vs 1280x720 agree within 0.010 (limit 0.06) - seeded rng reproducible, forked streams independent - compositor reset clears feedback history Static gates: no wall-clock or unseeded randomness in deterministic directories; scene schemas and shader sources agree in both directions. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .claude | ||
| flow-state | ||
| magic-mirror | ||
| party-cathedral | ||
| party-stage | ||
| sparkles | ||
| tv-player | ||
| README.md | ||
Music Video Generator
After I'm done producing a music track, I still need to create a music video for it. Otherwise, I can't upload it to a video sharing site.
This is a library of music video "generators", anything that can be recorded along with a music file to produce a music video. Usually, this means a dynamic HTML page with some kind of dynamic visuals.